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Fraceska
Opus Arcana Orion Empire
0
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Posted - 2013.03.02 21:18:00 -
[1] - Quote
I have played EVE-Online for a very long time and I understand that EVE had a very steep learning curve but it had safe areas were the more experienced players could not access without great risk to themselves. The setting itself is very awesome. So when I started playing Dust not to long ago I've come to a realization that this game is not balanced between new and old players. You click find a match that first time you can be going against people who've played since the beginning with millions of SP under their belts and all the high meta-level gear to go with it.
So here you are with starting SP and militia gear, maybe even a few friends to set out into the expanse universe that is EVE. But then you begin to realize that you stand no chance against people who are in higher end gear with weapons that cut through your militia armor like a hot knife through butter and that your starting weapons barely dent their shields or armor.
To say that a knowledge of maps and tactics can offset that remember that people are coming into this brand new and have no such knowledge about how EVE/Dust is with character progression and where to put skills for the most return. When I started EVE it took 3 tries to get the Race/Faction/Attribute point spread right so my character could actually do stuff, and then trained the learning skills to be able to learn things in a reasonable time frame, but again I had friendly zones were experienced players could not easily reach.
My hope would be that CCP addresses the parity disparity between people and squads before mashing them all together. Such a brutal first few times combine with a steep learning curve will drive people away from this game. The only reason I still play is I understand how the game is set-up and what it takes to become good at it. |
gbghg
L.O.T.I.S. Legacy Rising
445
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Posted - 2013.03.02 21:26:00 -
[2] - Quote
one of the ideas i've seen bouncing around the forums is a gear limit on certain matches, to prevent people bringing proto gear against newberries, another idea i saw was the same thing but an sp restriction, to stop people with a large amount of sp going up against the newberries, people are talking about this kind of problem so ccp might take notice. |
Starshine Etherium
Kinsho Swords Caldari State
0
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Posted - 2013.03.02 21:34:00 -
[3] - Quote
Cry more |
Logi Bro
ZionTCD Legacy Rising
838
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Posted - 2013.03.02 21:35:00 -
[4] - Quote
The thing is, Dust doesn't have large gaps between gear like EvE does. If I am wrong, correct me please, because I have not played (nor do I intend to play) EvE ever. But it was my impression that attacking an advanced ship in EvE with a newberry ship would be the Dust equivalent of me shooting a Sagaris with a militia sub-machine gun. Completely ineffective.
However, attacking an advanced suit in Dust (proto) with a newberry suit (militia) can still be achieved, even if it is with difficulty.
This is just my assumption why we don't have segregation like EvE. |
Technical-Support
Internal Error. Negative-Feedback
21
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Posted - 2013.03.02 21:35:00 -
[5] - Quote
CCP already addressed this issue not only by the flattening of gear/weapons, but also removing the camera's off of the assault rifle. |
Nguruthos IX
Kameira Lodge Amarr Empire
36
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Posted - 2013.03.02 21:36:00 -
[6] - Quote
Um, I'm not sure I see the problem.
Every single level in this game will be a 100% safe zone. If you're using free equipment. So... Doesn't that mean players are in 100% control over how much risk they want to put themselves and where? |
Harkon Vysarii
Dead Six Initiative
4
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Posted - 2013.03.02 21:40:00 -
[7] - Quote
Just so you know....there are people on the forums complaining contrary to what you are saying, that being that Militia gear is too good.....
In all honesty there isnt a huge difference in gear types.... excepting say those few who do run things like a duvolle and 3 complex weapons mods....but that is truely few and far between.
For me Dust did have a steep learning curve, that being that I cannot treat this game like a typical FPS an that I cant take on more than one target at a time not matter what gear or how good im playing that day. |
Fraceska
Opus Arcana Orion Empire
1
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Posted - 2013.03.02 21:44:00 -
[8] - Quote
Nguruthos IX wrote:Um, I'm not sure I see the problem.
Every single level in this game will be a 100% safe zone. If you're using free equipment. So... Doesn't that mean players are in 100% control over how much risk they want to put themselves and where?
What does it matter if its free if you can barely hurt another player in more advanced gear without the assist which nets less WP than a real kill?
I am not crying about it, just an observation that my friends who play more mainstream FPS games won't care for Dust due to its learning curve and gear difference. |
Kesi Raae Kaae
Much Crying Old Experts
41
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Posted - 2013.03.02 21:44:00 -
[9] - Quote
Dust needs better matchmaking and the devs are making a continuing effort to improve it.
I'm sure by the time Dust is out of beta the new player experience will have greatly improved. |
Yagihige
Crux Special Tasks Group Gallente Federation
181
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Posted - 2013.03.02 21:47:00 -
[10] - Quote
We seriously need tiered levels for battles. |
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DUST Fiend
Immobile Infantry
1930
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Posted - 2013.03.02 21:53:00 -
[11] - Quote
I for one think you're totally right, and it puts a bad taste in many players mouth, mine included. I don't have very much fun in DUST anymore, been playing since March. I only sign in now to bang out my SP, then I sign directly off.
There's nothing fun about redlining a bunch of new players 5 or 6 games in a row. It's boring and pathetic. |
N1ck Comeau
REGULATORS OF VALOR Orion Empire
42
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Posted - 2013.03.02 21:55:00 -
[12] - Quote
I see threads like this all the time, why shoulo'nt a experienced player be better in the game the a new player thats like comparing a pro basketball player to an average adult. If a new player wants to get better he will have to play to get better. you don't gain any skill from playing enemies worse then you or even the same level |
Technical-Support
Internal Error. Negative-Feedback
22
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Posted - 2013.03.02 21:56:00 -
[13] - Quote
Technical-Support wrote:CCP already addressed this issue not only by the flattening of gear/weapons, but also removing the camera's off of the assault rifle.
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Nguruthos IX
Kameira Lodge Amarr Empire
36
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Posted - 2013.03.02 21:57:00 -
[14] - Quote
Fraceska wrote:Nguruthos IX wrote:Um, I'm not sure I see the problem.
