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gbghg
L.O.T.I.S. Legacy Rising
1030
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Posted - 2013.04.04 04:19:00 -
[1] - Quote
Skihids wrote:Logi Bro wrote:Alan-Ibn-Xuan Al-Alasabe wrote:If these numbers are right a single proto small blaster turret puts out 602 DPS. That's pretty much exactly enough to take down a 9k eHP Gunnlogi in seven seconds. I must be missing something important. Isn't the formula just a simple DPSxtime=damage output? Wouldn't that be 602x7=4214? That's not even half of 9000. 602 x 7 x 2, but it's more than that because the pilot has a minimum damage bonus of 21% in order to buy the proto blaster. Not to mention that the gunners skills stack on top of that. |
gbghg
L.O.T.I.S. Legacy Rising
1030
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Posted - 2013.04.04 04:35:00 -
[2] - Quote
Rusty Shallows wrote:It's easy to laugh at a pilot who spends time training Small Missile Turrets to 5. Then his crew start three shooting Turret Installations and things get a little scary. Can only imagine how that translates with Small Blasters, Eve-style. I've got small missiles at lv4 and am planning to max it and get proficiency up to a point where i can use proto cycled missiles, tanks (like grodds) will fall before me, and turrets will have all the permanence of a sand castle HAHAHAHAHAHAHAHAHA!
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gbghg
L.O.T.I.S. Legacy Rising
1031
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Posted - 2013.04.04 17:50:00 -
[3] - Quote
Halador Osiris wrote:Judge Rhadamanthus wrote:well not always, but i'll grant that often we get hit when hovering. However I can take about 5 MIL swarm hits and a MIL forge before having to bug out in a DS with 804 shields and 2194 armour (running 2x armour hardeners, 2x armour reppers, 1 x shield repper and 1x shield hardener) Less for better gear but still I can tank enough to hover long enough to tank wipe. God... Nobody understands how to tank a vehicle. You do NOT go half and half. You go all one or all the other. Why? When you're into armor, that shield booster and hardener are absolutely useless. When you're still in shields, those armor hardeners and repper aren't doing a thing. You're wasting module slots. I'm assuming you're using a Gallente DS, so armor tank the thing and throw yourself an AB, CRU, active heat sink, anything because you'll get a lot more mileage out of them than that measly shield. If you're shield tanked, throw some PDU's in the lows as they'll give you not only extra PG, but a little more shield too. Funny I run dual tanking and it seems to work pretty well, running a booster at the same time as my 2x armour reppers provides a small buffer between damage and my weakened armour, its saved me more than a couple of times. and that's on a grim |
gbghg
L.O.T.I.S. Legacy Rising
1031
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Posted - 2013.04.04 18:23:00 -
[4] - Quote
Rasatsu wrote:gbghg wrote:Funny I run dual tanking and it seems to work pretty well, running a booster at the same time as my 2x armour reppers provides a small buffer between damage and my weakened armour, its saved me more than a couple of times. and that's on a grim LOL... It's what most newbies think when they start fitting their ships... vehicles... And it's not been helped by the fact that the non-tank dropsuit modules are **** so dropsuit fitting does favor dual-tanking, so mercs new to the EVE fitting thing get shown down the wrong road. I'm well aware that the grim is predisposed to armour tanking, which is why I mainly run armour tanking on it, I just like having that extra bit of shield though, and there's hardly a load of useful high slot modules for dropships right now are they're now that they've nerfed afterburners |
gbghg
L.O.T.I.S. Legacy Rising
1032
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Posted - 2013.04.04 20:18:00 -
[5] - Quote
Mithridates VI wrote:Rupture Reaperson wrote:Iron Wolf Saber wrote:Breaking news, seeing AV LAVs winning against HAVs. I think it was an anti infantry variant, still OP got owned. True AV DS would have the biggest raiguns you could fit, thats IS a scary thought for any tanker. Honestly, I find blasters on a derpship make for better AV/anti-installation than rails do. Rails are crap, here's Bojo The Mighty's feedback thread on them, give it a quick read https://forums.dust514.com/default.aspx?g=posts&t=65499&find=unread |
gbghg
L.O.T.I.S. Legacy Rising
1039
