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Drake435
SVER True Blood Unclaimed.
8
|
Posted - 2013.03.04 19:38:00 -
[1] - Quote
A standard active-booster costs 7,000 AUR. An Omega active booster costs 17,500 AUR.
Standard gives an additional 0.5x SP/match Omega gives an additional 2x SP/match
With a standard active booster, the weekly SP cap is raised to 280,000 SP Not sure how much the Omega will affect the weekly SP cap.
But, with 1 omega booster, you can buy 2 standard boosters so you can have a potential of 560,000 active SP over the course of 2 weeks.
Right now, the only question remains is "how will the omega booster affect the SP cap?" for me to see which is better. Weekly cap on SP determines if this thing is worth it or not. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
607
|
Posted - 2013.03.04 19:40:00 -
[2] - Quote
Does the Omega really give an ADDITIONAL x2? or is it +50% versus +100%? |
Drake435
SVER True Blood Unclaimed.
8
|
Posted - 2013.03.04 19:42:00 -
[3] - Quote
Pokey Dravon wrote:Does the Omega really give an ADDITIONAL x2? or is it +50% versus +100%?
From the Dev post, they said 2x. From this, I conclude its a 2.0 modifier, not a 1.0 modifier as compared to the standard which gives a 0.5 modifier. |
Belzeebub Santana
SVER True Blood Unclaimed.
421
|
Posted - 2013.03.04 19:46:00 -
[4] - Quote
Ya had to read it a time or two but it does seem to be a 2x multiplier. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
608
|
Posted - 2013.03.04 19:51:00 -
[5] - Quote
Drake435 wrote:Pokey Dravon wrote:Does the Omega really give an ADDITIONAL x2? or is it +50% versus +100%? From the Dev post, they said 2x. From this, I conclude its a 2.0 modifier, not a 1.0 modifier as compared to the standard which gives a 0.5 modifier.
See I would consider the current booster to really be a 1.5 modifier since you're multiplying SP gain by 1.5 (multiplying by 0.5 would give half SP obviously). I highly doubt the Omega booster is 4 times effective as the standard, and if it really is then that's really messed up. |
Drake435
SVER True Blood Unclaimed.
8
|
Posted - 2013.03.04 19:51:00 -
[6] - Quote
Belzeebub Santana wrote:Ya had to read it a time or two but it does seem to be a 2x multiplier.
But I'm dying to know how will the weekly SP cap be affected.
W/O booster, weekly cap of 190,000 SP W/ standard booster, weekly cap of 280,000 SP W/ Omega Booster, weekly cap of ????? SP |
Gaechti
BetaMax.
71
|
Posted - 2013.03.04 19:53:00 -
[7] - Quote
Pokey Dravon wrote:
See I would consider the current booster to really be a 1.5 modifier since you're multiplying SP gain by 1.5 (multiplying by 0.5 would give half SP obviously). I highly doubt the Omega booster is 4 times effective as the standard, and if it really is then that's really messed up.
+1 for properly using a calculator |
Luke Vetri
D3ath D3alers RISE of LEGION
48
|
Posted - 2013.03.04 19:54:00 -
[8] - Quote
You would think 380,000 but until I see a blue post I'm not believing anything |
Pokey Dravon
OSG Planetary Operations Covert Intervention
608
|
Posted - 2013.03.04 19:55:00 -
[9] - Quote
Gaechti wrote:Pokey Dravon wrote:
See I would consider the current booster to really be a 1.5 modifier since you're multiplying SP gain by 1.5 (multiplying by 0.5 would give half SP obviously). I highly doubt the Omega booster is 4 times effective as the standard, and if it really is then that's really messed up.
+1 for properly using a calculator
Not sure if sarcasm, or complimenting common sense...
I'll take the compliment. |
Beren Hurin
OMNI Endeavors
199
|
Posted - 2013.03.04 19:55:00 -
[10] - Quote
if .5x of 190k is 280k then my guess is that 2x of 190k is 570k...no? |
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Gaechti
BetaMax.
