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RINON114
B.S.A.A.
80
|
Posted - 2013.03.31 13:11:00 -
[1] - Quote
Now before you all go nuts; hear me out:
Many people have a problem with the AR being overpowered. So I say we power up the Tactical AR and the Breach AR and nerf the regular one, and here is how:
- Breach: Increase the rate of fire. The other CQC rapid fire weapon is the SMG and it's RoF is through the roof. Buff the breach with a greater RoF. - Tactical: More damage, no more than 4 (?) shots to kill a militia. - Regular: Lower the rate of fire. I don't know why this hasn't been suggested as a GÇ£fixGÇ¥ for AR's yet but it seems to make the most sense. Just switch the RoF with the Breach AR and that's it!
Before you flame away guys, I play AR. All the time, with only very few exceptions. I have 3 million SP and 1 million is in AR operation and Weaponry so I'm not doing this out of QQ or anything other than love. I can live with a lower RoF for the AR and thia might make the Breach and Tactical variants useful again.
Tl;dr - Higher rate of fire for Breach AR. Higher damage for Tactical AR. Lower rate of fire for standard AR.
Thank you, for listening. |
slypie11
Planetary Response Organisation Test Friends Please Ignore
75
|
Posted - 2013.03.31 13:15:00 -
[2] - Quote
The point of the breach ar is lower RoF and clip size for higher damage. So give it more damage. Only a proto tactical ar should kill in 4 hits, and the point of reg ar is higher RoF and clip size in exchange for damage. It's fine |
Misses Trickster
Krusual Covert Operators Minmatar Republic
1
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Posted - 2013.03.31 13:28:00 -
[3] - Quote
Breach is fine, its ment to be a low ROF low spread shotranged dueling weapon, and atm fits that role. The old breach was far overpowerd and we dont want that again.
The tactical does need work, but more damage isnt it. A person with a fast finger can get the damage out of the gun but it needs a buff to well aimed shots, perhaps a greater crit % for headshots. (or the scrambler rifle *hint hint*)
As for the standard, its fine atm. Just work on your strafe. |
Cat Merc
Planetary Response Organisation Test Friends Please Ignore
302
|
Posted - 2013.03.31 13:37:00 -
[4] - Quote
Misses Trickster wrote:Breach is fine, its ment to be a low ROF low spread shotranged dueling weapon, and atm fits that role. The old breach was far overpowerd and we dont want that again.
The tactical does need work, but more damage isnt it. A person with a fast finger can get the damage out of the gun but it needs a buff to well aimed shots, perhaps a greater crit % for headshots. (or the scrambler rifle *hint hint*)
As for the standard, its fine atm. Just work on your strafe. I guess you didn't try the current breach? Because I can tell you, this weapon is useless, a normal assault rifle beats it anytime.
Scrambler rifle is coming. The TAC AR needs more damage, reducing recoil will bring back the people with modded controllers and increasing ROF doesn't really matter.
The Breach and TAC AR's should be brought to the normal AR level, not the opposite. |
Misses Trickster
Krusual Covert Operators Minmatar Republic
1
|
Posted - 2013.03.31 13:41:00 -
[5] - Quote
Cat Merc wrote: I guess you didn't try the current breach? Because I can tell you, this weapon is useless, a normal assault rifle beats it anytime.
Scrambler rifle is coming. The TAC AR needs more damage, reducing recoil will bring back the people with modded controllers and increasing ROF doesn't really matter.
The Breach and TAC AR's should be brought to the normal AR level, not the opposite.
Not only do i use the breach, i only use the breach. For shortranged dueling thats my goto weapon and it regularly wins vs regular AR's. As for longer range fights i use the burst. |
Cat Merc
Planetary Response Organisation Test Friends Please Ignore
302
|
Posted - 2013.03.31 13:50:00 -
[6] - Quote
Misses Trickster wrote:Cat Merc wrote: I guess you didn't try the current breach? Because I can tell you, this weapon is useless, a normal assault rifle beats it anytime.
