Ivan Avogadro
Subdreddit Test Alliance Please Ignore
34
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Posted - 2013.04.03 13:30:00 -
[1] - Quote
The Robot Devil wrote:What is wrong with with pve? At least 1/2 of EvE is pve. 1.0 - 0.5 is mainly pve, worm hole space is an ISK farm and is probably 75% pve and low and null sec are full of pve activities. EvE gives out SP no matter what, it is not based on anything but time and implants. DUST is one of the most boring games I have ever played and if is because it is all PvP right now. I can't choose where to go, I can't choose what to do and I can't even use the market(a real market). The game as it is right now is how it will be in 5 years if we don't get pve added. The player base will grow for a year, the same things that are happening now will be cried about then and the the game will die off 6 months after that because it is boring. It is worse than cod and that game makes me want to cut myself just so I can peel off scabs. The thought of a PvP only DUST makes me sick. Ratting is fun, mining is kind of fun and exploration is fun. I think I have been blown up maybe 15-20 time in the past year and not one was from PvP I started or wanted. It was a lone PvP guy looking for scrubs like me who are out of our comfort zone.
I am not a full blown carebear. I live in a 0.5 system but I like going into low sec and worm holes for better loot and mining. If EvE was all PvP it would suck too. Lastly, without pve the economy could not exist. Pretty much everything in EvE comes from pve and lots of that stuff from high sec. So before you start talking trash about pve pilots/mercs you should realize that every piece of gear on the market was produced by pve. Well unless you consider mining, research, manufacturing, invention, hauling, exploration, planetary interaction, gas harvesting, ice mining, being a CEO or any other director a PvP game. The market is more PvP than any of these things.
You are literally misunderstanding the most exciting thing to happen to happen to game design in decades. The entire point of EVE and DUST is to combine disparate mechanics/genres/platforms into an experience that a wider audience can experience together.
Think of it this way:
- Some people love Farmville but hate God of War
- Some people love God of War but hate Farmville
- Some people love or hate both (but we can ignore them for this conversation)
Normally people who only like resource managing won't play or interact at all with people who like action fighters. Even if the two gamers are best friends, they won't be able to play together. But now consider a game where one player manages a small village that produces food, weapons, and money but needs to be protected. That player reaches out to an action gamer who acts of the guardian in exchange for support. Add in Minecraft, and you can have one player BUILD the city, one player MANAGE the city, and one player PROTECT the city. Each of them would have a completely different user interface. Each of them would have a completely different set of abilities and mechanics available. Each of them could do what they love best without having to do tasks they don't enjoy. If you love all three, great. But now someone who only likes doing one of those things can also play with you.
Now, I will admit there are probably good arguments for adding PvE to DUST. But "because EVE does it this way" is fundamentally the wrong attitude. Because "EVE would suck without PvE" doesn't mean you should add that element to every game ever. It doesn't matter how EVE pilots get SP. They get it in a way that's fun to them. In DUST, we get SP in a way that's fun to us. You can fly around and explore and go where you want, but some people don't want to walk around empty planets and look at them. So if the idea of PvP only DUST really does "makes you sick" just go back to EVE and the DUST players will PvP for you. |