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RINON114
B.S.A.A.
68
|
Posted - 2013.03.23 11:42:00 -
[1] - Quote
Perhaps new players could receive bonus SP when they start, determined by how long the game has been running, almost as though they had received passive SP since the game went open beta (but obviously at a much reduced level).
This could help with players who feel powerless against more advanced foes as they could have gained at least a few vital skills that would help them survive but not enough so those of us who have been around a while don't feel gipped.
I'm not a maths guy so I won't try and figure anything out right now but how does a figure of 2% of all passive SP (that would have been earned from launch of the open beta to creating a new character) sound to you? How about the idea in general? |
Jason Pearson
Seraphim Initiative. CRONOS.
757
|
Posted - 2013.03.23 11:46:00 -
[2] - Quote
While I understand the reasoning, I feel its not needed. When we get the new SP Cap it will allow new players to catch up with the vets.
New Cap is a rollover system, every week when the cap "resets", any SP you haven't earned can be earned next week. Let's say the cap is increased by 100k every week, if you don't play for a 4 weeks you can earn 400k without it slowing down, meaning while the top players have hit their cap and are earning 1000-1500 others can still earn 4000-10,000 easily enough. |
RINON114
B.S.A.A.
68
|
Posted - 2013.03.23 11:57:00 -
[3] - Quote
Jason Pearson wrote:While I understand the reasoning, I feel its not needed. When we get the new SP Cap it will allow new players to catch up with the vets.
New Cap is a rollover system, every week when the cap "resets", any SP you haven't earned can be earned next week. Let's say the cap is increased by 100k every week, if you don't play for a 4 weeks you can earn 400k without it slowing down, meaning while the top players have hit their cap and are earning 1000-1500 others can still earn 4000-10,000 easily enough. And what about the players unable to reach the cap in a single week? If they can't get 100k in one week, what makes you think they can get more in the following week?
With this system players starting now could at least do something with their SP, the starting 300k does not go far. My idea would also ensure players starting in maybe a year or two will not be entirely left out either and players beginning a year after that will still be able to compete.
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KalOfTheRathi
CowTek
262
|
Posted - 2013.03.23 12:15:00 -
[4] - Quote
Forget that!
First, playing for four weeks can get a character ~760K SP. That adds onto the initial 500K, of which approx half is already spent*.
A second month gets anyone into enough SP that they can have an enjoyable time and start branching out.
Once 2M SP is reached the basics are covered, at least one weapon is reasonable, several paths appear workable and one can decide to handle more than one functionality, if they haven't already.
The biggest problem New Berries have is not having a mic, enabling the mic they already have and not joining a squad or a Corporation. Chat channels help with Squad forming, some Corps are focused on training and following a Squad Leader can give the player focus on what needs to be done.
The other big problem is the constant push into Ambush. By any name it is still just a Death Match and can be dominated by high ISK Fits depending on whether the SP cap has been reset. Some Corps love it and others don't. Those that do will use Proto gear and it can hurt those that don't.
Read the Training Grounds. Ask questions, be polite and don't be a QQ Kitten.
* not the way I would prefer but it is spent and there is some left over. |
Adstellarum
G I A N T
16
|
Posted - 2013.03.23 16:02:00 -
[5] - Quote
not to mention Eve is also in this fashion you start a new account now you do not get all those years of back sp that you could have had.. it isn't ccp's fault you didn't pick up the game sooner and the closed Beta players only had about 2 weeks or so more playing time in this build on this server |
Aighun
Zumari Force Projection Caldari State
680
|
Posted - 2013.03.23 16:07:00 -
[6] - Quote
They should also make it so that the more you play the slower you move. And add some sort of tax that goes up the older your character is. And have the higher tier weapons do less damage that the lower tier weapons. |
Falco Bombardi
Planetary Response Organisation Test Friends Please Ignore
3
|
Posted - 2013.03.23 17:49:00 -
[7] - Quote
Aighun wrote:They should also make it so that the more you play the slower you move. And add some sort of tax that goes up the older your character is. And have the higher tier weapons do less damage that the lower tier weapons.