Scrambler rifle is coming. The TAC AR needs more damage, reducing recoil will bring back the people with modded controllers and increasing ROF doesn't really matter.
The Breach and TAC AR's should be brought to the normal AR level, not the opposite.
Not only do i use the breach, i only use the breach. For shortranged dueling thats my goto weapon and it regularly wins vs regular AR's. As for longer range fights i use the burst. Then you must be playing against terrible players, because I didn't die to the breach once, especially at close range. The breach has far lower DPS than any other AR. |
RINON114
B.S.A.A.
80
|
Posted - 2013.03.31 13:59:00 -
[7] - Quote
I think you're all missing the point. I'm saying that the regular AR is overpowered and that's why everybody uses it. The breach IS good for CQC but only that, at any kind of range you lose. The standard AR dominates in many areas, that is not a disputable opinion, it's fact.
Nerfing the RoF for the standard AR will make things much more balanced I think. Perhaps CCP could try the market with a slower RoF variant and see how it does?
As for working on my strafe, that's not the problem. My problem is that almost all of my kills, and all of my deaths usually come from AR's. If I could guess I would say maybe 60% AR, 20% LR, 10% Sniper Rifle, 9% HMG and 1% other. As for my kills that would be 98% AR, 2% other.
I'm not saying I have a problem either really, it's just that the AR should not account for such a huge percentage of kills and deaths, especially when there are so many awesome weapons to choose from. |
RINON114
B.S.A.A.
80
|
Posted - 2013.03.31 14:02:00 -
[8] - Quote
slypie11 wrote:The point of the breach ar is lower RoF and clip size for higher damage. So give it more damage. Only a proto tactical ar should kill in 4 hits, and the point of reg ar is higher RoF and clip size in exchange for damage. It's fine I know the point of them, I'm saying that it makes no sense. a CQC rifle with a slow RoF? SMG's exist because of their high RoF, both in real life and Dust, so can you see what I'm saying?
The rate of fire for the Breach and Standard variants should be switched. |
Disposable Meatbag
Inertial Defense Systems
20
|
Posted - 2013.03.31 14:13:00 -
[9] - Quote
But altering the weapons in the manner you described would drastically change their DPS making them unbalanced. On paper the breach is fine,in the field however 1 missed round on target is more costly than the standard AR. I've encountered a couple people who were very good with a breach and it may not be the weapon that needs changed but instead the manner in which you deploy it. |
Misses Trickster
Krusual Covert Operators Minmatar Republic
2
|
Posted - 2013.03.31 14:18:00 -
[10] - Quote
RINON114 wrote:I think you're all missing the point. I'm saying that the regular AR is overpowered and that's why everybody uses it. The breach IS good for CQC but only that, at any kind of range you lose. The standard AR dominates in many areas, that is not a disputable opinion, it's fact.
Nerfing the RoF for the standard AR will make things much more balanced I think. Perhaps CCP could try the market with a slower RoF variant and see how it does?
As for working on my strafe, that's not the problem. My problem is that almost all of my kills, and all of my deaths usually come from AR's. If I could guess I would say maybe 60% AR, 20% LR, 10% Sniper Rifle, 9% HMG and 1% other. As for my kills that would be 98% AR, 2% other.
I'm not saying I have a problem either really, it's just that the AR should not account for such a huge percentage of kills and deaths, especially when there are so many awesome weapons to choose from.
That woule be because 60% of peoeple use AR's, 20% LR's 10% snipers 9% hmgs and 1% other |
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Cat Merc
Planetary Response Organisation Test Friends Please Ignore
306
|
Posted - 2013.03.31 14:23:00 -
[11] - Quote
Misses Trickster wrote:RINON114 wrote:I think you're all missing the point. I'm saying that the regular AR is overpowered and that's why everybody uses it. The breach IS good for CQC but only that, at any kind of range you lose. The standard AR dominates in many areas, that is not a disputable opinion, it's fact.
Nerfing the RoF for the standard AR will make things much more balanced I think. Perhaps CCP could try the market with a slower RoF variant and see how it does?
