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RINON114
B.S.A.A.
80
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Posted - 2013.03.31 13:11:00 -
[1] - Quote
Now before you all go nuts; hear me out:
Many people have a problem with the AR being overpowered. So I say we power up the Tactical AR and the Breach AR and nerf the regular one, and here is how:
- Breach: Increase the rate of fire. The other CQC rapid fire weapon is the SMG and it's RoF is through the roof. Buff the breach with a greater RoF. - Tactical: More damage, no more than 4 (?) shots to kill a militia. - Regular: Lower the rate of fire. I don't know why this hasn't been suggested as a GÇ£fixGÇ¥ for AR's yet but it seems to make the most sense. Just switch the RoF with the Breach AR and that's it!
Before you flame away guys, I play AR. All the time, with only very few exceptions. I have 3 million SP and 1 million is in AR operation and Weaponry so I'm not doing this out of QQ or anything other than love. I can live with a lower RoF for the AR and thia might make the Breach and Tactical variants useful again.
Tl;dr - Higher rate of fire for Breach AR. Higher damage for Tactical AR. Lower rate of fire for standard AR.
Thank you, for listening. |
RINON114
B.S.A.A.
80
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Posted - 2013.03.31 13:59:00 -
[2] - Quote
I think you're all missing the point. I'm saying that the regular AR is overpowered and that's why everybody uses it. The breach IS good for CQC but only that, at any kind of range you lose. The standard AR dominates in many areas, that is not a disputable opinion, it's fact.
Nerfing the RoF for the standard AR will make things much more balanced I think. Perhaps CCP could try the market with a slower RoF variant and see how it does?
As for working on my strafe, that's not the problem. My problem is that almost all of my kills, and all of my deaths usually come from AR's. If I could guess I would say maybe 60% AR, 20% LR, 10% Sniper Rifle, 9% HMG and 1% other. As for my kills that would be 98% AR, 2% other.
I'm not saying I have a problem either really, it's just that the AR should not account for such a huge percentage of kills and deaths, especially when there are so many awesome weapons to choose from. |
RINON114
B.S.A.A.
80
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Posted - 2013.03.31 14:02:00 -
[3] - Quote
slypie11 wrote:The point of the breach ar is lower RoF and clip size for higher damage. So give it more damage. Only a proto tactical ar should kill in 4 hits, and the point of reg ar is higher RoF and clip size in exchange for damage. It's fine I know the point of them, I'm saying that it makes no sense. a CQC rifle with a slow RoF? SMG's exist because of their high RoF, both in real life and Dust, so can you see what I'm saying?
The rate of fire for the Breach and Standard variants should be switched. |
RINON114
B.S.A.A.
80
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Posted - 2013.03.31 14:24:00 -
[4] - Quote
The whole reason I called this thread a buff to AR's was to get people interested and see that's not what I want at all. Really what I think needs to happen is that the DPS of the standard AR could be knocked down a peg, it gets huge DPS over the other variants and suffers no drawbacks.
I have blindly defended AR's in the past but it is true that they have a massive advantage over any other AR variant and also no drawbacks when compared to another weapon. The standard AR should fire more slowly OR the Breach and Tactical variants should get a massive buff because they are garbage in 99% of situations where the Standard variant shines. This creates the problem of ALL AR's being OP so instead let's nerf the RoF of the standard variant. Simple. |
RINON114
B.S.A.A.
80
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Posted - 2013.03.31 14:29:00 -
[5] - Quote
Cat Merc wrote:Misses Trickster wrote:RINON114 wrote:I think you're all missing the point. I'm saying that the regular AR is overpowered and that's why everybody uses it. The breach IS good for CQC but only that, at any kind of range you lose. The standard AR dominates in many areas, that is not a disputable opinion, it's fact.
Nerfing the RoF for the standard AR will make things much more balanced I think. Perhaps CCP could try the market with a slower RoF variant and see how it does?
As for working on my strafe, that's not the problem. My problem is that almost all of my kills, and all of my deaths usually come from AR's. If I could guess I would say maybe 60% AR, 20% LR, 10% Sniper Rifle, 9% HMG and 1% other. As for my kills that would be 98% AR, 2% other.
I'm not saying I have a problem either really, it's just that the AR should not account for such a huge percentage of kills and deaths, especially when there are so many awesome weapons to choose from. That woule be because 60% of peoeple use AR's, 20% LR's 10% snipers 9% hmgs and 1% other True. People seem to forget that the AR is the all around weapon. Its the jack of all trades master of none. At LR range, an AR couldn't hold a candle to a LR. At SR range, an AR wouldn't even hit a SR. HMG's can shred AR users to pieces at close range, assaults have to outmanevour heavies, which doesn't mean the AR is overpowered, it just means the player outsmarted the Heavy. The 1% other is the super niche weapons. The other AR's are meant to fit into more specific roles, but still keeping SOME adaptability. And I agree with all of that. However, the standard variant is still too powerful when compared with the other variants. Either buff the others or nerf the standard. I would actually prefer the nerf in RoF to be honest, and it's the only change I would ever accept.
As for your example, all weapons shine at optimal, that's their point. However, an AR can shine in those areas too with about 95% efficiency of those niche weapons (other than the sniper rifle). |
RINON114
B.S.A.A.
80
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Posted - 2013.04.02 09:36:00 -
[6] - Quote
Garrett Blacknova wrote:Cat Merc wrote:XiBangBang wrote:Breach could use higher damage or rof boost
Tac deft needs higher damage, rof, and less recoil NO. NO LESS RECOIL. The modded controller people will be back. I mean I can shoot pretty fast without a modded controller already, the only thing stopping me is the recoil. Just imagine how fast they would melt people. The recoil increase was an over-nerf. Either a small amount less recoil (1/2 to 3/4 of the current increase from the weapon's pre-nerf recoil), or a faster recovery from the recoil. Either option works to effectively reduce RoF without needing to actually reduce it and negate the design of the weapon. That way, modded controller or not, you're choosing between RoF or the ability to hit things, but not being hit so hard the gun becomes nearly-useless. What about a slight increase in recoil and a big increase in damage for tha TAR? |
RINON114
B.S.A.A.
81
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Posted - 2013.04.04 05:07:00 -
[7] - Quote
Cross Atu wrote:I am not opposed to this thread (having each type of AR be both diverse and useful is something that would promote game health IMO) however I don't believe trying to re-balance any of the weapons with the new update right around the corner is the best idea. We don't know what the new racial split will do and thus can't be sure what the implications of our changes may be. So IMO hold your thoughts, bookmark the thread, and bring up new ideas when we have the information from Uprising freshly play tested.
0.02 ISK Cross That as may be, but the dev process is ongoing and it can't hurt to speculate. Regardless of any changes made in the new build the fact is that the TAR and Breach variants are terrible when compared to the high RoF version and so I still think that the standard AR needs lower RoF while the breach needs higher RoF.
Hopefully they balance the weapons in the new update though, I'm very much looking forward to it! And was that a Caldari scout we saw in the April fools video? |
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