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Lightning xVx
G I A N T
38
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Posted - 2013.03.25 00:02:00 -
[1] - Quote
Here is IMO what I think needs to be buffed for Nova Knives:
I noticed every time I use Nova Knives my biggest complaint would have to be the fact that they are completely useless on the frontal part of the battlefield or for that matter, at ALL. So while I primarily would like to run them as my main there just isnGÇÖt any way for me or anyone to actually fully utilize them in combat. So I thought to myself how a Knifer best can utilize them in and out of combat without having a horrible KDR; by adding a deflection mechanic on them.
When you have the Nova Knives equipped there should be three primary buttons that you can use in combat: Melee (R3), Charge (R1) and Deflect (L1). And in that there should be a very small window for deflection (FRONT ONLY) that the user can deflect bullets, anywhere else sides or back will be vulnerable. HereGÇÖs a scenario for every situation both offensively and defensively: THIS IS BASED OFF OF STAMINA.
Offense:
1.) Fighting against AR's or SMG's, you can hold down L1 (Deflection button) and it will start to deflect direct fire bullets and for every bullet that registers your stamina will begin to deplete. Thus leaving you vulnerable without stamina to run, jump or deflect until it has finally cooled down.
2.) When facing against a Shotgunnner or Sniper each successful hit that registers from them will deplete an IMMENSE amount of stamina thus rendering you useless and vulnerable to be attacked.
3.) When facing HMG's depending on how many bullets are registered it will decrease even more so than standard weaponry so it will not be OP whilst fighting against an HMG.
4.) Forge Guns/Vehicles/Splash Damage/Melee weaponry: NO DEFLECTION.
Defense:
1.) Can be used to deflect bullets and grant points as Guardian when assisting nearby teammates (Radius Bound).
2.) Can be used to deflect bullets after your low on ammo and trying to escape a group of enemies.
3.) Can raise dampners up to 5-10%
4.) Can be used while sprinting (but also drains stamina even more)
5.) It looks badass.
Here are some vids I got inspiration from.
http://www.youtube.com/watch?v=s6wNz7UFOF0
http://www.youtube.com/watch?v=tJrfubgK45M
http://www.youtube.com/watch?v=AtM3PGyiQUc |
N1ck Comeau
Planetary Response Organisation Test Friends Please Ignore
164
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Posted - 2013.03.25 00:05:00 -
[2] - Quote
Good idea, would make using the nova knifes safe |
John Xulu
The Tritan Industries
12
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Posted - 2013.03.25 00:10:00 -
[3] - Quote
Yeah, I feel like as enhanced mercenaries we should be able to deflect bullets. I dunno, maybe we register them faster than a normal human. But it's good that you balanced out the weapon with stamina drawbacks too. However deflection of a sniper rifle may be all but forgotten when people start getting actually good at the game. Then you won't ever see the snipers.
Regardless, I recommend you put your buff idea in the feedback/request section so that it can be seen and hopefully implemented. |
gbghg
L.O.T.I.S. Legacy Rising
807
|
Posted - 2013.03.25 00:18:00 -
[4] - Quote
It's a knife not a lightsaber... |
Lightning xVx
G I A N T
41
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Posted - 2013.03.25 00:21:00 -
[5] - Quote
This is a game, its meant to be fun. |
gbghg
L.O.T.I.S. Legacy Rising
807
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Posted - 2013.03.25 00:26:00 -
[6] - Quote
Game or not, the saying "like bringing a knife to a gun fight" has one very specific meaning. I love you guys who use them (Yay free kills) but their not meant for frontal attacks, their meant for stealth action, coming up behind someone and killing him before he knows your there. |
IRuby Heart
DIOS EX.
477
|
Posted - 2013.03.25 00:26:00 -
[7] - Quote
What the hell? Why don't you just put physical shields in the game? |
Lightning xVx
G I A N T
41
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Posted - 2013.03.25 00:31:00 -
[8] - Quote
gbghg wrote:Game or not, the saying "like bringing a knife to a gun fight" has one very specific meaning. I love you guys who use them (Yay free kills ) but their not meant for frontal attacks, their meant for stealth action, coming up behind someone and killing him before he knows your there.
