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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
JETSTORM1090
Against All Oddz
10
|
Posted - 2013.03.07 02:44:00 -
[1] - Quote
Im sorry to make another tank thread but I just got out of a match that had 5 good tanks on a single team...Please just limit the amount of tanks per team, I know some idiots will come inhere and say "Just destroy the tanks with your{insert crappy av weapon here}", well its hard enough to kill 1 or 2 tanks, impossible to kill 5 unless they group together and you hit em with an OB.... I dont mind a few tanks but 5 proto tanks is just not right, please limit this |
crazy space 1
ZionTCD Legacy Rising
907
|
Posted - 2013.03.07 02:46:00 -
[2] - Quote
there is a limit |
Phoenix Arakyd
Internal Error. Negative-Feedback
7
|
Posted - 2013.03.07 02:46:00 -
[3] - Quote
Fail. proto tanks arnt even available. |
JETSTORM1090
Against All Oddz
10
|
Posted - 2013.03.07 02:47:00 -
[4] - Quote
crazy space 1 wrote:there is a limit Whats the limit then? If there is it sure isnt enough lol |
KING CHECKMATE
unlight9
4
|
Posted - 2013.03.07 02:48:00 -
[5] - Quote
I dont have tanks and i say if they bought them they are able to use them in the fashion they want , they ARE risking Loosing lots of ISK if the FAce a decent Squad with mic and some AV equipment.
The thing is, Going solo vs a Tank or 5 is never a good idea. |
JETSTORM1090
Against All Oddz
10
|
Posted - 2013.03.07 02:50:00 -
[6] - Quote
Phoenix Arakyd wrote:Fail. proto tanks arnt even available. When I say prototank, I basically mean powerful tank, I know they werent protos, but they were skilled drivers, all of them, we tried taking them out but we could only get 1.... |
Enderr Wigginn
KILL-EM-QUICK RISE of LEGION
59
|
Posted - 2013.03.07 02:50:00 -
[7] - Quote
One good isukone assault forge gunner perched in a good position equal zero tanks and a big kitten eating grin. I love opposing tanks it is like a meta game for me, how many millions of isk can I cost the other team |
JETSTORM1090
Against All Oddz
10
|
Posted - 2013.03.07 02:56:00 -
[8] - Quote
KING CHECKMATE wrote:I dont have tanks and i say if they bought them they are able to use them in the fashion they want , they ARE risking Loosing lots of ISK if they FAce a decent Squad with mic and some AV equipment.
The thing is, Going solo vs a Tank or 5 is never a good idea. I wasnt solo, and that isnt the point, I think there should be a limit to 2 tanks maximum on a single side. |
nakaya indigene
ZionTCD Legacy Rising
46
|
Posted - 2013.03.07 02:58:00 -
[9] - Quote
ugh.. another QQ thread about tanks.. . . . . . .. . . . . . . . . . . ,.-+óGé¼-£+óGé¼-¥. . . . . . . . . .``~., . . . . . . . .. . . . . .,.-+óGé¼-¥. . . . . . . . . . . . . . . . . .+óGé¼+ô-., . . . . .. . . . . . ..,/. . . . . . . . . . . . . . . . . . . . . . . +óGé¼-¥:, . . . . . . . .. .,?. . . . . . . . . . . . . . . . . . . . . . . . . . .\, . . . . . . . . . /. . . . . . . . . . . . . . . . . . . . . . . . . . . . ,} . . . . . . . . ./. . . . . . . . . . . . . . . . . . . . . . . . . . ,:`^`.} . . . . . . . ./. . . . . . . . . . . . . . . . . . . . . . . . . ,:+óGé¼-¥. . . ./ . . . . . . .?. . . __. . . . . . . . . . . . . . . . . . . . :`. . . ./ . . . . . . . /__.(. . .+óGé¼+ô~-,_. . . . . . . . . . . . . . ,:`. . . .. ./ . . . . . . /(_. . +óGé¼-¥~,_. . . ..+óGé¼+ô~,_. . . . . . . . . .,:`. . . . _/ . . . .. .{.._$;_. . .+óGé¼-¥=,_. . . .+óGé¼+ô-,_. . . ,.-~-,}, .~+óGé¼-¥; /. .. .} . . .. . .((. . .*~_. . . .+óGé¼-¥=-._. . .+óGé¼+ô;,,./`. . /+óGé¼-¥ . . . ./. .. ../ . . . .. . .\`~,. . ..+óGé¼+ô~.,. . . . . . . . . ..`. . .}. . . . . . ../ . . . . . .(. ..`=-,,. . . .`. . . . . . . . . . . ..(. . . ;_,,-+óGé¼-¥ . . . . . ../.`~,. . ..`-.. . . . . . . . . . . . . . ..\. . /\ . . . . . . \`~.*-,. . . . . . . . . . . . . . . . . ..|,./.....\,__ ,,_. . . . . }.>-._\. . . . . . . . . . . . . . . . . .|. . . . . . ..`=~-, . .. `=~-,_\_. . . `\,. . . . . . . . . . . . . . . . .\ . . . . . . . . . .`=~-,,.\,. . . . . . . . . . . . . . . .\ . . . . . . . . . . . . . . . . `:,, . . . . . . . . . . . . . `\. . . . . . ..__ . . . . . . . . . . . . . . . . . . .`=-,. . . . . . . . . .,%`>-- |
JETSTORM1090
Against All Oddz
11
|
Posted - 2013.03.07 02:59:00 -
[10] - Quote
nakaya indigene wrote:ugh.. another QQ thread about tanks.. . . . . . .. . . . . . . . . . . ,.-+óGé¼-£+óGé¼-¥. . . . . . . . . .``~., . . . . . . . .. . . . . .,.-+óGé¼-¥. . . . . . . . . . . . . . . . . .+óGé¼+ô-., . . . . .. . . . . . ..,/. . . . . . . . . . . . . . . . . . . . . . . +óGé¼-¥:, . . . . . . . .. .,?. . . . . . . . . . . . . . . . . . . . . . . . . . .\, . . . . . . . . . /. . . . . . . . . . . . . . . . . . . . . . . . . . . . ,} . . . . . . . . ./. . . . . . . . . . . . . . . . . . . . . . . . . . ,:`^`.} . . . . . . . ./. . . . . . . . . . . . . . . . . . . . . . . . . ,:+óGé¼-¥. . . ./ . . . . . . .?. . . __. . . . . . . . . . . . . . . . . . . . :`. . . ./ . . . . . . . /__.(. . .+óGé¼+ô~-,_. . . . . . . . . . . . . . ,:`. . . .. ./ . . . . . . /(_. . +óGé¼-¥~,_. . . ..+óGé¼+ô~,_. . . . . . . . . .,:`. . . . _/ . . . .. .{.._$;_. . .+óGé¼-¥=,_. . . .+óGé¼+ô-,_. . . ,.-~-,}, .~+óGé¼-¥; /. .. .} . . .. . .((. . .*~_. . . .+óGé¼-¥=-._. . .+óGé¼+ô;,,./`. . /+óGé¼-¥ . . . ./. .. ../ . . . .. . .\`~,. . ..+óGé¼+ô~.,. . . . . . . . . ..`. . .}. . . . . . ../ . . . . . .(. ..`=-,,. . . .`. . . . . . . . . . . ..(. . . ;_,,-+óGé¼-¥ . . . . . ../.`~,. . ..`-.. . . . . . . . . . . . . . ..\. . /\ . . . . . . \`~.*-,. . . . . . . . . . . . . . . . . ..|,./.....\,__ ,,_. . . . . }.>-._\. . . . . . . . . . . . . . . . . .|. . . . . . ..`=~-, . .. `=~-,_\_. . . `\,. . . . . . . . . . . . . . . . .\ . . . . . . . . . .`=~-,,.\,. . . . . . . . . . . . . . . .\ . . . . . . . . . . . . . . . . `:,, . . . . . . . . . . . . . `\. . . . . . ..__ . . . . . . . . . . . . . . . . . . .`=-,. . . . . . . . . .,%`>-- You are right it is completely fair to have that many tanks on one team...what was I thinking.... |
|
Fraceska
Opus Arcana Orion Empire
86
|
Posted - 2013.03.07 02:59:00 -
[11] - Quote
Why do I never get to be in those games! At most its just spamming LAVs that I need to kill with my Mass Driver (surprisingly effective). At most I've seen 2 and they lasted a whole 30 seconds. |
JETSTORM1090
Against All Oddz
11
|
Posted - 2013.03.07 03:12:00 -
[12] - Quote
Fraceska wrote:Why do I never get to be in those games! At most its just spamming LAVs that I need to kill with my Mass Driver (surprisingly effective). At most I've seen 2 and they lasted a whole 30 seconds. It was the first time I have seen that many tanks, it was by far the least fun match I have ever played. |
Sake Monster
Tritan-Industries Legacy Rising
356
|
Posted - 2013.03.07 03:18:00 -
[13] - Quote
Was in a match against STB and a couple other corps, in total they brought in 7 tanks. We lost, but I managed to kill 4 of those tanks. It can be done.
