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DUST Fiend
Sinq Laison Gendarmes Gallente Federation
2344
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Posted - 2013.04.06 00:05:00 -
[1] - Quote
Honestly I find it comical more than anything, but the fact that a high end laser can just pass over you for a second, dealing almost 400 damage...wtf??? I had to test it to be sure, so I poked my head out where he couldn't miss me, and sure enough, his laser just passes by me and 187 shields along with 209 armor, instantly gone (militia gear).
I just find it funny, along with the fact that many "top" players seem to gravitate to either this or the AR....it's just silly. Here's a super accurate weapon with insanely long range that will literally melt any suit it passes over, just stick with your squad and you don't have to worry about being weak in close range.
Not even QQ, just me smh at how silly this game is sometimes |
Icy TIG3R
Fraternity of St. Venefice Amarr Empire
55
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Posted - 2013.04.06 00:11:00 -
[2] - Quote
So, he stuck with his squad, and killed you in a militia suit.
Hm..
But I agree, it is slightly OP, only fix needed is that damage buildup over time needs a drastic increase in length. SO that max damage is done in the last 10-15 bullets. |
Logi Bro
Eyniletti Rangers Minmatar Republic
1050
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Posted - 2013.04.06 00:12:00 -
[3] - Quote
Buff damage and remove damage build up over time. |
WyrmHero1945
IMPSwarm Negative-Feedback
93
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Posted - 2013.04.06 00:15:00 -
[4] - Quote
HMGs do the same at CQC, so what. Shotguns OHKO militia suits. What I find absurd is the stream of AR bullets passing through my shields at more than LR range. I lol everytime. |
mollerz
s1ck3r Corp
120
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Posted - 2013.04.06 00:16:00 -
[5] - Quote
I just think it's lame that a laser trained on you slows you down as if you were getting shot. However, a powerful laser is just that. I wouldn't expect it to be anything less than deadly. Just ask Han Solo.
A laser operators weakness is short range. If he has a solid team/squad that is protecting them.. well, that's the OPness of working as a solid squad. A competing solid squad with a laser operator or sniper is the perfect counter.
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Draxus Prime
BurgezzE.T.F Orion Empire
34
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Posted - 2013.04.06 00:21:00 -
[6] - Quote
from my experiance with the elm its more stacking damage mods then anything. |
Zekain Kade
BetaMax. CRONOS.
1161
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Posted - 2013.04.06 00:22:00 -
[7] - Quote
mollerz wrote:I just think it's lame that a laser trained on you slows you down as if you were getting shot. However, a powerful laser is just that. I wouldn't expect it to be anything less than deadly. Just ask Han Solo.
A laser operators weakness is short range. If he has a solid team/squad that is protecting them.. well, that's the OPness of working as a solid squad. A competing solid squad with a laser operator or sniper is the perfect counter.
You should not have to pack on nearly 900 Armor HP to last 0.8 of a second longer when being shot by a laser. That's just stupid.
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DUST Fiend
Sinq Laison Gendarmes Gallente Federation
2344
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Posted - 2013.04.06 00:25:00 -
[8] - Quote
Icy TIG3R wrote:So, he stuck with his squad, and killed you in a militia suit.
Hm..
I was specifically letting him kill me, except for the first time when I literally watched the laser pass from my left to right, and I went from max HP to dead in less than a second. I stuck my head out a couple times after that to let him kill me so I could confirm it.
I just find it silly that you don't even have to aim >_<
Go figure, the one time I decide not to record I just find it silly, is all. I know how to approach and tackle laser users, I'm a shotgunner. It's more of an observation than anything, I only run militia from now until Uprising, so I could care less about dying lmfao. |
WyrmHero1945
IMPSwarm Negative-Feedback
93
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Posted - 2013.04.06 00:26:00 -
[9] - Quote
Snipers are my bane, pro snipers though. The beam can't reach them if they're too far, and the beam gives off my exact position lol. It's a shame that most snipers at ambush are noobs, they die so fast. |
Logi Bro
Eyniletti Rangers Minmatar Republic
1051
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Posted - 2013.04.06 00:32:00 -
[10] - Quote
Oh, I just realized something, "209 armor?" You should really try maxing Field Mechanics if you are going to run on the field. |
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Draxus Prime
BurgezzE.T.F Orion Empire
34
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Posted - 2013.04.06 00:34:00 -
[11] - Quote
WyrmHero1945 wrote:Snipers are my bane, pro snipers though. The beam can't reach them if they're too far, and the beam gives off my exact position lol. It's a shame that most snipers at ambush are noobs, they die so fast. every shooter ive ever played i snipe so i find it to easy for my kaalikota. also seeing how night maps r coming next build using ur lare will just give away ur positon to me muahahaha |
WyrmHero1945
IMPSwarm Negative-Feedback
93
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Posted - 2013.04.06 00:38:00 -
[12] - Quote
Draxus Prime wrote:WyrmHero1945 wrote:Snipers are my bane, pro snipers though. The beam can't reach them if they're too far, and the beam gives off my exact position lol. It's a shame that most snipers at ambush are noobs, they die so fast. every shooter ive ever played i snipe so i find it to easy for my kaalikota. also seeing how night maps r coming next build using ur laser will just give away ur positon to me muahahaha
Just stay far friend, very far from the beam ok.