Understood but why do we even have them in the game if there almost completely useless? CCP should either buff them or just completely get rid of them. |
gbghg
L.O.T.I.S. Legacy Rising
807
|
Posted - 2013.03.25 00:35:00 -
[9] - Quote
Lightning xVx wrote:gbghg wrote:Game or not, the saying "like bringing a knife to a gun fight" has one very specific meaning. I love you guys who use them (Yay free kills ) but their not meant for frontal attacks, their meant for stealth action, coming up behind someone and killing him before he knows your there. Understood but why do we even have them in the game if there almost completely useless? CCP should either buff them or just completely get rid of them. buffs for the nova knives are coming in the next update. |
Waruiko DUST
G I A N T
90
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Posted - 2013.03.25 00:36:00 -
[10] - Quote
Maybe have stamina drop in relation to hit damage |
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Rifter7
Improvise.
115
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Posted - 2013.03.25 00:39:00 -
[11] - Quote
look.. not everything in this game is meant to be a jack of all trades assault rifle.
the nova knives fit a niche and are good at killing people quickly and silently. they're not assault rifles.. stop trying to make this a commando pro or a riot shield in dust514. |
Lightning xVx
G I A N T
41
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Posted - 2013.03.25 00:41:00 -
[12] - Quote
Rifter7 wrote:look.. not everything in this game is meant to be a jack of all trades assault rifle.
the nova knives fit a niche and are good at killing people quickly and silently. they're not assault rifles.. stop trying to make this a commando pro or a riot shield in dust514.
Perhaps you should properly read what I put instead of making an assumption. Plus I guarantee in time we will have mobile shields. |
First Prophet
Matari Combat Research and Manufacture Inc.
45
|
Posted - 2013.03.25 00:42:00 -
[13] - Quote
Rifter7 wrote:the nova knives fit a niche and are good at killing people quickly and silently. They're actually pretty kitten loud. |
Blind Nojoy
G I A N T
23
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Posted - 2013.03.25 00:43:00 -
[14] - Quote
IRuby Heart wrote:What the hell? Why don't you just put physical shields in the game?
They will be useful when they introduce the Nova Lance into the game. And future horses.
But srsly the knives are garbage. The sound effect always makes me whirl around though...kinda scary... |
Jathniel
G I A N T
112
|
Posted - 2013.03.25 00:53:00 -
[15] - Quote
Rifter7 wrote:look.. not everything in this game is meant to be a jack of all trades assault rifle.
the nova knives fit a niche and are good at killing people quickly and silently. they're not assault rifles.. stop trying to make this a commando pro or a riot shield in dust514.
What's wrong with a riot shield? You practically have a skin tight energy shield surrounding your whole body right now.
Is something a little more old-school that hard to fathom?
In any case, there is no such thing as "killing people quickly and silently" in this game. When someone dies, everyone knows. When you're squadmate dies, everyone knows. When someone gets killed by Nova Knives it's a joke.
This idea gives them a fighting chance. |
Travi Zyg
G I A N T
46
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Posted - 2013.03.25 00:59:00 -
[16] - Quote
Will resist the urge to go on about how mg rising is a disgrace to the series BUT I agree with you lightning. I think they should get a buff, as in less or no charge time. I don't think you need more damage or extra abilities (we don't need raidens running around the field). I think you should be able to swing them freely whenever, and they should be more quiet. im sure nova knives will find their place much more with the scout camo and racial suits. Imho , its meant for stealth ops and quick moves, not running through bullet barrages. I know our suits enhance balance and reflexs , strength and speed but I'm sure from how the game plays, the suit was not meant to give you the reflexes to deflect incoming bullets. If your scout suit gave you reflexes that absurd, then the suits should also gives us that much more in strength and balance, can we then dual weild hmgs?