Lol sarcasm. Inb4 "ZOMG Are you serious!? *butthurt butthurt butthurt* |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1740
|
Posted - 2013.03.23 18:10:00 -
[8] - Quote
Sorry, but no. It's not CCP's fault that you came in late into the game. Besides, you already have hundreds of thousands of unallocated SP given to you from the start along with free starter fits that don't run out. |
Cross Atu
Conspiratus Immortalis
841
|
Posted - 2013.03.23 19:30:00 -
[9] - Quote
CCP offers a 30 day booster to new accounts in EVE as a first time sign up bonus (for the sake of staying on topic I won't go into all the details), perhaps something in that same concept could be introduced to D514 via augmentations.
Provide a higher value form of the 30 active booster which cannot be plugged in by characters above a certain SP threshold (CCP can define whatever numeric value fits their balance/progression plans).
As the code for the booster in EVE has a nominal fee attached to it the one time augmentation can be listed on the Dust market for purchase via AUR (Obviously with an explicit warning about when it won't be useable for a character any longer, so as to avoid users buying it by mistake).
I think the above would work as it gives new players a bit of a running start but stays within the methods/precedents CCP has already set for New Eden over the years.
0.02 ISK Cross |
RINON114
B.S.A.A.
70
|
Posted - 2013.03.24 04:22:00 -
[10] - Quote
Erm, I should probably clarify that this is not for my own benefit. I have 3 million SP, most of which I've used wisely. My suggestion is merely to help newer players and does not need the kind of responses garnered so far by everyone other than Cross.
The main reason I suggested this is because I was thinking about my brothers who don't yet have a PS3 but are planning on getting one, and that thought extended to the millions who have yet to even learn of this games existence, never mind those who have yet to be convinced by it's potential. It seemed like a solution that people would agree with instead of me making accounts for them and migrating them later.
Do you think two months is a reasonable time for people to get up to speed with a game? Because I certainly don't.
The suggestion here is also NOT to give them ALL of the passive SP that a player would earn, just a portion of it based on the time the game has been running. Read carefully next time. |
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Kadeim
KaDeiM Directorate
0
|
Posted - 2013.03.24 04:29:00 -
[11] - Quote
Being a newbie myself, just started using with my ps3 - and not knowing that it was almost a month previously that they where offering this, I can understand both sides of the issue. What I think would be a possible solution, is to have a "beginner's" map.
This beginner's map would be restricted to people that are have not reached a certain level. Once someone reaches a certain level, they can no long join this map. I say this, as it took me a while to figure out how to do some things, and I wasted some points - not knowing/understanding the game, and it really is discouraging when you reach the current cap and you can't earn any points when the "experienced" players - that where playing for a year or more - come in and wipe the newbies out and they cannot get any points, and their stats go into the sinkhole.
I know there will be some that will want to flame, some may even think that it is whining - and to a point they may be right - but, most games (this is my first time playing an FPS) you have a training portion and it is explained, to you, and most you can select the type of play, so you can advance in a certain progression.
I myself, do see both side of the issue. And yes, I will admit, that I now go to the big board, and if I see 4 or more people from the same corp on the opposing side and no equal corp of 4 or more on the side I am on, I leave to find one where I will have others that are not coordinating attacks with their headsets, and their high ranking and almost stealth shielding.
I know that I could see about joining one of those corps and they would possibly help me, but then too, most want me to get a headset and my current situation will not allow that - but someday (soon, hopefully) that will change.
JMHO |
iLLMaTiC619
KiLo.
40
|
Posted - 2013.03.24 05:58:00 -
[12] - Quote
I like it how it is.. why should a noob blue berry be on the same level as us vets for all the battles time and effort we put foward.. earn your stripes like we all did.. grind it out get a booster or 2 and catch up.. no need for a quick fix to catch up to everyone |
RINON114
B.S.A.A.
70
|
Posted - 2013.03.24 07:44:00 -
[13] - Quote
iLLMaTiC619 wrote:I like it how it is.. why should a noob blue berry be on the same level as us vets for all the battles time and effort we put foward.. earn your stripes like we all did.. grind it out get a booster or 2 and catch up.. no need for a quick fix to catch up to everyone Read the OP and I'll tell you.
Actually nvm, I'll just tell you instead: because joining an MMO that is PURELY PvP is effin' balls for anybody who has not joined at some arbitrary start date. New players would not receive ALL of what you have fought hard to earn, only a PORTION of the PASSIVE SP you have earned.
Sorry for caps but I'm on mobile and forums aren't mobile friendly. |
Chojine Dentetsu
Academy Inferno
3
|
Posted - 2013.03.24 19:26:00 -
[14] - Quote
If new players were given a portion of the SP we have earned, what happens in 2 years time, when new people yet again join...
