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General Grodd
Ahrendee Mercenaries Legacy Rising
44
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Posted - 2013.04.04 03:29:00 -
[1] - Quote
A Myron destroyed my tank with 20GJ ion cannons in roughly 7 seconds. It's a gunnlogi with 6k shields and I even used my shield hardener+booster. Maybe he had invested in many skills with damage mods? All I know is that is still unacceptable, and that 20GJ proto blaster turrents should certainly not do that kind of damage to a well fitted HAV. He was hovering in a position that couldn't shoot/aim. Those are for infantry. Not Heavy Vehicles. Now I understand dropships should not be so easily taken down by tanks, but not the other way around either. |
Mithridates VI
Circle of Huskarl Minmatar Republic
591
|
Posted - 2013.04.04 03:30:00 -
[2] - Quote
General Grodd wrote:A Myron destroyed my tank with 20GJ ion cannons in roughly 7 seconds. It's a gunnlogi with 6k shields and I even used my shield hardener+booster. Maybe he had invested in many skills with damage mods? All I know is that is still unacceptable, and that 20GJ proto blaster turrents should certainly not do that kind of damage to a well fitted HAV. He was hovering in a position that couldn't shoot/aim. Those are for infantry. Not Heavy Vehicles. Now I understand dropships should not be so easily taken down by tanks, but not the other way around either.
You got outgamed, brah. |
Zyrus Amalomyn
Militaires-Sans-Frontieres
80
|
Posted - 2013.04.04 03:32:00 -
[3] - Quote
Mithridates VI wrote:General Grodd wrote:A Myron destroyed my tank with 20GJ ion cannons in roughly 7 seconds. It's a gunnlogi with 6k shields and I even used my shield hardener+booster. Maybe he had invested in many skills with damage mods? All I know is that is still unacceptable, and that 20GJ proto blaster turrents should certainly not do that kind of damage to a well fitted HAV. He was hovering in a position that couldn't shoot/aim. Those are for infantry. Not Heavy Vehicles. Now I understand dropships should not be so easily taken down by tanks, but not the other way around either. You got outgamed, brah.
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Callidus Vanus
BetaMax. CRONOS.
6
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Posted - 2013.04.04 03:33:00 -
[4] - Quote
You probably missed the guys with the forge guns sitting behind you. |
General Grodd
Ahrendee Mercenaries Legacy Rising
44
|
Posted - 2013.04.04 03:35:00 -
[5] - Quote
Callidus Vanus wrote:You probably missed the guys with the forge guns sitting behind you. Nope. Just me and the ship with his gunners. |
Mithridates VI
Circle of Huskarl Minmatar Republic
592
|
Posted - 2013.04.04 03:40:00 -
[6] - Quote
Silly rabbit, Trix 20GJ proto blaster turrets are for kids infantry. |
Bojo The Mighty
Bojo's School of the Trades
796
|
Posted - 2013.04.04 03:42:00 -
[7] - Quote
I've seen proto blasters take out turret installations before. Two focused on one target....especially if the DS has heat sinks and is using the high end compressed...plausible. |
Marston VC
SVER True Blood Unclaimed.
139
|
Posted - 2013.04.04 03:46:00 -
[8] - Quote
Its funny isn't it? trust me man, things like this are going to start happening more and more often. Dropships can mess tanks up if there isn't any proper Anti-air going on. Lav's can do it too though its a bit more difficult. Imagine a logistics LAV tanked to be like a Sica only it moves three times faster, and has a full AV squad in it with a proto rail gun on the back. That is AV on wheels man. |
Sgt Kirk
SyNergy Gaming EoN.
529
|
Posted - 2013.04.04 03:47:00 -
[9] - Quote
Yes it's a valuable tactic I use to take out tanks. Two ADV scattered blasters focused on a tank at the same time can easily take out a tank if everyone is skilled enough. |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation Test Friends Please Ignore
227
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Posted - 2013.04.04 03:47:00 -
[10] - Quote
If these numbers are right a single proto small blaster turret puts out 602 DPS. That's pretty much exactly enough to take down a 9k eHP Gunnlogi in seven seconds. |
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Zekain Kade
BetaMax. CRONOS.
1142
|
Posted - 2013.04.04 03:50:00 -
[11] - Quote
And a proto assault forge can kill a myron in under 6 seconds. |
Tiel Syysch
Imperfects Negative-Feedback
681
|
Posted - 2013.04.04 03:51:00 -
[12] - Quote
Marston VC wrote:Imagine a logistics LAV tanked to be like a Sica only it moves three times faster, and has a full AV squad in it with a proto rail gun on the back. That is AV on wheels man.
