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getu pfool
D.A.R.K L.E.G.I.O.N
0
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Posted - 2013.04.01 01:16:00 -
[1] - Quote
The lag switch does work in this game huh.... |
Mithridates VI
Circle of Huskarl Minmatar Republic
550
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Posted - 2013.04.01 01:18:00 -
[2] - Quote
Nope. |
Ryder Azorria
Amarr Templars Amarr Empire
167
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Posted - 2013.04.01 01:21:00 -
[3] - Quote
Well your ISP might have one, but other players? Not a chance in hell (unless they want to lag out their own client and nobody else's). |
Winscar Shinobi
Better Hide R Die
122
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Posted - 2013.04.01 01:22:00 -
[4] - Quote
If you know that kind of stuff you can get something that works like one but doesn't **** you over on a dedicated server game. |
Corn In TheSkidmark
Backstabbers N Cheaters Union
63
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Posted - 2013.04.01 01:23:00 -
[5] - Quote
Yes it does, but just being some random hack won't help you, You need to have skills to tap this game |
Schalac 17
D3LTA FORC3 Orion Empire
5
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Posted - 2013.04.01 01:26:00 -
[6] - Quote
Winscar Shinobi wrote:If you know that kind of stuff you can get something that works like one but doesn't **** you over on a dedicated server game. A dedicated server is no different than a client that is "dedicated" to the server position in COD or Halo... Yes lag switches work in this game. |
2-Ton Twenty-One
Imperfects Negative-Feedback
389
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Posted - 2013.04.01 01:29:00 -
[7] - Quote
If you think it works why dont you spend the $15 dollars and prove it? |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1859
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Posted - 2013.04.01 01:30:00 -
[8] - Quote
If by work you mean technically functioning, yeah. It works.
If by work you mean technically functioning without being a hindrance to the user, no. It doesn't work. Not on a dedicated server like Tranquillity. Also, doing such a thing is punishable by permaban. |
Schalac 17
D3LTA FORC3 Orion Empire
5
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Posted - 2013.04.01 01:39:00 -
[9] - Quote
Maken Tosch wrote:If by work you mean technically functioning, yeah. It works.
If by work you mean technically functioning without being a hindrance to the user, no. It doesn't work. Not on a dedicated server like Tranquillity. Also, doing such a thing is punishable by permaban.
Edit: especially if the lagswitch does anything to modify the client or the link between client and the server. Can you even tell me what a lag switch does in a FPS? And please explain why you think that it won't work on a dedicated server.
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N1ck Comeau
Planetary Response Organisation Test Friends Please Ignore
198
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Posted - 2013.04.01 01:44:00 -
[10] - Quote
Schalac 17 wrote:Maken Tosch wrote:If by work you mean technically functioning, yeah. It works.
If by work you mean technically functioning without being a hindrance to the user, no. It doesn't work. Not on a dedicated server like Tranquillity. Also, doing such a thing is punishable by permaban.
Edit: especially if the lagswitch does anything to modify the client or the link between client and the server. Can you even tell me what a lag switch does in a FPS? And please explain why you think that it won't work on a dedicated server. A lag switch is when a player makes everyone lag but himself by (not sure about this so don't quote me on it) but he spams the server with data and makes it lag.
I'm pretty sure why it won't work on a dedicated server is because you would need a lot of data to spam that most people don't have good enough internet to spam that much |
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Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1861
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Posted - 2013.04.01 01:49:00 -
[11] - Quote
Schalac 17 wrote:Maken Tosch wrote:If by work you mean technically functioning, yeah. It works.
If by work you mean technically functioning without being a hindrance to the user, no. It doesn't work. Not on a dedicated server like Tranquillity. Also, doing such a thing is punishable by permaban.
Edit: especially if the lagswitch does anything to modify the client or the link between client and the server. Can you even tell me what a lag switch does in a FPS? And please explain why you think that it won't work on a dedicated server.
People talked about this months ago. From their description, the lagswitch works best only if the user is in control of the server. Only CCP is in control of that server. On top of that, CCP's battle servers seem to have a habit of kicking players who lag the most. And from what I understand, the lagswitch works by systemically delaying parts of the upload of data while still maintaining constant downloading of data. If that's the case, won't the delay cause you to be kicked? |
Kane Fyea
BetaMax. CRONOS.
