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The Robot Devil
BetaMax. CRONOS.
58
|
Posted - 2013.04.03 09:32:00 -
[1] - Quote
What is wrong with with pve? At least 1/2 of EvE is pve. 1.0 - 0.5 is mainly pve, worm hole space is an ISK farm and is probably 75% pve and low and null sec are full of pve activities. EvE gives out SP no matter what, it is not based on anything but time and implants. DUST is one of the most boring games I have ever played and if is because it is all PvP right now. I can't choose where to go, I can't choose what to do and I can't even use the market(a real market). The game as it is right now is how it will be in 5 years if we don't get pve added. The player base will grow for a year, the same things that are happening now will be cried about then and the the game will die off 6 months after that because it is boring. It is worse than cod and that game makes me want to cut myself just so I can peel off scabs. The thought of a PvP only DUST makes me sick. Ratting is fun, mining is kind of fun and exploration is fun. I think I have been blown up maybe 15-20 time in the past year and not one was from PvP I started or wanted. It was a lone PvP guy looking for scrubs like me who are out of our comfort zone.
I am not a full blown carebear. I live in a 0.5 system but I like going into low sec and worm holes for better loot and mining. If EvE was all PvP it would suck too. Lastly, without pve the economy could not exist. Pretty much everything in EvE comes from pve and lots of that stuff from high sec. So before you start talking trash about pve pilots/mercs you should realize that every piece of gear on the market was produced by pve. Well unless you consider mining, research, manufacturing, invention, hauling, exploration, planetary interaction, gas harvesting, ice mining, being a CEO or any other director a PvP game. The market is more PvP than any of these things. |
KripnawtiQ Prime
L.O.T.I.S. Legacy Rising
224
|
Posted - 2013.04.03 10:17:00 -
[2] - Quote
The Robot Devil wrote:What is wrong with with pve? At least 1/2 of EvE is pve. 1.0 - 0.5 is mainly pve, worm hole space is an ISK farm and is probably 75% pve and low and null sec are full of pve activities. EvE gives out SP no matter what, it is not based on anything but time and implants. DUST is one of the most boring games I have ever played and if is because it is all PvP right now. I can't choose where to go, I can't choose what to do and I can't even use the market(a real market). The game as it is right now is how it will be in 5 years if we don't get pve added. The player base will grow for a year, the same things that are happening now will be cried about then and the the game will die off 6 months after that because it is boring. It is worse than cod and that game makes me want to cut myself just so I can peel off scabs. The thought of a PvP only DUST makes me sick. Ratting is fun, mining is kind of fun and exploration is fun. I think I have been blown up maybe 15-20 time in the past year and not one was from PvP I started or wanted. It was a lone PvP guy looking for scrubs like me who are out of our comfort zone.
I am not a full blown carebear. I live in a 0.5 system but I like going into low sec and worm holes for better loot and mining. If EvE was all PvP it would suck too. Lastly, without pve the economy could not exist. Pretty much everything in EvE comes from pve and lots of that stuff from high sec. So before you start talking trash about pve pilots/mercs you should realize that every piece of gear on the market was produced by pve. Well unless you consider mining, research, manufacturing, invention, hauling, exploration, planetary interaction, gas harvesting, ice mining, being a CEO or any other director a PvP game. The market is more PvP than any of these things.
Some people think the world owes them something because they are better at video games than others. Instead of admitting how dumb this is they craft a fantasy world around themselves where they are somebody special. In the real world (the world the rest of us live in) we know that the video game industry is supported by players from all walks of life, skill and income levels. This games develpment can't be supported by the small handfull of super leet players out there. |
The Robot Devil
BetaMax. CRONOS.