The only thing threatening in that would be what the people jumping out of the LAV did. Don't logi LAVs still have 50% damage penalty or something for their turrets? Even if that's gone, small railguns have horrible efficiency vs tanks for some reason. So, good luck. |
Nguruthos IX
Kameira Lodge Amarr Empire
186
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Posted - 2013.04.04 03:59:00 -
[13] - Quote
General Grodd wrote:A Myron destroyed my tank with 20GJ ion cannons in roughly 7 seconds. It's a gunnlogi with 6k shields and I even used my shield hardener+booster. Maybe he had invested in many skills with damage mods? All I know is that is still unacceptable, and that 20GJ proto blaster turrents should certainly not do that kind of damage to a well fitted HAV. He was hovering in a position that couldn't shoot/aim. Those are for infantry. Not Heavy Vehicles. Now I understand dropships should not be so easily taken down by tanks, but not the other way around either.
Not sure if troll or worse. Either way, you should be ashamed to have posted this.
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Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1893
|
Posted - 2013.04.04 04:01:00 -
[14] - Quote
Mithridates VI wrote:General Grodd wrote:A Myron destroyed my tank with 20GJ ion cannons in roughly 7 seconds. It's a gunnlogi with 6k shields and I even used my shield hardener+booster. Maybe he had invested in many skills with damage mods? All I know is that is still unacceptable, and that 20GJ proto blaster turrents should certainly not do that kind of damage to a well fitted HAV. He was hovering in a position that couldn't shoot/aim. Those are for infantry. Not Heavy Vehicles. Now I understand dropships should not be so easily taken down by tanks, but not the other way around either. You got outgamed, brah.
This.
Also, may I ask ask where was your logi/anti-tank support when you were getting owned? |
Zekain Kade
BetaMax. CRONOS.
1142
|
Posted - 2013.04.04 04:04:00 -
[15] - Quote
Maken Tosch wrote:Mithridates VI wrote:General Grodd wrote:A Myron destroyed my tank with 20GJ ion cannons in roughly 7 seconds. It's a gunnlogi with 6k shields and I even used my shield hardener+booster. Maybe he had invested in many skills with damage mods? All I know is that is still unacceptable, and that 20GJ proto blaster turrents should certainly not do that kind of damage to a well fitted HAV. He was hovering in a position that couldn't shoot/aim. Those are for infantry. Not Heavy Vehicles. Now I understand dropships should not be so easily taken down by tanks, but not the other way around either. You got outgamed, brah. This. Also, may I ask ask where was your logi/anti-tank support when you were getting owned? He was probably soloing.
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Nguruthos IX
Kameira Lodge Amarr Empire
186
|
Posted - 2013.04.04 04:05:00 -
[16] - Quote
Marston VC wrote:Its funny isn't it? trust me man, things like this are going to start happening more and more often. Dropships can mess tanks up if there isn't [any] Anti-air going on. Lav's can do it too though its a bit more difficult. Imagine a logistics LAV tanked to be like a Sica only it moves three times faster, and has a full AV squad in it with a proto rail gun on the back. That is AV on wheels man.
Fixed that for you.
No dropship can hover in a single spot with any AV firing at it, at all.
AV nades will wipe it out if it's that low. Swarms will knock it into a wall/ground death collision and if nothing else, displace it's position over the tank to where that heavy turret will obliterate the ds. even a militia forge gun will either single handedly kill any max fitted DS, while also knocking it around like a swarm.
Also that DS has presumably been on the map for a some ammount of time before flying over near the tank. Did this tank not know it can intercept RDV or take out any vehicle landing with one in seconds because while unoccupied it can't flee or activate modules. Did this tank also not manage to fire at the DS before hand? Doesn't take much..few seconds to kill one.
If you lose a tank to a DS and complain about it, you are bad.
|
Logi Bro
Eyniletti Rangers Minmatar Republic
1037
|
Posted - 2013.04.04 04:05:00 -
[17] - Quote
Alan-Ibn-Xuan Al-Alasabe wrote:If these numbers are right a single proto small blaster turret puts out 602 DPS. That's pretty much exactly enough to take down a 9k eHP Gunnlogi in seven seconds.
I must be missing something important. Isn't the formula just a simple DPSxtime=damage output? Wouldn't that be 602x7=4214? That's not even half of 9000. |
Caeli SineDeo
Imperfects Negative-Feedback
354
|
Posted - 2013.04.04 04:10:00 -
[18] - Quote
Do not think Proto small blasters messed him up alone. Because they only do 30% damage to vehicles. they can do really well against infantry when they are able to stay within the area only problem is |
Skihids
The Tritan Industries
1135
|
Posted - 2013.04.04 04:11:00 -
[19] - Quote
Alan-Ibn-Xuan Al-Alasabe wrote:If these numbers are right a single proto small blaster turret puts out 602 DPS. That's pretty much exactly enough to take down a 9k eHP Gunnlogi in seven seconds.