P.S. I have solo'd 5 tanks in 1 match before. I just walked up to them, pulled out my Forge Gun, looked right at them, and like Ash from Army of Darkness I scream "Listen here you primitive F***s, this....this is my BOOMSTICK!!" and then they exploded. |
Buster Friently
Rosen Association
75
|
Posted - 2013.03.07 03:19:00 -
[14] - Quote
JETSTORM1090 wrote:nakaya indigene wrote:ugh.. another QQ thread about tanks.. . . . . . .. . . . . . . . . . . ,.-+óGé¼-£+óGé¼-¥. . . . . . . . . .``~., . . . . . . . .. . . . . .,.-+óGé¼-¥. . . . . . . . . . . . . . . . . .+óGé¼+ô-., . . . . .. . . . . . ..,/. . . . . . . . . . . . . . . . . . . . . . . +óGé¼-¥:, . . . . . . . .. .,?. . . . . . . . . . . . . . . . . . . . . . . . . . .\, . . . . . . . . . /. . . . . . . . . . . . . . . . . . . . . . . . . . . . ,} . . . . . . . . ./. . . . . . . . . . . . . . . . . . . . . . . . . . ,:`^`.} . . . . . . . ./. . . . . . . . . . . . . . . . . . . . . . . . . ,:+óGé¼-¥. . . ./ . . . . . . .?. . . __. . . . . . . . . . . . . . . . . . . . :`. . . ./ . . . . . . . /__.(. . .+óGé¼+ô~-,_. . . . . . . . . . . . . . ,:`. . . .. ./ . . . . . . /(_. . +óGé¼-¥~,_. . . ..+óGé¼+ô~,_. . . . . . . . . .,:`. . . . _/ . . . .. .{.._$;_. . .+óGé¼-¥=,_. . . .+óGé¼+ô-,_. . . ,.-~-,}, .~+óGé¼-¥; /. .. .} . . .. . .((. . .*~_. . . .+óGé¼-¥=-._. . .+óGé¼+ô;,,./`. . /+óGé¼-¥ . . . ./. .. ../ . . . .. . .\`~,. . ..+óGé¼+ô~.,. . . . . . . . . ..`. . .}. . . . . . ../ . . . . . .(. ..`=-,,. . . .`. . . . . . . . . . . ..(. . . ;_,,-+óGé¼-¥ . . . . . ../.`~,. . ..`-.. . . . . . . . . . . . . . ..\. . /\ . . . . . . \`~.*-,. . . . . . . . . . . . . . . . . ..|,./.....\,__ ,,_. . . . . }.>-._\. . . . . . . . . . . . . . . . . .|. . . . . . ..`=~-, . .. `=~-,_\_. . . `\,. . . . . . . . . . . . . . . . .\ . . . . . . . . . .`=~-,,.\,. . . . . . . . . . . . . . . .\ . . . . . . . . . . . . . . . . `:,, . . . . . . . . . . . . . `\. . . . . . ..__ . . . . . . . . . . . . . . . . . . .`=-,. . . . . . . . . .,%`>-- You are right it is completely fair to have that many tanks on one team...what was I thinking....
Fair? Lol this is war,. Go back to school if you want fair.
The vehicle limit is 5 Btw. On each side. So, why is it the other team's fault that they brought tanks and your team didn't?
Did you remember to bring your other weapons? Maybe, to be fair, the other team should show up in shorts and a T?
Both teams play by the same ruleset, it doesn't get more fair then that.
|
Pent'noir
Algintal Core Gallente Federation
67
|
Posted - 2013.03.07 03:25:00 -
[15] - Quote
I think the limit is 5 vehicles. It doesn't matter what type of vehicle. |
Green Living
Pink Fluffy Bounty Hunterz RISE of LEGION
58
|
Posted - 2013.03.07 03:27:00 -
[16] - Quote
Solution? Boundless Proximity Mines. |
Icy Tiger
Universal Allies Inc.
1063
|
Posted - 2013.03.07 03:28:00 -
[17] - Quote
Phoenix Arakyd wrote:Fail. proto tanks arnt even available.
Yeah they are, aim at a Sagaris and it says "PRO" for Prototype.
smh...
|
JETSTORM1090
Against All Oddz
11
|
Posted - 2013.03.07 04:30:00 -
[18] - Quote
To anyone that says "oooohhhh dude, I took out like 4,6, 10 TANKS", you are either full of it, killed militia tanks or the tankers sucked. This isn't a nerf tank thread either, I just do not want to fight 5 good tankers in the same match again, I just want a lower maximum limit...... |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
480
|
Posted - 2013.03.07 04:37:00 -
[19] - Quote
Forge guns make this problem go away.
JETSTORM1090 wrote:To anyone that says "oooohhhh dude, I took out like 4,6, 10 TANKS", you are either full of it, killed militia tanks or the tankers sucked. This isn't a nerf tank thread either, I just do not want to fight 5 good tankers in the same match again, I just want a lower maximum limit...... Actually, as far as Sake Monster goes... he probably has.
I've gone Forge Gunning with him before and he rips vehicles apart. |
Baal Omniscient
L.O.T.I.S. Legacy Rising
280
|
Posted - 2013.03.07 04:46:00 -
[20] - Quote
Jotun Hiem wrote:Forge guns make this problem go away. JETSTORM1090 wrote:To anyone that says "oooohhhh dude, I took out like 4,6, 10 TANKS", you are either full of it, killed militia tanks or the tankers sucked. This isn't a nerf tank thread either, I just do not want to fight 5 good tankers in the same match again, I just want a lower maximum limit...... Actually, as far as Sake Monster goes... he probably has. I've gone Forge Gunning with him before and he rips vehicles apart. Sake can do it, but the fact is that the number of players who can use a forge gun as well as he can is MUCH lower than the number of people who are speccing fully into tanks. Just thought it worth mentioning. |
|
Iron Wolf Saber
BetaMax.
3018
|
Posted - 2013.03.07 04:47:00 -
[21] - Quote
Its your team's fault for letting that many tanks deploy. |
JETSTORM1090
Against All Oddz
11
|
Posted - 2013.03.07 04:48:00 -
[22] - Quote
Baal Omniscient wrote:Jotun Hiem wrote:Forge guns make this problem go away. JETSTORM1090 wrote:To anyone that says "oooohhhh dude, I took out like 4,6, 10 TANKS", you are either full of it, killed militia tanks or the tankers sucked. This isn't a nerf tank thread either, I just do not want to fight 5 good tankers in the same match again, I just want a lower maximum limit...... Actually, as far as Sake Monster goes... he probably has. I've gone Forge Gunning with him before and he rips vehicles apart. Sake can do it, but the fact is that the number of players who can use a forge gun as well as he can is MUCH lower than the number of people who are speccing fully into tanks. Just thought it worth mentioning. Well if he has taken out that many skilled tankers then my apologies, and my hat goes off to him. |
JETSTORM1090
Against All Oddz
11
|
Posted - 2013.03.07 04:51:00 -
[23] - Quote
Iron Wolf Saber wrote:Its your team's fault for letting that many tanks deploy. Seriously man.....can you do something against a guy dropping a tank behind the red line? Because in all honesty I would like to know. Besides maybe taking out the dropship, but when you are busy fighting and taking the objectives, you have no time for that, and you will basically lose the match anyway if they have that many tanks because it takes time to destroy the tanks, time you lose out on taking objectives and killing. |
BOZ MR
BurgezzE.T.F Orion Empire
19
|
Posted - 2013.03.07 04:58:00 -
[24] - Quote
JETSTORM1090 wrote:Iron Wolf Saber wrote:Its your team's fault for letting that many tanks deploy. Seriously man.....can you do something against a guy dropping a tank behind the red line? Because in all honesty I would like to know. Besides maybe taking out the dropship, but when you are busy fighting and taking the objectives, you have no time for that, and you will basically lose the match anyway if they have that many tanks because it takes time to destroy the tanks, time you lose out on taking objectives and killing. LoL to Iron Wolf. He is right. How can you prevent enemy team deploy tank on their base? Please tell me. Well, I am a tanker and think that 5 is a ridiculous number right now but when the player count increases it will be normal, but yes there should be a limit. We deployed 5 tanks in a skirmish match week ago but only alive tank was mine at the end of the game and Ted Nugget 's tank if I remember correctly.