60
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Posted - 2013.04.03 11:20:00 -
[3] - Quote
It goes back to to the normal fps attitude in which all actions are rewarded, none are punished, every toon and weapon should be the same. Coupled with the fact that it takes no thought what so ever to push respawn. Hopefully this game can open some doors in people's mind. Life isn't fair, everything has a cost and all actions by a player mean something. These are things New Eden can teach us. |
bunnywink
IMPSwarm Negative-Feedback
100
|
Posted - 2013.04.03 12:38:00 -
[4] - Quote
I'm actually looking forward to PvE. :) |
Baal Omniscient
L.O.T.I.S. Legacy Rising
443
|
Posted - 2013.04.03 12:51:00 -
[5] - Quote
Though I'm probably not going to touch PvE except to try it out when it first arrives, I see no problem with people who enjoy PvE. |
Cat Merc
Planetary Response Organisation Test Friends Please Ignore
372
|
Posted - 2013.04.03 13:05:00 -
[6] - Quote
Because the Elites feel like they must pubstomp everyone. |
BASSMEANT
ZionTCD Legacy Rising
191
|
Posted - 2013.04.03 13:08:00 -
[7] - Quote
can't play the real game?
beg for ai.
then make a ton of excuses why it's the better players fault for being better then you.
Peace B |
dent 308
Subdreddit Test Alliance Please Ignore
1117
|
Posted - 2013.04.03 13:16:00 -
[8] - Quote
I am really hopeful that PVE in Dust will follow a similar model to PVE in EVE. If you are in space, you are vulnerable. Ratters in EVE have to be on the defensive for gankers / neuts / badguys of various sorts.
Lets say PVE in dust will be handled with sites you can access to do PVE stuff, lets hypothesize that these sites are not exclusive. So one group of players puts together a squad to go smash drones for isk, and a few minutes later another group shows up in the same area. What is their intent? How will this play out?
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Yani Nabari
One-Armed Bandits Atrocitas
6
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Posted - 2013.04.03 13:27:00 -
[9] - Quote
BASSMEANT wrote:can't play the real game?
I was starting to think it was more like:
Quote:Can't Handle Eve? Play Dust!
But your moving words of wisdom have made me alter my initial ideas. |
Ivan Avogadro
Subdreddit Test Alliance Please Ignore
34
|
Posted - 2013.04.03 13:30:00 -
[10] - Quote
The Robot Devil wrote:What is wrong with with pve? At least 1/2 of EvE is pve. 1.0 - 0.5 is mainly pve, worm hole space is an ISK farm and is probably 75% pve and low and null sec are full of pve activities. EvE gives out SP no matter what, it is not based on anything but time and implants. DUST is one of the most boring games I have ever played and if is because it is all PvP right now. I can't choose where to go, I can't choose what to do and I can't even use the market(a real market). The game as it is right now is how it will be in 5 years if we don't get pve added. The player base will grow for a year, the same things that are happening now will be cried about then and the the game will die off 6 months after that because it is boring. It is worse than cod and that game makes me want to cut myself just so I can peel off scabs. The thought of a PvP only DUST makes me sick. Ratting is fun, mining is kind of fun and exploration is fun. I think I have been blown up maybe 15-20 time in the past year and not one was from PvP I started or wanted. It was a lone PvP guy looking for scrubs like me who are out of our comfort zone.
I am not a full blown carebear. I live in a 0.5 system but I like going into low sec and worm holes for better loot and mining. If EvE was all PvP it would suck too. Lastly, without pve the economy could not exist. Pretty much everything in EvE comes from pve and lots of that stuff from high sec. So before you start talking trash about pve pilots/mercs you should realize that every piece of gear on the market was produced by pve. Well unless you consider mining, research, manufacturing, invention, hauling, exploration, planetary interaction, gas harvesting, ice mining, being a CEO or any other director a PvP game. The market is more PvP than any of these things.
You are literally misunderstanding the most exciting thing to happen to happen to game design in decades. The entire point of EVE and DUST is to combine disparate mechanics/genres/platforms into an experience that a wider audience can experience together.
Think of it this way:
- Some people love Farmville but hate God of War
- Some people love God of War but hate Farmville
- Some people love or hate both (but we can ignore them for this conversation)
Normally people who only like resource managing won't play or interact at all with people who like action fighters. Even if the two gamers are best friends, they won't be able to play together. But now consider a game where one player manages a small village that produces food, weapons, and money but needs to be protected. That player reaches out to an action gamer who acts of the guardian in exchange for support. Add in Minecraft, and you can have one player BUILD the city, one player MANAGE the city, and one player PROTECT the city. Each of them would have a completely different user interface. Each of them would have a completely different set of abilities and mechanics available. Each of them could do what they love best without having to do tasks they don't enjoy. If you love all three, great. But now someone who only likes doing one of those things can also play with you.