It comes to slightly over 1k D/Sec if both the pilot and gunner have 35% damage bonuses.
I've got 29% and compressed proto blasters too. One alone can take out an installation in a few seconds.
You need both going for a while to kill a tank, but it can work if they can't get under cover and don't have any AV on their side, which doesn't happen often. Just be glad small rails are screwed to hell with 36% effectiveness against HAVs. |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation Test Friends Please Ignore
227
|
Posted - 2013.04.04 04:11:00 -
[20] - Quote
Logi Bro wrote: I must be missing something important. Isn't the formula just a simple DPSxtime=damage output? Wouldn't that be 602x7=4214? That's not even half of 9000.
Sorry, my statement was imprecise.
A single proto turret does 602 DPS, but the dropship would have two of them fitted. It's the DPS of those two turrets (totalling 1204 DPS) that would give you the damage output necessary to take out a HAV.
As you can see it's still a bit shy of 9k, which is why I went with "pretty much", although with damage mods and/or skills thrown into the mix the increase in DPS should be enough to cover that gap. |
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Skihids
The Tritan Industries
1135
|
Posted - 2013.04.04 04:15:00 -
[21] - Quote
Logi Bro wrote:Alan-Ibn-Xuan Al-Alasabe wrote:If these numbers are right a single proto small blaster turret puts out 602 DPS. That's pretty much exactly enough to take down a 9k eHP Gunnlogi in seven seconds. I must be missing something important. Isn't the formula just a simple DPSxtime=damage output? Wouldn't that be 602x7=4214? That's not even half of 9000.
602 x 7 x 2, but it's more than that because the pilot has a minimum damage bonus of 21% in order to buy the proto blaster. |
gbghg
L.O.T.I.S. Legacy Rising
1030
|
Posted - 2013.04.04 04:19:00 -
[22] - Quote
Skihids wrote:Logi Bro wrote:Alan-Ibn-Xuan Al-Alasabe wrote:If these numbers are right a single proto small blaster turret puts out 602 DPS. That's pretty much exactly enough to take down a 9k eHP Gunnlogi in seven seconds. I must be missing something important. Isn't the formula just a simple DPSxtime=damage output? Wouldn't that be 602x7=4214? That's not even half of 9000. 602 x 7 x 2, but it's more than that because the pilot has a minimum damage bonus of 21% in order to buy the proto blaster. Not to mention that the gunners skills stack on top of that. |
Rusty Shallows
Black Jackals
32
|
Posted - 2013.04.04 04:23:00 -
[23] - Quote
It's easy to laugh at a pilot who spends time training Small Missile Turrets to 5. Then his crew start three shooting Turret Installations and things get a little scary. Can only imagine how that translates with Small Blasters, Eve-style. |
Sgt Kirk
SyNergy Gaming EoN.
529
|
Posted - 2013.04.04 04:26:00 -
[24] - Quote
They called me crazy when I skilled into armour dropships with blaster turrets. BUT WHO'S LAUGHING NOW JOE! WHO'S LAUGHING NOW |
Skihids
The Tritan Industries
1135
|
Posted - 2013.04.04 04:26:00 -
[25] - Quote
A pilot flying two of those turrets most likely has dedicated gunners with 20%+ damage skills to stack on his.
It's a pretty sight to see when they mow down infantry and blow up vehicles. |
gbghg
L.O.T.I.S. Legacy Rising
1030
|
Posted - 2013.04.04 04:35:00 -
[26] - Quote
Rusty Shallows wrote:It's easy to laugh at a pilot who spends time training Small Missile Turrets to 5. Then his crew start three shooting Turret Installations and things get a little scary. Can only imagine how that translates with Small Blasters, Eve-style. I've got small missiles at lv4 and am planning to max it and get proficiency up to a point where i can use proto cycled missiles, tanks (like grodds) will fall before me, and turrets will have all the permanence of a sand castle HAHAHAHAHAHAHAHAHA!
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Zekain Kade
BetaMax. CRONOS.
1143
|
Posted - 2013.04.04 04:37:00 -
[27] - Quote
Sgt Kirk wrote:They called me crazy when I skilled into armour dropships with blaster turrets. BUT WHO'S LAUGHING NOW JOE! WHO'S LAUGHING NOW that forge gun that's pelting you from 300 meters away.
Oh, and those three vollys of milita swarms.
And maybe that sniper tank that's hiding in the redline. |
copy left
Zumari Force Projection Caldari State
82
|
Posted - 2013.04.04 04:38:00 -
[28] - Quote
General Grodd wrote:A Myron destroyed my tank with 20GJ ion cannons in roughly 7 seconds. It's a gunnlogi with 6k shields and I even used my shield hardener+booster. Maybe he had invested in many skills with damage mods? All I know is that is still unacceptable, and that 20GJ proto blaster turrents should certainly not do that kind of damage to a well fitted HAV. He was hovering in a position that couldn't shoot/aim. Those are for infantry. Not Heavy Vehicles. Now I understand dropships should not be so easily taken down by tanks, but not the other way around either.