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Shijima Kuraimaru
WarRavens
173
|
Posted - 2013.03.07 05:11:00 -
[25] - Quote
Seven tanks? Two of those had to have been stolen because there's no way to drop in more than five at a time.
I got caught in a match that had five tanks rolling that redlined us quickly. I whip out my 9K330 and try to get some cover. Well I could hit the tanks and they couldn't manage to get a bead on me, but I kept getting snipered because all the blueberries would hide trembling in their boots and do nothing. After losing two 9K330 loadouts I switched to my counter sniper fit, killed one sniper twice, and low and behold, I was back to shooting at tanks with my FG with no sniper plinking at me. I didn't manage to knock out more than one tank, but damn it, at least I didn't quit and hide like a whiny b*tch.
The tank limit is fine. Maybe it's a bit much for now, but if they reduce the limit now, then they'll have to just increase it again when we finally get to use the full maps with bigger teams.
Edit: BTW... I don't tank. Well maybe a militia paper tank on occasion, but those don't count. |
Syther Shadows
CowTek
26
|
Posted - 2013.03.07 05:13:00 -
[26] - Quote
Buster Friently wrote:JETSTORM1090 wrote:nakaya indigene wrote:ugh.. another QQ thread about tanks.. . . . . . .. . . . . . . . . . . ,.-+óGé¼-£+óGé¼-¥. . . . . . . . . .``~., . . . . . . . .. . . . . .,.-+óGé¼-¥. . . . . . . . . . . . . . . . . .+óGé¼+ô-., . . . . .. . . . . . ..,/. . . . . . . . . . . . . . . . . . . . . . . +óGé¼-¥:, . . . . . . . .. .,?. . . . . . . . . . . . . . . . . . . . . . . . . . .\, . . . . . . . . . /. . . . . . . . . . . . . . . . . . . . . . . . . . . . ,} . . . . . . . . ./. . . . . . . . . . . . . . . . . . . . . . . . . . ,:`^`.} . . . . . . . ./. . . . . . . . . . . . . . . . . . . . . . . . . ,:+óGé¼-¥. . . ./ . . . . . . .?. . . __. . . . . . . . . . . . . . . . . . . . :`. . . ./ . . . . . . . /__.(. . .+óGé¼+ô~-,_. . . . . . . . . . . . . . ,:`. . . .. ./ . . . . . . /(_. . +óGé¼-¥~,_. . . ..+óGé¼+ô~,_. . . . . . . . . .,:`. . . . _/ . . . .. .{.._$;_. . .+óGé¼-¥=,_. . . .+óGé¼+ô-,_. . . ,.-~-,}, .~+óGé¼-¥; /. .. .} . . .. . .((. . .*~_. . . .+óGé¼-¥=-._. . .+óGé¼+ô;,,./`. . /+óGé¼-¥ . . . ./. .. ../ . . . .. . .\`~,. . ..+óGé¼+ô~.,. . . . . . . . . ..`. . .}. . . . . . ../ . . . . . .(. ..`=-,,. . . .`. . . . . . . . . . . ..(. . . ;_,,-+óGé¼-¥ . . . . . ../.`~,. . ..`-.. . . . . . . . . . . . . . ..\. . /\ . . . . . . \`~.*-,. . . . . . . . . . . . . . . . . ..|,./.....\,__ ,,_. . . . . }.>-._\. . . . . . . . . . . . . . . . . .|. . . . . . ..`=~-, . .. `=~-,_\_. . . `\,. . . . . . . . . . . . . . . . .\ . . . . . . . . . .`=~-,,.\,. . . . . . . . . . . . . . . .\ . . . . . . . . . . . . . . . . `:,, . . . . . . . . . . . . . `\. . . . . . ..__ . . . . . . . . . . . . . . . . . . .`=-,. . . . . . . . . .,%`>-- You are right it is completely fair to have that many tanks on one team...what was I thinking.... Fair? Lol this is war,. Go back to school if you want fair. The vehicle limit is 5 Btw. On each side. So, why is it the other team's fault that they brought tanks and your team didn't? Did you remember to bring your other weapons? Maybe, to be fair, the other team should show up in shorts and a T? Both teams play by the same ruleset, it doesn't get more fair then that.
not to mention you can just idk call in your own tanks to deal with there tanks ? |
Ghesh Tkall
DUST University Ivy League
5
|
Posted - 2013.03.07 05:15:00 -
[27] - Quote
Why do people keep whining about tanks? Tanks are SUPPOSED to be OP. They're tanks. They're not giant pillow monsters who hand out hugs and rainbows...
Now, having tanks in an Ambush match (where all the tankers have to do is call it in and faceroll their controllers/KB), that's a different story. (*COUGH*SEPARATEMATCHSTYLEWITHOUTVEHICLES*COUGH*) |
Iron Wolf Saber
BetaMax.
3018
|
Posted - 2013.03.07 05:20:00 -
[28] - Quote
JETSTORM1090 wrote:Iron Wolf Saber wrote:Its your team's fault for letting that many tanks deploy. Seriously man.....can you do something against a guy dropping a tank behind the red line? Because in all honesty I would like to know. Besides maybe taking out the dropship, but when you are busy fighting and taking the objectives, you have no time for that, and you will basically lose the match anyway if they have that many tanks because it takes time to destroy the tanks, time you lose out on taking objectives and killing.
Setting up proximity mines and ambushes would have been a start. Spawning an entire swarm team would have gotten most of the tanks running away at high speeds cowering in their red lines.
It only takes 6 to alpha almost any tank. |
JETSTORM1090
Against All Oddz
11
|
Posted - 2013.03.07 05:23:00 -
[29] - Quote
Iron Wolf Saber wrote:JETSTORM1090 wrote:Iron Wolf Saber wrote:Its your team's fault for letting that many tanks deploy. Seriously man.....can you do something against a guy dropping a tank behind the red line? Because in all honesty I would like to know. Besides maybe taking out the dropship, but when you are busy fighting and taking the objectives, you have no time for that, and you will basically lose the match anyway if they have that many tanks because it takes time to destroy the tanks, time you lose out on taking objectives and killing. Setting up proximity mines and ambushes would have been a start. Spawning an entire swarm team would have gotten most of the tanks running away at high speeds cowering in their red lines. It only takes 6 to alpha a tank. Well that would be a start at getting rid of them, but that doesnt "prevent" them from deploying the tanks. |
Iron Wolf Saber
BetaMax.
3018
|
Posted - 2013.03.07 05:24:00 -
[30] - Quote
JETSTORM1090 wrote:Iron Wolf Saber wrote:JETSTORM1090 wrote:Iron Wolf Saber wrote:Its your team's fault for letting that many tanks deploy. Seriously man.....can you do something against a guy dropping a tank behind the red line? Because in all honesty I would like to know. Besides maybe taking out the dropship, but when you are busy fighting and taking the objectives, you have no time for that, and you will basically lose the match anyway if they have that many tanks because it takes time to destroy the tanks, time you lose out on taking objectives and killing. Setting up proximity mines and ambushes would have been a start. Spawning an entire swarm team would have gotten most of the tanks running away at high speeds cowering in their red lines. It only takes 6 to alpha a tank. Well that would be a start at getting rid of them, but that doesnt "prevent" them from deploying the tanks.
Oh trust me when they see the first tank instantly pop the other 5 are not going to be deploying one or they are all going to do their best not to get spotted. |
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JETSTORM1090
Against All Oddz
11
|
Posted - 2013.03.07 05:25:00 -
[31] - Quote
Ghesh Tkall wrote:Why do people keep whining about tanks? Tanks are SUPPOSED to be OP. They're tanks. They're not giant pillow monsters who hand out hugs and rainbows...
Now, having tanks in an Ambush match (where all the tankers have to do is call it in and faceroll their controllers/KB), that's a different story. (*COUGH*SEPARATEMATCHSTYLEWITHOUTVEHICLES*COUGH*) You need to read man, I am not whining about tanks really, just the number of tanks, I dont see tanks as overpowered, I see 5 tanks as overpowered though. |
Enderr Wigginn
KILL-EM-QUICK RISE of LEGION
59
|
Posted - 2013.03.07 05:26:00 -
[32] - Quote
JETSTORM1090 wrote:To anyone that says "oooohhhh dude, I took out like 4,6, 10 TANKS", you are either full of it, killed militia tanks or the tankers sucked. This isn't a nerf tank thread either, I just do not want to fight 5 good tankers in the same match again, I just want a lower maximum limit......