By your logic, we would have to increase this 'SP bonus', as people will be even further ahead...
Every MMO has this problem, there is one solution that CCP has added to the title...the use of AUR.
Not happy with your lower level items? Not happy with your modules / damage done by weapons?
Use AUR, get a boost and crack on playing.
AUR is there to 1. Make CCP cash, and 2. bridge the gap between lower level players and higher levels players.
In all honesty though, a militia fit can kill a prototype fit, it's all about the player. |
Joseph Ridgeson
Cactus Rats
22
|
Posted - 2013.03.24 21:16:00 -
[15] - Quote
I could see them increasing the free SP you start with every now and than. It is 24,000 Passive Points a day, amounts to 8,760,000 points a year. If CCP were were to increase the SP you start with by 500,000 every year, it amounts to 5.7% of the possible passive SP of a year. For a game that only has PvP, it *might* be necessary.
I find the DUST community a little interesting. In no other game is there the concept of "I should be better because I have been in the game longer." Call of Duty players (from what I have seen) don't state that they should always be better because they started before you, I have never heard someone in WoW say "I should do more damage than you forever because I got to 90 before you." Hell, I didn't even see that kind of thing in EVE all that much, though it seems like much more people accept the "I will always be 1 second behind of the guy that started 1 second before me."
I do like the Skill Point system. I am in favor of a cap because it puts everyone on a more even level considering how much SP can help you. But consider this:
I have been playing for about 8 weeks. With boosters and capping every week, that amounts to 2,268,000 from playing and 2,016,000 from passive. Amounts to 4,284,000 skill points + 500,000 start is 4,784,000. With that amount, I could have been a superb infantry man with an Assault Rifle. Or an excellent Shotgunner. Or I could have been a good Sniper and a passable pilot.
Passed 6 months of playing (in my opinion), someone who started 6 months ago is only going to have more limited options over someone who has been playing 3 years. The 6 month guy might be a great pilot while the 3 year old may be a great pilot, sniper, logibro, tank, and a decent heavy. I don't think new players will be too out of luck in the Character Skill department. Player Skill department however, well... there is no cap on that.
Be well. |
RINON114
B.S.A.A.
72
|
Posted - 2013.03.25 11:06:00 -
[16] - Quote
Joseph Ridgeson wrote:I could see them increasing the free SP you start with every now and than. It is 24,000 Passive Points a day, amounts to 8,760,000 points a year. If CCP were were to increase the SP you start with by 500,000 every year, it amounts to 5.7% of the possible passive SP of a year. For a game that only has PvP, it *might* be necessary.
I find the DUST community a little interesting. In no other game is there the concept of "I should be better because I have been in the game longer." Call of Duty players (from what I have seen) don't state that they should always be better because they started before you, I have never heard someone in WoW say "I should do more damage than you forever because I got to 90 before you." Hell, I didn't even see that kind of thing in EVE all that much, though it seems like much more people accept the "I will always be 1 second behind of the guy that started 1 second before me."
I do like the Skill Point system. I am in favor of a cap because it puts everyone on a more even level considering how much SP can help you. But consider this:
I have been playing for about 8 weeks. With boosters and capping every week, that amounts to 2,268,000 from playing and 2,016,000 from passive. Amounts to 4,284,000 skill points + 500,000 start is 4,784,000. With that amount, I could have been a superb infantry man with an Assault Rifle. Or an excellent Shotgunner. Or I could have been a good Sniper and a passable pilot.
Passed 6 months of playing (in my opinion), someone who started 6 months ago is only going to have more limited options over someone who has been playing 3 years. The 6 month guy might be a great pilot while the 3 year old may be a great pilot, sniper, logibro, tank, and a decent heavy. I don't think new players will be too out of luck in the Character Skill department. Player Skill department however, well... there is no cap on that.
Be well. It sounds like you know why I'm suggesting this idea, which is great.
The opposition seems to be of the stance you mention "I should always be better because I started first". Well there are two HUGE downfalls to that: 1) A player could have more time and money, buying boosters and flying way ahead. 2) If a player doesn't do this then they will still always be behind.
Taking the two points above into account there should be no reason why the Dust community stand against giving new players a fraction of the passive SP a veteran would have. |
The Robot Devil
BetaMax. CRONOS.
25
|
Posted - 2013.03.25 12:55:00 -
[17] - Quote
Jason Pearson wrote:While I understand the reasoning, I feel its not needed. When we get the new SP Cap it will allow new players to catch up with the vets.