WTF IS A "TURRENT"? WTH |
Skihids
The Tritan Industries
1135
|
Posted - 2013.04.04 04:38:00 -
[29] - Quote
I could skill back into missiles, but I'm waiting to see if we get laser turrets or the small rails get fixed in the next build. Missiles just left a bad taste in my mouth after the nerf. |
Skihids
The Tritan Industries
1135
|
Posted - 2013.04.04 04:40:00 -
[30] - Quote
copy left wrote:General Grodd wrote:A Myron destroyed my tank with 20GJ ion cannons in roughly 7 seconds. It's a gunnlogi with 6k shields and I even used my shield hardener+booster. Maybe he had invested in many skills with damage mods? All I know is that is still unacceptable, and that 20GJ proto blaster turrents should certainly not do that kind of damage to a well fitted HAV. He was hovering in a position that couldn't shoot/aim. Those are for infantry. Not Heavy Vehicles. Now I understand dropships should not be so easily taken down by tanks, but not the other way around either. WTF IS A "TURRENT"? WTH
It's a combination of turret and torrent. When a turret pours damage down so heavily that you feel like you are in a thunderstorm. |
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Sgt Kirk
SyNergy Gaming EoN.
531
|
Posted - 2013.04.04 04:42:00 -
[31] - Quote
Zekain Kade wrote:Sgt Kirk wrote:They called me crazy when I skilled into armour dropships with blaster turrets. BUT WHO'S LAUGHING NOW JOE! WHO'S LAUGHING NOW that forge gun that's pelting you from 300 meters away. Oh, and those three vollys of milita swarms. And maybe that sniper tank that's hiding in the redline. I shrug off Forge guns less than proto and Militia swarms are just pest. However, I've died more from friendly dumbass bluedots thinking that they can fly a dropship too than actual enemy actions.
P.S. The sniper thank is my only legitimate fear. |
Dante Vento
The Shadow Cavalry Mercenaries
0
|
Posted - 2013.04.04 04:52:00 -
[32] - Quote
Quite right Sgt Kirk!
Tanking in front of 3 sets of militia swarms.....DIE ANTS! DIE!! |
Iron Wolf Saber
BetaMax. CRONOS.
3339
|
Posted - 2013.04.04 05:03:00 -
[33] - Quote
Breaking news, seeing AV LAVs winning against HAVs. |
Takahiro Kashuken
Intara Direct Action Caldari State
184
|
Posted - 2013.04.04 11:14:00 -
[34] - Quote
Ive flown a DS and managed to have my gunner rain enough small missiles to annoy them but not fully destroy them from distance and above them
Problem is at the time i was tanking 2 sets of swarms
In your situation he had no AV to worry about at all, ive had ppl do this against me and ive been lucky and escaped in an armor tank
But you were in a gunlogi, it should have been easy to zip away and get into cover plus have your top gunner shoot at him since he had to be low
Overall tho its rare that it happens |
Yagihige
Crux Special Tasks Group Gallente Federation
205
|
Posted - 2013.04.04 11:20:00 -
[35] - Quote
I don't know who it was but Jason Pearson teamed up with Jack Boost could've achieved that easily. |
Medic 1879
The Tritan Industries
96
|
Posted - 2013.04.04 11:20:00 -
[36] - Quote
I saw this the other day a guy called in a DS right off the bat and his corp mates jumped in the gunner seats and they flew straight at the enemy side captured their objective and then provided anti-tank duties they were excellent at it and most enemy players then switched to AV which allowed us infantry to really hammer them. Then enemy tankers all gave up on tanks or quit the match so the DS guys just started flying harrassment while we mopped up the infantry, Ironically their only death and dropship loss came from a friendly RDV. |
Rupture Reaperson
Deadly Blue Dots RISE of LEGION
77
|
Posted - 2013.04.04 11:25:00 -
[37] - Quote
Iron Wolf Saber wrote:Breaking news, seeing AV LAVs winning against HAVs. I think it was an anti infantry variant, still OP got owned.
True AV DS would have the biggest raiguns you could fit, thats IS a scary thought for any tanker. |
ChromeBreaker
SVER True Blood Unclaimed.
347
|
Posted - 2013.04.04 11:26:00 -
[38] - Quote
Proto Assault Forge Gun with double complex dmg mods... fire time 1.5sec... does more dmg than anything short of a glass cannon rail gun tank |
trollsroyce
Seraphim Initiative. CRONOS.