71
|
Posted - 2013.03.04 19:58:00 -
[11] - Quote
Pokey Dravon wrote:I'll take the compliment.
Yup, else I wouldnt actually given you +1 ;) |
Drake435
SVER True Blood Unclaimed.
8
|
Posted - 2013.03.04 19:58:00 -
[12] - Quote
Pokey Dravon wrote:Drake435 wrote:Pokey Dravon wrote:Does the Omega really give an ADDITIONAL x2? or is it +50% versus +100%? From the Dev post, they said 2x. From this, I conclude its a 2.0 modifier, not a 1.0 modifier as compared to the standard which gives a 0.5 modifier. See I would consider the current booster to really be a 1.5 modifier since you're multiplying SP gain by 1.5 (multiplying by 0.5 would give half SP obviously). I highly doubt the Omega booster is 4 times effective as the standard, and if it really is then that's really messed up.
How would you look at it really?
Standard- 0.5 of winning SP added on or a 1.5 modifier?
Omega- 2x of winning SP added on or a 4.0 modifier as you said? |
Drake435
SVER True Blood Unclaimed.
8
|
Posted - 2013.03.04 19:59:00 -
[13] - Quote
Luke Vetri wrote:You would think 380,000 but until I see a blue post I'm not believing anything
Yeah this^. Until someone tomorrow says something about it, let's stop guessing. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
608
|
Posted - 2013.03.04 20:00:00 -
[14] - Quote
If CCP has any sense, it's simple
Standard Cap = 190k Standard Cap + Booster = 190k * 1.5 (Which is the same as an additional 50%)= 285k Standard Cap + Omega = 190k * 2 (That's where your x2 comes from) = 380k
EDIT:
Drake435 wrote:Pokey Dravon wrote:Drake435 wrote:Pokey Dravon wrote:Does the Omega really give an ADDITIONAL x2? or is it +50% versus +100%? From the Dev post, they said 2x. From this, I conclude its a 2.0 modifier, not a 1.0 modifier as compared to the standard which gives a 0.5 modifier. See I would consider the current booster to really be a 1.5 modifier since you're multiplying SP gain by 1.5 (multiplying by 0.5 would give half SP obviously). I highly doubt the Omega booster is 4 times effective as the standard, and if it really is then that's really messed up. How would you look at it really? Standard- 0.5 of winning SP added on or a 1.5 modifier? Omega- 2x of winning SP added on or a 4.0 modifier as you said?
No, I think everyone else thinks its a 4.0 modifier, which I say is ridiculous. Its 1.5 for normal, 2.0 for omega. |
Drake435
SVER True Blood Unclaimed.
8
|
Posted - 2013.03.04 20:04:00 -
[15] - Quote
Pokey Dravon wrote:If CCP has any sense, it's simple
Standard Cap = 190k Standard Cap + Booster = 190k * 1.5 (Which is the same as an additional 50%)= 285k Standard Cap + Omega = 190k * 2 (That's where your x2 comes from) = 380k
Then, the Omega booster is NOT worth it. It costs 3,500 extra AUR over buying 2 standard boosters which nets you a grand total of potentially 560,000 SP over the course of 2 weeks. Lets see, an Omega booster is 380,000 SP + 190,000 of the 2nd week w/o using boosters = 570,000 SP for playing for 2 weeks.
So from your logic, is 1,000 extra SP really worth 3,500 AUR more over the two standard boosters? |
Pokey Dravon
OSG Planetary Operations Covert Intervention
608
|
Posted - 2013.03.04 20:06:00 -
[16] - Quote
Drake435 wrote:Pokey Dravon wrote:If CCP has any sense, it's simple
Standard Cap = 190k Standard Cap + Booster = 190k * 1.5 (Which is the same as an additional 50%)= 285k Standard Cap + Omega = 190k * 2 (That's where your x2 comes from) = 380k Then, the Omega booster is NOT worth it. It costs 3,500 extra AUR over buying 2 standard boosters which nets you a grand total of potentially 560,000 SP over the course of 2 weeks. Lets see, an Omega booster is 380,000 SP + 190,000 of the 2nd week = 570,000 SP for playing for 2 weeks. So from your logic, is 1,000 extra SP really worth 3,500 AUR?
