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Pokey Dravon
OSG Planetary Operations Covert Intervention
607
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Posted - 2013.03.04 19:40:00 -
[1] - Quote
Does the Omega really give an ADDITIONAL x2? or is it +50% versus +100%? |
Pokey Dravon
OSG Planetary Operations Covert Intervention
608
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Posted - 2013.03.04 19:51:00 -
[2] - Quote
Drake435 wrote:Pokey Dravon wrote:Does the Omega really give an ADDITIONAL x2? or is it +50% versus +100%? From the Dev post, they said 2x. From this, I conclude its a 2.0 modifier, not a 1.0 modifier as compared to the standard which gives a 0.5 modifier.
See I would consider the current booster to really be a 1.5 modifier since you're multiplying SP gain by 1.5 (multiplying by 0.5 would give half SP obviously). I highly doubt the Omega booster is 4 times effective as the standard, and if it really is then that's really messed up. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
608
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Posted - 2013.03.04 19:55:00 -
[3] - Quote
Gaechti wrote:Pokey Dravon wrote:
See I would consider the current booster to really be a 1.5 modifier since you're multiplying SP gain by 1.5 (multiplying by 0.5 would give half SP obviously). I highly doubt the Omega booster is 4 times effective as the standard, and if it really is then that's really messed up.
+1 for properly using a calculator
Not sure if sarcasm, or complimenting common sense...
I'll take the compliment. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
608
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Posted - 2013.03.04 20:00:00 -
[4] - Quote
If CCP has any sense, it's simple
Standard Cap = 190k Standard Cap + Booster = 190k * 1.5 (Which is the same as an additional 50%)= 285k Standard Cap + Omega = 190k * 2 (That's where your x2 comes from) = 380k
EDIT:
Drake435 wrote:Pokey Dravon wrote:Drake435 wrote:Pokey Dravon wrote:Does the Omega really give an ADDITIONAL x2? or is it +50% versus +100%? From the Dev post, they said 2x. From this, I conclude its a 2.0 modifier, not a 1.0 modifier as compared to the standard which gives a 0.5 modifier. See I would consider the current booster to really be a 1.5 modifier since you're multiplying SP gain by 1.5 (multiplying by 0.5 would give half SP obviously). I highly doubt the Omega booster is 4 times effective as the standard, and if it really is then that's really messed up. How would you look at it really? Standard- 0.5 of winning SP added on or a 1.5 modifier? Omega- 2x of winning SP added on or a 4.0 modifier as you said?
No, I think everyone else thinks its a 4.0 modifier, which I say is ridiculous. Its 1.5 for normal, 2.0 for omega. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
608
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Posted - 2013.03.04 20:06:00 -
[5] - Quote
Drake435 wrote:Pokey Dravon wrote:If CCP has any sense, it's simple
Standard Cap = 190k Standard Cap + Booster = 190k * 1.5 (Which is the same as an additional 50%)= 285k Standard Cap + Omega = 190k * 2 (That's where your x2 comes from) = 380k Then, the Omega booster is NOT worth it. It costs 3,500 extra AUR over buying 2 standard boosters which nets you a grand total of potentially 560,000 SP over the course of 2 weeks. Lets see, an Omega booster is 380,000 SP + 190,000 of the 2nd week = 570,000 SP for playing for 2 weeks. So from your logic, is 1,000 extra SP really worth 3,500 AUR?
Correct. You're paying more than double to get only double bonus SP. I think the reason it exists is for those need to get a little extra SP in that week and are willing to pay extra for that, it is not meant to replace the normal booster in any way in the long run.
Its not really my thing, I think the cost of the normal boosters per month is about how much Im willing to spend on this game every month, so I'll stick with what I've got. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
609
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Posted - 2013.03.04 20:11:00 -
[6] - Quote
Skihids wrote:The marketing department is going to use the most attractive words to sell this expensive booster.
They aren't going to call it a 1x booster, they will call it a "2X BOOSTER!!!!" because it doubles your possible points.
If it actually quadrupled your score they would scream "4X BOOSTER!!!!!!!"
It's simple marketing.
