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Thread Statistics | Show CCP posts - 0 post(s) |
Noc Tempre
Imperfects Negative-Feedback
1254
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Posted - 2013.03.24 15:56:00 -
[1] - Quote
The sad truth is there is technical restrictions that have prompted the slower gameplay in DUST. In other words, asking for better hit detection and higher strafe speed together is asking for a technological breakthrough, which is beyond what we should reasonably expect.
So I pose the question of how could this game improve while staying slow paced?
My answer - large, complex maps with layered objectives.
What's yours? |
Cat Merc
Planetary Response Organisation Test Friends Please Ignore
206
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Posted - 2013.03.24 16:00:00 -
[2] - Quote
And why would we need fast paced gameplay? Can't we have a slow shooter from once in a while? Seriously are you guys that impatient that you have to kill someone every 0.4 seconds? |
Laheon
Osmon Surveillance Caldari State
218
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Posted - 2013.03.24 16:02:00 -
[3] - Quote
Noc, that's going to happen, wait for PC and FW. |
Noc Tempre
Imperfects Negative-Feedback
1257
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Posted - 2013.03.24 16:02:00 -
[4] - Quote
Cat Merc wrote:And why would we need fast paced gameplay? Can't we have a slow shooter from once in a while? Seriously are you guys that impatient that you have to kill someone every 0.4 seconds?
In a tracking shooter slow speed flattens the skill gap. Skill is not the same as tactics, but honestly I'm having trouble how to improve rewarding skill in a slow paced high health game. |
Noc Tempre
Imperfects Negative-Feedback
1257
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Posted - 2013.03.24 16:02:00 -
[5] - Quote
Laheon wrote:Noc, that's going to happen, wait for PC and FW.
We have those things and yet the maps keep getting smaller... |
ImperfectFan514
IMPSwarm Negative-Feedback
103
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Posted - 2013.03.24 16:04:00 -
[6] - Quote
Cat Merc wrote:And why would we need fast paced gameplay? Can't we have a slow shooter from once in a while? Seriously are you guys that impatient that you have to kill someone every 0.4 seconds?
slower gameplay has promoted redline sniping AFK farming Head glitching camping blob warfare Rail Tank sniping
Slower gameplay has pretty much ruined skirmish to the point where there really isn't any reason to play it if you are looking to have a decent fight. |
Laheon
Osmon Surveillance Caldari State
218
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Posted - 2013.03.24 16:04:00 -
[7] - Quote
Really? We have planetary conquest? And faction warfare?! Where are these things?!
You really don't keep up to date with the updates, do you. What we have now is just playing on the same maps. There is no planetary conquest. There is no faction warfare. It's all coming with release. |
Cat Merc
Planetary Response Organisation Test Friends Please Ignore
206
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Posted - 2013.03.24 16:04:00 -
[8] - Quote
Noc Tempre wrote:Cat Merc wrote:And why would we need fast paced gameplay? Can't we have a slow shooter from once in a while? Seriously are you guys that impatient that you have to kill someone every 0.4 seconds? In a tracking shooter slow speed flattens the skill gap. Skill is not the same as tactics, but honestly I'm having trouble how to improve rewarding skill in a slow paced high health game. **** off with your "skill ceiling". There is more than enough depth already in this game. Plus making it faster won't work considering we're using CONTROLLERS. Unless you want M/K to dominate because controllers work CRAP in fast speeds. |
Iron Wolf Saber
BetaMax. CRONOS.
3208
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Posted - 2013.03.24 16:06:00 -
[9] - Quote
Noc Tempre wrote:The sad truth is there is technical restrictions that have prompted the slower gameplay in DUST. In other words, asking for better hit detection and higher strafe speed together is asking for a technological breakthrough, which is beyond what we should reasonably expect.
So I pose the question of how could this game improve while staying slow paced?
My answer - large, complex maps with layered objectives.
What's yours?