Correct. You're paying more than double to get only double bonus SP. I think the reason it exists is for those need to get a little extra SP in that week and are willing to pay extra for that, it is not meant to replace the normal booster in any way in the long run.
Its not really my thing, I think the cost of the normal boosters per month is about how much Im willing to spend on this game every month, so I'll stick with what I've got. |
Berserker007
Imperfects Negative-Feedback
237
|
Posted - 2013.03.04 20:06:00 -
[17] - Quote
This SHOULD (key would) be easy to figure out
No boosters = 194k weekly cap Booster = 284k Omega booster = 390k
The current booster is a 50%, but thats on top, so its a 1.5x . The omega is 2x, meaning double. So if u hit the cap and max 1k WP, ull get 1k SP. The new booster SHOULD be 1k x 2 = 2k SP
That said, the omega booster isnt THAT great. If you buy boosters weekly, u can essentially use 2 omega boosters a month instead of 4 regular ones (to get same monthly active sp); however u spend less aur buying 4 regular boosters. The only real way omega are efficient is if u run them for an extended period of time; or if u know u wont be around for a full week, so u double up the week before |
Skihids
Tritan-Industries Legacy Rising
986
|
Posted - 2013.03.04 20:07:00 -
[18] - Quote
The marketing department is going to use the most attractive words to sell this expensive booster.
They aren't going to call it a 1x booster, they will call it a "2X BOOSTER!!!!" because it doubles your possible points.
If it actually quadrupled your score they would scream "4X BOOSTER!!!!!!!"
It's simple marketing.
So you are spending 2.5x the money to get an additional 0.5 multiplier (over the standard booster). |
Pokey Dravon
OSG Planetary Operations Covert Intervention
609
|
Posted - 2013.03.04 20:11:00 -
[19] - Quote
Skihids wrote:The marketing department is going to use the most attractive words to sell this expensive booster.
They aren't going to call it a 1x booster, they will call it a "2X BOOSTER!!!!" because it doubles your possible points.
If it actually quadrupled your score they would scream "4X BOOSTER!!!!!!!"
It's simple marketing.
So you are spending 2.5x the money to get an additional 0.5 multiplier (over the standard booster).
yes you're right, they're going to make it somewhat ambiguous to draw people in and ultimately leave them with bitter disappointment and soul crushing buyers remorse....*sigh* oh the joys of marketing. |
Drake435
SVER True Blood Unclaimed.
8
|
Posted - 2013.03.04 20:13:00 -
[20] - Quote
Based on the previous 3 players' responses, I have concluded that Omega boosters are only worth it if you have that extra AUR to spend and wish to get your SP earlier than people running normal boosters.
Now unless it is really a 3x (or is it 4x? I'm working on AP US History so brain not working) modifier (your winning SP + 2x your winning SP), then Omega boosters are game-breaking. |
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Pokey Dravon
OSG Planetary Operations Covert Intervention
611
|
Posted - 2013.03.04 20:16:00 -
[21] - Quote
Drake435 wrote:Based on the previous 3 players' responses, I have concluded that Omega boosters are only worth it if you have that extra AUR to spend and wish to get your SP earlier than people running normal boosters.
Now unless it is really a 3x (or is it 4x? I'm working on AP US History so brain not working) modifier (your winning SP + 2x your winning SP), then Omega boosters are game-breaking.