261
|
Posted - 2013.04.04 11:32:00 -
[39] - Quote
It's cool, a gank Soma will pop the dropship in 1 shot, or the blaster tank will kill the gunners instantly if you get a nice uphill lean on the ship.
Still love to see the mini turrets being put to good use :) |
Soozu
5o1st
48
|
Posted - 2013.04.04 11:33:00 -
[40] - Quote
To me (and the devs I am sure) this is what DUST is all about. People specializing and becoming deadly in anything. I'm sure they're reading your post and saying... "FINALLY someone did it"
I'm also assuming he had dedicated gunners.. lucky guy.
On a side note. I was wondering why a DS was hovering over my armour tank the other day. At the time I figured he may have been trying to land on me in suicide fashion but now I'm thinking it easily could have been the same guy just doing his thing. Good stuff.
Soozu
Edit, what you REALLY need to worry about next time is the four AV guys hopping out of that DS while his turrets are going.. Eventually DUST is gonna get messy. Great stuff. |
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The dark cloud
Seraphim Initiative. CRONOS.
1204
|
Posted - 2013.04.04 11:44:00 -
[41] - Quote
i still prefer cyclic missiles as AV weapon on a dropship. |
Judge Rhadamanthus
Vacuum Cleaner. LLC
46
|
Posted - 2013.04.04 12:06:00 -
[42] - Quote
Nguruthos IX wrote:No dropship can hover in a single spot with any AV firing at it, at all.
well not always, but i'll grant that often we get hit when hovering. However I can take about 5 MIL swarm hits and a MIL forge before having to bug out in a DS with 804 shields and 2194 armour (running 2x armour hardeners, 2x armour reppers, 1 x shield repper and 1x shield hardener) Less for better gear but still I can tank enough to hover long enough to tank wipe.
Nguruthos IX wrote:Swarms will knock it into a wall/ground death collision and if nothing else, displace it's position over the tank to where that heavy turret will obliterate the ds
Nope. The knock is not that bad and you can see it coming so move into it slowly to counter the push back. In a Caldari ship it's harder but in a Grim its annoying to a skilled pilot and only fatal to a beginner.
Nguruthos IX wrote:even a militia forge gun will either single handedly kill any max fitted DS, while also knocking it around like a swarm.
No it cant. It hurts but can be delt with.
So yes I will get knocked about a bit and I will leave with low health but I can live long enough to do my damage. Plus why would I even get close? Cycled missile launchers from up high does the job and removes some risk.
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Halador Osiris
Dead Six Initiative Daringly Inserting Large Dangerous Objects
124
|
Posted - 2013.04.04 12:45:00 -
[43] - Quote
Nguruthos IX wrote:No dropship can hover in a single spot with any AV firing at it, at all. Swarms will knock it into a wall/ground death collision and if nothing else, displace it's position over the tank to where that heavy turret will obliterate the ds. Correction: Shield tanked myron can hover and take swarms for a good long while. When I'm harassing a tank, I hover where the tank is just about at the edge of my blaster range (gives me a larger cone above the tank I can operate in), so swarms bumping me around isn't bad. Rails and forges can seriously mess me up, though. |
Halador Osiris
Dead Six Initiative Daringly Inserting Large Dangerous Objects
124
|
Posted - 2013.04.04 12:52:00 -
[44] - Quote
Judge Rhadamanthus wrote:well not always, but i'll grant that often we get hit when hovering. However I can take about 5 MIL swarm hits and a MIL forge before having to bug out in a DS with 804 shields and 2194 armour (running 2x armour hardeners, 2x armour reppers, 1 x shield repper and 1x shield hardener) Less for better gear but still I can tank enough to hover long enough to tank wipe. God... Nobody understands how to tank a vehicle. You do NOT go half and half. You go all one or all the other. Why? When you're into armor, that shield booster and hardener are absolutely useless. When you're still in shields, those armor hardeners and repper aren't doing a thing. You're wasting module slots. I'm assuming you're using a Gallente DS, so armor tank the thing and throw yourself an AB, CRU, active heat sink, anything because you'll get a lot more mileage out of them than that measly shield.
If you're shield tanked, throw some PDU's in the lows as they'll give you not only extra PG, but a little more shield too. |
gbghg
L.O.T.I.S. Legacy Rising
1031
|
Posted - 2013.04.04 17:50:00 -
[45] - Quote
Halador Osiris wrote:Judge Rhadamanthus wrote:well not always, but i'll grant that often we get hit when hovering. However I can take about 5 MIL swarm hits and a MIL forge before having to bug out in a DS with 804 shields and 2194 armour (running 2x armour hardeners, 2x armour reppers, 1 x shield repper and 1x shield hardener) Less for better gear but still I can tank enough to hover long enough to tank wipe. God... Nobody understands how to tank a vehicle. You do NOT go half and half. You go all one or all the other. Why? When you're into armor, that shield booster and hardener are absolutely useless. When you're still in shields, those armor hardeners and repper aren't doing a thing. You're wasting module slots. I'm assuming you're using a Gallente DS, so armor tank the thing and throw yourself an AB, CRU, active heat sink, anything because you'll get a lot more mileage out of them than that measly shield. If you're shield tanked, throw some PDU's in the lows as they'll give you not only extra PG, but a little more shield too. Funny I run dual tanking and it seems to work pretty well, running a booster at the same time as my 2x armour reppers provides a small buffer between damage and my weakened armour, its saved me more than a couple of times. and that's on a grim |
Sentient Archon
Red Star.