New Cap is a rollover system, every week when the cap "resets", any SP you haven't earned can be earned next week. Let's say the cap is increased by 100k every week, if you don't play for a 4 weeks you can earn 400k without it slowing down, meaning while the top players have hit their cap and are earning 1000-1500 others can still earn 4000-10,000 easily enough.
Yet another bad idea that comes from cry babies. I am so tired of hearing this and SP resets. Passive SP should replace the active SP system so we all gain at the same speed and at least then 1/3 of the the threads on the forums will die off. What is going to happen in three years? Are we going to start everyone out with 55M SP. This game is becoming a bad Call of Duty clone because everyone wants the best stuff in one day. Sad to see this game die this way. I can't thing of anything more boring, maybe we can just start handicapping the really good players and then taking the points from them top players and just give it to the bottom that way everyone can get the same everything. Sounds like fun to me. I love it when everyone has the same everything. Matter of fact why don't we get rid of the ISK and SP and make all the modules, vehicle, weapons and equipment free so anyone can just do what they want. Wait a minute, that is CALL OF DUTY and this will be too if CCP keeps giving in to scrubs. |
RINON114
B.S.A.A.
72
|
Posted - 2013.03.25 13:04:00 -
[18] - Quote
The Robot Devil wrote:Jason Pearson wrote:While I understand the reasoning, I feel its not needed. When we get the new SP Cap it will allow new players to catch up with the vets.
New Cap is a rollover system, every week when the cap "resets", any SP you haven't earned can be earned next week. Let's say the cap is increased by 100k every week, if you don't play for a 4 weeks you can earn 400k without it slowing down, meaning while the top players have hit their cap and are earning 1000-1500 others can still earn 4000-10,000 easily enough. Yet another bad idea that comes from cry babies. I am so tired of hearing this and SP resets. Passive SP should replace the active SP system so we all gain at the same speed and at least then 1/3 of the the threads on the forums will die off. What is going to happen in three years? Are we going to start everyone out with 55M SP. This game is becoming a bad Call of Duty clone because everyone wants the best stuff in one day. Sad to see this game die this way. I can't thing of anything more boring, maybe we can just start handicapping the really good players and then taking the points from them top players and just give it to the bottom that way everyone can get the same everything. Sounds like fun to me. I love it when everyone has the same everything. Matter of fact why don't we get rid of the ISK and SP and make all the modules, vehicle, weapons and equipment free so anyone can just do what they want. Wait a minute, that is CALL OF DUTY and this will be too if CCP keeps giving in to scrubs. I'll keep this short: Did you even read ANY of the original post? |
The Robot Devil
BetaMax. CRONOS.
25
|
Posted - 2013.03.25 13:12:00 -
[19] - Quote
Yes I did read and it is a bad idea to have roll overs for the cap and it is a bad idea to up the starting SP for new mercs. People need to suck it up and stop all the tears. It is almost not worth reading the forums anymore. It is always about SP resets, rollovers, nerfs, buffs, tweeks and a cup full of tears about how they can't hang with good players. I |
RINON114
B.S.A.A.
72
|
Posted - 2013.03.25 14:06:00 -
[20] - Quote
The Robot Devil wrote:Yes I did read and it is a bad idea to have roll overs for the cap and it is a bad idea to up the starting SP for new mercs. People need to suck it up and stop all the tears. It is almost not worth reading the forums anymore. It is always about SP resets, rollovers, nerfs, buffs, tweeks and a cup full of tears about how they can't hang with good players. I Isn't that kind of the point of the feedback forums? To make CCP aware of how they feel the game is from their perspective? Correct me if I'm wrong but last time I checked, this game was still in beta, and beta testers give this kind of feedback as well.
I think you maybe aren't reading the forums carefully enough or at least not sticking around long enough to do anything but quickly pass judgement and then leave. The reason I say this is because I find that discussing and debating lots of the proposed nerfs and tweaks that people ask for, will often lead to discovering a small gem of common ground that most people can agree on being a good (or at least not terrible) idea.