126
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Posted - 2013.04.01 01:53:00 -
[12] - Quote
2-Ton Twenty-One wrote:If you think it works why dont you spend the $15 dollars and prove it? If you do it over wifi it's completely free. |
Schalac 17
D3LTA FORC3 Orion Empire
5
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Posted - 2013.04.01 01:56:00 -
[13] - Quote
N1ck Comeau wrote:Schalac 17 wrote:Maken Tosch wrote:If by work you mean technically functioning, yeah. It works.
If by work you mean technically functioning without being a hindrance to the user, no. It doesn't work. Not on a dedicated server like Tranquillity. Also, doing such a thing is punishable by permaban.
Edit: especially if the lagswitch does anything to modify the client or the link between client and the server. Can you even tell me what a lag switch does in a FPS? And please explain why you think that it won't work on a dedicated server. A lag switch is when a player makes everyone lag but himself by (not sure about this so don't quote me on it) but he spams the server with data and makes it lag. I'm pretty sure why it won't work on a dedicated server is because you would need a lot of data to spam that most people don't have good enough internet to spam that much Wrong, a lag switch delays traffic to the server from your client. This allows you to move to a new position or fire off several rounds while the traffic is being delayed. Once the delay is over the traffic is sent to the server all at once and results in your character "teleporting" to a new location or OHK what you were shooting at.
A "dedicated server" is just a name for a client that is "dedicated" to running the game. There is essentially no difference than a game like COD or Halo where one of the connected clients is selected to be the server for the round.
Also, a lag switch is basically free to make if you have a spare breaker and knowledge of what wires to splice for the breaker to be placed on. |
Kane Fyea
BetaMax. CRONOS.
126
|
Posted - 2013.04.01 02:00:00 -
[14] - Quote
Maken Tosch wrote:Schalac 17 wrote:Maken Tosch wrote:If by work you mean technically functioning, yeah. It works.
If by work you mean technically functioning without being a hindrance to the user, no. It doesn't work. Not on a dedicated server like Tranquillity. Also, doing such a thing is punishable by permaban.
Edit: especially if the lagswitch does anything to modify the client or the link between client and the server. Can you even tell me what a lag switch does in a FPS? And please explain why you think that it won't work on a dedicated server. People talked about this months ago. From their description, the lagswitch works best only if the user is in control of the server. Only CCP is in control of that server. On top of that, CCP's battle servers seem to have a habit of kicking players who lag the most. And from what I understand, the lagswitch works by systemically delaying parts of the upload of data while still maintaining constant downloading of data. If that's the case, won't the delay cause you to be kicked? That's the thing with lag switches, youcant keep them on for very long or you'll be kicked whether your the host or not. You have to time it so you don't get kicked.. |
Schalac 17
D3LTA FORC3 Orion Empire
5
|
Posted - 2013.04.01 02:02:00 -
[15] - Quote
Maken Tosch wrote:Schalac 17 wrote:Maken Tosch wrote:If by work you mean technically functioning, yeah. It works.
If by work you mean technically functioning without being a hindrance to the user, no. It doesn't work. Not on a dedicated server like Tranquillity. Also, doing such a thing is punishable by permaban.