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Posted - 2013.04.05 02:28:00 -
[6] - Quote
rebecca watson wrote:Alan-Ibn-Xuan Al-Alasabe wrote:gbghg wrote: I'm well aware that the grim is predisposed to armour tanking, which is why I mainly run armour tanking on it, I just like having that extra bit of shield though, and there's hardly a load of useful high slot modules for dropships right now are they're now that they've nerfed afterburners
Think of it this way: That little bit of extra shields costs you a potential 5% increase to your armor eHP and repair rate (in the form of a DCU that will also give a 9% bonus to shield resists) and the mobility of a afterburner with, even with the nerf, is extremely helpful. From Judge Rhadamanthus' accounts, he sounds like he at least has a basic grasp on flying his dropship. While dual-tanking is rightly frowned upon in EVE, with a lack of ewar and tackle mods in DUST it's a bit of a different story, usually in the case of gallente armor vehicle/dropsuits. That is a 100% utilized armor tank he is running, the dcu only stacks after the x2 30% armor hardeners, leaving very little effect from that highslot mod. The dropships have *precious* little total HP, so being able to harden and rep his free 800hp wrapper can mean alot, especially when it can soak up explosive AV/swarm damage. My grim's fit 1x 60 mm plate (can't remember the name, its the 700HP one) 2x light IG polarised armour reppers 1x beta powergrid extender
1x azeotropic ward extender 1x light shield booster (again can't remember the name, but its the best one)
this give me 2900 armour and 1600 shields, and running all 3 modules at once allows me to soak up a huge amount of damage, particularly from swarms, forge guns stick out a ridiculous amount of damage per shot though, making it tougher to survive them though. The shield booster gives me a buffer which can swallow damage which would otherwise annihilate my armour, plus it lets my shields regen faster allowing me to get back into action more quickly. |
gbghg
L.O.T.I.S. Legacy Rising
1039
|
Posted - 2013.04.05 02:58:00 -
[7] - Quote
Nguruthos IX wrote:gbghg wrote:rebecca watson wrote:Alan-Ibn-Xuan Al-Alasabe wrote:gbghg wrote: I'm well aware that the grim is predisposed to armour tanking, which is why I mainly run armour tanking on it, I just like having that extra bit of shield though, and there's hardly a load of useful high slot modules for dropships right now are they're now that they've nerfed afterburners
Think of it this way: That little bit of extra shields costs you a potential 5% increase to your armor eHP and repair rate (in the form of a DCU that will also give a 9% bonus to shield resists) and the mobility of a afterburner with, even with the nerf, is extremely helpful. From Judge Rhadamanthus' accounts, he sounds like he at least has a basic grasp on flying his dropship. While dual-tanking is rightly frowned upon in EVE, with a lack of ewar and tackle mods in DUST it's a bit of a different story, usually in the case of gallente armor vehicle/dropsuits. That is a 100% utilized armor tank he is running, the dcu only stacks after the x2 30% armor hardeners, leaving very little effect from that highslot mod. The dropships have *precious* little total HP, so being able to harden and rep his free 800hp wrapper can mean alot, especially when it can soak up explosive AV/swarm damage. My grim's fit 1x 60 mm plate (can't remember the name, its the 700HP one) 2x light IG polarised armour reppers 1x beta powergrid extender 1x azeotropic ward extender 1x light shield booster (again can't remember the name, but its the best one) this give me 2900 armour and 1600 shields, and running all 3 modules at once allows me to soak up a huge amount of damage, particularly from swarms, forge guns stick out a ridiculous amount of damage per shot though, making it tougher to survive them though. The shield booster gives me a buffer which can swallow damage which would otherwise annihilate my armour, plus it lets my shields regen faster allowing me to get back into action more quickly. Seems like it'd have a big downtime in safe windows. FG must be annoying on that build Yeah module cooldown is risky, but it lets me take damage when I really need to tank it, no point trying to spread my reps out if I die inside 1 module cycle, i've taken around 5 swarms in 15 seconds with that build and kept flying. FG's are incredibly annoying, but I do my best to be a hard target when one pops up, and try to get out the area as fast as possible. |
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