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Chojine Dentetsu
Academy Inferno
3
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Posted - 2013.03.24 19:26:00 -
[1] - Quote
If new players were given a portion of the SP we have earned, what happens in 2 years time, when new people yet again join...
By your logic, we would have to increase this 'SP bonus', as people will be even further ahead...
Every MMO has this problem, there is one solution that CCP has added to the title...the use of AUR.
Not happy with your lower level items? Not happy with your modules / damage done by weapons?
Use AUR, get a boost and crack on playing.
AUR is there to 1. Make CCP cash, and 2. bridge the gap between lower level players and higher levels players.
In all honesty though, a militia fit can kill a prototype fit, it's all about the player. |
Chojine Dentetsu
Academy Inferno
3
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Posted - 2013.03.27 21:33:00 -
[2] - Quote
The thing that puzzles me is how people think more SP will make them a better player.
Sure, you can access better looking items, and more efficient items...
But, ultimately, if I gave my mate my char for a day, he'd probably lose me a few million ISK in clone deaths in one day alone.
Better equipment does not mean better performance, only practice does that.
A lot of people run around in militia gear most matches, they still do very well.
Take WoW for an example...if someone buys a level 90 character, but has never played WoW before...they will be useless.
I quote Heath Ledger "I'm like a dog chasing cars...I wouldn't know what to do with one if I caught it!"
Practice, people!
Please accept that one fact.
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Chojine Dentetsu
Academy Inferno
4
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Posted - 2013.03.29 09:33:00 -
[3] - Quote
RINON114 wrote:Chojine Dentetsu wrote:The thing that puzzles me is how people think more SP will make them a better player.
Sure, you can access better looking items, and more efficient items...
But, ultimately, if I gave my mate my char for a day, he'd probably lose me a few million ISK in clone deaths in one day alone.
Better equipment does not mean better performance, only practice does that.
A lot of people run around in militia gear most matches, they still do very well.
Take WoW for an example...if someone buys a level 90 character, but has never played WoW before...they will be useless.
I quote Heath Ledger "I'm like a dog chasing cars...I wouldn't know what to do with one if I caught it!"
Practice, people!
Please accept that one fact.
Skills make a huge difference. They may be fractions but they really matter. I can't count how many times I have met a proto face to face and managed to escape with 1 hp because I have skilled into sprint and shields. Rapid reload? If I can reload a whole 0.3 seconds before the other guy that means I can start shooting first which gives me a better chance of winning. I get what you're trying to say, it's just that you're wrong. Edit: Sorry if that reads a little harshly. It's not intended.
Don't worry, no offence taken, your retort was well written and logical :)
I agree that skill does make a huge difference, but it will not make new players amazing at the game on day one.
I guess if CCP were going to give new players SP, it would have to be advertised as 'Surplus SP for new players between X date and Y date', or else you run the risk of people crying for the same treatment a year down the line.
Although I firmly believe that to hand out free SP would be a bad move from CCP, effectively undermining the efforts of thousands of players up until this point.
There has to be a point where CCP turns to the public and tells them "the game has been open to the public for X amount of time, you could have joined earlier if you so wished".
Also, aren't Active and Passive SP boosters there for a reason???
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