I think you just have zandatsu fever
Also, dont mean to rain on the nova parade, its purely personal opinion, but as I said, they deserve a buff, but def not those extra abilities. |
Jathniel
G I A N T
112
|
Posted - 2013.03.25 00:59:00 -
[17] - Quote
We should move this to Feedback/Requests. |
Rifter7
Improvise.
115
|
Posted - 2013.03.25 01:01:00 -
[18] - Quote
yeah i dunno you're probably right. i'd never use the thing anyways.
chalk my post up to headaches from an overflood of nerf and buff threads. |
Travi Zyg
G I A N T
46
|
Posted - 2013.03.25 01:09:00 -
[19] - Quote
Changed my mind....get rid of current nova knives, and just make them nova throwing knives that can be thrown fast, and maybe slow the target down with each hit or a sort of stun. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1751
|
Posted - 2013.03.25 01:09:00 -
[20] - Quote
The concept behind this is actually very sound. However, mind if I pitch in? For the record, this should be in the feedback section of the forums. Anyways, back to the main point.
1. Deflection should be chance based. A pair of nova knives are not going to be able to deflect every shot because the bullets are just too fast for even the exo-suit-powered arms to catch up. Perhaps make the chances of successful deflection increase with both the tier of the weapon and the passive bonus of related skill books and perhaps maybe a bonus from wearing a particular specialization suit.
2. Currently, there is a way to sprint with the charge held. Melee+R1(hold). This is just a glitch and CCP has mentioned outside of the forums that this is just a place holder mechanic until they allow direct sprint-charge in the next build. The downside with the glitch is that it drains stamina every time you start it and it becomes a complete hindrance when you're in the middle of a 1v1 dance of death.
3. Here is a link to my diaries so you can see all the data I managed to gather while specializing in this rare profession. As you can see, the nova knife was never meant to be used as a frontal-attack weapon. It's a stealth-based weapon that is extremely situational and only benefits the scout user. Once the cloaking modules are put into the market, the knives will become even deadlier. |
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Lightning xVx
G I A N T
43
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Posted - 2013.03.25 01:10:00 -
[21] - Quote
Travi Zyg wrote:Will resist the urge to go on about how mg rising is a disgrace to the series BUT I agree with you lightning. I think they should get a buff, as in less or no charge time. I don't think you need more damage or extra abilities (we don't need raidens running around the field). I think you should be able to swing them freely whenever, and they should be more quiet. im sure nova knives will find their place much more with the scout camo and racial suits. Imho , its meant for stealth ops and quick moves, not running through bullet barrages. I know our suits enhance balance and reflexs , strength and speed but I'm sure from how the game plays, the suit was not meant to give you the reflexes to deflect incoming bullets. If your scout suit gave you reflexes that absurd, then the suits should also gives us that much more in strength and balance, can we then dual weild hmgs? I think you just have zandatsu fever Also, dont mean to rain on the nova parade, its purely personal opinion, but as I said, they deserve a buff, but def not those extra abilities.
Agreed, I only added the deflection mechanic soley based on a 1v1 but can also be used for defense in tough situations. But my question is why shouldnt we have the ability to deflect bullets? We (Mercenaries) have the technology and suits to enhance every single aspect of our body and mind. Plus if balanced correctly can open up gameplay again allowing people to experiment with builds like in closed BETA. And while I am on a ZAN-DATSU high I just want to be able to enjoy something Im good at as a gamer, CQC.
