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Schalac 17
D3LTA FORC3 Orion Empire
5
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Posted - 2013.04.01 01:26:00 -
[1] - Quote
Winscar Shinobi wrote:If you know that kind of stuff you can get something that works like one but doesn't **** you over on a dedicated server game. A dedicated server is no different than a client that is "dedicated" to the server position in COD or Halo... Yes lag switches work in this game. |
Schalac 17
D3LTA FORC3 Orion Empire
5
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Posted - 2013.04.01 01:39:00 -
[2] - Quote
Maken Tosch wrote:If by work you mean technically functioning, yeah. It works.
If by work you mean technically functioning without being a hindrance to the user, no. It doesn't work. Not on a dedicated server like Tranquillity. Also, doing such a thing is punishable by permaban.
Edit: especially if the lagswitch does anything to modify the client or the link between client and the server. Can you even tell me what a lag switch does in a FPS? And please explain why you think that it won't work on a dedicated server.
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Schalac 17
D3LTA FORC3 Orion Empire
5
|
Posted - 2013.04.01 01:56:00 -
[3] - Quote
N1ck Comeau wrote:Schalac 17 wrote:Maken Tosch wrote:If by work you mean technically functioning, yeah. It works.
If by work you mean technically functioning without being a hindrance to the user, no. It doesn't work. Not on a dedicated server like Tranquillity. Also, doing such a thing is punishable by permaban.
Edit: especially if the lagswitch does anything to modify the client or the link between client and the server. Can you even tell me what a lag switch does in a FPS? And please explain why you think that it won't work on a dedicated server. A lag switch is when a player makes everyone lag but himself by (not sure about this so don't quote me on it) but he spams the server with data and makes it lag. I'm pretty sure why it won't work on a dedicated server is because you would need a lot of data to spam that most people don't have good enough internet to spam that much Wrong, a lag switch delays traffic to the server from your client. This allows you to move to a new position or fire off several rounds while the traffic is being delayed. Once the delay is over the traffic is sent to the server all at once and results in your character "teleporting" to a new location or OHK what you were shooting at.
A "dedicated server" is just a name for a client that is "dedicated" to running the game. There is essentially no difference than a game like COD or Halo where one of the connected clients is selected to be the server for the round.
Also, a lag switch is basically free to make if you have a spare breaker and knowledge of what wires to splice for the breaker to be placed on. |
Schalac 17
D3LTA FORC3 Orion Empire
5
|
Posted - 2013.04.01 02:02:00 -
[4] - Quote
Maken Tosch wrote:Schalac 17 wrote:Maken Tosch wrote:If by work you mean technically functioning, yeah. It works.
If by work you mean technically functioning without being a hindrance to the user, no. It doesn't work. Not on a dedicated server like Tranquillity. Also, doing such a thing is punishable by permaban.
Edit: especially if the lagswitch does anything to modify the client or the link between client and the server. Can you even tell me what a lag switch does in a FPS? And please explain why you think that it won't work on a dedicated server. People talked about this months ago. From their description, the lagswitch works best only if the user is in control of the server. Only CCP is in control of that server. On top of that, CCP's battle servers seem to have a habit of kicking players who lag the most. And from what I understand, the lagswitch works by systemically delaying parts of the upload of data while still maintaining constant downloading of data. If that's the case, won't the delay cause you to be kicked? Yes, if you are the host of a game it will work better. Although it will still work even if you are not the host. Also, times that you would use it would be in second intervals, most times this will not be enough of a desync to have the server stop responding to you. While at the same time it can and does throw people off on their aiming when you teleport 5-10 meters away from where you were standing after the sync. |
Schalac 17
D3LTA FORC3 Orion Empire
5
|
Posted - 2013.04.01 02:06:00 -
[5] - Quote
Lance 2ballzStrong wrote:Smh
Lag switches ONLY function on a P2P server, Player to Player, like lolCoD. It doesn't work on dedicated servers...it makes you lag, but you alone. If you wanna do that, may as well just download something while playing >.> Except COD isn't P2P, it is server>client. |
Schalac 17
D3LTA FORC3 Orion Empire
5
|
Posted - 2013.04.01 02:32:00 -
[6] - Quote
Kane Fyea wrote:Schalac 17 wrote:N1ck Comeau wrote:Schalac 17 wrote:Maken Tosch wrote:If by work you mean technically functioning, yeah. It works.
If by work you mean technically functioning without being a hindrance to the user, no. It doesn't work. Not on a dedicated server like Tranquillity. Also, doing such a thing is punishable by permaban.
Edit: especially if the lagswitch does anything to modify the client or the link between client and the server. Can you even tell me what a lag switch does in a FPS? And please explain why you think that it won't work on a dedicated server. A lag switch is when a player makes everyone lag but himself by (not sure about this so don't quote me on it) but he spams the server with data and makes it lag. I'm pretty sure why it won't work on a dedicated server is because you would need a lot of data to spam that most people don't have good enough internet to spam that much Wrong, a lag switch delays traffic to the server from your client. This allows you to move to a new position or fire off several rounds while the traffic is being delayed. Once the delay is over the traffic is sent to the server all at once and results in your character "teleporting" to a new location or OHK what you were shooting at. A "dedicated server" is just a name for a client that is "dedicated" to running the game. There is essentially no difference than a game like COD or Halo where one of the connected clients is selected to be the server for the round. Also, a lag switch is basically free to make if you have a spare breaker and knowledge of what wires to splice for the breaker to be placed on. Lag switches in this game work but not how you want them. In this game your shots and movements are tracked by the server not your internet. So lets say your running and turn it on wherever you were when you turn it on is where everyone else sees you. If they shoot you while it happens you wont recieve damage until you stop it.... but the thing is that the bullets are still registered server side so you will still be dead even if your across the map from where you started... So in turn lag switches are pretty useless in this game. Also you can use a kind of lag switch through wifi... All you do is send multiple large packets in a short period of time And if you turn it on while under cover, then burst out firing rounds into your enemy and then release the traffic... That right there is a one second headstart in a game of milliseconds. I have been playing FPS since the dawn of the internet. I understand how these things work.
Please, everyone, do some research on the subject before you just blurt out, NU-UH IT DON'T WORK ON DEDICATED SERVERS!!!
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