Actually it is really not that hard my best is three decked out gunlogis and a militia with out even breaking a sweet. The Isukone forge gun cuts through tanks like butter. 3-6 shots on most advanced tanks and they are done. If takes more then that generally they are so slow they have no chance of escape. |
JETSTORM1090
Against All Oddz
11
|
Posted - 2013.03.07 05:31:00 -
[33] - Quote
Enderr Wigginn wrote:JETSTORM1090 wrote:To anyone that says "oooohhhh dude, I took out like 4,6, 10 TANKS", you are either full of it, killed militia tanks or the tankers sucked. This isn't a nerf tank thread either, I just do not want to fight 5 good tankers in the same match again, I just want a lower maximum limit...... Actually it is really not that hard my best is three decked out gunlogis and a militia with out even breaking a sweet. The Isukone forge gun cuts through tanks like butter. 3-6 shots on most advanced tanks and they are done. If takes more then that generally they are so slow they have no chance of escape. Well I guess I am not a pro like you, must be nice taking tanks out like nothing |
Garrett Blacknova
Codex Troopers
1868
|
Posted - 2013.03.07 05:31:00 -
[34] - Quote
in Skirmish, calling in 5 tanks is legitimate, because the battlefield is large, and 5 tanks means at least 5 people NOT operating as infantry. That means almost a third of the enemy team are guaranteed to be in vehicles, and if all of them have a full crew, then the enemy team ONLY HAS ONE GUY FIGHTING ON FOOT.
This means that whoever has the job of killing enemy infantry (Snipers and AR guys, and most Scouts) gets an easier time of it because they outnumber their preferred targets.
If you have a competent AV squad (whether an actual squad or not), and they can be encouraged to work together, even high-tier HAVs can be torn apart really fast.
In Ambush, calling in a tank is a huge risk, because a smart Forge Gunner will kill the RDV and destroy the vehicle before it even lands, and there's no redline in Ambush. If the tank DOES get onto the field, then the same rules may apply. Even if you can't kill the tank, you can often severely blunt its effectiveness by forcing it into cover.
I've been in an Ambush match where my team got dug into a solid position that the enemy was having trouble dealing with, and had a couple of Logi players (and an Assault and a Scout with Repair Tools for a while) keeping people alive and/or getting them back up when they fell. The enemy team called in a Soma, a Madrugar and a Gunnlogi.
Three players on our team made suicide charges so we could swap fittings. One Ishukone Forge Gun, one Militia Forge Gun and a Militia Swarm Launcher. At the end of the match, there were no more tanks.
EDIT: And in a recent Skirmish, 2 guys with Militia Forge Guns kept a Madrugar and a Soma from coming into the major areas we were fighting over for 90% of the battle, and effectively eliminated those tanks from having any impact on the battle at all. |
Ghesh Tkall
DUST University Ivy League
5
|
Posted - 2013.03.07 05:32:00 -
[35] - Quote
JETSTORM1090 wrote:Ghesh Tkall wrote:Why do people keep whining about tanks? Tanks are SUPPOSED to be OP. They're tanks. They're not giant pillow monsters who hand out hugs and rainbows...
Now, having tanks in an Ambush match (where all the tankers have to do is call it in and faceroll their controllers/KB), that's a different story. (*COUGH*SEPARATEMATCHSTYLEWITHOUTVEHICLES*COUGH*) You need to read man, I am not whining about tanks really, just the number of tanks, I dont see tanks as overpowered, I see 5 tanks as overpowered though.
1. If you end up in a match with 5 tanks, then either you're extremely unlucky or people are getting bored. 2. PROTIP: You can quit matches midway through. You can also start working on AV setups. You can also dodge tanks, use Dropships to kill it from the air, among other tactics. 3. Iron Wolf Saber wrote:Oh trust me when they see the first tank instantly pop the other 5 are not going to be deploying one or they are all going to do their best not to get spotted. If they see someone destroy a tank then they're probably going to second guess bringing theirs in.
|
JETSTORM1090
Against All Oddz
11
|
Posted - 2013.03.07 05:39:00 -
[36] - Quote
Ghesh Tkall wrote:JETSTORM1090 wrote:Ghesh Tkall wrote:Why do people keep whining about tanks? Tanks are SUPPOSED to be OP. They're tanks. They're not giant pillow monsters who hand out hugs and rainbows...
Now, having tanks in an Ambush match (where all the tankers have to do is call it in and faceroll their controllers/KB), that's a different story. (*COUGH*SEPARATEMATCHSTYLEWITHOUTVEHICLES*COUGH*) You need to read man, I am not whining about tanks really, just the number of tanks, I dont see tanks as overpowered, I see 5 tanks as overpowered though. 1. If you end up in a match with 5 tanks, then either you're extremely unlucky or people are getting bored. 2. PROTIP: You can quit matches midway through. You can also start working on AV setups. You can also dodge tanks, use Dropships to kill it from the air, among other tactics. 3. Iron Wolf Saber wrote:Oh trust me when they see the first tank instantly pop the other 5 are not going to be deploying one or they are all going to do their best not to get spotted. If they see someone destroy a tank then they're probably going to second guess bringing theirs in. All tanks rolled in at the same time, so there was no second guessing, Me and others had av setups, damage a tank he would back off for a lil bit, then the other tank would fill in his spot, and rage quitting is just lame, I would rather saty in a might losing then quit in the middle, even though I may not be having fun. |
Enderr Wigginn
KILL-EM-QUICK RISE of LEGION
59
|
Posted - 2013.03.07 05:42:00 -
[37] - Quote
JETSTORM1090 wrote:Enderr Wigginn wrote:JETSTORM1090 wrote:To anyone that says "oooohhhh dude, I took out like 4,6, 10 TANKS", you are either full of it, killed militia tanks or the tankers sucked. This isn't a nerf tank thread either, I just do not want to fight 5 good tankers in the same match again, I just want a lower maximum limit...... Actually it is really not that hard my best is three decked out gunlogis and a militia with out even breaking a sweet. The Isukone forge gun cuts through tanks like butter. 3-6 shots on most advanced tanks and they are done. If takes more then that generally they are so slow they have no chance of escape. Well I guess I am not a pro like you, must be nice taking tanks out like nothing
It is not about being a pro, it is about being feed up with getting raped by tanks and leveling up forge gun to level 3 proficiency then point and shot (preferably from a raise safe position) and watching tanks go boom it is that easy. Seriously try it then you will look at tanks totally differently. |
Iron Wolf Saber
BetaMax.
3018
|
Posted - 2013.03.07 05:45:00 -
[38] - Quote
JETSTORM1090 wrote:Ghesh Tkall wrote:JETSTORM1090 wrote:Ghesh Tkall wrote:Why do people keep whining about tanks? Tanks are SUPPOSED to be OP. They're tanks. They're not giant pillow monsters who hand out hugs and rainbows...
Now, having tanks in an Ambush match (where all the tankers have to do is call it in and faceroll their controllers/KB), that's a different story. (*COUGH*SEPARATEMATCHSTYLEWITHOUTVEHICLES*COUGH*) You need to read man, I am not whining about tanks really, just the number of tanks, I dont see tanks as overpowered, I see 5 tanks as overpowered though. 1. If you end up in a match with 5 tanks, then either you're extremely unlucky or people are getting bored. 2. PROTIP: You can quit matches midway through. You can also start working on AV setups. You can also dodge tanks, use Dropships to kill it from the air, among other tactics. 3. Iron Wolf Saber wrote:Oh trust me when they see the first tank instantly pop the other 5 are not going to be deploying one or they are all going to do their best not to get spotted. If they see someone destroy a tank then they're probably going to second guess bringing theirs in. All tanks rolled in at the same time, so there was no second guessing, Me and others had av setups, damage a tank he would back off for a lil bit, then the other tank would fill in his spot, and rage quitting is just lame, I would rather saty in a might losing then quit in the middle, even though I may not be having fun.