Edit: especially if the lagswitch does anything to modify the client or the link between client and the server. Can you even tell me what a lag switch does in a FPS? And please explain why you think that it won't work on a dedicated server. People talked about this months ago. From their description, the lagswitch works best only if the user is in control of the server. Only CCP is in control of that server. On top of that, CCP's battle servers seem to have a habit of kicking players who lag the most. And from what I understand, the lagswitch works by systemically delaying parts of the upload of data while still maintaining constant downloading of data. If that's the case, won't the delay cause you to be kicked? Yes, if you are the host of a game it will work better. Although it will still work even if you are not the host. Also, times that you would use it would be in second intervals, most times this will not be enough of a desync to have the server stop responding to you. While at the same time it can and does throw people off on their aiming when you teleport 5-10 meters away from where you were standing after the sync. |
Lance 2ballzStrong
SyNergy Gaming
1025
|
Posted - 2013.04.01 02:04:00 -
[16] - Quote
Smh
Lag switches ONLY function on a P2P server, Player to Player, like lolCoD. It doesn't work on dedicated servers...it makes you lag, but you alone. If you wanna do that, may as well just download something while playing >.> |
Schalac 17
D3LTA FORC3 Orion Empire
5
|
Posted - 2013.04.01 02:06:00 -
[17] - Quote
Lance 2ballzStrong wrote:Smh
Lag switches ONLY function on a P2P server, Player to Player, like lolCoD. It doesn't work on dedicated servers...it makes you lag, but you alone. If you wanna do that, may as well just download something while playing >.> Except COD isn't P2P, it is server>client. |
Kane Fyea
BetaMax. CRONOS.
126
|
Posted - 2013.04.01 02:06:00 -
[18] - Quote
Schalac 17 wrote:N1ck Comeau wrote:Schalac 17 wrote:Maken Tosch wrote:If by work you mean technically functioning, yeah. It works.
If by work you mean technically functioning without being a hindrance to the user, no. It doesn't work. Not on a dedicated server like Tranquillity. Also, doing such a thing is punishable by permaban.
Edit: especially if the lagswitch does anything to modify the client or the link between client and the server. Can you even tell me what a lag switch does in a FPS? And please explain why you think that it won't work on a dedicated server. A lag switch is when a player makes everyone lag but himself by (not sure about this so don't quote me on it) but he spams the server with data and makes it lag. I'm pretty sure why it won't work on a dedicated server is because you would need a lot of data to spam that most people don't have good enough internet to spam that much Wrong, a lag switch delays traffic to the server from your client. This allows you to move to a new position or fire off several rounds while the traffic is being delayed. Once the delay is over the traffic is sent to the server all at once and results in your character "teleporting" to a new location or OHK what you were shooting at. A "dedicated server" is just a name for a client that is "dedicated" to running the game. There is essentially no difference than a game like COD or Halo where one of the connected clients is selected to be the server for the round. Also, a lag switch is basically free to make if you have a spare breaker and knowledge of what wires to splice for the breaker to be placed on. Lag switches in this game work but not how you want them. In this game your shots and movements are tracked by the server not your internet. So lets say your running and turn it on wherever you were when you turn it on is where everyone else sees you. If they shoot you while it happens you wont recieve damage until you stop it.... but the thing is that the bullets are still registered server side so you will still be dead even if your across the map from where you started... So in turn lag switches are pretty useless in this game. |
Schalac 17
D3LTA FORC3 Orion Empire
5
|
Posted - 2013.04.01 02:32:00 -
[19] - Quote
Kane Fyea wrote:Schalac 17 wrote:N1ck Comeau wrote:Schalac 17 wrote:Maken Tosch wrote:If by work you mean technically functioning, yeah. It works.
If by work you mean technically functioning without being a hindrance to the user, no. It doesn't work. Not on a dedicated server like Tranquillity. Also, doing such a thing is punishable by permaban.
Edit: especially if the lagswitch does anything to modify the client or the link between client and the server. Can you even tell me what a lag switch does in a FPS? And please explain why you think that it won't work on a dedicated server. A lag switch is when a player makes everyone lag but himself by (not sure about this so don't quote me on it) but he spams the server with data and makes it lag. I'm pretty sure why it won't work on a dedicated server is because you would need a lot of data to spam that most people don't have good enough internet to spam that much Wrong, a lag switch delays traffic to the server from your client. This allows you to move to a new position or fire off several rounds while the traffic is being delayed. Once the delay is over the traffic is sent to the server all at once and results in your character "teleporting" to a new location or OHK what you were shooting at. A "dedicated server" is just a name for a client that is "dedicated" to running the game. There is essentially no difference than a game like COD or Halo where one of the connected clients is selected to be the server for the round. Also, a lag switch is basically free to make if you have a spare breaker and knowledge of what wires to splice for the breaker to be placed on. Lag switches in this game work but not how you want them. In this game your shots and movements are tracked by the server not your internet. So lets say your running and turn it on wherever you were when you turn it on is where everyone else sees you. If they shoot you while it happens you wont recieve damage until you stop it.... but the thing is that the bullets are still registered server side so you will still be dead even if your across the map from where you started... So in turn lag switches are pretty useless in this game. Also you can use a kind of lag switch through wifi... All you do is send multiple large packets in a short period of time And if you turn it on while under cover, then burst out firing rounds into your enemy and then release the traffic... That right there is a one second headstart in a game of milliseconds. I have been playing FPS since the dawn of the internet. I understand how these things work.