As for working on my strafe, that's not the problem. My problem is that almost all of my kills, and all of my deaths usually come from AR's. If I could guess I would say maybe 60% AR, 20% LR, 10% Sniper Rifle, 9% HMG and 1% other. As for my kills that would be 98% AR, 2% other.
I'm not saying I have a problem either really, it's just that the AR should not account for such a huge percentage of kills and deaths, especially when there are so many awesome weapons to choose from. That woule be because 60% of peoeple use AR's, 20% LR's 10% snipers 9% hmgs and 1% other True.
People seem to forget that the AR is the all around weapon. Its the jack of all trades master of none. At LR range, an AR couldn't hold a candle to a LR. At SR range, an AR wouldn't even hit a SR. HMG's can shred AR users to pieces at close range, assaults have to outmanevour heavies, which doesn't mean the AR is overpowered, it just means the player outsmarted the Heavy. The 1% other is the super niche weapons. The other AR's are meant to fit into more specific roles, but still keeping SOME adaptability. |
RINON114
B.S.A.A.
80
|
Posted - 2013.03.31 14:24:00 -
[12] - Quote
The whole reason I called this thread a buff to AR's was to get people interested and see that's not what I want at all. Really what I think needs to happen is that the DPS of the standard AR could be knocked down a peg, it gets huge DPS over the other variants and suffers no drawbacks.
I have blindly defended AR's in the past but it is true that they have a massive advantage over any other AR variant and also no drawbacks when compared to another weapon. The standard AR should fire more slowly OR the Breach and Tactical variants should get a massive buff because they are garbage in 99% of situations where the Standard variant shines. This creates the problem of ALL AR's being OP so instead let's nerf the RoF of the standard variant. Simple. |
Cat Merc
Planetary Response Organisation Test Friends Please Ignore
306
|
Posted - 2013.03.31 14:25:00 -
[13] - Quote
RINON114 wrote:The whole reason I called this thread a buff to AR's was to get people interested and see that's not what I want at all. Really what I think needs to happen is that the DPS of the standard AR could be knocked down a peg, it gets huge DPS over the other variants and suffers no drawbacks.
I have blindly defended AR's in the past but it is true that they have a massive advantage over any other AR variant and also no drawbacks when compared to another weapon. The standard AR should fire more slowly OR the Breach and Tactical variants should get a massive buff because they are garbage in 99% of situations where the Standard variant shines. This creates the problem of ALL AR's being OP so instead let's nerf the RoF of the standard variant. Simple. Refer to the above. TAC AR and Breach AR don't need a "massive" buff, just a slight one. And no nerfing AR's as they are doing what they are supposed to do. |
RINON114
B.S.A.A.
80
|
Posted - 2013.03.31 14:29:00 -
[14] - Quote
Cat Merc wrote:Misses Trickster wrote:RINON114 wrote:I think you're all missing the point. I'm saying that the regular AR is overpowered and that's why everybody uses it. The breach IS good for CQC but only that, at any kind of range you lose. The standard AR dominates in many areas, that is not a disputable opinion, it's fact.
Nerfing the RoF for the standard AR will make things much more balanced I think. Perhaps CCP could try the market with a slower RoF variant and see how it does?
As for working on my strafe, that's not the problem. My problem is that almost all of my kills, and all of my deaths usually come from AR's. If I could guess I would say maybe 60% AR, 20% LR, 10% Sniper Rifle, 9% HMG and 1% other. As for my kills that would be 98% AR, 2% other.
I'm not saying I have a problem either really, it's just that the AR should not account for such a huge percentage of kills and deaths, especially when there are so many awesome weapons to choose from. That woule be because 60% of peoeple use AR's, 20% LR's 10% snipers 9% hmgs and 1% other True. People seem to forget that the AR is the all around weapon. Its the jack of all trades master of none. At LR range, an AR couldn't hold a candle to a LR. At SR range, an AR wouldn't even hit a SR. HMG's can shred AR users to pieces at close range, assaults have to outmanevour heavies, which doesn't mean the AR is overpowered, it just means the player outsmarted the Heavy. The 1% other is the super niche weapons. The other AR's are meant to fit into more specific roles, but still keeping SOME adaptability. And I agree with all of that. However, the standard variant is still too powerful when compared with the other variants. Either buff the others or nerf the standard. I would actually prefer the nerf in RoF to be honest, and it's the only change I would ever accept.