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Appia Vibbia
Opus Arcana Orion Empire
8
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Posted - 2013.04.06 00:40:00 -
[13] - Quote
WyrmHero1945 wrote:Snipers are my bane, pro snipers though. The beam can't reach them if they're too far, and the beam gives off my exact position lol. It's a shame that most snipers at ambush are noobs, they die so fast.
unless, of course, you're on Manus Peak Ambush in which the map is so small your laser can hit anyone from anywhere, and a casual move of the mouse/ analogue stick melts 200HP in less than the time it takes to zoom in... I agree with Logi Bro: Buff damage and remove damage build up over time.
I also think the damage resistance of Armor against energy weapons, and resistance of Shields from projective weapons needs to increase. |
Machariel Hammer
The Unholy Legion Of DarkStar
0
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Posted - 2013.04.06 00:58:00 -
[14] - Quote
Learn to play noob... |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3331
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Posted - 2013.04.06 00:59:00 -
[15] - Quote
Wolfman said the Viziam is not suppose to have 20 base damage, its suppose to have 15 like the others. Its fixed in the next build. |
Logi Bro
Eyniletti Rangers Minmatar Republic
1053
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Posted - 2013.04.06 01:10:00 -
[16] - Quote
KAGEHOSHI Horned Wolf wrote:Wolfman said the Viziam is not suppose to have 20 base damage, its suppose to have 15 like the others. Its fixed in the next build.
Thank you, kind sir. |
WyrmHero1945
IMPSwarm Negative-Feedback
93
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Posted - 2013.04.06 01:14:00 -
[17] - Quote
KAGEHOSHI Horned Wolf wrote:Wolfman said the Viziam is not suppose to have 20 base damage, its suppose to have 15 like the others. Its fixed in the next build.
Makes sense really. Viziam is just too powerful atm, been using it this week and I still can't believe how OP it is. I'm fine with overheat skills fixed. |
Mycor IX
OPERATIVES OF THE GOAT
4
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Posted - 2013.04.06 01:47:00 -
[18] - Quote
damage build up over time should only apply while laser is on target. A high energy laser needs to track a target perfectly to "cook" matter over a short period of time. The most advanced chemical lasers instantly produce there maximum potential of directed energy. the variable of applied damage, is atmospheric conditions and the tracking ability of an energy weapon to apply a continuous beam on the exact location to cause heat damage.
So keep the damage build up but it only starts multiplying with continuous on target fire.
I'll use a laser occasionally, i like to heat the thing up close to burnout while aiming at an obstruction then brush it over the unsuspecting victims head an poof they dead. Fun! |
lDocHollidayl
Imperfects Negative-Feedback
176
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Posted - 2013.04.06 01:56:00 -
[19] - Quote
Before you cry nerf, make sure you know what hit you... Fiend you may be speaking about my laser... I have a proto suit...proto laser...3 complex dmg and 3 armor plates...you were in my sweet spot (120%) dmg on shields. and it may have been a head hit too.
Remember the laser has a sweet spot and does only 30% to anything within 50 or so meters. If I am off base and it was not me sorry. I just think it is easy to make the lasers as useless as missile turrets are I and doubt anyone wants that. |
Grezkev
The Red Guards EoN.