Well then, this is when you and 6 of your AV guys make them REGRET they ever called those tanks down in the first place.
its payday and tank scrap business is good |
JETSTORM1090
Against All Oddz
11
|
Posted - 2013.03.07 05:48:00 -
[39] - Quote
Enderr Wigginn wrote:JETSTORM1090 wrote:Enderr Wigginn wrote:JETSTORM1090 wrote:To anyone that says "oooohhhh dude, I took out like 4,6, 10 TANKS", you are either full of it, killed militia tanks or the tankers sucked. This isn't a nerf tank thread either, I just do not want to fight 5 good tankers in the same match again, I just want a lower maximum limit...... Actually it is really not that hard my best is three decked out gunlogis and a militia with out even breaking a sweet. The Isukone forge gun cuts through tanks like butter. 3-6 shots on most advanced tanks and they are done. If takes more then that generally they are so slow they have no chance of escape. Well I guess I am not a pro like you, must be nice taking tanks out like nothing It is not about being a pro, it is about being feed up with getting raped by tanks and leveling up forge gun to level 3 proficiency then point and shot (preferably from a raise safe position) and watching tanks go boom it is that easy. Seriously try it then you will look at tanks totally differently. I know its not about being pro, I was just messin with that part, but I use forge along with av nades, and the tanks get away before the final blow is dealt, |
The dark cloud
Seraphim Initiative. CRONOS.
1091
|
Posted - 2013.03.07 05:50:00 -
[40] - Quote
Not this crap again. Oh look your militia forgegun does nothing i wonder why? Seriously stop complaining the whole day about tanks. Ever tried to "FOCUS" av fire instead of everybody is shoting their AV weapons randomly? I highly doubt it. All what you need are 2 forgegunners and 2 swarm launchers shoting at the same time to cut down the tank drivers reaction time window. Its not a problem of droping X amount of tanks into a match. The problem is that mainly when 1 good tanker calls his tank the others will follow. This is a chain reaction and you dont even need a squad for this. Tanks are a essential part of the game and if infantry+vehicles work together you wont do much. Back in the closed beta tourny we had dedicated snipers which main role was to kill any AV on the field. And if you get facerolled by 7 tanks on the field you deserve it. Revenge for all the turret and resistance nerfs. |
|
JETSTORM1090
Against All Oddz
11
|
Posted - 2013.03.07 05:52:00 -
[41] - Quote
The dark cloud wrote:Not this crap again. Oh look your militia forgegun does nothing i wonder why? Seriously stop complaining the whole day about tanks. Ever tried to "FOCUS" av fire instead of everybody is shoting their AV weapons randomly? I highly doubt it. All what you need are 2 forgegunners and 2 swarm launchers shoting at the same time to cut down the tank drivers reaction time window. Its not a problem of droping X amount of tanks into a match. The problem is that mainly when 1 good tanker calls his tank the others will follow. This is a chain reaction and you dont even need a squad for this. Tanks are a essential part of the game and if infantry+vehicles work together you wont do much. Back in the closed beta tourny we had dedicated snipers which main role was to kill any AV on the field. And if you get facerolled by 7 tanks on the field you deserve it. Revenge for all the turret and resistance nerfs. Yet another idiot who cannot read, tanks are fine, 5 tanks at the same time are not, how many more times must I say this........read please. |
Garrett Blacknova
Codex Troopers
1868
|
Posted - 2013.03.07 05:52:00 -
[42] - Quote
JETSTORM1090 wrote:All tanks rolled in at the same time, so there was no second guessing, Me and others had av setups, damage a tank he would back off for a lil bit, then the other tank would fill in his spot, and rage quitting is just lame, I would rather saty in a might losing then quit in the middle, even though I may not be having fun. Coordinated tank charge? Nice tactic.
If you had 3 or 4 guys running AV, and they weren't ALL top-tier tanks, you should have watched for the first enemy tank to start falling back, and preferentially targeted it to try and eliminate it before it got away. If that didn't work, Repeat the process on the others, coordinate with the other AV guys, shoot the same target, make sure the tanks are being hit HARD and FAST. If you're lucky/good, you kill 1 or 2 on their first attempt to rush into the fray. If you're not, you still force them to spend more time retreating than attacking.
And if they WERE all top-tier tanks, then killing ONE of them - just one - will set the enemy team back by at least 2 milliion ISK. So yeah, I think they deserved that one. |
Garrett Blacknova
Codex Troopers
1868
|
Posted - 2013.03.07 05:57:00 -
[43] - Quote
JETSTORM1090 wrote:The dark cloud wrote:Not this crap again. Oh look your militia forgegun does nothing i wonder why? Seriously stop complaining the whole day about tanks. Ever tried to "FOCUS" av fire instead of everybody is shoting their AV weapons randomly? I highly doubt it. All what you need are 2 forgegunners and 2 swarm launchers shoting at the same time to cut down the tank drivers reaction time window. Its not a problem of droping X amount of tanks into a match. The problem is that mainly when 1 good tanker calls his tank the others will follow. This is a chain reaction and you dont even need a squad for this. Tanks are a essential part of the game and if infantry+vehicles work together you wont do much. Back in the closed beta tourny we had dedicated snipers which main role was to kill any AV on the field. And if you get facerolled by 7 tanks on the field you deserve it. Revenge for all the turret and resistance nerfs. Yet another idiot who cannot read, tanks are fine, 5 tanks at the same time are not, how many more times must I say this........read please. He was explaining EXACTLY how to deal with multiple tanks on the field though.
If there are 3 tanks and 3 AV guys, you don't say "I'll take the one on the left, you take the one on the right, and the other guy can go for the one in the middle.
FOCUS FIRE MEANS FOCUS FIRE.
ALL OF YOU AV GUYS aim for one target. Kill it, then aim for the next one. If your teammates aren't doing this, then they're doing it wrong. Work with whichever one seems to be hitting their target hardest, and aim for the same tank. If you're lucky, the other guy will be NOT stupid, and will help out. |
Mavado V Noriega
SyNergy Gaming
2364
|
Posted - 2013.03.07 05:58:00 -
[44] - Quote
I wish a team spawned 5 tanks in my games :( last time if faced a tank spam in a pub was glorious basically ripped through each tank 1 by 1 with my maddy :) |
Iron Wolf Saber
BetaMax.
3018
|
Posted - 2013.03.07 05:59:00 -
[45] - Quote
Mavado V Noriega wrote:I wish a team spawned 5 tanks in my games :( last time if faced a tank spam in a pub was glorious basically ripped through each tank 1 by 1 with my maddy :)
Tanks vs tank is fun but I can't take a whole squad in my poor militia one. |
Enderr Wigginn
KILL-EM-QUICK RISE of LEGION
59
|
Posted - 2013.03.07 06:04:00 -
[46] - Quote
JETSTORM1090 wrote:Enderr Wigginn wrote:JETSTORM1090 wrote:Enderr Wigginn wrote:JETSTORM1090 wrote:To anyone that says "oooohhhh dude, I took out like 4,6, 10 TANKS", you are either full of it, killed militia tanks or the tankers sucked. This isn't a nerf tank thread either, I just do not want to fight 5 good tankers in the same match again, I just want a lower maximum limit...... Actually it is really not that hard my best is three decked out gunlogis and a militia with out even breaking a sweet. The Isukone forge gun cuts through tanks like butter. 3-6 shots on most advanced tanks and they are done. If takes more then that generally they are so slow they have no chance of escape. Well I guess I am not a pro like you, must be nice taking tanks out like nothing It is not about being a pro, it is about being feed up with getting raped by tanks and leveling up forge gun to level 3 proficiency then point and shot (preferably from a raise safe position) and watching tanks go boom it is that easy. Seriously try it then you will look at tanks totally differently. I know its not about being pro, I was just messin with that part, but I use forge along with av nades, and the tanks get away before the final blow is dealt,
It all good I completely understand your frustration, I was there once. I think to sum up what everyone is trying to say in this thread is 5 tanks in a match is not overpowered when they have gave us so many anti vehicle option to work with but you have to specialize or make a team effort for it to be effective. |
JETSTORM1090
Against All Oddz
11
|
Posted - 2013.03.07 06:04:00 -
[47] - Quote
Ok I give up, you guys win, Raise the tank cap per team to 10 tanks, I AM GAME |
Garrett Blacknova
Codex Troopers
1868
|
Posted - 2013.03.07 06:07:00 -
[48] - Quote
JETSTORM1090 wrote:Ok I give up, you guys win, Raise the tank cap per team to 10 tanks, I AM GAME Nope.
Player count is too low to support 10 fully-crewed tanks. When (if) we reach 32 vs. 32 matches, this sounds like a good plan. |
Anticitizen2501
ZionTCD Legacy Rising
67
|
Posted - 2013.03.07 06:16:00 -
[49] - Quote
Dude, your Corp is called "Against All Oddz" and you're moaning about too many tanks? Irony much!