Now, I will admit there are probably good arguments for adding PvE to DUST. But "because EVE does it this way" is fundamentally the wrong attitude. Because "EVE would suck without PvE" doesn't mean you should add that element to every game ever. It doesn't matter how EVE pilots get SP. They get it in a way that's fun to them. In DUST, we get SP in a way that's fun to us. You can fly around and explore and go where you want, but some people don't want to walk around empty planets and look at them. So if the idea of PvP only DUST really does "makes you sick" just go back to EVE and the DUST players will PvP for you. |
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Beld Errmon
Internal Error. Negative-Feedback
556
|
Posted - 2013.04.03 13:47:00 -
[11] - Quote
I wouldn't get your hopes up that PVE in dust will resemble eve, I don't think they will be able to construct large open worlds where you can drive a mining tank around and dig into the environment, more likely there will be squad based battles against the AI if that.
Its far more likely the only way to make isk and not have to fight a player for it will be taking districts that aren't held by anyone, and the only way you'll be able to keep them is to fight for them or pay someone else to, I'm not against PVE but I think people will be setting themselves up for major disappointment if they think Dust PVE will be remotely like eve PVE. |
The Robot Devil
BetaMax. CRONOS.
60
|
Posted - 2013.04.03 13:53:00 -
[12] - Quote
BASSMEANT wrote:can't play the real game?
beg for ai.
then make a ton of excuses why it's the better players fault for being better then you.
Peace B
I am not making excuses, I know they are better than me and I don't care. My question is why build the game if you leave half the game out? |
The Robot Devil
BetaMax. CRONOS.
60
|
Posted - 2013.04.03 14:18:00 -
[13] - Quote
All I am saying is that half of EVE is PVE and the PVP would not work with out it. I am not saying give me a tractor and a shovel so I can grow crops. I am saying that the PvE part needs to be there. This game isn't that fun. I was hoping for a complex shooter with lots of options in profession and style of play as it is the game is a dumbed down interface with no depth made not to confuse or overwhelm the fps community.
We need a market, missions, ratting, Radar and mag sites to loot along with all the stuff we are about to get. There needs to be lots to bring people in or it will die just another shooter.
Ivan, EvE is in the name of the game so some things should carry over even if you don't like it
|
Mobius Wyvern
BetaMax. CRONOS.
1267
|
Posted - 2013.04.03 14:27:00 -
[14] - Quote
BASSMEANT wrote:can't play the real game?
beg for ai.
then make a ton of excuses why it's the better players fault for being better then you.
Peace B Nice. Only three days into the week and we already have our dumbest post. |
Vaerana Myshtana
Bojo's School of the Trades
587
|
Posted - 2013.04.03 14:36:00 -
[15] - Quote
There is nothing wrong with PVE.
Last I checked, CCP was planning to include it.
However, the only game mode I've heard of for PVE is fighting AI Rogue Drones. So, AFAIK it will basically be a combat form of PVE, not mining, manufacturing, or trading.
Hopefully we will get some form of those later, maybe as an add-on to PC district ownership. However, I doubt they will be as interactive as mining or exploration in EVE. They will likely be more like Planetary Interaction or Moon Mining in that only a few players in a corp do it once every few weeks and it passively cranks out stuff.
It would be nice to see a PVE game mode where you have to go out scouting for minerals or whatnot and get attacked by a horde of bandits or angry farmers or something.
"Look out, he's throwing a.... turnip?" |
Vaerana Myshtana
Bojo's School of the Trades
587
|
Posted - 2013.04.03 14:39:00 -
[16] - Quote
The Robot Devil wrote:All I am saying is that half of EVE is PVE and the PVP would not work with out it. I am not saying give me a tractor and a shovel so I can grow crops. I am saying that the PvE part needs to be there. This game isn't that fun. I was hoping for a complex shooter with lots of options in profession and style of play as it is the game is a dumbed down interface with no depth made not to confuse or overwhelm the fps community.