165
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Posted - 2013.04.06 02:24:00 -
[20] - Quote
I stopped caring about your opinion when you said you willingly stuck your head out to prove a point. |
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2-Ton Twenty-One
Imperfects Negative-Feedback
450
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Posted - 2013.04.06 02:27:00 -
[21] - Quote
The problem is that the laser is able to "build" damage when hitting the ground. so laser uses will constant fire their lasers then turn it on people. it should only build damage when ON target and lose that when it is not hitting that same target for any length of time. IE the laser should heat up the target doing more damage over time. not firing it into the air then putting it on target for maximum dmg! |
DUST Fiend
Sinq Laison Gendarmes Gallente Federation
2344
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Posted - 2013.04.06 02:44:00 -
[22] - Quote
lDocHollidayl wrote:Before you cry nerf, make sure you know what hit you... Fiend you may be speaking about my laser... I have a proto suit...proto laser...3 complex dmg and 3 armor plates...you were in my sweet spot (120%) dmg on shields. and it may have been a head hit too.
Remember the laser has a sweet spot and does only 30% to anything within 50 or so meters. If I am off base and it was not me sorry. I just think it is easy to make the lasers as useless as missile turrets are I and doubt anyone wants that.
It was you, and I'm not crying nerf; it just really came to my attention when you literally swiped past me, and wiped out 400 HP. No stopping, nothing. Just swipe, down. It just amused me more than anything, and then I went on to this
Grezkev wrote:I stopped caring about your opinion when you said you willingly stuck your head out to prove a point.
Which as I said, I was just curious to make sure that I indeed wasn't being shot by anything else. Nope. Doc scrambled my eggs in the flash of an eye |
DUST Fiend
Sinq Laison Gendarmes Gallente Federation
2344
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Posted - 2013.04.06 02:59:00 -
[23] - Quote
Double post |
Nguruthos IX
Kameira Lodge Amarr Empire
190
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Posted - 2013.04.06 04:05:00 -
[24] - Quote
2-Ton Twenty-One wrote:The problem is that the laser is able to "build" damage when hitting the ground. so laser uses will constant fire their lasers then turn it on people. it should only build damage when ON target and lose that when it is not hitting that same target for any length of time. IE the laser should heat up the target doing more damage over time. not firing it into the air then putting it on target for maximum dmg!
but the laser is the thing getting hotter. I thought.
Disclaimer, never used lasers. Been shot a lot, putting in 12k SP now to test random weapons. |
Skihids
The Tritan Industries
1145
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Posted - 2013.04.06 06:05:00 -
[25] - Quote
Nguruthos IX wrote:2-Ton Twenty-One wrote:The problem is that the laser is able to "build" damage when hitting the ground. so laser uses will constant fire their lasers then turn it on people. it should only build damage when ON target and lose that when it is not hitting that same target for any length of time. IE the laser should heat up the target doing more damage over time. not firing it into the air then putting it on target for maximum dmg! but the laser is the thing getting hotter. I thought. Disclaimer, never used lasers. Been shot a lot, putting in 12k SP now to test random weapons.
The OP is right as far as physics goes. It should be time on target rather than time on trigger. Time on target would increase damage as the heat accumulated and could not dissipate fast enough. Time on trigger means the laser gets more efficient over time at the same time it is overheating. Typically a system will become less efficient as it overheats.
As it is, the beam acts like an eraser in a drawing program. Warm it up, swish it around, and erase your targets.
But do I want it changed? NO!
I want a fricken laser turret for my Assault dropship! I want to get in on that action and be a Martian War Machine. The laser and dropship were meant for each other. The laser solves the problem of hitting someone from a moving DS and the DS solves the CQC problem of the laser. It's a perfect combination.
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Nguruthos IX
Kameira Lodge Amarr Empire
190
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Posted - 2013.04.06 06:20:00 -
[26] - Quote
Skihids wrote:Nguruthos IX wrote:2-Ton Twenty-One wrote:The problem is that the laser is able to "build" damage when hitting the ground. so laser uses will constant fire their lasers then turn it on people. it should only build damage when ON target and lose that when it is not hitting that same target for any length of time. IE the laser should heat up the target doing more damage over time. not firing it into the air then putting it on target for maximum dmg! but the laser is the thing getting hotter. I thought. Disclaimer, never used lasers. Been shot a lot, putting in 12k SP now to test random weapons. The OP is right as far as physics goes. It should be time on target rather than time on trigger. Time on target would increase damage as the heat accumulated and could not dissipate fast enough. Time on trigger means the laser gets more efficient over time at the same time it is overheating. Typically a system will become less efficient as it overheats. As it is, the beam acts like an eraser in a drawing program. Warm it up, swish it around, and erase your targets. But do I want it changed? NO! I want a fricken laser turret for my Assault dropship! I want to get in on that action and be a Martian War Machine. The laser and dropship were meant for each other. The laser solves the problem of hitting someone from a moving DS and the DS solves the CQC problem of the laser. It's a perfect combination.
