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Cat Merc
Planetary Response Organisation Test Friends Please Ignore
302
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Posted - 2013.03.31 13:37:00 -
[1] - Quote
Misses Trickster wrote:Breach is fine, its ment to be a low ROF low spread shotranged dueling weapon, and atm fits that role. The old breach was far overpowerd and we dont want that again.
The tactical does need work, but more damage isnt it. A person with a fast finger can get the damage out of the gun but it needs a buff to well aimed shots, perhaps a greater crit % for headshots. (or the scrambler rifle *hint hint*)
As for the standard, its fine atm. Just work on your strafe. I guess you didn't try the current breach? Because I can tell you, this weapon is useless, a normal assault rifle beats it anytime.
Scrambler rifle is coming. The TAC AR needs more damage, reducing recoil will bring back the people with modded controllers and increasing ROF doesn't really matter.
The Breach and TAC AR's should be brought to the normal AR level, not the opposite. |
Cat Merc
Planetary Response Organisation Test Friends Please Ignore
302
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Posted - 2013.03.31 13:50:00 -
[2] - Quote
Misses Trickster wrote:Cat Merc wrote: I guess you didn't try the current breach? Because I can tell you, this weapon is useless, a normal assault rifle beats it anytime.
Scrambler rifle is coming. The TAC AR needs more damage, reducing recoil will bring back the people with modded controllers and increasing ROF doesn't really matter.
The Breach and TAC AR's should be brought to the normal AR level, not the opposite.
Not only do i use the breach, i only use the breach. For shortranged dueling thats my goto weapon and it regularly wins vs regular AR's. As for longer range fights i use the burst. Then you must be playing against terrible players, because I didn't die to the breach once, especially at close range. The breach has far lower DPS than any other AR. |
Cat Merc
Planetary Response Organisation Test Friends Please Ignore
306
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Posted - 2013.03.31 14:23:00 -
[3] - Quote
Misses Trickster wrote:RINON114 wrote:I think you're all missing the point. I'm saying that the regular AR is overpowered and that's why everybody uses it. The breach IS good for CQC but only that, at any kind of range you lose. The standard AR dominates in many areas, that is not a disputable opinion, it's fact.
Nerfing the RoF for the standard AR will make things much more balanced I think. Perhaps CCP could try the market with a slower RoF variant and see how it does?
As for working on my strafe, that's not the problem. My problem is that almost all of my kills, and all of my deaths usually come from AR's. If I could guess I would say maybe 60% AR, 20% LR, 10% Sniper Rifle, 9% HMG and 1% other. As for my kills that would be 98% AR, 2% other.
I'm not saying I have a problem either really, it's just that the AR should not account for such a huge percentage of kills and deaths, especially when there are so many awesome weapons to choose from. That woule be because 60% of peoeple use AR's, 20% LR's 10% snipers 9% hmgs and 1% other True.
People seem to forget that the AR is the all around weapon. Its the jack of all trades master of none. At LR range, an AR couldn't hold a candle to a LR. At SR range, an AR wouldn't even hit a SR. HMG's can shred AR users to pieces at close range, assaults have to outmanevour heavies, which doesn't mean the AR is overpowered, it just means the player outsmarted the Heavy. The 1% other is the super niche weapons. The other AR's are meant to fit into more specific roles, but still keeping SOME adaptability. |
Cat Merc
Planetary Response Organisation Test Friends Please Ignore
306
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Posted - 2013.03.31 14:25:00 -
[4] - Quote
RINON114 wrote:The whole reason I called this thread a buff to AR's was to get people interested and see that's not what I want at all. Really what I think needs to happen is that the DPS of the standard AR could be knocked down a peg, it gets huge DPS over the other variants and suffers no drawbacks.
I have blindly defended AR's in the past but it is true that they have a massive advantage over any other AR variant and also no drawbacks when compared to another weapon. The standard AR should fire more slowly OR the Breach and Tactical variants should get a massive buff because they are garbage in 99% of situations where the Standard variant shines. This creates the problem of ALL AR's being OP so instead let's nerf the RoF of the standard variant. Simple. Refer to the above. TAC AR and Breach AR don't need a "massive" buff, just a slight one. And no nerfing AR's as they are doing what they are supposed to do. |
Cat Merc
Planetary Response Organisation Test Friends Please Ignore
306
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Posted - 2013.03.31 14:31:00 -
[5] - Quote
RINON114 wrote:Cat Merc wrote:Misses Trickster wrote:RINON114 wrote:I think you're all missing the point. I'm saying that the regular AR is overpowered and that's why everybody uses it. The breach IS good for CQC but only that, at any kind of range you lose. The standard AR dominates in many areas, that is not a disputable opinion, it's fact.
Nerfing the RoF for the standard AR will make things much more balanced I think. Perhaps CCP could try the market with a slower RoF variant and see how it does?
As for working on my strafe, that's not the problem. My problem is that almost all of my kills, and all of my deaths usually come from AR's. If I could guess I would say maybe 60% AR, 20% LR, 10% Sniper Rifle, 9% HMG and 1% other. As for my kills that would be 98% AR, 2% other.
I'm not saying I have a problem either really, it's just that the AR should not account for such a huge percentage of kills and deaths, especially when there are so many awesome weapons to choose from. That woule be because 60% of peoeple use AR's, 20% LR's 10% snipers 9% hmgs and 1% other True. People seem to forget that the AR is the all around weapon. Its the jack of all trades master of none. At LR range, an AR couldn't hold a candle to a LR. At SR range, an AR wouldn't even hit a SR. HMG's can shred AR users to pieces at close range, assaults have to outmanevour heavies, which doesn't mean the AR is overpowered, it just means the player outsmarted the Heavy. The 1% other is the super niche weapons. The other AR's are meant to fit into more specific roles, but still keeping SOME adaptability. And I agree with all of that. However, the standard variant is still too powerful when compared with the other variants. Either buff the others or nerf the standard. I would actually prefer the nerf in RoF to be honest, and it's the only change I would ever accept. As for your example, all weapons shine at optimal, that's their point. However, an AR can shine in those areas too with about 95% efficiency of those niche weapons (other than the sniper rifle). No. You don't get it do you? The AR CAN perform at LR range, but it has a massive damage drop at this range, and the LR will just melt the person. That's the point, it can operate everywhere, but not quite beat everyone everywhere. Nerfing the standard AR would require CCP to rebalance every single weapon, as they have been balancing it around the idea above. So a smarter move is to buff the special AR's.
slypie11 wrote:Standered ARs need to have recoil. I have almost no skills into AR yet I still land close to 90% of my shots. Something that fires that fast should have recoil.
Confirmed from [CCP] Wolfman on IRC: "We have tweaked weapon recoil slightly for the next update". And I asked about AR's specifically. |
Cat Merc
Planetary Response Organisation Test Friends Please Ignore
324
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Posted - 2013.04.01 07:38:00 -
[6] - Quote
XiBangBang wrote:Breach could use higher damage or rof boost
Tac deft needs higher damage, rof, and less recoil NO. NO LESS RECOIL. The modded controller people will be back. I mean I can shoot pretty fast without a modded controller already, the only thing stopping me is the recoil. Just imagine how fast they would melt people. |
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