As for your example, all weapons shine at optimal, that's their point. However, an AR can shine in those areas too with about 95% efficiency of those niche weapons (other than the sniper rifle). |
slypie11
Planetary Response Organisation Test Friends Please Ignore
77
|
Posted - 2013.03.31 14:31:00 -
[15] - Quote
Standered ARs need to have recoil. I have almost no skills into AR yet I still land close to 90% of my shots. Something that fires that fast should have recoil. |
Cat Merc
Planetary Response Organisation Test Friends Please Ignore
306
|
Posted - 2013.03.31 14:31:00 -
[16] - Quote
RINON114 wrote:Cat Merc wrote:Misses Trickster wrote:RINON114 wrote:I think you're all missing the point. I'm saying that the regular AR is overpowered and that's why everybody uses it. The breach IS good for CQC but only that, at any kind of range you lose. The standard AR dominates in many areas, that is not a disputable opinion, it's fact.
Nerfing the RoF for the standard AR will make things much more balanced I think. Perhaps CCP could try the market with a slower RoF variant and see how it does?
As for working on my strafe, that's not the problem. My problem is that almost all of my kills, and all of my deaths usually come from AR's. If I could guess I would say maybe 60% AR, 20% LR, 10% Sniper Rifle, 9% HMG and 1% other. As for my kills that would be 98% AR, 2% other.
I'm not saying I have a problem either really, it's just that the AR should not account for such a huge percentage of kills and deaths, especially when there are so many awesome weapons to choose from. That woule be because 60% of peoeple use AR's, 20% LR's 10% snipers 9% hmgs and 1% other True. People seem to forget that the AR is the all around weapon. Its the jack of all trades master of none. At LR range, an AR couldn't hold a candle to a LR. At SR range, an AR wouldn't even hit a SR. HMG's can shred AR users to pieces at close range, assaults have to outmanevour heavies, which doesn't mean the AR is overpowered, it just means the player outsmarted the Heavy. The 1% other is the super niche weapons. The other AR's are meant to fit into more specific roles, but still keeping SOME adaptability. And I agree with all of that. However, the standard variant is still too powerful when compared with the other variants. Either buff the others or nerf the standard. I would actually prefer the nerf in RoF to be honest, and it's the only change I would ever accept. As for your example, all weapons shine at optimal, that's their point. However, an AR can shine in those areas too with about 95% efficiency of those niche weapons (other than the sniper rifle). No. You don't get it do you? The AR CAN perform at LR range, but it has a massive damage drop at this range, and the LR will just melt the person. That's the point, it can operate everywhere, but not quite beat everyone everywhere. Nerfing the standard AR would require CCP to rebalance every single weapon, as they have been balancing it around the idea above. So a smarter move is to buff the special AR's.
slypie11 wrote:Standered ARs need to have recoil. I have almost no skills into AR yet I still land close to 90% of my shots. Something that fires that fast should have recoil.
Confirmed from [CCP] Wolfman on IRC: "We have tweaked weapon recoil slightly for the next update". And I asked about AR's specifically. |
Celeblhach
Goggles Inc.
8
|
Posted - 2013.04.01 06:29:00 -
[17] - Quote
The standard AR is what the game is balanced around. However, the Breach and Tactical variants definitely need some tweaking to make more usable.
The Breach has these possible fixes- a slightly higher RoF, slightly higher damage per shot, increased range, an increased clip size, or some combination of all of the above. Increasing the RoF would put it closer to the standard AR, if the increase is too high. Increasing damage would push it towards the Tactical's job, but would still make it a difficult weapon to use, since a missed shot would matter even more. Increasing Breach's range would really only make it more useful at the ranges it isn't supposed to be fighting at to begin with. Increasing clip size, would give it more damage per clip at a far faster rate than any other option, but would make the least change in the difficulty of using the gun in close range fire-fights. Personally, I think a slightly increased clip size and very slight increase to RoF would be the ideal fix, leaving both range and damage per shot as is. This would leave the Breach as a good close or mid-range gun that still requires skill, and a little luck, to use effectively, but would push its strength closer to that of the Standard AR.