Every single level in this game will be a 100% safe zone. If you're using free equipment. So... Doesn't that mean players are in 100% control over how much risk they want to put themselves and where? What does it matter if its free if you can barely hurt another player in more advanced gear without the assist which nets less WP than a real kill? I am not crying about it, just an observation that my friends who play more mainstream FPS games won't care for Dust due to its learning curve and gear difference.
idk. I've been using free gear every single game and I don't feel massively underpowered. I can do well if I try. I only started using a few <10k suits but they're not really for improved performance. |
Fraceska
Opus Arcana Orion Empire
2
|
Posted - 2013.03.02 21:59:00 -
[15] - Quote
N1ck Comeau wrote:I see threads like this all the time, why shoulo'nt a experienced player be better in the game the a new player thats like comparing a pro basketball player to an average adult. If a new player wants to get better he will have to play to get better. you don't gain any skill from playing enemies worse then you or even the same level
In business you need to appeal to the widest market possible to remain a viable company. Alienating a potential customer base to let the experienced players feel good about themselves by showing newer customers "how the game is played" you ruin your survivability.
I would want to see CCPs surveys that displays playability and likability for Dust 514 divided out between new and old players and see if your assumption holds up under an accurate business model. I don't believe that it will. |
GeneralButtNaked
Burnwall Industries
74
|
Posted - 2013.03.02 22:02:00 -
[16] - Quote
N1ck Comeau wrote:I see threads like this all the time, why shoulo'nt a experienced player be better in the game the a new player thats like comparing a pro basketball player to an average adult. If a new player wants to get better he will have to play to get better. you don't gain any skill from playing enemies worse then you or even the same level
Using your comparison, do they let middle school teams play in the NBA? Of course not.
So why are new players stuck in matches against stacked teams with say two squads from top ten corps?
The idea of tiered matches by SP makes the most sense. Put a high cap of say 4+ million SP, and say that no one below 1.5 million SP faces those with more than 4 mill. Doesn't negate playing against better, or more experienced players, but it does give the brand new players a chance to get their feet wet without getting roflstomped all the time. |
N1ck Comeau
REGULATORS OF VALOR Orion Empire
42
|
Posted - 2013.03.02 22:05:00 -
[17] - Quote
GeneralButtNaked wrote:N1ck Comeau wrote:I see threads like this all the time, why shoulo'nt a experienced player be better in the game the a new player thats like comparing a pro basketball player to an average adult. If a new player wants to get better he will have to play to get better. you don't gain any skill from playing enemies worse then you or even the same level Using your comparison, do they let middle school teams play in the NBA? Of course not. So why are new players stuck in matches against stacked teams with say two squads from top ten corps? The idea of tiered matches by SP makes the most sense. Put a high cap of say 4+ million SP, and say that no one below 1.5 million SP faces those with more than 4 mill. Doesn't negate playing against better, or more experienced players, but it does give the brand new players a chance to get their feet wet without getting roflstomped all the time. I'm just saying i believe its fine the way it is. I'm a good player better then average in my opinion and i can still get wrecked sometimes. Your idea is a good one but in all honesty they don't need to change it at all new players will deal with the troubles of facing tougher enemies |
DUST Fiend
Immobile Infantry
1930
|
Posted - 2013.03.02 22:09:00 -
[18] - Quote
N1ck Comeau wrote:I'm just saying i believe its fine the way it is. I'm a good player better then average in my opinion and i can still get wrecked sometimes. Your idea is a good one but in all honesty they don't need to change it at all new players will deal with the troubles of facing tougher enemies
This is so selfish. Because you personally don't get stomped into the ground trying to learn the game with no skills or gear, trying to wrap your head around a big (eventually massive) skill tree and marketplace....that there somehow isn't a problem?
I just think you can only get kills off newbies, so a change like this would force you to compete, and that's just way too much to ask. |
Fraceska
Opus Arcana Orion Empire
2
|
Posted - 2013.03.02 22:09:00 -
[19] - Quote
N1ck Comeau wrote:I'm just saying i believe its fine the way it is. I'm a good player better then average in my opinion and i can still get wrecked sometimes. Your idea is a good one but in all honesty they don't need to change it at all new players will deal with the troubles of facing tougher enemies
And with that mindset how do you intend to keep your player base intact? How will you attract more players? And once you get them to try it out, how will you keep them from playing when their first few dozen games will go poorly unless they get matched with a really good team on their side?
Me personally? I don't mind it so much because I remember gate camping in EVE and blasting away so it is like karma and that's fine. But to people who don't have such a mindset the game would prove incredibly frustrating and unfair very quickly. |
Technical-Support
Internal Error. Negative-Feedback
23
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Posted - 2013.03.02 22:11:00 -
[20] - Quote
removing the SP cap is the only way to give new players a fair chance. |
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GeneralButtNaked
Burnwall Industries
74
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Posted - 2013.03.02 22:15:00 -
[21] - Quote
N1ck Comeau wrote: I'm just saying i believe its fine the way it is. I'm a good player better then average in my opinion and i can still get wrecked sometimes. Your idea is a good one but in all honesty they don't need to change it at all new players will deal with the troubles of facing tougher enemies
How much SP do you have? If you have more than say 1 million, you have had a chance to develop your critical first skills to make yourself not a complete punching bag. This alone gives you a huge step up compared to a brand new guy, with no knowledge of what he is up against.
This big thing I am concerned with is driving new players away by allowing them to get massacred until they can either skill up the right way or get bleed enough to finally learn.
I, of course have no problem playing against rookies. Nothing funnier than watching some poor rookie have no idea that he can't fight a heavy.
But when you put yourself in that guys shoes, you can't help but pity the poor guy at least a little. He can do almost nothing to a 1100 HP heavy, especially with his new gear, and me having a logi with me. He might get a lucky grenade, but is that what we want new players to experience?
I think it would be in the long term interests of the DUST community to give new players a place to learn without the pressures of getting beaten up so badly that they quit.