|
Lightning xVx
G I A N T
43
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Posted - 2013.03.25 01:15:00 -
[22] - Quote
Maken Tosch wrote:The concept behind this is actually very sound. However, mind if I pitch in? For the record, this should be in the feedback section of the forums. Anyways, back to the main point. 1. Deflection should be chance based. A pair of nova knives are not going to be able to deflect every shot because the bullets are just too fast for even the exo-suit-powered arms to catch up. Perhaps make the chances of successful deflection increase with both the tier of the weapon and the passive bonus of related skill books and perhaps maybe a bonus from wearing a particular specialization suit. 2. Currently, there is a way to sprint with the charge held. Melee+R1(hold). This is just a glitch and CCP has mentioned outside of the forums that this is just a place holder mechanic until they allow direct sprint-charge in the next build. The downside with the glitch is that it drains stamina every time you start it and it becomes a complete hindrance when you're in the middle of a 1v1 dance of death. 3. Here is a link to my diaries so you can see all the data I managed to gather while specializing in this rare profession. As you can see, the nova knife was never meant to be used as a frontal-attack weapon. It's a stealth-based weapon that is extremely situational and only benefits the scout user. Once the cloaking modules are put into the market, the knives will become even deadlier.
I must agree I do like the skilling into proficiency of deflection having a roll of chance in order to properly deflect bullets but Nova Knives should not just be kept as JUST a stealth weapon. I understand every weapon has a time/place/purpose but no weapon should ever be limited to just one tier. IMO. |
Aqil Aegivan
The Southern Legion
83
|
Posted - 2013.03.25 01:19:00 -
[23] - Quote
I'd love it if scouts with nova knives could latch onto heavies and ride them while doing slow bleed damage. Not very effective if they have support but if they're alone... |
Travi Zyg
G I A N T
46
|
Posted - 2013.03.25 01:20:00 -
[24] - Quote
Lightning xVx wrote:Travi Zyg wrote:Will resist the urge to go on about how mg rising is a disgrace to the series BUT I agree with you lightning. I think they should get a buff, as in less or no charge time. I don't think you need more damage or extra abilities (we don't need raidens running around the field). I think you should be able to swing them freely whenever, and they should be more quiet. im sure nova knives will find their place much more with the scout camo and racial suits. Imho , its meant for stealth ops and quick moves, not running through bullet barrages. I know our suits enhance balance and reflexs , strength and speed but I'm sure from how the game plays, the suit was not meant to give you the reflexes to deflect incoming bullets. If your scout suit gave you reflexes that absurd, then the suits should also gives us that much more in strength and balance, can we then dual weild hmgs? I think you just have zandatsu fever Also, dont mean to rain on the nova parade, its purely personal opinion, but as I said, they deserve a buff, but def not those extra abilities. Agreed, I only added the deflection mechanic soley based on a 1v1 but can also be used for defense in tough situations. But my question is why shouldnt we have the ability to deflect bullets? We (Mercenaries) have the technology and suits to enhance every single aspect of our body and mind. Plus if balanced correctly can open up gameplay again allowing people to experiment with builds like in closed BETA. And while I am on a ZAN-DATSU high I just want to be able to enjoy something Im good at as a gamer, CQC.
I just dont think the suits were built with THAT much reflex enhancement in mind. Like I said, if we had that much enhanced reflex, wouldn't it be safe to say that our other abilities would skyrocket as well. People would start complaining that their heavy should be able to pick up and throw LAVs at the expense of stamina
Also, I have beared witness to your CQC beatdowns, and I have full confidence that when you get your scout cloaking , buff or no buff on the knives, you will be shredding ppl with them.not many can play the CQC game as well as you and a handful of others.
On a side note. I miss MGO more then any other online ps3 game atm... totally being honest |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1751
|
Posted - 2013.03.25 01:24:00 -
[25] - Quote
Lightning xVx wrote:... no weapon should ever be limited to just one tier. IMO.
"Tier" is the level of the weapon. I think you meant "purpose". In terms of being limited to a particular purpose, it's not a bad thing. I mean, I don't mind seeing people use the nova knives as a frontal-attack weapon, but I do know for a fact that the weapon is designed to shine best in stealth-attack situations such as when I kill folks who are hacking objectives, sniping at my teammates, etc. It's like taking a screw driver, grabbing it by the shank, and hitting the head of the nail with the handle. It might work, but the screw driver is best used to drive screws. |
mollerz
s1ck3r Corp
96
|
Posted - 2013.03.25 01:26:00 -
[26] - Quote
I think this is a great premise! Well thought out too.