Amarr 4 lyfe
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The Robot Devil
BetaMax. CRONOS.
65
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Posted - 2013.04.06 06:51:00 -
[27] - Quote
I got a hate mail today on this. Viziam with two complex and weaponry and SS level five. Line harvest on the building over B. Melted this guy in a heavy suit two or three times from different places on the roof. He was on the roof above C and rage mailed me and said I was spawn camping. I was watching the roof but I couldn't see any uplinks.
The laser heats up with time and deals damage likewise. I love lasers and run them all the time. It seems OP 20 may be a little bit much but 18 would be nice. The LR is no more OP than any other weapon in its ideal range and top tier versions. ARs are just as effective and their range when maxed out of not more so. I get one shotted a lot with shotguns and my shields and armor are all level 5. I run a logi suit so I only carry one weapon and I carry a LR, I usually get a melee a day because I can beat you to death before the laser will. I also died today when I let it overhead and it blew up in my face. There are drawbacks. Don't forget that the glowing light of death leads right back to me and that sound is a good give away. |
Rifter7
IMPSwarm Negative-Feedback
183
|
Posted - 2013.04.06 07:33:00 -
[28] - Quote
lDocHollidayl wrote:Before you cry nerf, make sure you know what hit you... Fiend you may be speaking about my laser... I have a proto suit...proto laser...3 complex dmg and 3 armor plates...you were in my sweet spot (120%) dmg on shields. and it may have been a head hit too.
Remember the laser has a sweet spot and does only 30% to anything within 50 or so meters. If I am off base and it was not me sorry. I just think it is easy to make the lasers as useless as missile turrets are I and doubt anyone wants that.
qft |
Your Absolut End
SVER True Blood Unclaimed.
36
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Posted - 2013.04.06 08:02:00 -
[29] - Quote
So, you died in one match a couple of times just because of one weapon right? Let's see, I think I have to Post some Threads that ARs,Shotguns,Massdrivers,HMGs,Snipers and nearly every ther weapon is OP. But wait...... if every weapon is OP........ omg, might this be balanced?
People seriously need to stop coming here to cry because they died.
Yeah the lasers is deadly, but as mentioned above it has also alot of downsides.
Take the Gek and build in 3 complex dmg mods. That weapons gonna get you a lot of kills so why should the laser be useless with 3 dmg mods?`
I think aswell 20 might be a little high for the Viziam, but 18 would be perfect, keep in mind this is a PROTO weapon, and only the weapon costs about 88k ISK. I aint gonna buy a weapon for 88k ISK which does nothing, would you?
I think most of all people have to realize this forum is meant to help the devs in BALANCING the game. This forum is not meant to get your own advantages out of it.
For me as a LR-user I totally hate this kitten shotgunners, but do I blame them? No because it is balanced, if you see a LR dude take that shotgun and sneak behind that guy. Thats it, done. |
Marston VC
SVER True Blood Unclaimed.
140
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Posted - 2013.04.06 08:10:00 -
[30] - Quote
DUST Fiend wrote:Honestly I find it comical more than anything, but the fact that a high end laser can just pass over you for a second, dealing almost 400 damage...wtf??? I had to test it to be sure, so I poked my head out where he couldn't miss me, and sure enough, his laser just passes by me and 187 shields along with 209 armor, instantly gone (militia gear). I just find it funny, along with the fact that many "top" players seem to gravitate to either this or the AR....it's just silly. Here's a super accurate weapon with insanely long range that will literally melt any suit it passes over, just stick with your squad and you don't have to worry about being weak in close range. Not even QQ, just me smh at how silly this game is sometimes
The worst part about it is that even if they wanted to nurf the LR anything I could see them doing to it would probably break the gun.... A damage decrease would make nearly useless for the first two seconds of its charge giving the user a 1 sec window to make the kill before the gun overheats. A range nurf would be bad because the LR does optimal damage at range. Overheat buff would be bad for similar reasons to number 1.
Really the only thing I think they really could do is lower the standard LR damage by 5 or something along those lines. That way you'd have to atleast spec into them before they start to get good! |
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