911
|
Posted - 2013.04.04 18:09:00 -
[46] - Quote
General Grodd wrote:A Myron destroyed my tank with 20GJ ion cannons in roughly 7 seconds. It's a gunnlogi with 6k shields and I even used my shield hardener+booster. Maybe he had invested in many skills with damage mods? All I know is that is still unacceptable, and that 20GJ proto blaster turrents should certainly not do that kind of damage to a well fitted HAV. He was hovering in a position that couldn't shoot/aim. Those are for infantry. Not Heavy Vehicles. Now I understand dropships should not be so easily taken down by tanks, but not the other way around either.
No offense I have seen you tank and I can safely say that the problem is not with the Myron. Your tanking needs a lot of work. I have seen your tank get blown up by a dude face to face with militia swarm launchers.
PS: Its also very clear to me that you don't know how to fit a Shield tank properly. |
Rasatsu
Much Crying Old Experts
566
|
Posted - 2013.04.04 18:15:00 -
[47] - Quote
gbghg wrote:Funny I run dual tanking and it seems to work pretty well, running a booster at the same time as my 2x armour reppers provides a small buffer between damage and my weakened armour, its saved me more than a couple of times. and that's on a grim LOL...
It's what most newbies think when they start fitting their ships... vehicles... And it's not been helped by the fact that the non-tank dropsuit modules are **** so dropsuit fitting does favor dual-tanking, so mercs new to the EVE fitting thing get shown down the wrong road. |
gbghg
L.O.T.I.S. Legacy Rising
1031
|
Posted - 2013.04.04 18:23:00 -
[48] - Quote
Rasatsu wrote:gbghg wrote:Funny I run dual tanking and it seems to work pretty well, running a booster at the same time as my 2x armour reppers provides a small buffer between damage and my weakened armour, its saved me more than a couple of times. and that's on a grim LOL... It's what most newbies think when they start fitting their ships... vehicles... And it's not been helped by the fact that the non-tank dropsuit modules are **** so dropsuit fitting does favor dual-tanking, so mercs new to the EVE fitting thing get shown down the wrong road. I'm well aware that the grim is predisposed to armour tanking, which is why I mainly run armour tanking on it, I just like having that extra bit of shield though, and there's hardly a load of useful high slot modules for dropships right now are they're now that they've nerfed afterburners |
Mithridates VI
Circle of Huskarl Minmatar Republic
607
|
Posted - 2013.04.04 20:15:00 -
[49] - Quote
Rupture Reaperson wrote:Iron Wolf Saber wrote:Breaking news, seeing AV LAVs winning against HAVs. I think it was an anti infantry variant, still OP got owned. True AV DS would have the biggest raiguns you could fit, thats IS a scary thought for any tanker. Honestly, I find blasters on a derpship make for better AV/anti-installation than rails do. |
gbghg
L.O.T.I.S. Legacy Rising
1032
|
Posted - 2013.04.04 20:18:00 -
[50] - Quote
Mithridates VI wrote:Rupture Reaperson wrote:Iron Wolf Saber wrote:Breaking news, seeing AV LAVs winning against HAVs. I think it was an anti infantry variant, still OP got owned. True AV DS would have the biggest raiguns you could fit, thats IS a scary thought for any tanker. Honestly, I find blasters on a derpship make for better AV/anti-installation than rails do. Rails are crap, here's Bojo The Mighty's feedback thread on them, give it a quick read https://forums.dust514.com/default.aspx?g=posts&t=65499&find=unread |
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Icy TIG3R
Universal Allies Inc.