Now, before anyone says that the newberries need to HTFU, I think we should consider that the only way any F2P game survives is by having a large playerbase. You can have a steep learning curve or you can throw everyone into the same pit. But doing both seems like a recipe for keeping the game population very small, especially once the majority of CB and the first wave of OB people are all in ISK protos. |
Nguruthos IX
Kameira Lodge Amarr Empire
37
|
Posted - 2013.03.02 22:15:00 -
[22] - Quote
Thing is I don't think I'm good at FPS. I generally hate them. I'm ok at this game, and I feel ok. I don't use ISK gear and haven't felt this "newbie wall" you're talking about.
All new players should know one thing about the skills and they'll be fine. Don't spend points unless you're sure that's what you want. It WILL take a bit of reading and thinking but ultimately nothing is totally wasted. And there's no other way around it. Takes time. |
Nguruthos IX
Kameira Lodge Amarr Empire
37
|
Posted - 2013.03.02 22:19:00 -
[23] - Quote
That being said, I think the thing most frustrating about playing is just a result of small map sizes.
Currently if you want to survive there's a few ways to do it. Close range guns dominate in these small maps. When the game has larger maps, there will be more room for specialization and picking what you like to do will be simpler since all things will be more balanced. You won't feel that by wanting to be a sniper, there's too little room and too many people spawning on top of you.
Whatever that thing is where people 1 shot me from 10 feet away in a second is lame. But I don't mind it because A: maps will get larger B: If i really just wanted to not get owned I'd play more tactically. |
Coleman Gray
Coalition Of Goverments
62
|
Posted - 2013.03.02 22:20:00 -
[24] - Quote
My first kill in this game was when I shot a proto guy with my forge gun XD |
Nguruthos IX
Kameira Lodge Amarr Empire
37
|
Posted - 2013.03.02 22:24:00 -
[25] - Quote
Coleman Gray wrote:My first kill in this game was when I shot a proto guy with my forge gun XD Hate to derail but how can you identify people with proto gear? |
GeneralButtNaked
Burnwall Industries
74
|
Posted - 2013.03.02 22:26:00 -
[26] - Quote
Nguruthos IX wrote:That being said, I think the thing most frustrating about playing is just a result of small map sizes.
Currently if you want to survive there's a few ways to do it. Close range guns dominate in these small maps. When the game has larger maps, there will be more room for specialization and picking what you like to do will be simpler since all things will be more balanced. You won't feel that by wanting to be a sniper, there's too little room and too many people spawning on top of you.
Whatever that thing is where people 1 shot me from 10 feet away in a second is lame. But I don't mind it because A: maps will get larger B: If i really just wanted to not get owned I'd play more tactically.
This is not relevant to the topic at hand. Map size has almost nothing to do with being stuck in starter fits with no skills and having to face players with 4 million or more SP.
The issue is about how new players get treated under the current system and if there might be a better system to allow new players to experience the game without getting stepped on and discouraged.
EDIT: Proto Suits are black. Shiny for the ISK ones, not so shiny for the Aurum protos. |
Fraceska
Opus Arcana Orion Empire
2
|
Posted - 2013.03.02 22:28:00 -
[27] - Quote
Nguruthos IX wrote:Whatever that thing is where people 1 shot me from 10 feet away in a second is lame. But I don't mind it because A: maps will get larger B: If i really just wanted to not get owned I'd play more tactically.
A. Maps will indeed get larger but then those who have maxed out SP for snipers, scout armor and cloak will just simply roll over those newer people who don't know what to look for. The development team will need to very carefully balance LoS. Got to make it fair to both sides otherwise it will just be dueling snipers for 3+km away because that would then be the only viable way to survive if it is to open. If it is to cluttered then why be a sniper at all? Which then shotguns/heavies camping around tight corners would come to dominate. No one would win and all the time time they spent trying to make each niche fun and viable will be wasted. So even with expanded map sizes there should be a tiered combat system.
B. So how is spawning beside an enemy and getting killed instantly have anything to do with or without tactics? That is another big thing I believe needs to be worked on is the ease in which a team can get spawned trapped. I die once near the end of the game but because of spawn traps I suddenly have 5+ deaths at the end of a match?
I understand that this game is still in beta but it is clear they have a ways to go. But EVE-Online is like one of my favorite games ever so I have faith CCP will do well by it. |
Nguruthos IX
Kameira Lodge Amarr Empire
37
|
Posted - 2013.03.02 22:31:00 -
[28] - Quote
GeneralButtNaked wrote:Nguruthos IX wrote:That being said, I think the thing most frustrating about playing is just a result of small map sizes.
Currently if you want to survive there's a few ways to do it. Close range guns dominate in these small maps. When the game has larger maps, there will be more room for specialization and picking what you like to do will be simpler since all things will be more balanced. You won't feel that by wanting to be a sniper, there's too little room and too many people spawning on top of you.
Whatever that thing is where people 1 shot me from 10 feet away in a second is lame. But I don't mind it because A: maps will get larger B: If i really just wanted to not get owned I'd play more tactically. This is not relevant to the topic at hand. Map size has almost nothing to do with being stuck in starter fits with no skills and having to face players with 4 million or more SP. The issue is about how new players get treated under the current system and if there might be a better system to allow new players to experience the game without getting stepped on and discouraged. EDIT: Proto Suits are black. Shiny for the ISK ones, not so shiny for the Aurum protos.
I beg to differ. You point to the problem being new players that might leave before giving the game a chance. One aspect of that, and gear difference, is the frequency of being 1hko. 1hKO's are saturated in these compact maps full of people who all specd those millions of SP into close range guns or heavy machine guns and broken/bugged damage mods.