I really don't think they are, simply because CCP isn't that stupid. Not to mention if they did offer that much bonus, there would be little reason to buy normal boosters because the Bonus%/AUR would be better with the Omega than the normal. |
Illuminaughty-696
Omega Risk Control Services
211
|
Posted - 2013.03.04 20:19:00 -
[22] - Quote
I haven't paid much attention to this but I thought that active boosters only increase the amount of SP per match, not the weekly skill cap. Basically, you would just be able to hit the cap more quickly? I've always used active and passive so remain ignorant of how much SP one might get without them in a week. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
611
|
Posted - 2013.03.04 20:21:00 -
[23] - Quote
Illuminaughty-696 wrote:I haven't paid much attention to this but I thought that active boosters only increase the amount of SP per match, not the weekly skill cap. Basically, you would just be able to hit the cap more quickly? I've always used active and passive so remain ignorant of how much SP one might get without them in a week.
No, the best way to look at it is that bonus SP is not included in the weekly cap, just the base SP you earn. So you hit you cap at the same rate, but the cap itself is effectively raised by 50% (if using normal boosters) |
Drake435
SVER True Blood Unclaimed.
8
|
Posted - 2013.03.04 20:25:00 -
[24] - Quote
Pokey Dravon wrote:Illuminaughty-696 wrote:I haven't paid much attention to this but I thought that active boosters only increase the amount of SP per match, not the weekly skill cap. Basically, you would just be able to hit the cap more quickly? I've always used active and passive so remain ignorant of how much SP one might get without them in a week. No, the best way to look at it is that bonus SP is not included in the weekly cap, just the base SP you earn. So you hit you cap at the same rate, but the cap itself is effectively raised by 50% (if using normal boosters)
I like your post BTW.
But to further clarify, the base weekly cap is 190,000 SP right? The normal booster gets you 0.5 more in winnings so effectively, you would get 280.000 SP total for that week. Potentially. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
611
|
Posted - 2013.03.04 20:26:00 -
[25] - Quote
Drake435 wrote:Pokey Dravon wrote:Illuminaughty-696 wrote:I haven't paid much attention to this but I thought that active boosters only increase the amount of SP per match, not the weekly skill cap. Basically, you would just be able to hit the cap more quickly? I've always used active and passive so remain ignorant of how much SP one might get without them in a week. No, the best way to look at it is that bonus SP is not included in the weekly cap, just the base SP you earn. So you hit you cap at the same rate, but the cap itself is effectively raised by 50% (if using normal boosters) I like your post BTW. But to further clarify, the base weekly cap is 190,000 SP right? The normal booster gets you 0.5 more in winnings so effectively, you would get 280.000 SP total for that week. Potentially.
For active SP, yes. |
Drake435
SVER True Blood Unclaimed.
8
|
Posted - 2013.03.04 20:28:00 -
[26] - Quote
Pokey Dravon wrote:Drake435 wrote:Pokey Dravon wrote:Illuminaughty-696 wrote:I haven't paid much attention to this but I thought that active boosters only increase the amount of SP per match, not the weekly skill cap. Basically, you would just be able to hit the cap more quickly? I've always used active and passive so remain ignorant of how much SP one might get without them in a week. No, the best way to look at it is that bonus SP is not included in the weekly cap, just the base SP you earn. So you hit you cap at the same rate, but the cap itself is effectively raised by 50% (if using normal boosters) I like your post BTW. But to further clarify, the base weekly cap is 190,000 SP right? The normal booster gets you 0.5 more in winnings so effectively, you would get 280.000 SP total for that week. Potentially. For active SP, yes.
Oh, that was a rhetorical question to further clarify my response. I knew what it was. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
612
|
Posted - 2013.03.04 20:31:00 -
[27] - Quote
Drake435 wrote:
Oh, that was a rhetorical question to further clarify my response. I knew what it was.
