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RINON114
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68
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Posted - 2013.03.23 11:42:00 -
[1] - Quote
Perhaps new players could receive bonus SP when they start, determined by how long the game has been running, almost as though they had received passive SP since the game went open beta (but obviously at a much reduced level).
This could help with players who feel powerless against more advanced foes as they could have gained at least a few vital skills that would help them survive but not enough so those of us who have been around a while don't feel gipped.
I'm not a maths guy so I won't try and figure anything out right now but how does a figure of 2% of all passive SP (that would have been earned from launch of the open beta to creating a new character) sound to you? How about the idea in general? |
RINON114
B.S.A.A.
68
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Posted - 2013.03.23 11:57:00 -
[2] - Quote
Jason Pearson wrote:While I understand the reasoning, I feel its not needed. When we get the new SP Cap it will allow new players to catch up with the vets.
New Cap is a rollover system, every week when the cap "resets", any SP you haven't earned can be earned next week. Let's say the cap is increased by 100k every week, if you don't play for a 4 weeks you can earn 400k without it slowing down, meaning while the top players have hit their cap and are earning 1000-1500 others can still earn 4000-10,000 easily enough. And what about the players unable to reach the cap in a single week? If they can't get 100k in one week, what makes you think they can get more in the following week?
With this system players starting now could at least do something with their SP, the starting 300k does not go far. My idea would also ensure players starting in maybe a year or two will not be entirely left out either and players beginning a year after that will still be able to compete.
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RINON114
B.S.A.A.
70
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Posted - 2013.03.24 04:22:00 -
[3] - Quote
Erm, I should probably clarify that this is not for my own benefit. I have 3 million SP, most of which I've used wisely. My suggestion is merely to help newer players and does not need the kind of responses garnered so far by everyone other than Cross.
The main reason I suggested this is because I was thinking about my brothers who don't yet have a PS3 but are planning on getting one, and that thought extended to the millions who have yet to even learn of this games existence, never mind those who have yet to be convinced by it's potential. It seemed like a solution that people would agree with instead of me making accounts for them and migrating them later.
Do you think two months is a reasonable time for people to get up to speed with a game? Because I certainly don't.
The suggestion here is also NOT to give them ALL of the passive SP that a player would earn, just a portion of it based on the time the game has been running. Read carefully next time. |
RINON114
B.S.A.A.
70
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Posted - 2013.03.24 07:44:00 -
[4] - Quote
iLLMaTiC619 wrote:I like it how it is.. why should a noob blue berry be on the same level as us vets for all the battles time and effort we put foward.. earn your stripes like we all did.. grind it out get a booster or 2 and catch up.. no need for a quick fix to catch up to everyone Read the OP and I'll tell you.
Actually nvm, I'll just tell you instead: because joining an MMO that is PURELY PvP is effin' balls for anybody who has not joined at some arbitrary start date. New players would not receive ALL of what you have fought hard to earn, only a PORTION of the PASSIVE SP you have earned.
Sorry for caps but I'm on mobile and forums aren't mobile friendly. |
RINON114
B.S.A.A.
72
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Posted - 2013.03.25 11:06:00 -
[5] - Quote
Joseph Ridgeson wrote:I could see them increasing the free SP you start with every now and than. It is 24,000 Passive Points a day, amounts to 8,760,000 points a year. If CCP were were to increase the SP you start with by 500,000 every year, it amounts to 5.7% of the possible passive SP of a year. For a game that only has PvP, it *might* be necessary.
I find the DUST community a little interesting. In no other game is there the concept of "I should be better because I have been in the game longer." Call of Duty players (from what I have seen) don't state that they should always be better because they started before you, I have never heard someone in WoW say "I should do more damage than you forever because I got to 90 before you." Hell, I didn't even see that kind of thing in EVE all that much, though it seems like much more people accept the "I will always be 1 second behind of the guy that started 1 second before me."
I do like the Skill Point system. I am in favor of a cap because it puts everyone on a more even level considering how much SP can help you. But consider this:
I have been playing for about 8 weeks. With boosters and capping every week, that amounts to 2,268,000 from playing and 2,016,000 from passive. Amounts to 4,284,000 skill points + 500,000 start is 4,784,000. With that amount, I could have been a superb infantry man with an Assault Rifle. Or an excellent Shotgunner. Or I could have been a good Sniper and a passable pilot.