Just keep calm and carry on. |
Herrick Arcos
The Shadow Cavalry Mercenaries
68
|
Posted - 2013.03.07 06:22:00 -
[50] - Quote
Anticitizen2501 wrote:Dude, your Corp is called "Against All Oddz" and you're moaning about too many tanks? Irony much! Just keep calm and carry on.
This, is insightful.
Also, preventing tanks from landing is as simple as rail sniping. Watch for the drunken RDV pilots and pop their precious cargo.
The other small fact to remember is that this is set in New Eden, things are not meant to be fair. Dust is already child's play compared to Eve where there is literally no limit to how many guns can be firing at you at one time. In a world where scams, blackmail, corporate espionage and piracy are not only allowed but encouraged, I think we have it easy. Then again this is only my opinion. |
|
Karl Koekwaus
Tronhadar Free Guard Minmatar Republic
34
|
Posted - 2013.03.07 06:27:00 -
[51] - Quote
The most effective way to deal with tank spam as a solo player is to run to some abandoned place on the map and watch TV for 10 minutes. Untill CCP does something about it, this is about the easiest way to still get points and not tear your hair out. |
Rifter7
Pro Hic Immortalis RISE of LEGION
59
|
Posted - 2013.03.07 06:30:00 -
[52] - Quote
do you know what 5 trained forge guns or swarm launchers do to a tank? |
Herrick Arcos
The Shadow Cavalry Mercenaries
69
|
Posted - 2013.03.07 06:30:00 -
[53] - Quote
Rifter7 wrote:do you know what 5 trained forge guns or swarm launchers do to a tank?
Make the pilot cry ISK flavored tears? |
Shijima Kuraimaru
WarRavens
173
|
Posted - 2013.03.07 06:31:00 -
[54] - Quote
Rifter7 wrote:do you know what 5 trained forge guns or swarm launchers do to a tank?
Confetti... |
Herrick Arcos
The Shadow Cavalry Mercenaries
69
|
Posted - 2013.03.07 06:38:00 -
[55] - Quote
HA! 69 Likes. All you haters can keep on hating. For those of you that liked me to this point, thanks. You are not half bad... Not half bad at all. |
JETSTORM1090
Against All Oddz
11
|
Posted - 2013.03.07 06:39:00 -
[56] - Quote
Why do people think I am running solo?....but thanks for the help guys,even though I have been doing the majority of the stuff that has been said, I guess av stuff just must not be my thing, infantry vs infantry is my thing, and im good at it, so I guess I will stick with it.. Also I am aware of my corp name, we were against all the odds and we lost lol so be it, just thought i would mention a tank cap per team but I guess people get very defensive very easily over mentioning just ideas... but thanks again for suggestions for AV improvement. |
Altina McAlterson
TRUE TEA BAGGERS
380
|
Posted - 2013.03.07 06:42:00 -
[57] - Quote
I'm going to agree with the OP that 5 tanks on an ambush map is garbage and isn't fun for either side. It's not the number of tanks though, it's small maps and no one running a serious AV fit. Unfortunately nothing can really be done about that until the larger maps start showing up or more people skill into AV. |
Garrett Blacknova
Codex Troopers
1869
|
Posted - 2013.03.07 06:43:00 -
[58] - Quote
JETSTORM1090 wrote:Why do people think I am running solo?....but thanks for the help guys,even though I have been doing the majority of the stuff that has been said, I guess av stuff just must not be my thing, infantry vs infantry is my thing, and im good at it, so I guess I will stick with it.. Also I am aware of my corp name, we were against all the odds and we lost lol so be it, just thought i would mention a tank cap per team but I guess people get very defensive very easily over mentioning just ideas... but thanks again for suggestions for AV improvement. The argument we're making is that there's ALREADY a cap, and it's a fair one.
With the right approach, and the right gear, even if you can't KILL the tanks (or at least not all of them), you can effectively remove them from the battle and turn things back in your team's favour. |
Karl Koekwaus
Tronhadar Free Guard Minmatar Republic
34
|
Posted - 2013.03.07 06:46:00 -
[59] - Quote
Garrett Blacknova wrote:JETSTORM1090 wrote:Why do people think I am running solo?....but thanks for the help guys,even though I have been doing the majority of the stuff that has been said, I guess av stuff just must not be my thing, infantry vs infantry is my thing, and im good at it, so I guess I will stick with it.. Also I am aware of my corp name, we were against all the odds and we lost lol so be it, just thought i would mention a tank cap per team but I guess people get very defensive very easily over mentioning just ideas... but thanks again for suggestions for AV improvement. The argument we're making is that there's ALREADY a cap, and it's a fair one. With the right approach, and the right gear, even if you can't KILL the tanks (or at least not all of them), you can effectively remove them from the battle and turn things back in your team's favour.
Because shooting at a tank for 15 minutes with a forge gun or swarm launcher to make them retreat since you aren't going to kill them is fun gameplay and gives you Warpoints? |
JETSTORM1090
Against All Oddz
11
|
Posted - 2013.03.07 06:48:00 -
[60] - Quote
Garrett Blacknova wrote:JETSTORM1090 wrote:Why do people think I am running solo?....but thanks for the help guys,even though I have been doing the majority of the stuff that has been said, I guess av stuff just must not be my thing, infantry vs infantry is my thing, and im good at it, so I guess I will stick with it.. Also I am aware of my corp name, we were against all the odds and we lost lol so be it, just thought i would mention a tank cap per team but I guess people get very defensive very easily over mentioning just ideas... but thanks again for suggestions for AV improvement. The argument we're making is that there's ALREADY a cap, and it's a fair one. With the right approach, and the right gear, even if you can't KILL the tanks (or at least not all of them), you can effectively remove them from the battle and turn things back in your team's favour. Well at least there is a cap I guess, I still disagree with the cap being 5, but I guess the world does not revolve around one person, which a lot of people fail to realise now days. |
|
Garrett Blacknova
Codex Troopers
1871
|
Posted - 2013.03.07 07:35:00 -
[61] - Quote
Karl Koekwaus wrote:Garrett Blacknova wrote:JETSTORM1090 wrote:Why do people think I am running solo?....but thanks for the help guys,even though I have been doing the majority of the stuff that has been said, I guess av stuff just must not be my thing, infantry vs infantry is my thing, and im good at it, so I guess I will stick with it.. Also I am aware of my corp name, we were against all the odds and we lost lol so be it, just thought i would mention a tank cap per team but I guess people get very defensive very easily over mentioning just ideas... but thanks again for suggestions for AV improvement. The argument we're making is that there's ALREADY a cap, and it's a fair one. With the right approach, and the right gear, even if you can't KILL the tanks (or at least not all of them), you can effectively remove them from the battle and turn things back in your team's favour. Because shooting at a tank for 15 minutes with a forge gun or swarm launcher to make them retreat since you aren't going to kill them is fun gameplay and gives you Warpoints? When it only takes 10 seconds or less of coordinated fire from two players to force even the most heavily-tanked HAV to run, then you get several minutes of hacking and either using your Forge to blow up infantry or switching to your sidearm, then yes it does get you plenty of warpoints, and more importantly, it gets your team control of the area, which is usually an objective, and it gets the enemy team on the defensive, and it gets more WP for your teammates, which brings you closer to that Orbital Strike you can use to finish the job when the tank comes back. |
Karl Koekwaus
Tronhadar Free Guard Minmatar Republic
34
|
Posted - 2013.03.07 07:36:00 -
[62] - Quote
Garrett Blacknova wrote:Karl Koekwaus wrote:Garrett Blacknova wrote:JETSTORM1090 wrote:Why do people think I am running solo?....but thanks for the help guys,even though I have been doing the majority of the stuff that has been said, I guess av stuff just must not be my thing, infantry vs infantry is my thing, and im good at it, so I guess I will stick with it.. Also I am aware of my corp name, we were against all the odds and we lost lol so be it, just thought i would mention a tank cap per team but I guess people get very defensive very easily over mentioning just ideas... but thanks again for suggestions for AV improvement. The argument we're making is that there's ALREADY a cap, and it's a fair one. With the right approach, and the right gear, even if you can't KILL the tanks (or at least not all of them), you can effectively remove them from the battle and turn things back in your team's favour. Because shooting at a tank for 15 minutes with a forge gun or swarm launcher to make them retreat since you aren't going to kill them is fun gameplay and gives you Warpoints? When it only takes 10 seconds or less of coordinated fire from two players to force even the most heavily-tanked HAV to run, then you get several minutes of hacking and either using your Forge to blow up infantry or switching to your sidearm, then yes it does get you plenty of warpoints, and more importantly, it gets your team control of the area, which is usually an objective, and it gets the enemy team on the defensive, and it gets more WP for your teammates, which brings you closer to that Orbital Strike you can use to finish the job when the tank comes back.
now try again for ambush and someone not in a squad. (like most of the players) |
Garrett Blacknova
Codex Troopers
1871
|
Posted - 2013.03.07 07:46:00 -
[63] - Quote
Karl Koekwaus wrote:now try again for ambush and someone not in a squad. (like most of the players) Why should anyone care about their team if it doesn't provide fun gameplay for the player doing it? You mean like when I was in Ambush and we saw the enemy roll up in 3 tanks, and I wasn't in a squad?
