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Kane Fyea
BetaMax. CRONOS.
126
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Posted - 2013.04.01 01:53:00 -
[1] - Quote
2-Ton Twenty-One wrote:If you think it works why dont you spend the $15 dollars and prove it? If you do it over wifi it's completely free. |
Kane Fyea
BetaMax. CRONOS.
126
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Posted - 2013.04.01 02:00:00 -
[2] - Quote
Maken Tosch wrote:Schalac 17 wrote:Maken Tosch wrote:If by work you mean technically functioning, yeah. It works.
If by work you mean technically functioning without being a hindrance to the user, no. It doesn't work. Not on a dedicated server like Tranquillity. Also, doing such a thing is punishable by permaban.
Edit: especially if the lagswitch does anything to modify the client or the link between client and the server. Can you even tell me what a lag switch does in a FPS? And please explain why you think that it won't work on a dedicated server. People talked about this months ago. From their description, the lagswitch works best only if the user is in control of the server. Only CCP is in control of that server. On top of that, CCP's battle servers seem to have a habit of kicking players who lag the most. And from what I understand, the lagswitch works by systemically delaying parts of the upload of data while still maintaining constant downloading of data. If that's the case, won't the delay cause you to be kicked? That's the thing with lag switches, youcant keep them on for very long or you'll be kicked whether your the host or not. You have to time it so you don't get kicked.. |
Kane Fyea
BetaMax. CRONOS.
126
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Posted - 2013.04.01 02:06:00 -
[3] - Quote
Schalac 17 wrote:N1ck Comeau wrote:Schalac 17 wrote:Maken Tosch wrote:If by work you mean technically functioning, yeah. It works.
If by work you mean technically functioning without being a hindrance to the user, no. It doesn't work. Not on a dedicated server like Tranquillity. Also, doing such a thing is punishable by permaban.
Edit: especially if the lagswitch does anything to modify the client or the link between client and the server. Can you even tell me what a lag switch does in a FPS? And please explain why you think that it won't work on a dedicated server. A lag switch is when a player makes everyone lag but himself by (not sure about this so don't quote me on it) but he spams the server with data and makes it lag. I'm pretty sure why it won't work on a dedicated server is because you would need a lot of data to spam that most people don't have good enough internet to spam that much Wrong, a lag switch delays traffic to the server from your client. This allows you to move to a new position or fire off several rounds while the traffic is being delayed. Once the delay is over the traffic is sent to the server all at once and results in your character "teleporting" to a new location or OHK what you were shooting at. A "dedicated server" is just a name for a client that is "dedicated" to running the game. There is essentially no difference than a game like COD or Halo where one of the connected clients is selected to be the server for the round. Also, a lag switch is basically free to make if you have a spare breaker and knowledge of what wires to splice for the breaker to be placed on. Lag switches in this game work but not how you want them. In this game your shots and movements are tracked by the server not your internet. So lets say your running and turn it on wherever you were when you turn it on is where everyone else sees you. If they shoot you while it happens you wont recieve damage until you stop it.... but the thing is that the bullets are still registered server side so you will still be dead even if your across the map from where you started... So in turn lag switches are pretty useless in this game. |
Kane Fyea
BetaMax. CRONOS.
127
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Posted - 2013.04.01 02:51:00 -
[4] - Quote
Schalac 17 wrote:Kane Fyea wrote:Schalac 17 wrote:N1ck Comeau wrote:[quote=Schalac 17] A lag switch is when a player makes everyone lag but himself by (not sure about this so don't quote me on it) but he spams the server with data and makes it lag.