So back on topic: I propose a 2% retention of any passive SP that a player can earn within the time period of which the game has been active. This allows for brand new players to at least have somewhere to begin. Let's add a cap to that and say that the cap is 1.5 million SP, meaning that 7 years down the line we don't have brand new players with 200 billion SP to spend. |
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calisk galern
BurgezzE.T.F Orion Empire
49
|
Posted - 2013.03.25 14:09:00 -
[21] - Quote
nope, this is the game, those starting late, skill up and reach for the stars, but you'll never have the highest sp in the game, it's the same in eve. |
The Robot Devil
BetaMax. CRONOS.
26
|
Posted - 2013.03.25 15:09:00 -
[22] - Quote
RINON114 wrote:The Robot Devil wrote:Yes I did read and it is a bad idea to have roll overs for the cap and it is a bad idea to up the starting SP for new mercs. People need to suck it up and stop all the tears. It is almost not worth reading the forums anymore. It is always about SP resets, rollovers, nerfs, buffs, tweeks and a cup full of tears about how they can't hang with good players. I Isn't that kind of the point of the feedback forums? To make CCP aware of how they feel the game is from their perspective? Correct me if I'm wrong but last time I checked, this game was still in beta, and beta testers give this kind of feedback as well. I think you maybe aren't reading the forums carefully enough or at least not sticking around long enough to do anything but quickly pass judgement and then leave. The reason I say this is because I find that discussing and debating lots of the proposed nerfs and tweaks that people ask for, will often lead to discovering a small gem of common ground that most people can agree on being a good (or at least not terrible) idea. So back on topic: I propose a 2% retention of any passive SP that a player can earn within the time period of which the game has been active. This allows for brand new players to at least have somewhere to begin. Let's add a cap to that and say that the cap is 1.5 million SP, meaning that 7 years down the line we don't have brand new players with 200 billion SP to spend.
I have been reading these threads for almost a year now and it SP has only became problem when it went open. The SP gain is too fast if anything and there should be no bonuses for late comers.
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Charlotte O'Dell
Planetary Response Organisation Test Friends Please Ignore
64
|
Posted - 2013.03.25 17:33:00 -
[23] - Quote
This is called compressing the skill gap and it is why CoD is popular. This is a big no-no in New Eden!
Adapt or die. |
trollsroyce
Seraphim Initiative. CRONOS.
237
|
Posted - 2013.03.25 18:17:00 -
[24] - Quote
+1 I'd like a cerebral accelerator AUR item that doubles exp gain until 2M sp and doubles caps too. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1765
|
Posted - 2013.03.25 18:17:00 -
[25] - Quote
Just so you know, if CCP implements this idea for Dust then all of the carebears in Eve side will start demanding the same thing. |
The Robot Devil
BetaMax. CRONOS.
29
|
Posted - 2013.03.25 19:01:00 -
[26] - Quote
Maken Tosch wrote:Just so you know, if CCP implements this idea for Dust then all of the carebears in Eve side will start demanding the same thing. Alternatively you can wait until CCP implements a "Character Bazaar" system like they have in Eve where veteran players can sell their characters to other players for ISK (value dependent on SP level, demand, supply, and use). Yes, there are Eve players who sell off their characters for ISK so they can train up new ones.
+1
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Cross Atu
Conspiratus Immortalis
843
|
Posted - 2013.03.25 20:30:00 -
[27] - Quote
Maken Tosch wrote:Just so you know, if CCP implements this idea for Dust then all of the carebears in Eve side will start demanding the same thing. Alternatively you can wait until CCP implements a "Character Bazaar" system like they have in Eve where veteran players can sell their characters to other players for ISK (value dependent on SP level, demand, supply, and use). Yes, there are Eve players who sell off their characters for ISK so they can train up new ones. +1
This is a good idea as well, although I think it would be best in combination with the addition of another CCP practice from EVE that I outlined in post #9
With both in play those new to the game would have a range of options for getting competitive on the SP side of things while not introducing anything that violates the fundamentals of playing within a persistent universe where player choices matter.
0.02 ISK Cross |
Dearh By HIV
Planetary Response Organisation Test Friends Please Ignore
0
|
Posted - 2013.03.25 21:10:00 -
[28] - Quote
RINON114 wrote:Perhaps new players could receive bonus SP when they start, determined by how long the game has been running, almost as though they had received passive SP since the game went open beta (but obviously at a much reduced level).
This could help with players who feel powerless against more advanced foes as they could have gained at least a few vital skills that would help them survive but not enough so those of us who have been around a while don't feel gipped.
I'm not a maths guy so I won't try and figure anything out right now but how does a figure of 2% of all passive SP (that would have been earned from launch of the open beta to creating a new character) sound to you? How about the idea in general?