Please, everyone, do some research on the subject before you just blurt out, NU-UH IT DON'T WORK ON DEDICATED SERVERS!!!
|
Altina McAlterson
TRUE TEA BAGGERS
447
|
Posted - 2013.04.01 02:43:00 -
[20] - Quote
I know enough to understand what is being said but not enough to make declarative statements so don't think I"m trying to prove or disprove anything.
But when you play aren't you looking at the game as the server sees it? So if you spam it with upload data won't that prevent it from updating your position causing you to be unable to move until the server catches up?
EDIT: "As the server sees it" is horrible wording but it's the best I could do on so little sleep at the moment. |
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Kane Fyea
BetaMax. CRONOS.
127
|
Posted - 2013.04.01 02:51:00 -
[21] - Quote
Schalac 17 wrote:Kane Fyea wrote:Schalac 17 wrote:N1ck Comeau wrote:[quote=Schalac 17] A lag switch is when a player makes everyone lag but himself by (not sure about this so don't quote me on it) but he spams the server with data and makes it lag.
I'm pretty sure why it won't work on a dedicated server is because you would need a lot of data to spam that most people don't have good enough internet to spam that much Wrong, a lag switch delays traffic to the server from your client. This allows you to move to a new position or fire off several rounds while the traffic is being delayed. Once the delay is over the traffic is sent to the server all at once and results in your character "teleporting" to a new location or OHK what you were shooting at. A "dedicated server" is just a name for a client that is "dedicated" to running the game. There is essentially no difference than a game like COD or Halo where one of the connected clients is selected to be the server for the round. Also, a lag switch is basically free to make if you have a spare breaker and knowledge of what wires to splice for the breaker to be placed on. Lag switches in this game work but not how you want them. In this game your shots and movements are tracked by the server not your internet. So lets say your running and turn it on wherever you were when you turn it on is where everyone else sees you. If they shoot you while it happens you wont recieve damage until you stop it.... but the thing is that the bullets are still registered server side so you will still be dead even if your across the map from where you started... So in turn lag switches are pretty useless in this game. Also you can use a kind of lag switch through wifi... All you do is send multiple large packets in a short period of time And if you turn it on while under cover, then burst out firing rounds into your enemy and then release the traffic... That right there is a one second headstart in a game of milliseconds. I have been playing FPS since the dawn of the internet. I understand how these things work. Please, everyone, do some research on the subject before you just blurt out, NU-UH IT DON'T WORK ON DEDICATED SERVERS!!! This has nothing to do with the FPS genre. You can lagswitch in any game that uses client based hosting. This game uses server based hosting.
Also your scenario is wrong. Your bullets wont register on the guy your shooting at (unless that guy is standing at the same exact place when you disable the lagswitch which is highly unlikely) because the server registers your bullet packets where you shoot them. Trust me I know what i'm talking about.
Also I suggest to you to do some research on how packets work. I've been fking with packets since socom on psp. Hell even on the ps2. |
Garrett Blacknova
Codex Troopers
2302
|
Posted - 2013.04.01 02:55:00 -
[22] - Quote
It's not that dedicated servers prevent a lag-switch from working.
They prevent SOME lag-switches from working.
What prevents the ones that work on other games from working on DUST is the fact that everything is tracked and verified server-side, so when you lag-switch and desync yourself from the server, it keeps telling your client where you REALLY are, and resets any movement data your client has been trying to send to the server that got held up by the lag-switch.