And we killed all 3, only one of which was a Militia tank?
I got 3 kills and over 300 WP for myself for blowing up a Madrugar with my Swarm Launcher. Also got several Assists and more WP for the Soma when a Forge Gunner finished it off. I'm having fun. I enjoy being useful to my team, and I enjoy seeing a "Victory" screen more than a "Defeat" one. |
Karl Koekwaus
Tronhadar Free Guard Minmatar Republic
34
|
Posted - 2013.03.07 08:04:00 -
[64] - Quote
Garrett Blacknova wrote: You mean like when I was in Ambush and we saw the enemy roll up in 3 tanks, and I wasn't in a squad?
And we killed all 3, only one of which was a Militia tank?
I got 3 kills and over 300 WP for myself for blowing up a Madrugar with my Swarm Launcher. Also got several Assists and more WP for the Soma when a Forge Gunner finished it off. I'm having fun. I enjoy being useful to my team, and I enjoy seeing a "Victory" screen more than a "Defeat" one.
Good, so you happened to run into some noob tankers and you had Coordinated Fire on tanks.
I also have a nice story; Once the enemy spawned 3 tanks (non militia) backed up by proper infantry and my team did all they could to kill them, but without communication the only thing that we saw was the low HP tanks driving off into the sunset, repairing somewhere and getting replaced by a full HP tank as they went along. After 5 minutes of accomplishing nothing I hid behind some wall with a spawn beacon out with a nanohive near it and changed the screen to my computer, and I played some EVE. In the end we lost and I got my WP and Iskies, while doing something fun.
I don't care about winning or losing, as long as the game is fun. Tankspam leads to no fun gameplay more than it leads to something interesting. |
Herrick Arcos
The Shadow Cavalry Mercenaries
74
|
Posted - 2013.03.07 09:20:00 -
[65] - Quote
TankSpam goes well on eggs and hash... just saying. Also TankSpam can lead to TankSpam which is the best Spam in the game. Nothing screams joy like a field of tanks shooting another field of tanks. |
Garrett Blacknova
Codex Troopers
1871
|
Posted - 2013.03.07 09:52:00 -
[66] - Quote
Karl Koekwaus wrote:Garrett Blacknova wrote: You mean like when I was in Ambush and we saw the enemy roll up in 3 tanks, and I wasn't in a squad?
And we killed all 3, only one of which was a Militia tank?
I got 3 kills and over 300 WP for myself for blowing up a Madrugar with my Swarm Launcher. Also got several Assists and more WP for the Soma when a Forge Gunner finished it off. I'm having fun. I enjoy being useful to my team, and I enjoy seeing a "Victory" screen more than a "Defeat" one.
Good, so you happened to run into some noob tankers and you had Coordinated Fire on tanks. I also have a nice story; Once the enemy spawned 3 tanks (non militia) backed up by proper infantry and my team did all they could to kill them, but without communication the only thing that we saw was the low HP tanks driving off into the sunset, repairing somewhere and getting replaced by a full HP tank as they went along. After 5 minutes of accomplishing nothing I hid behind some wall with a spawn beacon out with a nanohive near it and changed the screen to my computer, and I played some EVE. In the end we lost and I got my WP and Iskies, while doing something fun. I don't care about winning or losing, as long as the game is fun. Tankspam leads to no fun gameplay more than it leads to something interesting. You should probably put more emphasis on how your example couldn't possibly have worked without the "backed up by proper infantry" part.
My team had 3 good AV guys and we were supported by more effective infantry than the enemy. The non-AV members of our team were mostly focused on suppressing the (outnmbered) enemy infantry who were trying to support the enemy tanks. When infantry fails, the tanks aren't far behind. If the enemy infantry can't suppress our AV guys, their tanks have to spend all their time running instead of fighting. If both teams have 16 people, and you assume only 2 in each tank, that means there are 10 infantry on the enemy team, and after counting our 3 AV guys, that gives us a 30% manpower advantage in the infantry vs. infantry battles.
And they weren't noob tankers. The Madrugar survived 2 coordinated attacks from our AV guys before we finally got rid of him, and I know for a fact that the Soma was being driven by someone whose tanks are some of the few that I normally fear instead of merely respecting.
As for "interesting" situations with TankSpam, I have a tendency to almost always create such situations when there's TankSpam. I find that it livens up the battlefield more than pure infantry battles. |
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CCP Eterne
C C P C C P Alliance
923
|
Posted - 2013.03.07 10:04:00 -
[67] - Quote
Moving from General Discussions to Feedback/Requests. |
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trollsroyce
Seraphim Initiative. CRONOS.
188
|
Posted - 2013.03.07 10:14:00 -
[68] - Quote
Public games could have the limit IMHO. They are for getting exp and loot, which you can get afk for all it matters. Isk wise its not prolly efficient to bring tanks except for railgun ones that can pop stuff for more exp and isk.
Id limit it to 3 on field. |
Niccolo deLuce
Zumari Force Projection Caldari State
1
|
Posted - 2013.03.07 11:43:00 -
[69] - Quote
First off, I've never played in anything but pub matches, and frankly I don't care about your supposed hero stories of taking out maps full of nothing but enemy tanks. Out of the last 100 pub games I've played in, if a team brought in more than one tank they never lost. I just spent 10 minutes in a Line Harvest skirmish that finished up 0 to 70 clones. Why? Because the reds brought two Suryas in within the first 10 seconds and proceeded to kill everyone without ever taking more than about 15% dmg. I'm glad all of you have level 5 weapon profs and proto forges, I've yet to see anybody in one of the pubs use them. I used my T1 Forge multiple times, but it's pretty disheartening to go through the effort only to watch your Forge do all of about 5% dmg to the shields on a Surya, which is roughly the same as what my packed AV grenades were doing. The map before being Line Harvest was Skim Junction. I killed somebody who called in a tank as he was trying to get into it. I hacked it and hopped in and drove it to the outside of one of the entrances where they were being halfheartedly spawn camped. I sat there never moving more than 2 meters for a solid 8 minutes before they could kill me, and I never repped myself once (couldn't figure out how to on my keyboard, and I was busy overheating the turret constantly). I was almost constantly under attack from swarms and av or flux grenades. The flux grenades luckily don't do anything, and against shield the av grenades did less dmg than was being passively recharged. No new player or even groups of new players are going to be able to do anything to stop an older player that decides to bring a tank into a pub, and honestly they're not prohibitively expensive. It makes me remember the old commercials on tv where the school kids are choosing teams for baseball or basketball and some sports star like Michael Jordan shows up to play, except in Dust nobody cares who you are, and it's an artificial skill gap not an innate or practiced one. At the end of the day I think this is one of those things that will drive away new players. Call it QQ'ing or what, I don't really care. The game is a Beta and the point is that CCP wants feedback. This is just my opinion, and I'll probably keep playing regardless of what they change. I've got a lot of faith in CCP, I've been playing EVE since 2006 and I bite my tongue whenever I see upcoming changes that I'm not happy about because I'm pretty sure it will all work out in the end. This however is a Beta, and we're not supposed to just shut up and play. We're supposed to whine, constructively. |
Django Quik
R.I.f.t
233
|
Posted - 2013.03.07 12:22:00 -
[70] - Quote
If you lost a skirmish where the other side were all in tanks, you're entire team must've just been hiding scared. At the point when most of the other team are in tanks, you get a scout suit on and run round the several back routes to hack the objectives that they're not covering because they're busy red-lining you. As soon as you take one point, the tanks will split up and you can try to take one or two of them out or you can run around to the other points and hack them too.