Terrible idea. -1 |
Dearh By HIV
Planetary Response Organisation Test Friends Please Ignore
0
|
Posted - 2013.03.25 21:11:00 -
[29] - Quote
Dearh By HIV wrote:RINON114 wrote:Perhaps new players could receive bonus SP when they start, determined by how long the game has been running, almost as though they had received passive SP since the game went open beta (but obviously at a much reduced level).
This could help with players who feel powerless against more advanced foes as they could have gained at least a few vital skills that would help them survive but not enough so those of us who have been around a while don't feel gipped.
I'm not a maths guy so I won't try and figure anything out right now but how does a figure of 2% of all passive SP (that would have been earned from launch of the open beta to creating a new character) sound to you? How about the idea in general? Terrible idea. -1
P.S. you are a socialist. I am a capitalist. This game is for my people, not yours. Go hang out with Barack and his buddies. |
RINON114
B.S.A.A.
76
|
Posted - 2013.03.27 06:22:00 -
[30] - Quote
Cross Atu wrote:Maken Tosch wrote:Just so you know, if CCP implements this idea for Dust then all of the carebears in Eve side will start demanding the same thing. Alternatively you can wait until CCP implements a "Character Bazaar" system like they have in Eve where veteran players can sell their characters to other players for ISK (value dependent on SP level, demand, supply, and use). Yes, there are Eve players who sell off their characters for ISK so they can train up new ones. +1 This is a good idea as well, although I think it would be best in combination with the addition of another CCP practice from EVE that I outlined in post #9With both in play those new to the game would have a range of options for getting competitive on the SP side of things while not introducing anything that violates the fundamentals of playing within a persistent universe where player choices matter. 0.02 ISK Cross Thanks for the constructive feedback on the idea Cross, I like where it's going.
The main point to this thread is perhaps not that new players gain any bonus, they just don't get boned by everyone when they start anew. It's really that they just start at a slightly smaller disadvantage, that's how I see it anyway. |
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Chojine Dentetsu
Academy Inferno
3
|
Posted - 2013.03.27 21:33:00 -
[31] - Quote
The thing that puzzles me is how people think more SP will make them a better player.
Sure, you can access better looking items, and more efficient items...
But, ultimately, if I gave my mate my char for a day, he'd probably lose me a few million ISK in clone deaths in one day alone.
Better equipment does not mean better performance, only practice does that.
A lot of people run around in militia gear most matches, they still do very well.
Take WoW for an example...if someone buys a level 90 character, but has never played WoW before...they will be useless.
I quote Heath Ledger "I'm like a dog chasing cars...I wouldn't know what to do with one if I caught it!"
Practice, people!
Please accept that one fact.
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Nirwanda Vaughns
Planetary Response Organisation Test Friends Please Ignore
23
|
Posted - 2013.03.27 23:32:00 -
[32] - Quote
Wouldn't suprise me if there isn't a similar function as in EVE where new players get double SP/Cap for 30 or 60days when the full version is released in order for them to catch up slightly |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1807
|
Posted - 2013.03.28 00:07:00 -
[33] - Quote
Nirwanda Vaughns wrote:Wouldn't suprise me if there isn't a similar function as in EVE where new players get double SP/Cap for 30 or 60days when the full version is released in order for them to catch up slightly
That wouldn't be a bad idea.
+1 |
Nirwanda Vaughns
Planetary Response Organisation Test Friends Please Ignore
24
|
Posted - 2013.03.28 00:42:00 -
[34] - Quote
Maken Tosch wrote:Nirwanda Vaughns wrote:Wouldn't suprise me if there isn't a similar function as in EVE where new players get double SP/Cap for 30 or 60days when the full version is released in order for them to catch up slightly That wouldn't be a bad idea. +1
It works well in EVE and over 30days with double active SP and cap you're looking at about 2mill SPs for 30days. even with a 30day active booster ontop of that from merc pack if allowed to stack its not going to be anything too drastic compared to those of us from the beginning. I'm at 6.4mill SPs now and given that CCP have hinted that it could be October before we see a 'proper' release we're gonna be rolling at around 15mill. it would just give new players the ability to get a good setup in their chosen field and become usefull in a reasonable amount of time |
RINON114
B.S.A.A.
76
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Posted - 2013.03.28 10:23:00 -
[35] - Quote
Chojine Dentetsu wrote:The thing that puzzles me is how people think more SP will make them a better player.