The Tactical has these possible fixes- slightly higher damage per shot, increased range, increased clip size, or some combination. Because the Tactical is a semi-auto weapon, RoF means nothing to it. Higher damage has to be carefully balanced; too strong and it becomes OP, but too weak and nothing changes. Somewhere between 5-7 accurate shots from a basic Tactical against a Militia Assault would probably be ideal, erring on a greater number of shots preferably. Since a basic Milita Assault without any skills has 300 combined shield and armor, this would translate into somewhere between 45-60 damage per shot. Increasing range would put it up against Laser Rifles in terms of battlefield role, though the Tactical should function as a DMR (Designated Marksman Rifle) under most circumstances. It should not be able to out do a Laser Rifle at the Laser Rifle's optimum range, however. The increased clip size would mitigate the impact of a missed shot, making the gun much easier to use, but making the clip too large makes it infringe upon the Standard AR. Personally, I believe a slight buff to base damage (+5 damage per shot to base tactical and scaling upward), as well as an increased clip size to a maximum of 30 would solve most of the problems for the Tactical, while still leaving it a weapon that requires skill and accuracy to use.
For any changes, I would suggest erring on the weak side. A slight fix that still leaves the guns weak is better than a complex and massive fix that leaves the guns overpowered and people clamoring for a nerf. |
XiBangBang
Mikramurka Shock Troop Minmatar Republic
4
|
Posted - 2013.04.01 06:42:00 -
[18] - Quote
Breach could use higher damage or rof boost
Tac deft needs higher damage, rof, and less recoil |
Cat Merc
Planetary Response Organisation Test Friends Please Ignore
324
|
Posted - 2013.04.01 07:38:00 -
[19] - Quote
XiBangBang wrote:Breach could use higher damage or rof boost
Tac deft needs higher damage, rof, and less recoil NO. NO LESS RECOIL. The modded controller people will be back. I mean I can shoot pretty fast without a modded controller already, the only thing stopping me is the recoil. Just imagine how fast they would melt people. |
Garrett Blacknova
Codex Troopers
2308
|
Posted - 2013.04.01 08:53:00 -
[20] - Quote
Cat Merc wrote:XiBangBang wrote:Breach could use higher damage or rof boost
Tac deft needs higher damage, rof, and less recoil NO. NO LESS RECOIL. The modded controller people will be back. I mean I can shoot pretty fast without a modded controller already, the only thing stopping me is the recoil. Just imagine how fast they would melt people. The recoil increase was an over-nerf.
Either a small amount less recoil (1/2 to 3/4 of the current increase from the weapon's pre-nerf recoil), or a faster recovery from the recoil. Either option works to effectively reduce RoF without needing to actually reduce it and negate the design of the weapon.
That way, modded controller or not, you're choosing between RoF or the ability to hit things, but not being hit so hard the gun becomes nearly-useless. |
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Charlotte O'Dell
Planetary Response Organisation Test Friends Please Ignore
88
|
Posted - 2013.04.01 14:01:00 -
[21] - Quote
slypie11 wrote:Standered ARs need to have recoil. I have almost no skills into AR yet I still land close to 90% of my shots. Something that fires that fast should have recoil.
+1 |
RINON114
B.S.A.A.