Noc why do you have to extrapolate what the developers didn't say into something you think they said? |
Laheon
Osmon Surveillance Caldari State
218
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Posted - 2013.03.24 16:07:00 -
[10] - Quote
ImperfectFan514 wrote:Slower gameplay has pretty much ruined skirmish to the point where there really isn't any reason to play it if you are looking to have a decent fight.
Not true. I've had a lot of games today where I've been hugely pressured to defend an area against multiple enemies. Respawn, run back into the fray, kill, repeat. I have much better fights on skirmish than I do on ambush, simply because of the spawning system in ambush. |
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DUST Fiend
Immobile Infantry
2147
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Posted - 2013.03.24 16:09:00 -
[11] - Quote
I just want to say, as far as "slow" gameplay goes, I don't get that feeling because I play a shotgun scout about 40% of the time. It's plenty quick for me, personally.
I'd rather have more ways to traverse terrain, like vaulting over obstacles and sliding (like they showed in that old video, if you recall) |
Noc Tempre
Imperfects Negative-Feedback
1259
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Posted - 2013.03.24 16:13:00 -
[12] - Quote
Iron Wolf Saber wrote:Noc Tempre wrote:The sad truth is there is technical restrictions that have prompted the slower gameplay in DUST. In other words, asking for better hit detection and higher strafe speed together is asking for a technological breakthrough, which is beyond what we should reasonably expect.
So I pose the question of how could this game improve while staying slow paced?
My answer - large, complex maps with layered objectives.
What's yours? Noc why do you have to extrapolate what the developers didn't say into something you think they said?
The statement was approximately "the speed picked was deliberate as a consequence of the single shard server". It's not impossible to get around those decisions but since it is clearly difficult and may require scaling back other desired features, my sole goal of this thread is to discuss how to reward player skill without increasing the speed. Improving rewards for skill shots may work but then you have too much alpha with snipers.
It's an open polling for ideas. |
CrotchGrab 360
Better Hide R Die
19
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Posted - 2013.03.24 16:13:00 -
[13] - Quote
I don't really mind. I like hiding behind crates. |
Noc Tempre
Imperfects Negative-Feedback
1259
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Posted - 2013.03.24 16:14:00 -
[14] - Quote
Laheon wrote:Really? We have planetary conquest? And faction warfare?! Where are these things?!
You really don't keep up to date with the updates, do you. What we have now is just playing on the same maps. There is no planetary conquest. There is no faction warfare. It's all coming with release.
Both already exist as the corp battle mechanic. The logistics are slightly changing, as well as potentially the UI, but the battle functionality is in game and underwhelming. |
Noc Tempre
Imperfects Negative-Feedback
1259
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Posted - 2013.03.24 16:17:00 -
[15] - Quote
DUST Fiend wrote:I just want to say, as far as "slow" gameplay goes, I don't get that feeling because I play a shotgun scout about 40% of the time. It's plenty quick for me, personally.
I'd rather have more ways to traverse terrain, like vaulting over obstacles and sliding (like they showed in that old video, if you recall)
Excellent idea. Replace the ability to do more movement in a given time with more mobility options, functionally giving you the same difficulty of predicting a target.
Page one and already have an excellent suggestion! Keep them coming and I will consolidate in the feedback section. |
Laheon
Osmon Surveillance Caldari State
220
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Posted - 2013.03.24 16:20:00 -
[16] - Quote
Noc Tempre wrote: Both already exist as the corp battle mechanic. The logistics are slightly changing, as well as potentially the UI, but the battle functionality is in game and underwhelming.
Nope. Sorry, you're wrong in this case.
http://dust514.wikia.com/wiki/Districts
There's another video floating around somewhere of devs showing off how they want to do districts. Don't have the link. Looks very exciting.
But that is, in essence, what faction warfare and planetary conquest is about. Whatever you've thought of, don't worry, CCP has already thought of it. |
Noc Tempre
Imperfects Negative-Feedback
1259
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Posted - 2013.03.24 16:23:00 -
[17] - Quote
Laheon wrote:Noc Tempre wrote: Both already exist as the corp battle mechanic. The logistics are slightly changing, as well as potentially the UI, but the battle functionality is in game and underwhelming.