So you are spending 2.5x the money to get an additional 0.5 multiplier (over the standard booster).
yes you're right, they're going to make it somewhat ambiguous to draw people in and ultimately leave them with bitter disappointment and soul crushing buyers remorse....*sigh* oh the joys of marketing. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
611
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Posted - 2013.03.04 20:16:00 -
[7] - Quote
Drake435 wrote:Based on the previous 3 players' responses, I have concluded that Omega boosters are only worth it if you have that extra AUR to spend and wish to get your SP earlier than people running normal boosters.
Now unless it is really a 3x (or is it 4x? I'm working on AP US History so brain not working) modifier (your winning SP + 2x your winning SP), then Omega boosters are game-breaking.
I really don't think they are, simply because CCP isn't that stupid. Not to mention if they did offer that much bonus, there would be little reason to buy normal boosters because the Bonus%/AUR would be better with the Omega than the normal. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
611
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Posted - 2013.03.04 20:21:00 -
[8] - Quote
Illuminaughty-696 wrote:I haven't paid much attention to this but I thought that active boosters only increase the amount of SP per match, not the weekly skill cap. Basically, you would just be able to hit the cap more quickly? I've always used active and passive so remain ignorant of how much SP one might get without them in a week.
No, the best way to look at it is that bonus SP is not included in the weekly cap, just the base SP you earn. So you hit you cap at the same rate, but the cap itself is effectively raised by 50% (if using normal boosters) |
Pokey Dravon
OSG Planetary Operations Covert Intervention
611
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Posted - 2013.03.04 20:26:00 -
[9] - Quote
Drake435 wrote:Pokey Dravon wrote:Illuminaughty-696 wrote:I haven't paid much attention to this but I thought that active boosters only increase the amount of SP per match, not the weekly skill cap. Basically, you would just be able to hit the cap more quickly? I've always used active and passive so remain ignorant of how much SP one might get without them in a week. No, the best way to look at it is that bonus SP is not included in the weekly cap, just the base SP you earn. So you hit you cap at the same rate, but the cap itself is effectively raised by 50% (if using normal boosters) I like your post BTW. But to further clarify, the base weekly cap is 190,000 SP right? The normal booster gets you 0.5 more in winnings so effectively, you would get 280.000 SP total for that week. Potentially.
For active SP, yes. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
612
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Posted - 2013.03.04 20:31:00 -
[10] - Quote
Drake435 wrote:
Oh, that was a rhetorical question to further clarify my response. I knew what it was.
I figured as much but I felt I should further clarify to others that you're specifically talking about the active SP cap, and that the addition of Passive actually yields a higher limit overall for the week. |
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Pokey Dravon
OSG Planetary Operations Covert Intervention
612
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Posted - 2013.03.04 20:42:00 -
[11] - Quote
CHICAGOCUBS4EVER wrote:its a 2x... .5x more than current boosters.
so 380ish k sp for the week....BUT... now 2k per match after the cap. the thing most fail to realize is yes its overpriced, not worth it etc, BUT is the ONLY way to get more SP per time played, which will appeal to enough for this to be a successful promotion. i would say it will allow up to 500k more sp over the course of the week for those that use it properly.
my only question is how does it affect a current booster running?
im sure it doesnt stack, but does it pause the current booster? override it? none of the above? i would need to know the application aspect before ever considering it
I don't think you can have 2 active boosters running at the same time, meaning you would need to wait for your current booster to run out before activating the omega one. You could try extending your current booster with the omega, but knowing CCP I'd be a little worried that might cause problems so to be safe I'd wait till your current runs out. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
614
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Posted - 2013.03.04 21:11:00 -
[12] - Quote
Nguruthos IX wrote:Pokey Dravon wrote:Illuminaughty-696 wrote:I haven't paid much attention to this but I thought that active boosters only increase the amount of SP per match, not the weekly skill cap. Basically, you would just be able to hit the cap more quickly? I've always used active and passive so remain ignorant of how much SP one might get without them in a week. No, the best way to look at it is that bonus SP is not included in the weekly cap, just the base SP you earn. So you hit you cap at the same rate, but the cap itself is effectively raised by 50% (if using normal boosters) What if you activate one during the week (lets say Friday) and you're already skill capped. I did that and it didn't seem to raise my SP cap 50%. Also since I extended it I've been capped prior to each activation. Should I wait one out till a fresh weekly cap starts and then start running them?
To be safe, yes, you should wait till the next cap reset |
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