I just had two critiques, and, if I may, three additions.
C1) They should deflect melee and other nova knives. Why not? Can't you just SEE the awesome implications AND possibilities. It almost makes me swoon.
C2) It shouldn't cost any stamina to run with the knives being used in this manner.
A1) NM.. I see that others thought it should generate a shield of sorts- which i agree with.
A2) The riot shield should have a heat build up based on the NK skill. It shouldn't be tied to stamina.
A3) Generating a shield should increase your signature.. aka you should absolutely pop up on the enemies minimal/battle map |
Lightning xVx
G I A N T
43
|
Posted - 2013.03.25 01:35:00 -
[27] - Quote
Maken Tosch wrote:Lightning xVx wrote:... no weapon should ever be limited to just one tier. IMO. "Tier" is the level of the weapon. I think you meant "purpose". In terms of being limited to a particular purpose, it's not a bad thing. I mean, I don't mind seeing people use the nova knives as a frontal-attack weapon, but I do know for a fact that the weapon is designed to shine best in stealth-attack situations such as when I kill folks who are hacking objectives, sniping at my teammates, etc. It's like taking a screw driver, grabbing it by the shank, and hitting the head of the nail with the handle. It might work, but the screw driver is best used to drive screws.
It is possible though to use it in combat against multiple foes IF properly suited.... There were a few times I have randomly decided to use it in combat and the results were actually surprising, granted I did go up against militia gear soldiers but it goes to show that if put in the right hands (Niche players, I guess) can prove to be very successful in combat. |
mollerz
s1ck3r Corp
96
|
Posted - 2013.03.25 01:36:00 -
[28] - Quote
OK- one more addition-
A4) There should be dif types of blade lengths tied to skill-
May i introduce the (open beta model) s1ck3r Corp Xiphos R600?
Looks like-
THIS^
Rocks like-
THIS^ @ 0.33 and especially @ 1.11
|
Dalton Smithe
OSG Planetary Operations Covert Intervention
74
|
Posted - 2013.03.25 01:41:00 -
[29] - Quote
gbghg wrote:It's a knife not a lightsaber...and we are not Jedi...
Fixed :) |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1751
|
Posted - 2013.03.25 01:47:00 -
[30] - Quote
mollerz wrote:OK- one more addition- A4) There should be dif types of blade lengths tied to skill- May i introduce the (open beta model) s1ck3r Corp Xiphos R600? Looks like- THIS^Rocks like- THIS^ @ 0.33 and especially @ 1.11
Looks like a weapon fit for an Amarrian. |
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mollerz
s1ck3r Corp
96
|
Posted - 2013.03.25 02:23:00 -
[31] - Quote
Maken Tosch wrote:mollerz wrote:OK- one more addition- A4) There should be dif types of blade lengths tied to skill- May i introduce the (open beta model) s1ck3r Corp Xiphos R600? Looks like- THIS^Rocks like- THIS^ @ 0.33 and especially @ 1.11 Looks like a weapon fit for an Amarrian.
Actually, more minmatarish.
Amarrian is more of the persian persuasion.
|
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1756
|
Posted - 2013.03.25 02:24:00 -
[32] - Quote
mollerz wrote:Maken Tosch wrote:mollerz wrote:OK- one more addition- A4) There should be dif types of blade lengths tied to skill- May i introduce the (open beta model) s1ck3r Corp Xiphos R600? Looks like- THIS^Rocks like- THIS^ @ 0.33 and especially @ 1.11 Looks like a weapon fit for an Amarrian. Actually, more minmatarish. Amarrian is more of the persian persuasion.
Amarrians are Catholic. |
mollerz
s1ck3r Corp
96
|
Posted - 2013.03.25 02:34:00 -
[33] - Quote
In the spirit of the context of my example, christianity didn't exactly exist yet.
NEXT!
|
Vermaak Doe
SVER True Blood Unclaimed.
626
|
Posted - 2013.03.25 02:44:00 -
[34] - Quote
mollerz wrote:In the spirit of the context of my example, christianity didn't exactly exist yet.