22
|
Posted - 2013.04.04 20:31:00 -
[51] - Quote
Grodd, 9 K hp is nothing. If you're going for straight tank, you should have at least 2-3 k more than that, otherwise take off one of the armor plates for some resists or hardeners. I also doubt you had a repper on? |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation Test Friends Please Ignore
229
|
Posted - 2013.04.04 21:04:00 -
[52] - Quote
gbghg wrote: I'm well aware that the grim is predisposed to armour tanking, which is why I mainly run armour tanking on it, I just like having that extra bit of shield though, and there's hardly a load of useful high slot modules for dropships right now are they're now that they've nerfed afterburners
Think of it this way: That little bit of extra shields costs you a potential 5% increase to your armor eHP and repair rate (in the form of a DCU that will also give a 9% bonus to shield resists) and the mobility of a afterburner with, even with the nerf, is extremely helpful. |
rebecca watson
Krusual Covert Operators Minmatar Republic
46
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Posted - 2013.04.05 01:00:00 -
[53] - Quote
Alan-Ibn-Xuan Al-Alasabe wrote:gbghg wrote: I'm well aware that the grim is predisposed to armour tanking, which is why I mainly run armour tanking on it, I just like having that extra bit of shield though, and there's hardly a load of useful high slot modules for dropships right now are they're now that they've nerfed afterburners
Think of it this way: That little bit of extra shields costs you a potential 5% increase to your armor eHP and repair rate (in the form of a DCU that will also give a 9% bonus to shield resists) and the mobility of a afterburner with, even with the nerf, is extremely helpful.
From Judge Rhadamanthus' accounts, he sounds like he at least has a basic grasp on flying his dropship. While dual-tanking is rightly frowned upon in EVE, with a lack of ewar and tackle mods in DUST it's a bit of a different story, usually in the case of gallente armor vehicle/dropsuits. That is a 100% utilized armor tank he is running, the dcu only stacks after the x2 30% armor hardeners, leaving very little effect from that highslot mod.
The dropships have *precious* little total HP, so being able to harden and rep his free 800hp wrapper can mean alot, especially when it can soak up explosive AV/swarm damage.
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Scheneighnay McBob
Bojo's School of the Trades
1165
|
Posted - 2013.04.05 01:14:00 -
[54] - Quote
http://www.quickmeme.com/meme/3tpem2/
Last build, I tested out a prototype 20GJ railgun against a starter fit LAV. I **** you not, it took around 10 shots; and according to the efficiency rating, small railguns have a massive damage penalty against tanks.
It was more than jusy a small railgun shooting at you- that's for damn sure.
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Hunter Junko
Bojo's School of the Trades
66
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Posted - 2013.04.05 02:20:00 -
[55] - Quote
this is the point when dropship pilots become more in demand |
gbghg
L.O.T.I.S. Legacy Rising
1039
|
Posted - 2013.04.05 02:28:00 -
[56] - Quote
rebecca watson wrote:Alan-Ibn-Xuan Al-Alasabe wrote:gbghg wrote: I'm well aware that the grim is predisposed to armour tanking, which is why I mainly run armour tanking on it, I just like having that extra bit of shield though, and there's hardly a load of useful high slot modules for dropships right now are they're now that they've nerfed afterburners
Think of it this way: That little bit of extra shields costs you a potential 5% increase to your armor eHP and repair rate (in the form of a DCU that will also give a 9% bonus to shield resists) and the mobility of a afterburner with, even with the nerf, is extremely helpful. From Judge Rhadamanthus' accounts, he sounds like he at least has a basic grasp on flying his dropship. While dual-tanking is rightly frowned upon in EVE, with a lack of ewar and tackle mods in DUST it's a bit of a different story, usually in the case of gallente armor vehicle/dropsuits. That is a 100% utilized armor tank he is running, the dcu only stacks after the x2 30% armor hardeners, leaving very little effect from that highslot mod. The dropships have *precious* little total HP, so being able to harden and rep his free 800hp wrapper can mean alot, especially when it can soak up explosive AV/swarm damage. My grim's fit 1x 60 mm plate (can't remember the name, its the 700HP one) 2x light IG polarised armour reppers 1x beta powergrid extender
1x azeotropic ward extender 1x light shield booster (again can't remember the name, but its the best one)
this give me 2900 armour and 1600 shields, and running all 3 modules at once allows me to soak up a huge amount of damage, particularly from swarms, forge guns stick out a ridiculous amount of damage per shot though, making it tougher to survive them though. The shield booster gives me a buffer which can swallow damage which would otherwise annihilate my armour, plus it lets my shields regen faster allowing me to get back into action more quickly. |
Nguruthos IX
Kameira Lodge Amarr Empire
190
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Posted - 2013.04.05 02:44:00 -
[57] - Quote
gbghg wrote:rebecca watson wrote:Alan-Ibn-Xuan Al-Alasabe wrote:gbghg wrote: I'm well aware that the grim is predisposed to armour tanking, which is why I mainly run armour tanking on it, I just like having that extra bit of shield though, and there's hardly a load of useful high slot modules for dropships right now are they're now that they've nerfed afterburners
Think of it this way: That little bit of extra shields costs you a potential 5% increase to your armor eHP and repair rate (in the form of a DCU that will also give a 9% bonus to shield resists) and the mobility of a afterburner with, even with the nerf, is extremely helpful. From Judge Rhadamanthus' accounts, he sounds like he at least has a basic grasp on flying his dropship. While dual-tanking is rightly frowned upon in EVE, with a lack of ewar and tackle mods in DUST it's a bit of a different story, usually in the case of gallente armor vehicle/dropsuits. That is a 100% utilized armor tank he is running, the dcu only stacks after the x2 30% armor hardeners, leaving very little effect from that highslot mod. The dropships have *precious* little total HP, so being able to harden and rep his free 800hp wrapper can mean alot, especially when it can soak up explosive AV/swarm damage. My grim's fit 1x 60 mm plate (can't remember the name, its the 700HP one) 2x light IG polarised armour reppers 1x beta powergrid extender 1x azeotropic ward extender 1x light shield booster (again can't remember the name, but its the best one) this give me 2900 armour and 1600 shields, and running all 3 modules at once allows me to soak up a huge amount of damage, particularly from swarms, forge guns stick out a ridiculous amount of damage per shot though, making it tougher to survive them though. The shield booster gives me a buffer which can swallow damage which would otherwise annihilate my armour, plus it lets my shields regen faster allowing me to get back into action more quickly.