5 tanks is too many for one team because it leaves them all stuck in tanks not hacking objectives and that's not bad game mechanics - that bad tactics. |
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Phoenix Arakyd
Internal Error. Negative-Feedback
7
|
Posted - 2013.03.07 21:21:00 -
[71] - Quote
JETSTORM1090 wrote:Phoenix Arakyd wrote:Fail. proto tanks arnt even available. When I say prototank, I basically mean powerful tank, I know they werent protos, but they were skilled drivers, all of them, we tried taking them out but we could only get 1....
So you want a tool that was used against you to be nerfed. Guess what, something else will be exploited to its fullest potential. Get good with forgeguns or get lost. |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
226
|
Posted - 2013.03.07 21:35:00 -
[72] - Quote
What a derp derp thread.
Dear CCP
Please limit number to guns allow for field at battle. Merc is kill. No.
#1 game balancer |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation Test Friends Please Ignore
130
|
Posted - 2013.03.07 21:46:00 -
[73] - Quote
It's amazing how many stories people have of the enemy team using a wide array of tactical resources and good teamwork, and then complain that their disorganized team can't beat them. But it's probably just because of the HAVs, because all these guys have such perfect AR game that they would've taken down the team that works together all by themselves.
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Shijima Kuraimaru
WarRavens
173
|
Posted - 2013.03.09 01:56:00 -
[74] - Quote
Alan-Ibn-Xuan Al-Alasabe wrote:It's amazing how many stories people have of the enemy team using a wide array of tactical resources and good teamwork, and then complain that their disorganized team can't beat them. But it's probably just because of the HAVs, because all these guys have such perfect AR game that they would've taken down the team that works together all by themselves.
I know right? It's almost as bad as when someone whined that they couldn't kill a tank with nothing but their AR. |
Mobius Wyvern
BetaMax.
1229
|
Posted - 2013.03.09 07:20:00 -
[75] - Quote
JETSTORM1090 wrote:Im sorry to make another tank thread but I just got out of a match that had 5 good tanks on a single team...Please just limit the amount of tanks per team, I know some idiots will come inhere and say "Just destroy the tanks with your{insert crappy av weapon here}", well its hard enough to kill 1 or 2 tanks, impossible to kill 5 unless they group together and you hit em with an OB.... I dont mind a few tanks but 5 proto tanks is just not right, please limit this 6 vehicle cap for each team. Once the player count goes up to 48 that'll be expanded to 12 per team, but there is a hard limit. |
Thrillhouse Van Houten
DIOS EX.
18
|
Posted - 2013.03.09 08:21:00 -
[76] - Quote
I can see the OPs point. I'm not a tanker and I am regular infantry, so there is my clear bias. There are a few very small ambush maps that 4 tanks rolling around gets to be a little ridiculous. I don't think a hard limit change across all maps is appropriate and there isn't a single skirmish map that needs a limit below 5.
That being said, I have rolled a militia forge launcher and AV nades in multi tank situations. Applying blundering personal skill with the FG, I have still managed to back off a tank completely SOLO. Not destroy, certainly not. It was probably a Gunlogi if I recall correctly but I know nothing of such things. I doubt it was some extra mustard fit, but the point is a relative newcomer to the FG and AV in general was able to keep a tank entirely engaged for the last 2 minutes of a match. I actually found it fun, especially since the cost to me was a mere 8k per death in my militia everything (except AV nades). The driver was no pro, mind you...
For the record, there wasn't a chance in space hell I would have ever killed it on my own, but I was instrumental in the taking down of several low-ball tanks in earlier matches. It can be fun if you aren't utterly consumed with victory OR losing your heavy militia FG suit (which you bloody well shouldn't be). Roll a militia heavy FG...you WILL die but you might make a tanker sweat and THAT is worth much ISK in my little infantry world (just like popping snipers). |
Garrett Blacknova
Codex Troopers
1910
|
Posted - 2013.03.09 11:18:00 -
[77] - Quote
Niccolo deLuce wrote:they're not prohibitively expensive. A well-fitted Surya or Sagaris easily costs over 2 million ISK.
That's TEN well-fitted Proto Heavy suits.
If the enemy team brings ten Proto Heavies, they can just march through 90% of what you throw at them, but every time someone drops, they're going to feel it. If someone brings a single item that costs as much as those TEN Heavies, that's going to hurt anything that gets in the way, but it's also going to hurt the guy who loses it... and it's going to hurt BAD.
A well-fitted (insert anything in the game here) should be reasonably expected to make a profit in skilled hands.
Give that tank to someone BAD at driving a tank, and they're still using OVER TWO MILLIION ISK WORTH OF EQUIPMENT. That can make a difference. Most players who use even Advanced tanks stop using anything worth any ISK at all after losing one. You steal that tank, and you're up against at least one player running Starter Fits with maybe a few Aurum Blueprints... meaning Militia gear. Usually that player will avoid using tanks at all for several matches after that as well, to avoid the same problem happening again. |
Charlotte O'Dell
Planetary Response Organisation Test Friends Please Ignore
29
|
Posted - 2013.03.11 01:52:00 -
[78] - Quote
JETSTORM1090 wrote:KING CHECKMATE wrote:I dont have tanks and i say if they bought them they are able to use them in the fashion they want , they ARE risking Loosing lots of ISK if they FAce a decent Squad with mic and some AV equipment.
The thing is, Going solo vs a Tank or 5 is never a good idea. I wasnt solo, and that isnt the point, I think there should be a limit to 2 tanks maximum on a single side.
New Eden isn't supposed to be fair, you CoD prick. If you don't like it, get your own damn tanks bc we earned those. They take MILLIONS of skills points and 10's of millions to deploy (5 lvl 3 tanks, im assuming). Deal with it and kill them or stop playing the game. |
Charlotte O'Dell
Planetary Response Organisation Test Friends Please Ignore
29
|
Posted - 2013.03.11 01:57:00 -
[79] - Quote
Niccolo deLuce wrote:First off, I've never played in anything but pub matches, and frankly I don't care about your supposed hero stories of taking out maps full of nothing but enemy tanks. Out of the last 100 pub games I've played in, if a team brought in more than one tank they never lost. I just spent 10 minutes in a Line Harvest ambush that finished up 0 to 70 clones. Why? Because the reds brought two Suryas in within the first 10 seconds and proceeded to kill everyone without ever taking more than about 15% dmg. I'm glad all of you have level 5 weapon profs and proto forges, I've yet to see anybody in one of the pubs use them. I used my T1 Forge multiple times, but it's pretty disheartening to go through the effort only to watch your Forge do all of about 5% dmg to the shields on a Surya, which is roughly the same as what my packed AV grenades were doing.
The map before being wiped on Line Harvest was Skim Junction. I killed somebody who called in a tank as he was trying to get into it. I hacked it and hopped in and drove it to the outside of one of the entrances where they were being halfheartedly spawn camped. I sat there never moving more than 2 meters for a solid 8 minutes before they could kill me, and I never repped myself once (couldn't figure out how to on my keyboard, and I was busy overheating the turret constantly). I was almost constantly under attack from swarms and av or flux grenades. The flux grenades luckily don't do anything, and against shield the av grenades did less dmg than was being passively recharged.
No new player or even groups of new players are going to be able to do anything to stop an older player that decides to bring a tank into a pub, and honestly they're not prohibitively expensive. It makes me remember the old commercials on tv where the school kids are choosing teams for baseball or basketball and some sports star like Michael Jordan shows up to play, except in Dust nobody cares who you are, and it's an artificial skill gap not an innate or practiced one.
At the end of the day I think this is one of those things that will drive away new players. Call it QQ'ing or what, I don't really care. The game is a Beta and the point is that CCP wants feedback. This is just my opinion, and I'll probably keep playing regardless of what they change. I've got a lot of faith in CCP, I've been playing EVE since 2006 and I bite my tongue whenever I see upcoming changes that I'm not happy about because I'm pretty sure it will all work out in the end. This however is a Beta, and we're not supposed to just shut up and play. We're supposed to whine, constructively.
Edit: I take that part about more than one tank back. For the first time my team had two tanks and we lost, because they drove to the edge of the Skim Junction map and sat there all game.
Then stop playing or figure out a way to kill my Sagaris that will one shot anything of lesser value. |
Charlotte O'Dell
Planetary Response Organisation Test Friends Please Ignore
30
|
Posted - 2013.03.11 02:08:00 -
[80] - Quote
Green Living wrote:Solution? Boundless Proximity Mines. those killed my 1,000,000 isk gunlogi in 1 hit... :/ |
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