We need a market, missions, ratting, Radar and mag sites to loot along with all the stuff we are about to get. There needs to be lots to bring people in or it will die just another shooter.
Ivan, EvE is in the name of the game so some things should carry over even if you don't like it
I agree with you, and I think on some level the devs do as well. However, without the basics of a solid shooter the rest of that is pointless.
My guess is that the fall expansion (EVE is summer/winter, so Dust might be spring/autumn) will be something like "Bounty" and will include more types of merc contracts and maybe some of the district harvesting and manufacturing that they talked about in the Seeding the Universe talk. |
Buster Friently
Rosen Association
246
|
Posted - 2013.04.03 14:57:00 -
[17] - Quote
The only thing wrong with pve is that it isn't in game yet. |
EnIgMa99
Imperfects Negative-Feedback
249
|
Posted - 2013.04.03 16:35:00 -
[18] - Quote
dent 308 wrote:I am really hopeful that PVE in Dust will follow a similar model to PVE in EVE. If you are in space, you are vulnerable. Ratters in EVE have to be on the defensive for gankers / neuts / badguys of various sorts.
Lets say PVE in dust will be handled with sites you can access to do PVE stuff, lets hypothesize that these sites are not exclusive. So one group of players puts together a squad to go smash drones for isk, and a few minutes later another group shows up in the same area. What is their intent? How will this play out?
yeah cool |
The Robot Devil
BetaMax. CRONOS.
61
|
Posted - 2013.04.03 16:36:00 -
[19] - Quote
Vaerana Myshtana wrote:The Robot Devil wrote:All I am saying is that half of EVE is PVE and the PVP would not work with out it. I am not saying give me a tractor and a shovel so I can grow crops. I am saying that the PvE part needs to be there. This game isn't that fun. I was hoping for a complex shooter with lots of options in profession and style of play as it is the game is a dumbed down interface with no depth made not to confuse or overwhelm the fps community.
We need a market, missions, ratting, Radar and mag sites to loot along with all the stuff we are about to get. There needs to be lots to bring people in or it will die just another shooter.
Ivan, EvE is in the name of the game so some things should carry over even if you don't like it
I agree with you, and I think on some level the devs do as well. However, without the basics of a solid shooter the rest of that is pointless. My guess is that the fall expansion (EVE is summer/winter, so Dust might be spring/autumn) will be something like " Bounty" and will include more types of merc contracts and maybe some of the district harvesting and manufacturing that they talked about in the Seeding the Universe talk.
I am easy going. I don' t really care how much pve they put in but something has to come along soon that is a change from constant PvP. Maybe there will be enough content updates and new gear that I will enjoy playing again. I hate to keep on the EvE train but I know when I log on I can do anything and go anywhere. That's what keeps me coming back to get blown up. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3317
|
Posted - 2013.04.03 16:55:00 -
[20] - Quote
I really doubt it will be five years, last I herd PVE is planed for release, and in Cast 514 podcast interview they said PVE is working internally. I bet you it will be out this year. |
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The Robot Devil
BetaMax. CRONOS.
61
|
Posted - 2013.04.03 17:16:00 -
[21] - Quote
I hope so. Those drones look like they need a face full of laser. I just want something different or lots more things to skill into and buy.
"Sweet photons, I don't known if you are waves or particles but you go down smooth." Bender |
Monty Mole Clone
Shiv M
24
|
Posted - 2013.04.03 18:33:00 -
[22] - Quote
Beld Errmon wrote:I wouldn't get your hopes up that PVE in dust will resemble eve, I don't think they will be able to construct large open worlds where you can drive a mining tank around and dig into the environment, more likely there will be squad based battles against the AI if that.
Its far more likely the only way to make isk and not have to fight a player for it will be taking districts that aren't held by anyone, and the only way you'll be able to keep them is to fight for them or pay someone else to, I'm not against PVE but I think people will be setting themselves up for major disappointment if they think Dust PVE will be remotely like eve PVE.
from a while back there was a vid that mentioned PvE would have a Demons Souls style mechanic, nothing like running someone thru who wasnt expecting it so in a way it will be very like Eve |
From Costa Rica
Grupo de Asalto Chacal CRONOS.