Fix mods, spread out the map and people won't feel so weak and helpless. |
Nguruthos IX
Kameira Lodge Amarr Empire
37
|
Posted - 2013.03.02 22:33:00 -
[29] - Quote
Fraceska wrote:Nguruthos IX wrote:Whatever that thing is where people 1 shot me from 10 feet away in a second is lame. But I don't mind it because A: maps will get larger B: If i really just wanted to not get owned I'd play more tactically. A. Maps will indeed get larger but then those who have maxed out SP for snipers, scout armor and cloak will just simply roll over those newer people who don't know what to look for. The development team will need to very carefully balance LoS. Got to make it fair to both sides otherwise it will just be dueling snipers for 3+km away because that would then be the only viable way to survive if it is to open. If it is to cluttered then why be a sniper at all? Which then shotguns/heavies camping around tight corners would come to dominate. No one would win and all the time time they spent trying to make each niche fun and viable will be wasted. So even with expanded map sizes there should be a tiered combat system. B. So how is spawning beside an enemy and getting killed instantly have anything to do with or without tactics? That is another big thing I believe needs to be worked on is the ease in which a team can get spawned trapped. I die once near the end of the game but because of spawn traps I suddenly have 5+ deaths at the end of a match? I understand that this game is still in beta but it is clear they have a ways to go. But EVE-Online is like one of my favorite games ever so I have faith CCP will do well by it.
Hence "transport" vehicles. New players won't have to trek the whole map on foot under sniper file in a flat desert. They'll be flying or cruising along in some generous person's ship/car dropping them off into closer range action. Areas which I'm assuming will be walled up like that one map making outside snipers less able to get a clear shot on most of the facilities locations |
Rustonius
Intara Direct Action Caldari State
9
|
Posted - 2013.03.02 22:36:00 -
[30] - Quote
To OP, you know I crunched some numbers myself. Asking a question along the same lines. noob to max infantry power comparison let me just say there is an error in the damage comparison, I was comparing regular assault to tactical. I never did go back and update it now that I've played.
I started with hoping each match I get 1:1 k/d and was happy when I did. But really if you die more then 5 times, just stop, I should have, I was being selfish. 80 clones, 16 people, more then 4 deaths and you're using someone else's clone. And man is it hard to get your k/d up, with so many deaths, I started with around .95 k/d and now up to 1.55. And I have points all over the place, first thing I did was put points only in skills to open up all other skills and buy their skill books. I don't regret that ... too much. Anyways, i,'m not great but I can get upwards of 10:1 ratio wise now. And I did that without having max shields/damage mods/rifle skill etc.
Now that I have around 3 million sp I think I can take anyone out 1v1 as long as I don't spaz out too much. Don't get me wrong I have my arch nemesis. If only they could see the evil eye and hear the crunching sound from my controller as I twist it in disgust. (Last few nights, that ***** hole eclipze or eclair or some such, I can't remember, all I see is red when I try to recall. Or some dbag tanker dougz or dougan or some such, every night around 2am I used to get in a match opposite him in his tank, one night I spent the entire match in a logi suit with 3 nano hives and a lvl 1 swarmer nonstop shooting him every 5ish seconds for a continuous few minutes. Apparently he ***** gold because non stop hitting him didn't take more then 10-20% shield of that PoS tank. So I deleted any AV fit I had, I don't think i've seen him anymore, but maybe because I ignore all vehicles now. Been better for my k/d)
All tangents aside, don't worry about the sp difference (or as you put, gear). Its not that bad in reality in all honesty having played about 1 month. Never played before that or had any knowledge of the game.
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Fraceska
Opus Arcana Orion Empire
2
|
Posted - 2013.03.02 22:39:00 -
[31] - Quote
I am learning to pilot in this game it gets shot down so very quickly (if I don't wreck it first lol!). So again this is where that balancing issue between open maps and closed maps. Guns and their effective counters.
Perhaps all it will take is opening of the maps. But perhaps it won't. Either way the tiered system will allow for more competitive play anyway with all the high end players in low-sec with the best gear for the most profitable wars. Just like EVE-Online and I have no problem with that. But don't throw new people into that and expect them to have fun.
Its like going into a fleet battle with a new Tristian with a starter fit and your facing down a Battlecruiser. It may be fun and hilarious for the BC pilot but that person who just spent all their starting mission ISK on that frigate and fitting is pretty pissed off. |
GeneralButtNaked
Burnwall Industries
74
|
Posted - 2013.03.02 22:43:00 -
[32] - Quote
Nguruthos IX wrote:
I beg to differ. You point to the problem being new players that might leave before giving the game a chance. One aspect of that, and gear difference, is the frequency of being 1hko. 1hKO's are saturated in these compact maps full of people who all specd those millions of SP into close range guns or heavy machine guns and broken/bugged damage mods.
Fix mods, spread out the map and people won't feel so weak and helpless.
Just because you can run around a little more before you get blasted doesn't make it anymore fun. Just because you can cross a big open rocky expanse before running into your first enemy and getting wiped out is not an involving or encouraging experience.
Anyone running starter fits and starting SP is in for a rough ride. If they don't have someone to advise them on their SP expenditures, they are in for a VERY rough first week or so of playing, if not longer. It is that seeming hazing that will drive new players out if they don't have a place to come to grips with the game mechanics and skill system without having to worry about being consistently outclassed by the opponents gear.
Make an alt, and don't spend any SP. Go and play some games. With the current abundance of Aurum Protos running around, go and see what it is like for a brand new player. Keep in mind though that you have a massive advantage over the real new players because you already know the mechanics, and the maps, and the sounds that indicate a threat(mass drivers/shotguns). But see how you fair in those starter fits with no skills.
Take that experience and imagine going through it as a new player, without knowing anything about EvE, or Dust beforehand. Would you stick around after that?
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Nguruthos IX
Kameira Lodge Amarr Empire
37
|
Posted - 2013.03.02 22:44:00 -
[33] - Quote
Fraceska wrote:I am learning to pilot in this game it gets shot down so very quickly (if I don't wreck it first lol!). So again this is where that balancing issue between open maps and closed maps. Guns and their effective counters.
Perhaps all it will take is opening of the maps. But perhaps it won't. Either way the tiered system will allow for more competitive play anyway with all the high end players in low-sec with the best gear for the most profitable wars. Just like EVE-Online and I have no problem with that. But don't throw new people into that and expect them to have fun.