I figured as much but I felt I should further clarify to others that you're specifically talking about the active SP cap, and that the addition of Passive actually yields a higher limit overall for the week. |
CHICAGOCUBS4EVER
TeamPlayers
121
|
Posted - 2013.03.04 20:37:00 -
[28] - Quote
its a 2x... .5x more than current boosters.
so 380ish k sp for the week....BUT... now 2k per match after the cap. the thing most fail to realize is yes its overpriced, not worth it etc, BUT is the ONLY way to get more SP per time played, which will appeal to enough for this to be a successful promotion. i would say it will allow up to 500k more sp over the course of the week for those that use it properly.
my only question is how does it affect a current booster running?
im sure it doesnt stack, but does it pause the current booster? override it? none of the above? i would need to know the application aspect before ever considering it |
RHYTHMIK Designs
BetaMax.
53
|
Posted - 2013.03.04 20:40:00 -
[29] - Quote
Someone from CCP need to clarify this. |
Drake435
SVER True Blood Unclaimed.
8
|
Posted - 2013.03.04 20:41:00 -
[30] - Quote
RHYTHMIK Designs wrote:Someone from CCP need to clarify this.
I made this thread hoping a Dev was going to clarify this but to no avail. Probably because they can't leak information over things that haven't exactly been released yet. Which is not a really good reason considering its our money we're spending these things on. |
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Pokey Dravon
OSG Planetary Operations Covert Intervention
612
|
Posted - 2013.03.04 20:42:00 -
[31] - Quote
CHICAGOCUBS4EVER wrote:its a 2x... .5x more than current boosters.
so 380ish k sp for the week....BUT... now 2k per match after the cap. the thing most fail to realize is yes its overpriced, not worth it etc, BUT is the ONLY way to get more SP per time played, which will appeal to enough for this to be a successful promotion. i would say it will allow up to 500k more sp over the course of the week for those that use it properly.
my only question is how does it affect a current booster running?
im sure it doesnt stack, but does it pause the current booster? override it? none of the above? i would need to know the application aspect before ever considering it
I don't think you can have 2 active boosters running at the same time, meaning you would need to wait for your current booster to run out before activating the omega one. You could try extending your current booster with the omega, but knowing CCP I'd be a little worried that might cause problems so to be safe I'd wait till your current runs out. |
Centurion mkII
SVER True Blood Unclaimed.
17
|
Posted - 2013.03.04 20:52:00 -
[32] - Quote
Ccp really needs to clarify this. I think most likely though its a little under 400k sp as others have said.
My question is though " [2x, time-limited, available this week only]" does that i mean i can only use it this week? If not ill spend like 40 bucks and buy 4 of them. |
crazy space 1
ZionTCD Legacy Rising
905
|
Posted - 2013.03.04 21:02:00 -
[33] - Quote
the math skills of this forum make me lose faith in humanity.
err is 190,000 x2 equal to 600,000!?!??!!??!
yeah sure dumdass, keep thinking that |
Nguruthos IX
Kameira Lodge Amarr Empire
44
|
Posted - 2013.03.04 21:07:00 -
[34] - Quote
Pokey Dravon wrote:Illuminaughty-696 wrote:I haven't paid much attention to this but I thought that active boosters only increase the amount of SP per match, not the weekly skill cap. Basically, you would just be able to hit the cap more quickly? I've always used active and passive so remain ignorant of how much SP one might get without them in a week. No, the best way to look at it is that bonus SP is not included in the weekly cap, just the base SP you earn. So you hit you cap at the same rate, but the cap itself is effectively raised by 50% (if using normal boosters)
What if you activate one during the week (lets say Friday) and you're already skill capped.
I did that and it didn't seem to raise my SP cap 50%. Also since I extended it I've been capped prior to each activation.
Should I wait one out till a fresh weekly cap starts and then start running them? |
Drake435
SVER True Blood Unclaimed.
8
|
Posted - 2013.03.04 21:08:00 -
[35] - Quote
crazy space 1 wrote:the math skills of this forum make me lose faith in humanity.
err is 190,000 x2 equal to 600,000!?!??!!??!
yeah sure dumdass, keep thinking that
Where on earth do you see faulty math? The only faulty math I see is your post.