Sure, you can access better looking items, and more efficient items...
But, ultimately, if I gave my mate my char for a day, he'd probably lose me a few million ISK in clone deaths in one day alone.
Better equipment does not mean better performance, only practice does that.
A lot of people run around in militia gear most matches, they still do very well.
Take WoW for an example...if someone buys a level 90 character, but has never played WoW before...they will be useless.
I quote Heath Ledger "I'm like a dog chasing cars...I wouldn't know what to do with one if I caught it!"
Practice, people!
Please accept that one fact.
Skills make a huge difference. They may be fractions but they really matter. I can't count how many times I have met a proto face to face and managed to escape with 1 hp because I have skilled into sprint and shields. Rapid reload? If I can reload a whole 0.3 seconds before the other guy that means I can start shooting first which gives me a better chance of winning.
I get what you're trying to say, it's just that you're wrong.
Edit: Sorry if that reads a little harshly. It's not intended. |
Judge Rhadamanthus
Shining Flame Amarr Empire
28
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Posted - 2013.03.28 11:08:00 -
[36] - Quote
I think the thing you are all missing is the competency level. At some point, at a set level of SP that changes very slowly you will reach the height of your characters ability in the chosen first specialization. After that point your character gets wider not taller.
Currently at about 3.5 million SP maybe as low as 3 if you specced into an class role you will be able to hang with the 6 million guys with a similar specialization. by this i don't mean do just as well, rather have a good chance against.. They may have better grenades or a tank or nanos but then it comes to getting kills and putting up a fight you will be close enough to compete. Yes they still have an advantage but the gap closes quickly.
A real life example : me 3.6 million SP 288 270 in weapon skills
Sharp Shooter 3 = 136 800 Weaponry 3 =64 400 Laser Rifle 1 = 12440 Logi Dropsuit 1+ dropsuit 2 = 74630 Total sp = 288 270
As you can see my gun game skills are LOW. but I do okay. i never dominate but I go positive KDR and have a good time in most matches. Sure I only ever get about 6 to 10 kills and I get smashed by duvolles etc often but i sometimes beat them. Yes I have shields and armour upgrades from my DS skills but I'm still way down the pecking order as an infantry man.
I played skirmish only for a month. My stats never recorded so my KDR is below where it should be (as a logi it should be about 1.5.Not that good but for my gun skills and as a logi that's just fine) . I go positive KDR in almost every game. I play as a LR logi. I sometimes top the chart but very rarely but i'm normally in the top half. I have 3.6 million SP but it's 92% in drop ships (this is the real % btw. 288000 is 8 % of 3.6 million)
So as it stands 500 000 starting SP is I think enough to get going. And I can't see a need for an increase.
TL;DR
Currently 290 000 sp is enough to play against the big boys. You'll lose most the time but you can still come out with an okay score and have fun.
I'll add that against a full team or 2 squads of proto i don't have a chance but with the current matchmaking I do okay. Yes it feels unfair sometimes because I see first, shoot first, hit first but die first - all because my target is way better geared. |
Rasatsu
Much Crying Old Experts
553
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Posted - 2013.03.28 12:24:00 -
[37] - Quote
We should also give them ISK so they can buy all that expensive gear they'll be needing... How about every day since open beta they get 500k more as a starters bonus?
So today they'd get some 80M ISK. |
RINON114
B.S.A.A.
76
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Posted - 2013.03.28 12:51:00 -
[38] - Quote
Rasatsu wrote:We should also give them ISK so they can buy all that expensive gear they'll be needing... How about every day since open beta they get 500k more as a starters bonus?
So today they'd get some 80M ISK. Great idea, how about instead of looking for a reasonable compromise we just post sarcastic comments?
If you had said let's give them 10 ISK since day one then that might have been good, because this is about giving newbies a hand, not a surrogate body. |
Kray Dytt
THE DOLLARS
44
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Posted - 2013.03.28 13:02:00 -
[39] - Quote
I think it would be better to focus on getting new players into well-matched games rather than provide a "jump start" SP wise. That way they would get to know the game and mechanics before spending a lot of SP. And it doesn't mess with the "character progression" part of this game.
If you compare this to "other" MMO's, what you often see is that when the "level cap" is raised, progress through (early) levels is sped up, to prevent new players from having a too long path to max level.