Its like going into a fleet battle with a new Tristian with a starter fit and your facing down a Battlecruiser. It may be fun and hilarious for the BC pilot but that person who just spent all their starting mission ISK on that frigate and fitting is pretty pissed off.
I mean yeah but the worst that can happen here is they get upset at kdr. If they don't feel good enough to hold onto gear don't buy it
isnt that the first rule of eve. Don't play with things you can't afford to lose? |
Gunner Nightingale
Internal Error. Negative-Feedback
276
|
Posted - 2013.03.02 22:45:00 -
[34] - Quote
eff the carebears.
/thread |
Reav Hannari
Red Rock Outriders Red Rock Consortium
304
|
Posted - 2013.03.02 22:49:00 -
[35] - Quote
Nguruthos IX wrote:Coleman Gray wrote:My first kill in this game was when I shot a proto guy with my forge gun XD Hate to derail but how can you identify people with proto gear?
When you aim at someone it'll show the level of their suit: MLT, STD, ADV, PRO. |
Fraceska
Opus Arcana Orion Empire
2
|
Posted - 2013.03.02 22:52:00 -
[36] - Quote
Nguruthos IX wrote:Fraceska wrote:I am learning to pilot in this game it gets shot down so very quickly (if I don't wreck it first lol!). So again this is where that balancing issue between open maps and closed maps. Guns and their effective counters.
Perhaps all it will take is opening of the maps. But perhaps it won't. Either way the tiered system will allow for more competitive play anyway with all the high end players in low-sec with the best gear for the most profitable wars. Just like EVE-Online and I have no problem with that. But don't throw new people into that and expect them to have fun.
Its like going into a fleet battle with a new Tristian with a starter fit and your facing down a Battlecruiser. It may be fun and hilarious for the BC pilot but that person who just spent all their starting mission ISK on that frigate and fitting is pretty pissed off. I mean yeah but the worst that can happen here is they get upset at kdr. If they don't feel good enough to hold onto gear don't buy it isnt that the first rule of eve. Don't play with things you can't afford to lose?
It is the first rule of EVE, but EVE has balances. CONCORD for one. Sure they can make a suicide run on a few starter pilots before turrets and CONCORD catches up to them and blasts them out of the sky. But for the most part those starting players are safe in High Sec to learn the game. And at least CAS and SWA are good places for new players to learn the mechanics of EVE before making truly terrible choices that could take days/weeks to correct.
Where is that support to a new person to Dust? When you make a Gallente you don't get a Corp like CAS to help you out. You get a chat that tells you to stop crying or just "LFS" all the time.
So the only way to do well is to get good gear to stand a chance against experienced players. But to use that gear risks your ISK which losing makes it harder to replace.. seems kind of a no win situation?
I earn enough to keep myself well fitted and a steady supply of dropships to boot, but I know what to expect. New players do not. |
Iron Wolf Saber
BetaMax.
2950
|
Posted - 2013.03.02 22:53:00 -
[37] - Quote
how about we give something higher skilled player to go off and do? |
Nguruthos IX
Kameira Lodge Amarr Empire
37
|
Posted - 2013.03.02 22:55:00 -
[38] - Quote
Fraceska wrote:Nguruthos IX wrote:Fraceska wrote:I am learning to pilot in this game it gets shot down so very quickly (if I don't wreck it first lol!). So again this is where that balancing issue between open maps and closed maps. Guns and their effective counters.
Perhaps all it will take is opening of the maps. But perhaps it won't. Either way the tiered system will allow for more competitive play anyway with all the high end players in low-sec with the best gear for the most profitable wars. Just like EVE-Online and I have no problem with that. But don't throw new people into that and expect them to have fun.
Its like going into a fleet battle with a new Tristian with a starter fit and your facing down a Battlecruiser. It may be fun and hilarious for the BC pilot but that person who just spent all their starting mission ISK on that frigate and fitting is pretty pissed off. I mean yeah but the worst that can happen here is they get upset at kdr. If they don't feel good enough to hold onto gear don't buy it isnt that the first rule of eve. Don't play with things you can't afford to lose? It is the first rule of EVE, but EVE has balances. CONCORD for one. Sure they can make a suicide run on a few starter pilots before turrets and CONCORD catches up to them and blasts them out of the sky. But for the most part those starting players are safe in High Sec to learn the game. And at least CAS and SWA are good places for new players to learn the mechanics of EVE before making truly terrible choices that could take days/weeks to correct. Where is that support to a new person to Dust? When you make a Gallente you don't get a Corp like CAS to help you out. You get a chat that tells you to stop crying or just "LFS" all the time. So the only way to do well is to get good gear to stand a chance against experienced players. But to use that gear risks your ISK which losing makes it harder to replace.. seems kind of a no win situation? I earn enough to keep myself well fitted and a steady supply of dropships to boot, but I know what to expect. New players do not.
Well they are totally different. Vast Open space working under the presumption you are a peaceful asteroid miner. VS a disposable clone designed to die over and over again on a battlefield for all eternity. I'd expect less being safe in the latter. They're just totally two different kinds of games. |
GeneralButtNaked
Burnwall Industries
74
|
Posted - 2013.03.02 23:00:00 -
[39] - Quote
Iron Wolf Saber wrote:how about we give something higher skilled player to go off and do?
This would be the best solution. But since I am under the assumption that there will not be a new build before fanfest at the earliest, maybe the Devs can string together to help nurse the noobs into the game. Even an SP limited set of games, to keep those noob farmers out, and allow the new guys to figure stuff out.
Gunner Nightingale wrote:eff the carebears.
/thread
Well, of course you would say that, you need noob tears to live.
But those of us who have some concern for the long term viability of the game might do well to consider this possible issue and see if there might be a simple, albeit temporary solution. |
Fraceska
Opus Arcana Orion Empire
3
|
Posted - 2013.03.02 23:02:00 -
[40] - Quote
I made my first mining character relatively close to the last time I took a break. Great for making ISK to transfer to my main. But the heart of EVE is fighting and dying in low to null sec space. Big battles in Dust are what 100 players? Major fleet actions in EVE comprise hundreds of ships spread across several systems. It is pretty cool watching a titan die under the guns of a massed fleet. And for every peaceful miner you have a small fleet watching over those operations.