@Centurion MKII: These boosters are only for sale this week. You can use them anytime you want. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
614
|
Posted - 2013.03.04 21:11:00 -
[36] - Quote
Nguruthos IX wrote:Pokey Dravon wrote:Illuminaughty-696 wrote:I haven't paid much attention to this but I thought that active boosters only increase the amount of SP per match, not the weekly skill cap. Basically, you would just be able to hit the cap more quickly? I've always used active and passive so remain ignorant of how much SP one might get without them in a week. No, the best way to look at it is that bonus SP is not included in the weekly cap, just the base SP you earn. So you hit you cap at the same rate, but the cap itself is effectively raised by 50% (if using normal boosters) What if you activate one during the week (lets say Friday) and you're already skill capped. I did that and it didn't seem to raise my SP cap 50%. Also since I extended it I've been capped prior to each activation. Should I wait one out till a fresh weekly cap starts and then start running them?
To be safe, yes, you should wait till the next cap reset |
Juan Mortime
426th Infantry
1
|
Posted - 2013.03.04 22:42:00 -
[37] - Quote
Going from past experience with EVE i would say its a 100% increase or double cap not a 2.0 modifier (3x sps) your looking at 380,000 for the week, my only wonder is... i've hit my cap for this week. if i apply the booster tomorrow would i get the additional 190k sps to get by DT wed? if so then the first time you buy it you can effectivly get double active SP as you activate it tuesday, get extra sp allowance and then get benefit of it after weds too.
so, you could activate the omega sunday, hammer you sp to get 380k sps, then the cap resets wed leaving you few days to hit cap again. so really the firts oen you buy could be very much worth it |
DJINN leukoplast
Hellstorm Inc League of Infamy
318
|
Posted - 2013.03.04 22:50:00 -
[38] - Quote
If the weekly cap is raised with the booster, then people will swarm all over it and spend hundreds buying these in bulk. I mean heck it's an additional 100k per week compared to active, or 200k if you don't have any boosters at all. 100k or 200k is very significant, that adds up quick. (not to mention that after cap is reached you can get 2k in each match)
But if it uses the same cap as active booster, just gets you there faster, then it is 99% worthless (1% reserved for those who simply want to hit cap faster).
I'm thinking based on the price, it definitely will raise the cap to ~380k. CCP knows that would be an instant money pit for them from the players who just love spending AUR. |
Juan Mortime
426th Infantry
1
|
Posted - 2013.03.05 00:02:00 -
[39] - Quote
DJINN leukoplast wrote:If the weekly cap is raised with the booster, then people will swarm all over it and spend hundreds buying these in bulk. I mean heck it's an additional 100k per week compared to active, or 200k if you don't have any boosters at all. 100k or 200k is very significant, that adds up quick. (not to mention that after cap is reached you can get 2k in each match)
But if it uses the same cap as active booster, just gets you there faster, then it is 99% worthless (1% reserved for those who simply want to hit cap faster).
I'm thinking based on the price, it definitely will raise the cap to ~380k. CCP knows that would be an instant money pit for them from the players who just love spending AUR.
hitting cap faster? hell i can hit it thursday evening (gmt) already even with active booster haha |
Veritas Vitae
Pink Fluffy Bounty Hunterz RISE of LEGION
37
|
Posted - 2013.03.05 00:06:00 -
[40] - Quote
One thing I have not noticed someone mention is this possibility: It will net you 3x normal SP. |
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Disturbingly Bored
Universal Allies Inc.
113
|
Posted - 2013.03.05 00:33:00 -
[41] - Quote
Nguruthos IX wrote:What if you activate one during the week (lets say Friday) and you're already skill capped.
I did that and it didn't seem to raise my SP cap 50%. Also since I extended it I've been capped prior to each activation.
Should I wait one out till a fresh weekly cap starts and then start running them?
To understand why this happens, you have to view the booster as literally a bonus. A simplified example:
Say, for ease's sake, the base WP cap is 200,000 SP.
The max SP you can get with a booster is then 300,000 SP.