But, in this game that's not really relevant for two reasons: 1, while new skills will be added, there is no real "level cap" to increase. Getting a viable build for a particular play style won't be harder because skills have been added to provide more possible builds. 2: while you don't have as much SP, you can still participate in all content (though this may of course change in the future when new content, maybe even PvE, is added...)
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Chojine Dentetsu
Academy Inferno
4
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Posted - 2013.03.29 09:33:00 -
[40] - Quote
RINON114 wrote:Chojine Dentetsu wrote:The thing that puzzles me is how people think more SP will make them a better player.
Sure, you can access better looking items, and more efficient items...
But, ultimately, if I gave my mate my char for a day, he'd probably lose me a few million ISK in clone deaths in one day alone.
Better equipment does not mean better performance, only practice does that.
A lot of people run around in militia gear most matches, they still do very well.
Take WoW for an example...if someone buys a level 90 character, but has never played WoW before...they will be useless.
I quote Heath Ledger "I'm like a dog chasing cars...I wouldn't know what to do with one if I caught it!"
Practice, people!
Please accept that one fact.
Skills make a huge difference. They may be fractions but they really matter. I can't count how many times I have met a proto face to face and managed to escape with 1 hp because I have skilled into sprint and shields. Rapid reload? If I can reload a whole 0.3 seconds before the other guy that means I can start shooting first which gives me a better chance of winning. I get what you're trying to say, it's just that you're wrong. Edit: Sorry if that reads a little harshly. It's not intended.
Don't worry, no offence taken, your retort was well written and logical :)
I agree that skill does make a huge difference, but it will not make new players amazing at the game on day one.
I guess if CCP were going to give new players SP, it would have to be advertised as 'Surplus SP for new players between X date and Y date', or else you run the risk of people crying for the same treatment a year down the line.
Although I firmly believe that to hand out free SP would be a bad move from CCP, effectively undermining the efforts of thousands of players up until this point.
There has to be a point where CCP turns to the public and tells them "the game has been open to the public for X amount of time, you could have joined earlier if you so wished".
Also, aren't Active and Passive SP boosters there for a reason???
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RINON114
B.S.A.A.
80
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Posted - 2013.03.31 07:53:00 -
[41] - Quote
Chojine Dentetsu wrote:RINON114 wrote:Chojine Dentetsu wrote:The thing that puzzles me is how people think more SP will make them a better player.
Sure, you can access better looking items, and more efficient items...
But, ultimately, if I gave my mate my char for a day, he'd probably lose me a few million ISK in clone deaths in one day alone.
Better equipment does not mean better performance, only practice does that.
A lot of people run around in militia gear most matches, they still do very well.
Take WoW for an example...if someone buys a level 90 character, but has never played WoW before...they will be useless.
I quote Heath Ledger "I'm like a dog chasing cars...I wouldn't know what to do with one if I caught it!"
Practice, people!
Please accept that one fact.
Skills make a huge difference. They may be fractions but they really matter. I can't count how many times I have met a proto face to face and managed to escape with 1 hp because I have skilled into sprint and shields. Rapid reload? If I can reload a whole 0.3 seconds before the other guy that means I can start shooting first which gives me a better chance of winning. I get what you're trying to say, it's just that you're wrong. Edit: Sorry if that reads a little harshly. It's not intended. Don't worry, no offence taken, your retort was well written and logical :) I agree that skill does make a huge difference, but it will not make new players amazing at the game on day one. I guess if CCP were going to give new players SP, it would have to be advertised as 'Surplus SP for new players between X date and Y date', or else you run the risk of people crying for the same treatment a year down the line. Although I firmly believe that to hand out free SP would be a bad move from CCP, effectively undermining the efforts of thousands of players up until this point. There has to be a point where CCP turns to the public and tells them "the game has been open to the public for X amount of time, you could have joined earlier if you so wished". Also, aren't Active and Passive SP boosters there for a reason??? I think the excuse that the game has been open for a while would be perfectly valid in any other game, but because Dust takes so long to get into that is kind of a hard thing to say. Ultimately I think the idea of a free booster to begin with would be nice as players would catch up when it mattered and not just be instantly turned off from the game.
Personally I didn't start enjoying Dust until I had better dropsuits and it shouldn't be such a harsh punishment for anyone who has messed up.
I've said it before and I don't mind saying it again: If CCP want to make multi millions then they need to make the game a little more lenient to the casual player, if however they are content with less than that then they can just carry on. No skin off my back. |
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