Both Capsuleers and the troopers of Dust are immortal based off of technology given to them by the Jovian Empire. They can die and die and die. One demi-god among many other demi-gods. Dust is part of the EVE-Universe and in time we will have many worlds to fight and die on. But to keep it fun for everyone there needs to be checks and balances built in to keep new players coming to the game.
It would be like if EVE started everyone in null-sec. |
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trollsroyce
Seraphim Initiative. CRONOS.
174
|
Posted - 2013.03.02 23:12:00 -
[41] - Quote
Eve has tiers of progression: frigates, cruisers, battleships, capitals etc. Each tier plays an important role in the end game.
Dust is more akin to wow right now: you play your role better with skillpoints, and the noob isbest left growing up to a decent gear level.
The main reasons for this are: - the game is young, perhaps MTACs will require heavy dropsuit V and so forth... - the game has even team numbers. This is a fundamental design flaw. EVE progression works only, because you can always bring another noob tackler to play with the big boys in pvppppppppppppp. In dust you bring your A team or lose, and you can't win by numbers.
Make district warfare a numbers game, or newbies will always be left just grinding exp to play with the bittervets one day. |
Sloth9230
Reaper Galactic
302
|
Posted - 2013.03.02 23:20:00 -
[42] - Quote
Reav Hannari wrote:Nguruthos IX wrote:Coleman Gray wrote:My first kill in this game was when I shot a proto guy with my forge gun XD Hate to derail but how can you identify people with proto gear? When you aim at someone it'll show the level of their suit: MLT, STD, ADV, PRO. Could have just pointed out that it's black
Anyway, I don't think we should separate based on gear/Sp, just offer a separate ambush mode with better rewards. Most pros will want to hang out there, except for a few griefers. The rewards for doing badly should be worse than the ones you can earn in regular ambush though. |
Nguruthos IX
Kameira Lodge Amarr Empire
38
|
Posted - 2013.03.02 23:20:00 -
[43] - Quote
Fraceska wrote:I made my first mining character relatively close to the last time I took a break. Great for making ISK to transfer to my main. But the heart of EVE is fighting and dying in low to null sec space. Big battles in Dust are what 100 players? Major fleet actions in EVE comprise hundreds of ships spread across several systems. It is pretty cool watching a titan die under the guns of a massed fleet. And for every peaceful miner you have a small fleet watching over those operations.
Both Capsuleers and the troopers of Dust are immortal based off of technology given to them by the Jovian Empire. They can die and die and die. One demi-god among many other demi-gods. Dust is part of the EVE-Universe and in time we will have many worlds to fight and die on. But to keep it fun for everyone there needs to be checks and balances built in to keep new players coming to the game.
It would be like if EVE started everyone in null-sec.
Well how do you solve this without essentially segregating players by SP/gear? Which could still be exploited by kind of focused twinking. And what would be the point of getting better gear/skills if you only ever fought people with the same amount.
That's not how it work's in Eve. The point is anyone can be useful to some degree, they just need to know a few basics. I don't want to be forced into fighting only noobs if I'm a noob, or only pros if I'm a pro, or only geared if I'm geared or naked if i'm naked.
I think it should all mix together and offer more variety and fun for everyone. But again, I never thought this game was hard to start.
And @ the person who said I should make an Alt to see what it's like getting stomped everyday. My main has no SP invested in weapons or gear and runs naked so I feel that every game. Except I don't because it isn't so bad.
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Nguruthos IX
Kameira Lodge Amarr Empire
38
|
Posted - 2013.03.02 23:21:00 -
[44] - Quote
Sloth9230 wrote:Reav Hannari wrote:Nguruthos IX wrote:Coleman Gray wrote:My first kill in this game was when I shot a proto guy with my forge gun XD Hate to derail but how can you identify people with proto gear? When you aim at someone it'll show the level of their suit: MLT, STD, ADV, PRO. Could have just pointed out that it's black Anyway, I don't think we should separate based on gear/Sp, just offer a separate ambush mode with better rewards. Most pros will want to hang out there, except for a few griefers. The rewards for doing badly should be worse than the ones you can earn in regular ambush though.
higher rewards for higher matched games might make some sense. Not sure, but something which correlates to the fact that L1 missions in eve are auto pilot-able and high level missions or pvp in lower spec space becomes more treacherous and profitable simultaneously. |
A'Real Fury
The Silver Falcon Federation
9
|
Posted - 2013.03.02 23:26:00 -
[45] - Quote
I think it would be a good idea to limit new players from the higher SP players. I have been playing for about a month and I only started to have a chance of a decent game over the last couple/three weeks. Certainly in that first week I was absolutely slaughtered and my k/d dropped to 0.29. At best I am very average at FPS but I do enjoy the game.
Now I could have left the battle early after dying a bunch of times but I feel it is not in the spirit of the game to do so besides I never really cared about my K/D and I considered it a learning experience.
My concern is that when I started the only people who had high SP were the closed beta (CB) folk and they were massively outnumbered by the new players. So in many games there were only a few CB players and lots of newbies. Now I am assuming that there are only thousands or at most a 10,000 to 20,000 CB players in the game. There could be more I have no idea.
But with the Open Beta (OB) players there are now hundreds of thousands of players and by the time we move from beta to full game release we will probably have several million SP or more depending on how far it is to release. Assuming most or at least a lot of us are doing the max cap on SP then even without boosters that is still over 1.1 million SP per month. By summer that means the majority of us will have in excess of 5 million SP, the hardcore players and those with boosters, will have far more than that especially the closed beta players who may have something close to 10 million SP.
Now imagine newberries walking into that when many of the players in the battle will have 5 mil plus . So I think new players should have a safe zone to start off in. Perhaps an enhanced tutorial with limited SP and Isk payments but no WP, K/D stats recorded so they start with a clean record when they jump into the deep end. |
Sloth9230
Reaper Galactic
302
|
Posted - 2013.03.02 23:29:00 -
[46] - Quote
A'Real Fury wrote:I think it would be a good idea to limit new players from the higher SP players. I have been playing for about a month and I only started to have a chance of a decent game over the last couple/three weeks. Certainly in that first week I was absolutely slaughtered and my k/d dropped to 0.29. At best I am very average at FPS but I do enjoy the game.