If you get 100,000 SP, then activate your booster, you will actually cap out the week at 250,000 SP. The potential bonus from the first 100k SP is already gone.
The base cap is always the same, the booster just gives you 50% more SP on top of it. It doesn't actually "increase the cap."
So it's best to start playing the week with a booster on and hit the SP cap, otherwise you won't hit your maximum potential SP. |
DJINN leukoplast
Hellstorm Inc League of Infamy
318
|
Posted - 2013.03.05 00:36:00 -
[42] - Quote
Veritas Vitae wrote:One thing I have not noticed someone mention is this possibility: It will net you 3x normal SP.
Crazy? Here's how if you want to go by wording.
Current Booster: 0.5x
Omega: 2.0x
Current Active SP system: 1.0 SP + (SP x Booster of 0.5) = Total SP, or 1.5x
Hypothetical Omega = 1.0 SP + (SP x 2.0 Omega) = 3.0x
Somebody want to do the AUR effectiveness math on that?
I am pretty sure we can nearly 100% assume that it is simply a 2.0 multiplier.
Normal 1.0 Active 1.5 Omega 2.0
It's how the rest of this game works, so there is really no reason to think Omega will be any different. |
Road Hawk
Phantom Universe Task Force
13
|
Posted - 2013.03.05 00:47:00 -
[43] - Quote
if the Omega Booster has really a 2x multiplier then you can get:
bout 190 000 from weekly cap + 380 000 Bonus from this Omega Booster
in all together 570 000 in the week
thats the math if has a 2.0 multiplier
no clue what is for some people so difficult |
Drake435
SVER True Blood Unclaimed.
9
|
Posted - 2013.03.05 00:52:00 -
[44] - Quote
Road Hawk wrote: if the Omega Booster has really a 2x multiplier then you can get:
bout 190 000 from weekly cap + 380 000 Bonus from this Omega Booster
in all together 570 000 in the week
thats the math if has a 2.0 multiplier
no clue what is for some people so difficult
we don't know if that is the definite answer or not. |
Juan Mortime
426th Infantry
1
|
Posted - 2013.03.05 00:59:00 -
[45] - Quote
from past experience i can say 99.9% certainty it'll just be double sp (380k cap) than 3x but there is a possibility it may have an added bonus of giving u slightly increased passive as well which could be a nice bonus |
Illuminaughty-696
Omega Risk Control Services
214
|
Posted - 2013.03.05 01:04:00 -
[46] - Quote
Pokey Dravon wrote:Illuminaughty-696 wrote:I haven't paid much attention to this but I thought that active boosters only increase the amount of SP per match, not the weekly skill cap. Basically, you would just be able to hit the cap more quickly? I've always used active and passive so remain ignorant of how much SP one might get without them in a week. No, the best way to look at it is that bonus SP is not included in the weekly cap, just the base SP you earn. So you hit you cap at the same rate, but the cap itself is effectively raised by 50% (if using normal boosters)
Thanks for the info. I was actually paying attention today after I hit the cap. I was getting more than 1,000 WP for most battles which was resulting in 1,500 SP; 1,000 for achieving 1,000+ WP, and 500 from the booster. Definitely worth it, especially as it applies it the whole time you are playing.
Right now, though, the cost of the passive and the active boosters is way too high. I'll pay $10-20 a month on this game, but if it costs $20 or more a month in AUR to have both a passive and an active skill booster equipped for the whole month . . . I shall grumble. |
Road Hawk
Phantom Universe Task Force
13
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Posted - 2013.03.05 01:06:00 -
[47] - Quote
Drake435 wrote:Road Hawk wrote: if the Omega Booster has really a 2x multiplier then you can get:
bout 190 000 from weekly cap + 380 000 Bonus from this Omega Booster
in all together 570 000 in the week
thats the math if has a 2.0 multiplier
no clue what is for some people so difficult
we don't know if that is the definite answer or not.