Seems like it'd have a big downtime in safe windows. FG must be annoying on that build |
gbghg
L.O.T.I.S. Legacy Rising
1039
|
Posted - 2013.04.05 02:58:00 -
[58] - Quote
Nguruthos IX wrote:gbghg wrote:rebecca watson wrote:Alan-Ibn-Xuan Al-Alasabe wrote:gbghg wrote: I'm well aware that the grim is predisposed to armour tanking, which is why I mainly run armour tanking on it, I just like having that extra bit of shield though, and there's hardly a load of useful high slot modules for dropships right now are they're now that they've nerfed afterburners
Think of it this way: That little bit of extra shields costs you a potential 5% increase to your armor eHP and repair rate (in the form of a DCU that will also give a 9% bonus to shield resists) and the mobility of a afterburner with, even with the nerf, is extremely helpful. From Judge Rhadamanthus' accounts, he sounds like he at least has a basic grasp on flying his dropship. While dual-tanking is rightly frowned upon in EVE, with a lack of ewar and tackle mods in DUST it's a bit of a different story, usually in the case of gallente armor vehicle/dropsuits. That is a 100% utilized armor tank he is running, the dcu only stacks after the x2 30% armor hardeners, leaving very little effect from that highslot mod. The dropships have *precious* little total HP, so being able to harden and rep his free 800hp wrapper can mean alot, especially when it can soak up explosive AV/swarm damage. My grim's fit 1x 60 mm plate (can't remember the name, its the 700HP one) 2x light IG polarised armour reppers 1x beta powergrid extender 1x azeotropic ward extender 1x light shield booster (again can't remember the name, but its the best one) this give me 2900 armour and 1600 shields, and running all 3 modules at once allows me to soak up a huge amount of damage, particularly from swarms, forge guns stick out a ridiculous amount of damage per shot though, making it tougher to survive them though. The shield booster gives me a buffer which can swallow damage which would otherwise annihilate my armour, plus it lets my shields regen faster allowing me to get back into action more quickly. Seems like it'd have a big downtime in safe windows. FG must be annoying on that build Yeah module cooldown is risky, but it lets me take damage when I really need to tank it, no point trying to spread my reps out if I die inside 1 module cycle, i've taken around 5 swarms in 15 seconds with that build and kept flying. FG's are incredibly annoying, but I do my best to be a hard target when one pops up, and try to get out the area as fast as possible. |
Chances Ghost
Inf4m0us
37
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Posted - 2013.04.05 06:33:00 -
[59] - Quote
We in Inf4m0us have an anti tank dropship.
we have skilled out gunners and have killed proto tanks with just proto blasters in a myron.
not only possable, but downright awesome |
Halador Osiris
Dead Six Initiative Daringly Inserting Large Dangerous Objects
127
|
Posted - 2013.04.05 12:39:00 -
[60] - Quote
Rasatsu wrote:gbghg wrote:Funny I run dual tanking and it seems to work pretty well, running a booster at the same time as my 2x armour reppers provides a small buffer between damage and my weakened armour, its saved me more than a couple of times. and that's on a grim LOL... It's what most newbies think when they start fitting their ships... vehicles... And it's not been helped by the fact that the non-tank dropsuit modules are **** so dropsuit fitting does favor dual-tanking, so mercs new to the EVE fitting thing get shown down the wrong road. Well, honestly with dropsuits it's all about your buffer tank. There is NO way to active tank incoming bullets. The armor plate and shield extenders increase your buffer, and the armor reppers and shield regulators/rechargers keep them topped up. I think people fit their dropsuit and then say, "Huh, let's fit a vehicle that way because it works when I've got boots on the ground." |
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