You don't realize it, but you have been getting better. The last major reset wasn't too long ago so all those deaths were mostly just you getting used to a different kind of shooter. |
GeneralButtNaked
Burnwall Industries
74
|
Posted - 2013.03.02 23:30:00 -
[47] - Quote
Nguruthos IX wrote:
Well how do you solve this without essentially segregating players by SP/gear? Which could still be exploited by kind of focused twinking. And what would be the point of getting better gear/skills if you only ever fought people with the same amount.
That's not how it work's in Eve. The point is anyone can be useful to some degree, they just need to know a few basics. I don't want to be forced into fighting only noobs if I'm a noob, or only pros if I'm a pro, or only geared if I'm geared or naked if i'm naked.
I think it should all mix together and offer more variety and fun for everyone. But again, I never thought this game was hard to start.
And @ the person who said I should make an Alt to see what it's like getting stomped everyday. My main has no SP invested in weapons or gear and runs naked so I feel that every game. Except I don't because it isn't so bad.
No SP in weapons or gear? I call BS. If you run vehicles, you obviously would have specced field mechanics to 5, Circuitry to 5, Powergrid upgrades to 5, and depending on the vehicle type you wanted to run, you most likely would have specced shield control as well. All of which have a not insignificant effect on your ability to make a starter fit more competitive than a "true" starter fit.
As to the rest, please recall that my suggestion was only to make a separate area for only low skill players. That doesn't stop a new player(or a re roll) from jumping straight to the big leagues, but it keeps the big fish from doling out the hurt to the noobs.
I don't advocate tiered matchmaking by SP, but I do think that leaving an section for just people with under 1 million SP to play is not the worst thing in the world. Would they still have a big jump in difficulty when they moved up, of course, but that is not a bad thing. All it means is that they would be slightly more prepared to face the real playerbase.
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Fraceska
Opus Arcana Orion Empire
3
|
Posted - 2013.03.02 23:31:00 -
[48] - Quote
Nguruthos IX wrote:Well how do you solve this without essentially segregating players by SP/gear? Which could still be exploited by kind of focused twinking. And what would be the point of getting better gear/skills if you only ever fought people with the same amount.
That's not how it work's in Eve. The point is anyone can be useful to some degree, they just need to know a few basics. I don't want to be forced into fighting only noobs if I'm a noob, or only pros if I'm a pro, or only geared if I'm geared or naked if i'm naked.
I think it should all mix together and offer more variety and fun for everyone. But again, I never thought this game was hard to start.
And @ the person who said I should make an Alt to see what it's like getting stomped everyday. My main has no SP invested in weapons or gear and runs naked so I feel that every game. Except I don't because it isn't so bad.
Every ship can be useful in EVE but not right out the gate not in low/null sec. Yeah a small fleet of T1 frigates can be useful but those pilots of Spaceship Command 5, (Race) Frigate 5, Light (weapon) spec V, Engineering 5, Mechanics 5 and all those sub-skills that turns that T1 Frigate into a beast that will be able to stomp a newer players brand new BC into dust. Its not because the new player did anything wrong it is because in EVE/Dust it heavily favors experienced players because higher tiered gear is just that much better than starting gear.
So let us take into comparison Dust and EVE. Let us say that the Heavies of Dust with advanced dropsuit and the right mods will be the battleship. And militia geared new players will be the starting frigates. Just like in EVE that experienced battleship pilot will curb stomp those T1 starting frigates. Again that is just how the game is. To put them side by side at game start is not fun for that T1 player. |
Fraceska
Opus Arcana Orion Empire
3
|
Posted - 2013.03.02 23:35:00 -
[49] - Quote
The wrong response would be "qq more" when it is a legitimate reason that will effect the long term viability of Dust. It may be F2P but why keep the servers open if you only have a small group of players because they drove off all those who could have be interested in the game. But that T1 Frigate got put beside that advanced battleship and lost, time and time and time again. |
Nguruthos IX
Kameira Lodge Amarr Empire
38
|
Posted - 2013.03.02 23:41:00 -
[50] - Quote
GeneralButtNaked wrote:Nguruthos IX wrote:
Well how do you solve this without essentially segregating players by SP/gear? Which could still be exploited by kind of focused twinking. And what would be the point of getting better gear/skills if you only ever fought people with the same amount.
That's not how it work's in Eve. The point is anyone can be useful to some degree, they just need to know a few basics. I don't want to be forced into fighting only noobs if I'm a noob, or only pros if I'm a pro, or only geared if I'm geared or naked if i'm naked.
I think it should all mix together and offer more variety and fun for everyone. But again, I never thought this game was hard to start.
And @ the person who said I should make an Alt to see what it's like getting stomped everyday. My main has no SP invested in weapons or gear and runs naked so I feel that every game. Except I don't because it isn't so bad.
No SP in weapons or gear? I call BS. If you run vehicles, you obviously would have specced field mechanics to 5, Circuitry to 5, Powergrid upgrades to 5, and depending on the vehicle type you wanted to run, you most likely would have specced shield control as well. All of which have a not insignificant effect on your ability to make a starter fit more competitive than a "true" starter fit. As to the rest, please recall that my suggestion was only to make a separate area for only low skill players. That doesn't stop a new player(or a re roll) from jumping straight to the big leagues, but it keeps the big fish from doling out the hurt to the noobs. I don't advocate tiered matchmaking by SP, but I do think that leaving an section for just people with under 1 million SP to play is not the worst thing in the world. Would they still have a big jump in difficulty when they moved up, of course, but that is not a bad thing. All it means is that they would be slightly more prepared to face the real playerbase.