I'm pretty sure why it won't work on a dedicated server is because you would need a lot of data to spam that most people don't have good enough internet to spam that much Wrong, a lag switch delays traffic to the server from your client. This allows you to move to a new position or fire off several rounds while the traffic is being delayed. Once the delay is over the traffic is sent to the server all at once and results in your character "teleporting" to a new location or OHK what you were shooting at. A "dedicated server" is just a name for a client that is "dedicated" to running the game. There is essentially no difference than a game like COD or Halo where one of the connected clients is selected to be the server for the round. Also, a lag switch is basically free to make if you have a spare breaker and knowledge of what wires to splice for the breaker to be placed on. Lag switches in this game work but not how you want them. In this game your shots and movements are tracked by the server not your internet. So lets say your running and turn it on wherever you were when you turn it on is where everyone else sees you. If they shoot you while it happens you wont recieve damage until you stop it.... but the thing is that the bullets are still registered server side so you will still be dead even if your across the map from where you started... So in turn lag switches are pretty useless in this game. Also you can use a kind of lag switch through wifi... All you do is send multiple large packets in a short period of time And if you turn it on while under cover, then burst out firing rounds into your enemy and then release the traffic... That right there is a one second headstart in a game of milliseconds. I have been playing FPS since the dawn of the internet. I understand how these things work. Please, everyone, do some research on the subject before you just blurt out, NU-UH IT DON'T WORK ON DEDICATED SERVERS!!! This has nothing to do with the FPS genre. You can lagswitch in any game that uses client based hosting. This game uses server based hosting.
Also your scenario is wrong. Your bullets wont register on the guy your shooting at (unless that guy is standing at the same exact place when you disable the lagswitch which is highly unlikely) because the server registers your bullet packets where you shoot them. Trust me I know what i'm talking about.
Also I suggest to you to do some research on how packets work. I've been fking with packets since socom on psp. Hell even on the ps2. |
Kane Fyea
BetaMax. CRONOS.
127
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Posted - 2013.04.01 02:56:00 -
[5] - Quote
Altina McAlterson wrote:I know enough to understand what is being said but not enough to make declarative statements so don't think I"m trying to prove or disprove anything.
But when you play aren't you looking at the game as the server sees it? So if you spam it with upload data won't that prevent it from updating your position causing you to be unable to move until the server catches up?
EDIT: "As the server sees it" is horrible wording but it's the best I could do on so little sleep at the moment. When you lagswitch your stopping your internet from downloading and uploading packets. The packets are still there they are just not sent until you stop the lagswitch. So for example, if you start a lag switch and move across the map then start it again you'll be where you stopped it because when you disable it it sends all of these packets all at once. |
Kane Fyea
BetaMax. CRONOS.
127
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Posted - 2013.04.01 02:58:00 -
[6] - Quote
Garrett Blacknova wrote:It's not that dedicated servers prevent a lag-switch from working.
They prevent SOME lag-switches from working.
What prevents the ones that work on other games from working on DUST is the fact that everything is tracked and verified server-side, so when you lag-switch and desync yourself from the server, it keeps telling your client where you REALLY are, and resets any movement data your client has been trying to send to the server that got held up by the lag-switch.
So while lag-switching, you freeze in place as a nice obvious easy target for everyone, and you keep getting rubber-banded back to where you were when you turned the switch on. No it appears you are standing in one place when really on your screen you'll be across the map. This is because your not uploading any packets so the server cant tell everyone else where you are. |
Kane Fyea
BetaMax. CRONOS.
127
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Posted - 2013.04.01 03:01:00 -
[7] - Quote
The only way this game can be hacked is through live packet modification. But that can get you banned VERY easily. (I'm not talking about being just banned from dust but from psn too)
Also, unless CCP are complete dumbasses, packets are highly encrypted so unless you decrypt it you can't do packet modification. |
Kane Fyea
BetaMax. CRONOS.
127
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Posted - 2013.04.01 03:11:00 -
[8] - Quote
Nevermind. |
Kane Fyea
BetaMax. CRONOS.
127
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Posted - 2013.04.01 03:13:00 -
[9] - Quote
Cody Sietz wrote:Are lag switchs the things that make the guy your shooting at bounce and sputter when you get near them? That's probably normal lag. |
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