Nope. Sorry, you're wrong in this case. http://dust514.wikia.com/wiki/DistrictsThere's another video floating around somewhere of devs showing off how they want to do districts. Don't have the link. Looks very exciting. But that is, in essence, what faction warfare and planetary conquest is about. Whatever you've thought of, don't worry, CCP has already thought of it.
There is a serious gap in CCP, between vision and implementation. The devil is in the details. Furthermore, if anything your link proves we already do have FW... So now I'm not only supporting my position but confused what you are trying to say. |
Laheon
Osmon Surveillance Caldari State
222
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Posted - 2013.03.24 16:29:00 -
[18] - Quote
You're trying to say that we already have faction warfare and planetary conquest.
Are we able to fight in nullsec or lowsec for sov? No. There's no planetary conquest. You cannot "conquer" a "planet". Which is kind of implied by the name of "planetary conquest".
Again, faction warfare. The kind where you pick a side and fight for it, e.g. Caldari, Gallente, Amarr, Minmatar. Currently we are unable to pick sides. Currently we are unable to fight over the planets in the systems which are dedicated, in EVE, to faction warfare. We are unable to fight for a faction, and hence, there is no faction warfare.
Get it?
Edit: Oops, typo. |
Noc Tempre
Imperfects Negative-Feedback
1259
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Posted - 2013.03.24 16:34:00 -
[19] - Quote
Laheon wrote:You're trying to say that we already have faction warfare and planetary conquest.
Are we able to fight in nullsec or lowsec for sov? No. There's no planetary conquest. You cannot "conquer" a "planet". Which is kind of implied by the name of "planetary conquest".
Again, faction warfare. The kind where you pick a side and fight for it, e.g. Caldari, Gallente, Amarr, Minmatar. Currently we are unable to pick sides. Currently we are unable to fight over the planets in the systems which are dedicated, in EVE, to faction warfare. We are unable to fight for a faction, and hence, there is no faction warfare.
Get it?
Edit: Oops, typo.
Now you are just showing your ignorance. Faction warfare is very much in the game, it's just a complete dodgefest to find anyone to fight. You can pick the system, planet, and district to conquer. And you pick which side. However the system requires consensual pvp, which is downright lame.
So they are taking that exact mechanic, slapping a logistics "daily timer" on it, and calling it PC. FW is getting a UI change to probably be more like the merc battles where they are constantly running. Still, nothing new besides the passive vendor trash for owning a district.
None of that has any bearing on how the game actually plays though... |
Laheon
Osmon Surveillance Caldari State
222
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Posted - 2013.03.24 16:41:00 -
[20] - Quote
In that case, pardon my ignorance. CCP has plans for both PC and FW, and they've been quoted as saying there will be districts 200km long, or it was possibly 200km^2. Either way, they'll be quite big. As such, you can consider FW as being not fully implemented yet, as the full district system hasn't been put in yet. |
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Noc Tempre
Imperfects Negative-Feedback
1259
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Posted - 2013.03.24 16:44:00 -
[21] - Quote
Laheon wrote:In that case, pardon my ignorance. CCP has plans for both PC and FW, and they've been quoted as saying there will be districts 200km long, or it was possibly 200km^2. Either way, they'll be quite big. As such, you can consider FW as being not fully implemented yet, as the full district system hasn't been put in yet.
I'm here for that too. But I've finally realized I can't judge the game on what it could be someday... |
Laheon
Osmon Surveillance Caldari State
223
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Posted - 2013.03.24 16:49:00 -
[22] - Quote
Noc Tempre wrote:I'm here for that too. But I've finally realized I can't judge the game on what it could be someday...
True. But there's always the option of going away and coming back in a year, and in the meantime, playing BF3 or CoD or MoH or anything in the meantime. Or just leaving and not looking back. The choice is entirely yours.
