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Iron Wolf Saber
BetaMax. CRONOS.
3208
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Posted - 2013.03.24 16:06:00 -
[1] - Quote
Noc Tempre wrote:The sad truth is there is technical restrictions that have prompted the slower gameplay in DUST. In other words, asking for better hit detection and higher strafe speed together is asking for a technological breakthrough, which is beyond what we should reasonably expect.
So I pose the question of how could this game improve while staying slow paced?
My answer - large, complex maps with layered objectives.
What's yours?
Noc why do you have to extrapolate what the developers didn't say into something you think they said? |
Iron Wolf Saber
BetaMax. CRONOS.
3209
|
Posted - 2013.03.24 18:42:00 -
[2] - Quote
Noc Tempre wrote:Laheon wrote:True to your first point, but then again, playing the oft-played card, this game has yet to be released. They're still testing it.
And despite all of this, I do enjoy DUST. Very much so. I enjoy running from A to B, shooting everyone I come across, then dying trying to hack A. Or raging at the rest of my teammates because they're not doing anything, or are just plain awful.
I really, really do. It is released. Sorry to burst your bubble.
And this is why testers cannot take you seriously.
Also this is the agenda behind every word you speak, you have been poisoned. |
Iron Wolf Saber
BetaMax. CRONOS.
3211
|
Posted - 2013.03.24 20:40:00 -
[3] - Quote
Noc Tempre wrote:Iron Wolf Saber wrote:Noc Tempre wrote:Laheon wrote:True to your first point, but then again, playing the oft-played card, this game has yet to be released. They're still testing it.
And despite all of this, I do enjoy DUST. Very much so. I enjoy running from A to B, shooting everyone I come across, then dying trying to hack A. Or raging at the rest of my teammates because they're not doing anything, or are just plain awful.
I really, really do. It is released. Sorry to burst your bubble. And this is why testers cannot take you seriously. Also this is the agenda behind every word you speak, you have been poisoned. Actually it was just a tangent to the main idea. So far the best response is more movement options. Possible ideas: Combat Rolls
Dives
Slides
Climbing
Blindfire
Bullrush
Looking for more good suggestions.
These are old ideas that existed before the shift away from arcade style.
How about the ability to reassign controller buttons better click to melee is a bit cumbersome on the ps3? |
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