80
|
Posted - 2013.04.02 09:36:00 -
[22] - Quote
Garrett Blacknova wrote:Cat Merc wrote:XiBangBang wrote:Breach could use higher damage or rof boost
Tac deft needs higher damage, rof, and less recoil NO. NO LESS RECOIL. The modded controller people will be back. I mean I can shoot pretty fast without a modded controller already, the only thing stopping me is the recoil. Just imagine how fast they would melt people. The recoil increase was an over-nerf. Either a small amount less recoil (1/2 to 3/4 of the current increase from the weapon's pre-nerf recoil), or a faster recovery from the recoil. Either option works to effectively reduce RoF without needing to actually reduce it and negate the design of the weapon. That way, modded controller or not, you're choosing between RoF or the ability to hit things, but not being hit so hard the gun becomes nearly-useless. What about a slight increase in recoil and a big increase in damage for tha TAR? |
Celeblhach
Goggles Inc.
9
|
Posted - 2013.04.03 07:39:00 -
[23] - Quote
An increase in zoom would make it extremely difficult to use in CQC but would fit the TAR role nicely. I'd say giving it a x3 or x4 scope would put it in line with modern day ACOG scopes. |
Cross Atu
Conspiratus Immortalis
878
|
Posted - 2013.04.03 12:44:00 -
[24] - Quote
I am not opposed to this thread (having each type of AR be both diverse and useful is something that would promote game health IMO) however I don't believe trying to re-balance any of the weapons with the new update right around the corner is the best idea. We don't know what the new racial split will do and thus can't be sure what the implications of our changes may be. So IMO hold your thoughts, bookmark the thread, and bring up new ideas when we have the information from Uprising freshly play tested.
0.02 ISK Cross |
RINON114
B.S.A.A.
81
|
Posted - 2013.04.04 05:07:00 -
[25] - Quote
Cross Atu wrote:I am not opposed to this thread (having each type of AR be both diverse and useful is something that would promote game health IMO) however I don't believe trying to re-balance any of the weapons with the new update right around the corner is the best idea. We don't know what the new racial split will do and thus can't be sure what the implications of our changes may be. So IMO hold your thoughts, bookmark the thread, and bring up new ideas when we have the information from Uprising freshly play tested.
0.02 ISK Cross That as may be, but the dev process is ongoing and it can't hurt to speculate. Regardless of any changes made in the new build the fact is that the TAR and Breach variants are terrible when compared to the high RoF version and so I still think that the standard AR needs lower RoF while the breach needs higher RoF.
Hopefully they balance the weapons in the new update though, I'm very much looking forward to it! And was that a Caldari scout we saw in the April fools video? |
WyrmHero1945
IMPSwarm Negative-Feedback
87
|
Posted - 2013.04.04 13:19:00 -
[26] - Quote
I agree, there's no reason to not use the standard AR over its variants. The whole concept of "breach" is wrong atm. High damage and lower ROF but CQC??? CQC weapons are supposed to have high ROF because they have very high recoil and thus they are not suited to long range combat. So it's either for breach:
-Lower damage than standard AR but higher ROF than standard AR with low range, making it a true CQC and CQC only weapon.
-Much higher range than standard AR, making it a long range low recoil automatic weapon with high damage. High damage per bullet is what rules lomg range combat because of higher chance for enemy to dodge bullets, so if at least 1 bullet connects it's supposed to inflict high damage. |
Jathniel
G I A N T
128
|
Posted - 2013.04.04 18:18:00 -
[27] - Quote
I like the OP's idea. I'd swap the rate of fire between Breach SMGs and the full-auto ARs actually.... The Breach AR has been well balanced. I would simply remove all the kicking from the ADS animation... It's not shooting fast enough for all that distraction.
I've been using the TAR a LOT recently, and I changed my opinion on it. It's a very good mini-sniper. With a damage mod or two, on a headshot (headshots are SUPER easy to get with a TAR) you will break 100+ damage per shot. With controlled non-greedy fire, you'll do over 200+ damage per second. I've been using it for high mid-range counter sniping, and softening of targets just outside of auto-AR range. (Duvy TAR, with like 3 damage mods...? Sizzling hot single-round headshot damage. They only THINK they got hit by a SR! lol)
All in all guys, Cross is right. May 6 is a good bit away. Let's wait and see how the new balance works out. Pretty sure CCP, has all the data and feedback they need on the current imbalances.
Let it rest until after May 6. The arguments of today are going to be obsolete then. |
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