If you think the reason I don't feel worthless in a starter fit is because I have: ~circuitry 2 ( 0 effect, I haven't changed the starter fit) ~powergrid 2 (0 effect, I haven't changed starter fit)
and a few more percent shield from shield upgrades which total to less than a million SP (Don't you start with that much to spend?) Then I'm severely mistaken about the impact of these skills I get little or no benefit from.
Armor upgrades, rep system, armor adaptation, small hybrid turrets, turret operation etc. (hypothetical vehicle skills) These are all things I never get to use on the ground and don't effect my free gear Ground-loadout at all.
The fact that perhaps I could fit some modules into my gear and become more effective for a little isk is irrelevant when you consider my premise that I've never even done that and don't feel underpowered. Of course that feeling is relative.
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IRuby Heart
DIOS EX.
373
|
Posted - 2013.03.02 23:44:00 -
[51] - Quote
Yagihige wrote:We seriously need tiered levels for battles.
This, I've been saying this for the last month. Create a locked sub-playlist call it "Newberry" where only those with 1.5 million SP or less can enter, Of course while also allowing them to play in the public matches with us as well. Once you surpass that 1.5M threshold, you're kicked out and can only play with the big boys and 24/7 grinders like the rest of us. |
iceyburnz
Crux Special Tasks Group Gallente Federation
290
|
Posted - 2013.03.02 23:51:00 -
[52] - Quote
Yagihige wrote:We seriously need tiered levels for battles.
No we don't
We need more stuff for players to do. Eve is an open world sandbox, players find thier niche. Dust is four/six 16 vrs 16 maps with two modes.
Can you see the problem. |
Fraceska
Opus Arcana Orion Empire
3
|
Posted - 2013.03.02 23:53:00 -
[53] - Quote
I think a locked area for those under a set SP would be best. It would be like the High Sec training area for players. Like a SWA or something for them to learn the game is all I am saying. At least EVE gave you a warning you were entering low sec. It should be that once you enter those play lists willingly you couldn't go back to those starter battles. |
RECON BY FIRE
BetaMax.
60
|
Posted - 2013.03.03 00:05:00 -
[54] - Quote
Fraceska wrote:I have played EVE-Online for a very long time and I understand that EVE had a very steep learning curve but it had safe areas were the more experienced players could not access without great risk to themselves.
I think youre a bit confused. There is nothing to keep a 10 year old player out of highsec. |
zeek1227 zeek1227
Blitzkrieg Co.
164
|
Posted - 2013.03.03 00:50:00 -
[55] - Quote
Fraceska wrote:I have played EVE-Online for a very long time and I understand that EVE had a very steep learning curve but it had safe areas were the more experienced players could not access without great risk to themselves. The setting itself is very awesome. So when I started playing Dust not to long ago I've come to a realization that this game is not balanced between new and old players. You click find a match that first time you can be going against people who've played since the beginning with millions of SP under their belts and all the high meta-level gear to go with it.
So here you are with starting SP and militia gear, maybe even a few friends to set out into the expanse universe that is EVE. But then you begin to realize that you stand no chance against people who are in higher end gear with weapons that cut through your militia armor like a hot knife through butter and that your starting weapons barely dent their shields or armor.
To say that a knowledge of maps and tactics can offset that remember that people are coming into this brand new and have no such knowledge about how EVE/Dust is with character progression and where to put skills for the most return. When I started EVE it took 3 tries to get the Race/Faction/Attribute point spread right so my character could actually do stuff, and then trained the learning skills to be able to learn things in a reasonable time frame, but again I had friendly zones were experienced players could not easily reach.
My hope would be that CCP addresses the parity disparity between people and squads before mashing them all together. Such a brutal first few times combine with a steep learning curve will drive people away from this game. The only reason I still play is I understand how the game is set-up and what it takes to become good at it. just wanna throw this out there might have been mentioned already
yes old players have an advantage however every fit has a max amount of sp possible to go into it so if you put 1 year into it you might have every suit under the sun but you can only use so much of the gear anyway its not like i can run proto ar suit use HMG use laser rifle as side arm and use all the equipments you can use the highest teir gear but only of one class at a time so if newberry specializes then he can run that one specialties high gear in no time effectively being just as good as guy playing for years so yeah it will take a while to get that first max load out but the vets who have spent years playing really should have an advantage anyway
anyway i kick a55 with militia anyway lol |
zeek1227 zeek1227
Blitzkrieg Co.
164
|
Posted - 2013.03.03 00:51:00 -
[56] - Quote
RECON BY FIRE wrote:Fraceska wrote:I have played EVE-Online for a very long time and I understand that EVE had a very steep learning curve but it had safe areas were the more experienced players could not access without great risk to themselves. I think youre a bit confused. There is nothing to keep a 10 year old player out of highsec. generally 10 year old players are playing eve it is too complex lol |
RECON BY FIRE
BetaMax.
60
|
Posted - 2013.03.03 01:10:00 -
[57] - Quote
zeek1227 zeek1227 wrote:RECON BY FIRE wrote:Fraceska wrote:I have played EVE-Online for a very long time and I understand that EVE had a very steep learning curve but it had safe areas were the more experienced players could not access without great risk to themselves. I think youre a bit confused. There is nothing to keep a 10 year old player out of highsec. generally 10 year old players are playing eve it is too complex lol
Your trolling is terrible. Eve players know what I mean by that. |
Kazio De Vihura
Ostrakon Agency Gallente Federation
9
|
Posted - 2013.03.03 01:35:00 -
[58] - Quote
Rustonius wrote:T Or some dbag tanker dougz or dougan or some such, every night around 2am I used to get in a match opposite him in his tank, one night I spent the entire match in a logi suit with 3 nano hives and a lvl 1 swarmer nonstop shooting him every 5ish seconds for a continuous few minutes. Apparently he ***** gold because non stop hitting him didn't take more then 10-20% shield of that PoS tank. So I deleted any AV fit I had, I don't think i've seen him anymore, but maybe because I ignore all vehicles now. Been better for my k/d)
hehe I done exactly the same today, no point to try destroy proto tank I just ignore, avoid them if can't just leave... |
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