I, for one, having played EVE on and off for years, now, can see how awesome CCP is, and how much they've improved EVE over the last few years. I have faith they can do the same, and the least I can do is stick with them and show my belief in them the only way I can, by supporting DUST 514. |
Noc Tempre
Imperfects Negative-Feedback
1259
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Posted - 2013.03.24 16:50:00 -
[23] - Quote
Laheon wrote:Noc Tempre wrote:I'm here for that too. But I've finally realized I can't judge the game on what it could be someday... True. But there's always the option of going away and coming back in a year, and in the meantime, playing BF3 or CoD or MoH or anything in the meantime. Or just leaving and not looking back. The choice is entirely yours. I, for one, having played EVE on and off for years, now, can see how awesome CCP is, and how much they've improved EVE over the last few years. I have faith they can do the same, and the least I can do is stick with them and show my belief in them the only way I can, by supporting DUST 514.
*cough* Incarna *cough*
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Laheon
Osmon Surveillance Caldari State
223
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Posted - 2013.03.24 16:53:00 -
[24] - Quote
Eh. I was never too fussed about walking around in stations. Not to mention I was incredibly impressed with the new character design system. Suitably so... It's much more impressive than most dedicated AAA games out there. |
IRuby Heart
DIOS EX.
473
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Posted - 2013.03.24 16:54:00 -
[25] - Quote
Yeah right, there are no technical limitations to fixing hit detection. CCP just doesn't know how.
And since ssteafe speeds are most likely a simple modifiable parameter, I doubt that applies to any technical limitations either. |
Noc Tempre
Imperfects Negative-Feedback
1259
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Posted - 2013.03.24 16:55:00 -
[26] - Quote
Laheon wrote:Eh. I was never too fussed about walking around in stations. Not to mention I was incredibly impressed with the new character design system. Suitably so... It's much more impressive than most dedicated AAA games out there.
Point being there is a gulf between what is promised and what is delivered. DUST very much feels like Incarna and it is a long way from being objectively good once you remove the hype and marketing. |
Noc Tempre
Imperfects Negative-Feedback
1259
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Posted - 2013.03.24 16:57:00 -
[27] - Quote
IRuby Heart wrote:Yeah right, there are no technical limitations to fixing hit detection. CCP just doesn't know how.
And since ssteafe speeds are most likely a simple modifiable parameter, I doubt that applies to any technical limitations either.
The speed of light is a pretty real limitation when you have an AUS player facing against a UK for example. |
Laheon
Osmon Surveillance Caldari State
223
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Posted - 2013.03.24 16:59:00 -
[28] - Quote
True to your first point, but then again, playing the oft-played card, this game has yet to be released. They're still testing it.
And despite all of this, I do enjoy DUST. Very much so. I enjoy running from A to B, shooting everyone I come across, then dying trying to hack A. Or raging at the rest of my teammates because they're not doing anything, or are just plain awful.
I really, really do. |
Noc Tempre
Imperfects Negative-Feedback
1261
|
Posted - 2013.03.24 17:16:00 -
[29] - Quote
Laheon wrote:True to your first point, but then again, playing the oft-played card, this game has yet to be released. They're still testing it.
And despite all of this, I do enjoy DUST. Very much so. I enjoy running from A to B, shooting everyone I come across, then dying trying to hack A. Or raging at the rest of my teammates because they're not doing anything, or are just plain awful.
I really, really do.
It is released. Sorry to burst your bubble. |
Himiko Kuronaga
SyNergy Gaming
74
|
Posted - 2013.03.24 18:38:00 -
[30] - Quote
Noc Tempre wrote:Laheon wrote:True to your first point, but then again, playing the oft-played card, this game has yet to be released. They're still testing it.
And despite all of this, I do enjoy DUST. Very much so. I enjoy running from A to B, shooting everyone I come across, then dying trying to hack A. Or raging at the rest of my teammates because they're not doing anything, or are just plain awful.
I really, really do. It is released. Sorry to burst your bubble.
Early monetization does not a complete game make.
You just aren't used to being willingly cash raped, so it's hard for you to tell the difference.
Think of this like preperation for getting a girlfriend. |
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