NEXT!
Actually it would've just been forgotten in this universe |
Vermaak Doe
SVER True Blood Unclaimed.
626
|
Posted - 2013.03.25 02:48:00 -
[35] - Quote
Also, I think I should have a limit to how much damage is deflected before the shield is broken and any shield generated should only defend from frontal fire |
Phantom RainV
G I A N T
0
|
Posted - 2013.03.25 04:38:00 -
[36] - Quote
Like your idea V but I don't know about deflection maybe like a small shield made by the knives by energy or something running on stamina cause I agree with Travi our suits shouldn't be able to take are arm movement fast enough to deflect bullets (raiden) although besides that I like your idea nova knives need a improvement |
Phantom RainV
G I A N T
0
|
Posted - 2013.03.25 04:43:00 -
[37] - Quote
Plus helps out when your friend is gonna pick up a teammate you can be the shield as the person gets up and gets to cover |
Syther Shadows
The Unholy Legion Of DarkStar
43
|
Posted - 2013.03.25 07:31:00 -
[38] - Quote
I will say yes but only in a scout suit
would also make buying stamina packs more useful |
DJINN Marauder
Hellstorm Inc League of Infamy
384
|
Posted - 2013.03.25 08:04:00 -
[39] - Quote
Proto scout with 3 complex stamina mods deflecting a whole clip of HMG |
Sigberct Amni
ZionTCD Legacy Rising
28
|
Posted - 2013.03.25 08:14:00 -
[40] - Quote
Phantom RainV wrote:Like your idea V but I don't know about deflection maybe like a small shield made by the knives by energy or something running on stamina cause I agree with Travi our suits shouldn't be able to take are arm movement fast enough to deflect bullets (raiden) although besides that I like your idea nova knives need a improvement I don't know, I think scout suit arms furiously deflecting bullets with knives is far, far more cool than a stupid wrist shield. Even if the mechanic is functionally the same as carrying a shield.
Imagine the animation. Also, think of how kickass it would be to be the animator for this. **** yeah. |
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Keeriam Miray
IMPSwarm Negative-Feedback
4
|
Posted - 2013.03.25 10:52:00 -
[41] - Quote
Blind Nojoy wrote: They will be useful when they introduce the Nova Lance into the game. And future horses..
Amarr Scout + Lance + Future Horse |
Ten-Sidhe
Osmon Surveillance Caldari State
430
|
Posted - 2013.03.25 19:26:00 -
[42] - Quote
Melee defection, parry, would be nice. It should be chance or active block button based. chance would be better, due to issue of what button could be used for block.
Deflection of ranged, mechanic would be nice but don't think knife is right for it.
Difference in speed from modern bullets to dust weapons is few time greater then speed of baseball pitch then arrow speed. Arrow would need reflex time doubled, rifle bullet speed increased by about 12, sniper in dust 3x the rifle bullet. So reaction time improving 72x seems a bit much to get same odds as stopping a fast ball pitch with knife. Not even factoring in the 72x speed of arm motion or even faster reflexes to block with slower motion.
A shield to deflect seems reasonable. The nova knife is two knives in each hand, so a variant with one knife and a shield could work. Two knife would be the high damage variant.
Percentage based chance of absorbing or letting shot through and adding damage to heat meter when absorbed/defected could work. Shield goes down when it has taken enough hits till it dissipates the absorbed energy.
Riot shields would exist in new eden, but our weapons would probably shred them.
If a weapon is little used it should not be removed, so will use it. It is not game damaging to have under powered weapon, only over powered are a problem. Very skilled players may choose to use poor weapon for the challenge, would you rather have them use proto ar to pub stomp or mess with a weak but fun weapon? Buff weak weapons in there role, all weapons working equally well for everything or just being removed would remove variety.