74
|
Posted - 2013.04.03 23:11:00 -
[23] - Quote
It has been a long while since i heard anything official about PVE.... Maybe its not in game anymore? |
Necrodermis
GunFall Mobilization Covert Intervention
475
|
Posted - 2013.04.03 23:21:00 -
[24] - Quote
ITT: people hate fun and want people to like their version of fun
of course some of the CCP devs agree they hate the idea of PVE. they want this all to be about boring matchmaking and corp squabbling. |
The Robot Devil
BetaMax. CRONOS.
63
|
Posted - 2013.04.04 15:13:00 -
[25] - Quote
The movie in game talks about it and shows the drones. It better be somewhere.
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BootStrapWill
R.I.f.t
9
|
Posted - 2013.04.04 20:44:00 -
[26] - Quote
On the subject of "go anywhere, do anything", why would PVE need to be limited to planetary installations with drones? While drones are a cool place to start, I'm of the mind-set that we should be just as free as a capsuleer to d**k around and end up getting ganked on some back-water asteroid installation.
Might not we get a lore-friendly reason to hack our way into a Sleeper station sitting in WH space? A capsuleer jumps in, and sets up a cyno for a war-barge to follow. Cyno would have a 35 minute alert for any corps to flag the request and jump in, and there would not be a limit on the number of corps that could accept, so long as they could hold off the security drones. War-barge launches bore pods that breach the exterior hull, and begin to inject mercs inside the station. While the capsuleer fights the security drones outside (capsuleer can choose not to defend any corp they wish, but the war barge should have basic weaponry, possibly manned by any Merc that wished to stay out of the station), we fight the security systems inside, along with any nasty surprises the Sleepers have waiting. Epic loot for anyone that can survive, and resist any Sleeper interference in the implants. This could branch the FPS into the FPS Horror if required, but it's not necessary for rewarding gameplay.
Maybe a Sansha incursion pops up and is taking over a POS, and the Mercs have a limited window to respond to the distress beacon and trash some Nation soldiers. Similar to above, the emergency beacon can act as a Cyno for the war barge, or the mercs can spawn at strategic locations in the station. The more station you control, the higher the number of mercs that can spawn in to assist/stab you in the back.
This doesn't take anything away from PVP. If anything, I'd love to be doing a PVE instance, and have to be worried about some blueberry or raspberry popping around the corner and ruining my day. If it could be done in any normal social interaction, I expect a remote possibility of legitimate griefing in PVE as well.
As for the argument about walking on the planet and getting attacked by farmers, I have laid out in another thread my ideas for a player owned mining claim. Claim jumpers would be a concern, and you would have to defend your investment.
Just because someone says PVE, doesn't mean we should have to assume a drone infestation in an industrial/military complex planet-side. |
The Robot Devil
BetaMax. CRONOS.
65
|
Posted - 2013.04.05 04:42:00 -
[27] - Quote
BootStrapWill wrote:On the subject of "go anywhere, do anything", why would PVE need to be limited to planetary installations with drones? While drones are a cool place to start, I'm of the mind-set that we should be just as free as a capsuleer to d**k around and end up getting ganked on some back-water asteroid installation.
Might not we get a lore-friendly reason to hack our way into a Sleeper station sitting in WH space? A capsuleer jumps in, and sets up a cyno for a war-barge to follow. Cyno would have a 35 minute alert for any corps to flag the request and jump in, and there would not be a limit on the number of corps that could accept, so long as they could hold off the security drones. War-barge launches bore pods that breach the exterior hull, and begin to inject mercs inside the station. While the capsuleer fights the security drones outside (capsuleer can choose not to defend any corp they wish, but the war barge should have basic weaponry, possibly manned by any Merc that wished to stay out of the station), we fight the security systems inside, along with any nasty surprises the Sleepers have waiting. Epic loot for anyone that can survive, and resist any Sleeper interference in the implants. This could branch the FPS into the FPS Horror if required, but it's not necessary for rewarding gameplay.