So while lag-switching, you freeze in place as a nice obvious easy target for everyone, and you keep getting rubber-banded back to where you were when you turned the switch on. |
Kane Fyea
BetaMax. CRONOS.
127
|
Posted - 2013.04.01 02:56:00 -
[23] - Quote
Altina McAlterson wrote:I know enough to understand what is being said but not enough to make declarative statements so don't think I"m trying to prove or disprove anything.
But when you play aren't you looking at the game as the server sees it? So if you spam it with upload data won't that prevent it from updating your position causing you to be unable to move until the server catches up?
EDIT: "As the server sees it" is horrible wording but it's the best I could do on so little sleep at the moment. When you lagswitch your stopping your internet from downloading and uploading packets. The packets are still there they are just not sent until you stop the lagswitch. So for example, if you start a lag switch and move across the map then start it again you'll be where you stopped it because when you disable it it sends all of these packets all at once. |
Kane Fyea
BetaMax. CRONOS.
127
|
Posted - 2013.04.01 02:58:00 -
[24] - Quote
Garrett Blacknova wrote:It's not that dedicated servers prevent a lag-switch from working.
They prevent SOME lag-switches from working.
What prevents the ones that work on other games from working on DUST is the fact that everything is tracked and verified server-side, so when you lag-switch and desync yourself from the server, it keeps telling your client where you REALLY are, and resets any movement data your client has been trying to send to the server that got held up by the lag-switch.
So while lag-switching, you freeze in place as a nice obvious easy target for everyone, and you keep getting rubber-banded back to where you were when you turned the switch on. No it appears you are standing in one place when really on your screen you'll be across the map. This is because your not uploading any packets so the server cant tell everyone else where you are. |
low genius
The Sound Of Freedom Renegade Alliance
6
|
Posted - 2013.04.01 03:00:00 -
[25] - Quote
getu pfool wrote:The lag switch does work in this game huh....
yeah... this isn't peer to peer, dude. i've seen some lag in game, but a lag switch is a bit different than the anomalies i see. |
Kane Fyea
BetaMax. CRONOS.
127
|
Posted - 2013.04.01 03:01:00 -
[26] - Quote
The only way this game can be hacked is through live packet modification. But that can get you banned VERY easily. (I'm not talking about being just banned from dust but from psn too)
Also, unless CCP are complete dumbasses, packets are highly encrypted so unless you decrypt it you can't do packet modification. |
Garrett Blacknova
Codex Troopers
2302
|
Posted - 2013.04.01 03:05:00 -
[27] - Quote
Kane Fyea wrote:Garrett Blacknova wrote:It's not that dedicated servers prevent a lag-switch from working.
They prevent SOME lag-switches from working.
What prevents the ones that work on other games from working on DUST is the fact that everything is tracked and verified server-side, so when you lag-switch and desync yourself from the server, it keeps telling your client where you REALLY are, and resets any movement data your client has been trying to send to the server that got held up by the lag-switch.
So while lag-switching, you freeze in place as a nice obvious easy target for everyone, and you keep getting rubber-banded back to where you were when you turned the switch on. No it appears you are standing in one place when really on your screen you'll be across the map. This is because your not uploading any packets so the server cant tell everyone else where you are. No, because while you're trying to move, the server keeps telling your client that you're still where you turned the switch on. That resets your position back to that location every time.
Also, where the server says you are is where you are for everyone to shoot you, regardless of what your client thinks.
That's what server-side MEANS. And that's why DUST isn't very friendly to lag-switches. |
Cody Sietz
The Tritan Industries
68
|
Posted - 2013.04.01 03:09:00 -
[28] - Quote
Are lag switchs the things that make the guy your shooting at bounce and sputter when you get near them? |
Kane Fyea
BetaMax. CRONOS.
127
|
Posted - 2013.04.01 03:11:00 -
[29] - Quote
Nevermind. |
Kane Fyea
BetaMax. CRONOS.
127
|
Posted - 2013.04.01 03:13:00 -
[30] - Quote
Cody Sietz wrote:Are lag switchs the things that make the guy your shooting at bounce and sputter when you get near them? That's probably normal lag. |
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