the normal booster has a 0.5 multiplier
if the Omega has a 2.0 Multiplier thats the math and work 100% so |
HowDidThatTaste
Imperfects Negative-Feedback
2259
|
Posted - 2013.03.05 01:44:00 -
[48] - Quote
Remember too to use the omega booster on Saturday or something, then you can get your sp for this week sat-wed, then it resets and you can get next weeks Sp also from wed-Sat all on one booster with a bit of grinding. |
Juan Mortime
426th Infantry
1
|
Posted - 2013.03.05 02:03:00 -
[49] - Quote
HowDidThatTaste wrote:Remember too to use the omega booster on Saturday or something, then you can get your sp for this week sat-wed, then it resets and you can get next weeks Sp also from wed-Sat all on one booster with a bit of grinding. Close to 800,000 sp for active booster only totally worth it.
that was my exact thought too. if you have time to do that then it is very much worth the aurum |
Dirk Tash
Brotherhood ofthe Commissioned
0
|
Posted - 2013.03.05 02:20:00 -
[50] - Quote
I figure it has to work like the normal multiplier, just as a +100% SP instead of +50%. Would be nice if CCP would be consistent with their descriptions.
And if that is really how it works I don't think it's worth it, too expensive for the payout. |
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Disturbingly Bored
Universal Allies Inc.
113
|
Posted - 2013.03.05 03:10:00 -
[51] - Quote
Dirk Tash wrote:I figure it has to work like the normal multiplier, just as a +100% SP instead of +50%. Would be nice if CCP would be consistent with their descriptions.
And if that is really how it works I don't think it's worth it, too expensive for the payout.
That's my bet on how it works.
Normal boost is 1.5x SP for 7,000 AUR. Omega would be 17,500 SP for 2x SP. Which means you pay the price of 2.5 normal boosters for the equivalent of two boosters in one.
You're paying a premium for the extra advantage. |
LoveNewlooy
WarRavens
8
|
Posted - 2013.03.05 05:09:00 -
[52] - Quote
lol weekly cap isnt the problem with that **** , even u caped you will have like 3k sp every match, no lifer going max everything in 2 weeks |
ladwar
Dead Six Initiative
6
|
Posted - 2013.03.05 05:43:00 -
[53] - Quote
Beren Hurin wrote:if .5x of 190k is 280k then my guess is that 2x of 190k is 570k...no? this is what i think it is. plus for capped matches 3k max over the 1500sp. the booster so slightly more effective. if you play after your cap which is doubled the max with a .5 booster which gives you more for that extra cost.
2x190=380k(omega booster sp) 380+190=570k(omega+weekly cap)
theres no reason it should be any different then a normal booster. base is x1 and booster is added to that so omega is 1x+2x=3x just like normal is 1x+0.5x=1.5x
190x0.5=95k(normal booster) 190+95=285k(normal booster+weekly cap)
570/285=2x faster per week for sp this is only with the weekly cap and nothing else
95x2.5=237.5(sp of normal booster only in terms of AUR for one omega) 380-237.5=142.5k(sp of omega over normal for the same amount of AUR)
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Vrain Matari
ZionTCD Legacy Rising
428
|
Posted - 2013.03.05 15:19:00 -
[54] - Quote
Drake435 wrote:A standard active-booster costs 7,000 AUR. An Omega active booster costs 17,500 AUR.
Standard gives an additional 0.5x SP/match Omega gives an additional 2x SP/match
With a standard active booster, the weekly SP cap is raised to 280,000 SP Not sure how much the Omega will affect the weekly SP cap.
But, with 1 omega booster, you can buy 2 standard boosters so you can have a potential of 560,000 active SP over the course of 2 weeks.
Right now, the only question remains is "how will the omega booster affect the SP cap?" for me to see which is better. Weekly cap on SP determines if this thing is worth it or not. To me, the change to cap is the only real question - it's what will give the long-term advantage over-nor-AUR users.
Getting there faster is nice, but it's really the skillpoint edge over the cash-strapped players i'm looking forward to. |
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