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GeneralButtNaked
Burnwall Industries
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Posted - 2013.03.02 22:02:00 -
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N1ck Comeau wrote:I see threads like this all the time, why shoulo'nt a experienced player be better in the game the a new player thats like comparing a pro basketball player to an average adult. If a new player wants to get better he will have to play to get better. you don't gain any skill from playing enemies worse then you or even the same level
Using your comparison, do they let middle school teams play in the NBA? Of course not.
So why are new players stuck in matches against stacked teams with say two squads from top ten corps?
The idea of tiered matches by SP makes the most sense. Put a high cap of say 4+ million SP, and say that no one below 1.5 million SP faces those with more than 4 mill. Doesn't negate playing against better, or more experienced players, but it does give the brand new players a chance to get their feet wet without getting roflstomped all the time. |
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GeneralButtNaked
Burnwall Industries
74
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Posted - 2013.03.02 22:15:00 -
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N1ck Comeau wrote: I'm just saying i believe its fine the way it is. I'm a good player better then average in my opinion and i can still get wrecked sometimes. Your idea is a good one but in all honesty they don't need to change it at all new players will deal with the troubles of facing tougher enemies
How much SP do you have? If you have more than say 1 million, you have had a chance to develop your critical first skills to make yourself not a complete punching bag. This alone gives you a huge step up compared to a brand new guy, with no knowledge of what he is up against.
This big thing I am concerned with is driving new players away by allowing them to get massacred until they can either skill up the right way or get bleed enough to finally learn.
I, of course have no problem playing against rookies. Nothing funnier than watching some poor rookie have no idea that he can't fight a heavy.
But when you put yourself in that guys shoes, you can't help but pity the poor guy at least a little. He can do almost nothing to a 1100 HP heavy, especially with his new gear, and me having a logi with me. He might get a lucky grenade, but is that what we want new players to experience?
I think it would be in the long term interests of the DUST community to give new players a place to learn without the pressures of getting beaten up so badly that they quit.
Now, before anyone says that the newberries need to HTFU, I think we should consider that the only way any F2P game survives is by having a large playerbase. You can have a steep learning curve or you can throw everyone into the same pit. But doing both seems like a recipe for keeping the game population very small, especially once the majority of CB and the first wave of OB people are all in ISK protos. |
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GeneralButtNaked
Burnwall Industries
74
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Posted - 2013.03.02 22:26:00 -
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Nguruthos IX wrote:That being said, I think the thing most frustrating about playing is just a result of small map sizes.
Currently if you want to survive there's a few ways to do it. Close range guns dominate in these small maps. When the game has larger maps, there will be more room for specialization and picking what you like to do will be simpler since all things will be more balanced. You won't feel that by wanting to be a sniper, there's too little room and too many people spawning on top of you.
Whatever that thing is where people 1 shot me from 10 feet away in a second is lame. But I don't mind it because A: maps will get larger B: If i really just wanted to not get owned I'd play more tactically.
This is not relevant to the topic at hand. Map size has almost nothing to do with being stuck in starter fits with no skills and having to face players with 4 million or more SP.
The issue is about how new players get treated under the current system and if there might be a better system to allow new players to experience the game without getting stepped on and discouraged.
EDIT: Proto Suits are black. Shiny for the ISK ones, not so shiny for the Aurum protos. |
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GeneralButtNaked
Burnwall Industries
74
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Posted - 2013.03.02 22:43:00 -
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Nguruthos IX wrote:
I beg to differ. You point to the problem being new players that might leave before giving the game a chance. One aspect of that, and gear difference, is the frequency of being 1hko. 1hKO's are saturated in these compact maps full of people who all specd those millions of SP into close range guns or heavy machine guns and broken/bugged damage mods.
Fix mods, spread out the map and people won't feel so weak and helpless.
Just because you can run around a little more before you get blasted doesn't make it anymore fun. Just because you can cross a big open rocky expanse before running into your first enemy and getting wiped out is not an involving or encouraging experience.
Anyone running starter fits and starting SP is in for a rough ride. If they don't have someone to advise them on their SP expenditures, they are in for a VERY rough first week or so of playing, if not longer. It is that seeming hazing that will drive new players out if they don't have a place to come to grips with the game mechanics and skill system without having to worry about being consistently outclassed by the opponents gear.
Make an alt, and don't spend any SP. Go and play some games. With the current abundance of Aurum Protos running around, go and see what it is like for a brand new player. Keep in mind though that you have a massive advantage over the real new players because you already know the mechanics, and the maps, and the sounds that indicate a threat(mass drivers/shotguns). But see how you fair in those starter fits with no skills.
Take that experience and imagine going through it as a new player, without knowing anything about EvE, or Dust beforehand. Would you stick around after that?
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GeneralButtNaked
Burnwall Industries
74
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Posted - 2013.03.02 23:00:00 -
[5] - Quote
Iron Wolf Saber wrote:how about we give something higher skilled player to go off and do?
This would be the best solution. But since I am under the assumption that there will not be a new build before fanfest at the earliest, maybe the Devs can string together to help nurse the noobs into the game. Even an SP limited set of games, to keep those noob farmers out, and allow the new guys to figure stuff out.
Gunner Nightingale wrote:eff the carebears.
/thread
Well, of course you would say that, you need noob tears to live.
But those of us who have some concern for the long term viability of the game might do well to consider this possible issue and see if there might be a simple, albeit temporary solution. |
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GeneralButtNaked
Burnwall Industries
74
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Posted - 2013.03.02 23:30:00 -
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Nguruthos IX wrote:
Well how do you solve this without essentially segregating players by SP/gear? Which could still be exploited by kind of focused twinking. And what would be the point of getting better gear/skills if you only ever fought people with the same amount.
That's not how it work's in Eve. The point is anyone can be useful to some degree, they just need to know a few basics. I don't want to be forced into fighting only noobs if I'm a noob, or only pros if I'm a pro, or only geared if I'm geared or naked if i'm naked.
I think it should all mix together and offer more variety and fun for everyone. But again, I never thought this game was hard to start.
And @ the person who said I should make an Alt to see what it's like getting stomped everyday. My main has no SP invested in weapons or gear and runs naked so I feel that every game. Except I don't because it isn't so bad.
No SP in weapons or gear? I call BS. If you run vehicles, you obviously would have specced field mechanics to 5, Circuitry to 5, Powergrid upgrades to 5, and depending on the vehicle type you wanted to run, you most likely would have specced shield control as well. All of which have a not insignificant effect on your ability to make a starter fit more competitive than a "true" starter fit.
As to the rest, please recall that my suggestion was only to make a separate area for only low skill players. That doesn't stop a new player(or a re roll) from jumping straight to the big leagues, but it keeps the big fish from doling out the hurt to the noobs.
I don't advocate tiered matchmaking by SP, but I do think that leaving an section for just people with under 1 million SP to play is not the worst thing in the world. Would they still have a big jump in difficulty when they moved up, of course, but that is not a bad thing. All it means is that they would be slightly more prepared to face the real playerbase.
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