Weapons that are hard to use should maybe have this listed in description. New players don't need to spec something they won't be able to use for 6 months. Since they have to train something else to use while they learn game, then go back to it. |
XV1
Bulldog Mining and Industrial Ltd Rebel Alliance of New Eden
3
|
Posted - 2013.03.25 19:56:00 -
[43] - Quote
I think that the biggest thing they need is a damage buff when you hit the target in the back. One of the few times a managed to sneak up on someone with them I only took the shields of a type 1 Logi, who turned and blasted my scout suit into dust in about 3 seconds after my hit lol. Not to say I have not gotten kills with them, have killed a scout or two that held still while I crept up behind them, but anything with HP mods or bigger than scout just take damage and move away shooting. |
Icy Xenosmilus
Eyniletti Rangers Minmatar Republic
16
|
Posted - 2013.03.25 20:48:00 -
[44] - Quote
I fully support this idea. We need better incentives for Nova Knives, I don't believe in making them a useless niche weapon. Currently, anything a Nova Knife can do, a shotgun or scrambler pistol does better. |
Nova Knife
Seituoda Taskforce Command Caldari State
827
|
Posted - 2013.03.30 20:51:00 -
[45] - Quote
The knives don't really need a buff more than they're getting next build, tbh.
Last we heard, the knives are getting the ability to do their double swipe without being charged. You'll still be able to do more damage when you charge them as well.
Also... It's pretty damn viable to use them as a frontal weapon. It requires a decent amount of skill at strafing and cover use to close the distance, but anyone who says you can't just charge headlong into the battle is crazy. (Or hasn't done it enough to get good at it)
Actually.. That's not true. The only other buff the knives need, is a nerf to backwards movement speed on other suits :P It's a bit silly that walking backwards can make someone immune to melee attacks 90% of the time. Being able to run backwards at the same speed you run forwards is a little boggling! |
Spademan
Hydra II-Omega
0
|
Posted - 2013.03.30 21:12:00 -
[46] - Quote
Here's what ya do, when we get weapon customisation strap a laser sight and scope on that bad boy, all the buff you need for the knives. In seriousness, I personally dont think the knives need a buff, they seem pretty well balanced in my opinion |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1829
|
Posted - 2013.03.30 21:25:00 -
[47] - Quote
Spademan wrote:Here's what ya do, when we get weapon customisation strap a laser sight and scope on that bad boy, all the buff you need for the knives. In seriousness, I personally dont think the knives need a buff, they seem pretty well balanced in my opinion
Not entirely balanced, but close. The only issues they have is the lack of holding a charge while sprint as well as the limited charge time.
My feedback on the matter.
https://forums.dust514.com/default.aspx?g=posts&t=62939&find=unread |
Spademan
Hydra II-Omega
0
|
Posted - 2013.03.30 21:39:00 -
[48] - Quote
Maken Tosch wrote:Spademan wrote:Here's what ya do, when we get weapon customisation strap a laser sight and scope on that bad boy, all the buff you need for the knives. In seriousness, I personally dont think the knives need a buff, they seem pretty well balanced in my opinion Not entirely balanced, but close. The only issues they have is the lack of holding a charge while sprint as well as the limited charge time. My feedback on the matter. https://forums.dust514.com/default.aspx?g=posts&t=62939&find=unread
Seems pretty reasonable, nothing that'd be troublesome. Should stil be able to shoot the knifer in the face with the pistol if i see them coming at me. |
Den-baron Tredje
The Unholy Legion Of DarkStar
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Posted - 2013.03.30 22:59:00 -
[49] - Quote
Well this weapon is a secondary aka it's for when your primary runs out of bullets. Yes they will at some time soon^TM put in cloaking mods and they'll become more usefull.
But they do need a buff but do not turn them into a lightsaber -.- ....
Keeping with the secondary weapon idea maybe give people the ability to charge while sprinting ( yes you already can but it's a big ... ) and then give it some kind of range bonus. donno it' gonna be some kind of pulse it sends out but very very short range ( just so people don't think the merc suddenly gets longer arms -.- )
secondly make the nova knife skill increase this length with a percentage.
These should be able to compete with smg and pistols........ they are no where near...... |
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