Passed 6 months of playing (in my opinion), someone who started 6 months ago is only going to have more limited options over someone who has been playing 3 years. The 6 month guy might be a great pilot while the 3 year old may be a great pilot, sniper, logibro, tank, and a decent heavy. I don't think new players will be too out of luck in the Character Skill department. Player Skill department however, well... there is no cap on that.
Be well. It sounds like you know why I'm suggesting this idea, which is great.
The opposition seems to be of the stance you mention "I should always be better because I started first". Well there are two HUGE downfalls to that: 1) A player could have more time and money, buying boosters and flying way ahead. 2) If a player doesn't do this then they will still always be behind.
Taking the two points above into account there should be no reason why the Dust community stand against giving new players a fraction of the passive SP a veteran would have. |
RINON114
B.S.A.A.
72
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Posted - 2013.03.25 13:04:00 -
[6] - Quote
The Robot Devil wrote:Jason Pearson wrote:While I understand the reasoning, I feel its not needed. When we get the new SP Cap it will allow new players to catch up with the vets.
New Cap is a rollover system, every week when the cap "resets", any SP you haven't earned can be earned next week. Let's say the cap is increased by 100k every week, if you don't play for a 4 weeks you can earn 400k without it slowing down, meaning while the top players have hit their cap and are earning 1000-1500 others can still earn 4000-10,000 easily enough. Yet another bad idea that comes from cry babies. I am so tired of hearing this and SP resets. Passive SP should replace the active SP system so we all gain at the same speed and at least then 1/3 of the the threads on the forums will die off. What is going to happen in three years? Are we going to start everyone out with 55M SP. This game is becoming a bad Call of Duty clone because everyone wants the best stuff in one day. Sad to see this game die this way. I can't thing of anything more boring, maybe we can just start handicapping the really good players and then taking the points from them top players and just give it to the bottom that way everyone can get the same everything. Sounds like fun to me. I love it when everyone has the same everything. Matter of fact why don't we get rid of the ISK and SP and make all the modules, vehicle, weapons and equipment free so anyone can just do what they want. Wait a minute, that is CALL OF DUTY and this will be too if CCP keeps giving in to scrubs. I'll keep this short: Did you even read ANY of the original post? |
RINON114
B.S.A.A.
72
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Posted - 2013.03.25 14:06:00 -
[7] - Quote
The Robot Devil wrote:Yes I did read and it is a bad idea to have roll overs for the cap and it is a bad idea to up the starting SP for new mercs. People need to suck it up and stop all the tears. It is almost not worth reading the forums anymore. It is always about SP resets, rollovers, nerfs, buffs, tweeks and a cup full of tears about how they can't hang with good players. I Isn't that kind of the point of the feedback forums? To make CCP aware of how they feel the game is from their perspective? Correct me if I'm wrong but last time I checked, this game was still in beta, and beta testers give this kind of feedback as well.
I think you maybe aren't reading the forums carefully enough or at least not sticking around long enough to do anything but quickly pass judgement and then leave. The reason I say this is because I find that discussing and debating lots of the proposed nerfs and tweaks that people ask for, will often lead to discovering a small gem of common ground that most people can agree on being a good (or at least not terrible) idea.
So back on topic: I propose a 2% retention of any passive SP that a player can earn within the time period of which the game has been active. This allows for brand new players to at least have somewhere to begin. Let's add a cap to that and say that the cap is 1.5 million SP, meaning that 7 years down the line we don't have brand new players with 200 billion SP to spend. |
RINON114
B.S.A.A.
76
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Posted - 2013.03.27 06:22:00 -
[8] - Quote
Cross Atu wrote:Maken Tosch wrote:Just so you know, if CCP implements this idea for Dust then all of the carebears in Eve side will start demanding the same thing. Alternatively you can wait until CCP implements a "Character Bazaar" system like they have in Eve where veteran players can sell their characters to other players for ISK (value dependent on SP level, demand, supply, and use). Yes, there are Eve players who sell off their characters for ISK so they can train up new ones. +1 This is a good idea as well, although I think it would be best in combination with the addition of another CCP practice from EVE that I outlined in post #9With both in play those new to the game would have a range of options for getting competitive on the SP side of things while not introducing anything that violates the fundamentals of playing within a persistent universe where player choices matter. 0.02 ISK Cross Thanks for the constructive feedback on the idea Cross, I like where it's going.
