Celeblhach
Goggles Inc.
8
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Posted - 2013.04.01 06:29:00 -
[1] - Quote
The standard AR is what the game is balanced around. However, the Breach and Tactical variants definitely need some tweaking to make more usable.
The Breach has these possible fixes- a slightly higher RoF, slightly higher damage per shot, increased range, an increased clip size, or some combination of all of the above. Increasing the RoF would put it closer to the standard AR, if the increase is too high. Increasing damage would push it towards the Tactical's job, but would still make it a difficult weapon to use, since a missed shot would matter even more. Increasing Breach's range would really only make it more useful at the ranges it isn't supposed to be fighting at to begin with. Increasing clip size, would give it more damage per clip at a far faster rate than any other option, but would make the least change in the difficulty of using the gun in close range fire-fights. Personally, I think a slightly increased clip size and very slight increase to RoF would be the ideal fix, leaving both range and damage per shot as is. This would leave the Breach as a good close or mid-range gun that still requires skill, and a little luck, to use effectively, but would push its strength closer to that of the Standard AR.
The Tactical has these possible fixes- slightly higher damage per shot, increased range, increased clip size, or some combination. Because the Tactical is a semi-auto weapon, RoF means nothing to it. Higher damage has to be carefully balanced; too strong and it becomes OP, but too weak and nothing changes. Somewhere between 5-7 accurate shots from a basic Tactical against a Militia Assault would probably be ideal, erring on a greater number of shots preferably. Since a basic Milita Assault without any skills has 300 combined shield and armor, this would translate into somewhere between 45-60 damage per shot. Increasing range would put it up against Laser Rifles in terms of battlefield role, though the Tactical should function as a DMR (Designated Marksman Rifle) under most circumstances. It should not be able to out do a Laser Rifle at the Laser Rifle's optimum range, however. The increased clip size would mitigate the impact of a missed shot, making the gun much easier to use, but making the clip too large makes it infringe upon the Standard AR. Personally, I believe a slight buff to base damage (+5 damage per shot to base tactical and scaling upward), as well as an increased clip size to a maximum of 30 would solve most of the problems for the Tactical, while still leaving it a weapon that requires skill and accuracy to use.
For any changes, I would suggest erring on the weak side. A slight fix that still leaves the guns weak is better than a complex and massive fix that leaves the guns overpowered and people clamoring for a nerf. |