Maybe a Sansha incursion pops up and is taking over a POS, and the Mercs have a limited window to respond to the distress beacon and trash some Nation soldiers. Similar to above, the emergency beacon can act as a Cyno for the war barge, or the mercs can spawn at strategic locations in the station. The more station you control, the higher the number of mercs that can spawn in to assist/stab you in the back.
This doesn't take anything away from PVP. If anything, I'd love to be doing a PVE instance, and have to be worried about some blueberry or raspberry popping around the corner and ruining my day. If it could be done in any normal social interaction, I expect a remote possibility of legitimate griefing in PVE as well.
As for the argument about walking on the planet and getting attacked by farmers, I have laid out in another thread my ideas for a player owned mining claim. Claim jumpers would be a concern, and you would have to defend your investment.
Just because someone says PVE, doesn't mean we should have to assume a drone infestation in an industrial/military complex planet-side.
All or any of these would be great. I feel the same way about being caught in a bad district and getting melted down. I am hoping for exploration sites like the one in the intro movie.
Show up to the site to hack a console or something using a hacking tool and have to do it while under fire from enemies both real and NPC.
I don't know about mining but any kind of PVE is fine by me. Just something different. |
Jason Punk
DUST University Ivy League
99
|
Posted - 2013.05.23 19:00:00 -
[28] - Quote
I'll quote something I said in another thread:
Jason Punk wrote:As much as I can understand a lot of the feeling for centering around PvP content, I feel there is a need to instigate a little counter perspective rather than just agreeing. It is well and good that PvP is the center focus and anima of this game, we are also disregarding the ability to make this game something more. As I and others have gone over a few times in discussion: https://forums.dust514.com/default.aspx?g=posts&t=49714&find=unread there is a very sound number of reasons why PvE content is both good and quite necessary in a persistent MMO. Rather going into some of the blatantly obvious notions such as time-player gaps and Full matches, let us consider as a premise that one of the most intensive PvP experiences coming from Eve Online is on the backdrop of PvE content and simpler gameplay. If I had to play strict PvP in an open world, there would be little else than the best fighters and the rest. I've met many of them and they are both good and well-funded. However, in Eve this is largely due to a dependence on others (as far as territory, rent, and resources go). Players who are exceptionally good a PvP only become so as a direct product of those who are more interested in other things such as PI, Mining, or trading. Likewise, the special equipment and tech is found almost exclusively from PvE content and turned around either for a profit or for personal use. This is the nature of both an MMO and an economy. Taking this towards Dust, there is an impasse. Are we an independent game with it's own economy, players, and empires? Or are we simply a PvP-based game that is largely dependent on a fixed market with only the hope of being traded over to another game's (Eve Online) players for profit? If the later is true, than many things about this game will become rather fixed and quite possibly stale. As in every similar game, there will be the best at PvP and consequentially all else by this nature. Likewise, there will be much less dynamics than Eve, more akin to other FPS's and Clan dramas. However, this is not necessarily bad if we are to follow in suit as many other FPS games as we be something that still stands out in a larger picture. We can still remain very innovative as we allow more features such as boarding (being a pirate) or massive warfare in Conquest mode (Out in Null-Sec) or even arena and live events. But we will remain slaves to that system with very little control over our own destiny. It is my hope that this is not quite the endgame for Dust 514. <3 Punk
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Buster Friently
Rosen Association
502
|
Posted - 2013.05.23 19:06:00 -
[29] - Quote
The only thing wrong with PVE is that it isn't in game yet. |
Surt gods end
Demon Ronin
134
|
Posted - 2013.05.23 19:07:00 -
[30] - Quote
BASSMEANT wrote:can't play the real game?
beg for ai.
then make a ton of excuses why it's the better players fault for being better then you.
Peace B
Aw.. give em some slack BASS. Tell me you didn't enjoy going up against bot's in KZ2 or the coop in Resistance 2 or Battlefield bad company AI? You enjoyed it! So did a lot of blokes. I see you cheeky monkeys peeking out from there! |
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