The main point to this thread is perhaps not that new players gain any bonus, they just don't get boned by everyone when they start anew. It's really that they just start at a slightly smaller disadvantage, that's how I see it anyway. |
RINON114
B.S.A.A.
76
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Posted - 2013.03.28 10:23:00 -
[9] - Quote
Chojine Dentetsu wrote:The thing that puzzles me is how people think more SP will make them a better player.
Sure, you can access better looking items, and more efficient items...
But, ultimately, if I gave my mate my char for a day, he'd probably lose me a few million ISK in clone deaths in one day alone.
Better equipment does not mean better performance, only practice does that.
A lot of people run around in militia gear most matches, they still do very well.
Take WoW for an example...if someone buys a level 90 character, but has never played WoW before...they will be useless.
I quote Heath Ledger "I'm like a dog chasing cars...I wouldn't know what to do with one if I caught it!"
Practice, people!
Please accept that one fact.
Skills make a huge difference. They may be fractions but they really matter. I can't count how many times I have met a proto face to face and managed to escape with 1 hp because I have skilled into sprint and shields. Rapid reload? If I can reload a whole 0.3 seconds before the other guy that means I can start shooting first which gives me a better chance of winning.
I get what you're trying to say, it's just that you're wrong.
Edit: Sorry if that reads a little harshly. It's not intended. |
RINON114
B.S.A.A.
76
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Posted - 2013.03.28 12:51:00 -
[10] - Quote
Rasatsu wrote:We should also give them ISK so they can buy all that expensive gear they'll be needing... How about every day since open beta they get 500k more as a starters bonus?
So today they'd get some 80M ISK. Great idea, how about instead of looking for a reasonable compromise we just post sarcastic comments?
If you had said let's give them 10 ISK since day one then that might have been good, because this is about giving newbies a hand, not a surrogate body. |
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RINON114
B.S.A.A.
80
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Posted - 2013.03.31 07:53:00 -
[11] - Quote
Chojine Dentetsu wrote:RINON114 wrote:Chojine Dentetsu wrote:The thing that puzzles me is how people think more SP will make them a better player.
Sure, you can access better looking items, and more efficient items...
But, ultimately, if I gave my mate my char for a day, he'd probably lose me a few million ISK in clone deaths in one day alone.
Better equipment does not mean better performance, only practice does that.
A lot of people run around in militia gear most matches, they still do very well.
Take WoW for an example...if someone buys a level 90 character, but has never played WoW before...they will be useless.
I quote Heath Ledger "I'm like a dog chasing cars...I wouldn't know what to do with one if I caught it!"
Practice, people!
Please accept that one fact.
Skills make a huge difference. They may be fractions but they really matter. I can't count how many times I have met a proto face to face and managed to escape with 1 hp because I have skilled into sprint and shields. Rapid reload? If I can reload a whole 0.3 seconds before the other guy that means I can start shooting first which gives me a better chance of winning. I get what you're trying to say, it's just that you're wrong. Edit: Sorry if that reads a little harshly. It's not intended. Don't worry, no offence taken, your retort was well written and logical :) I agree that skill does make a huge difference, but it will not make new players amazing at the game on day one. I guess if CCP were going to give new players SP, it would have to be advertised as 'Surplus SP for new players between X date and Y date', or else you run the risk of people crying for the same treatment a year down the line. Although I firmly believe that to hand out free SP would be a bad move from CCP, effectively undermining the efforts of thousands of players up until this point. There has to be a point where CCP turns to the public and tells them "the game has been open to the public for X amount of time, you could have joined earlier if you so wished". Also, aren't Active and Passive SP boosters there for a reason??? I think the excuse that the game has been open for a while would be perfectly valid in any other game, but because Dust takes so long to get into that is kind of a hard thing to say. Ultimately I think the idea of a free booster to begin with would be nice as players would catch up when it mattered and not just be instantly turned off from the game.
Personally I didn't start enjoying Dust until I had better dropsuits and it shouldn't be such a harsh punishment for anyone who has messed up.
I've said it before and I don't mind saying it again: If CCP want to make multi millions then they need to make the game a little more lenient to the casual player, if however they are content with less than that then they can just carry on. No skin off my back. |
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