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Thread Statistics | Show CCP posts - 0 post(s) |
Eris Ernaga
Super Smash Bros Friends United Seeking Influence and Notoriety
37
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Posted - 2013.03.01 12:07:00 -
[1] - Quote
There are some games in which maps are always open and there are always people battling there 24/7. How about a game type in which two team have super large bases, for each opposing team these will be large red zones which can't be crossed. Game can hold a hundred players CCP is already implementing large scale fights like this so shouldn't be an issue. These super large red zone bases are super tiny compared to the terrain that is laid out in between there would be mountains for snipers open terrain for tanks to ride through and roads for them to cross distances, there would be destroyed and still standing structures like bunkers, this would also make dropships useful for actually picking people up and deploying them to parts of maps. I can in vision three dropships all fully packed deploying 12 people to a large zone and dropping into 10 enemy tanks and 20 enemy infantry. I'd love to see people in their bases calling in huge amounts of vehicles it kinda reminds me of the EVE super fleets. Games would run 24/7 players could return to base and turn in their war points for skill points and isk this would eject them from the battlefield. 3 game modes running like this at the same time so everyone can get there filling.
Super large map super large amount of players super cluster f****** awesomeness |
Eris Ernaga
Super Smash Bros Friends United Seeking Influence and Notoriety
37
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Posted - 2013.03.01 12:10:00 -
[2] - Quote
It would sorta be like free roam because this would kinda make things boundless for the players also reminds me of red dead redemption in which players can run across a huge map other players are marked on the map so you can find and hunt down players. options are unlimited you can get achievements farm herbs make posses its super fun and holds a large amount of players. I played that planet side 2 game and that is what it most reminded me of, any tips and feedback for this would be awesome maybe how things would be bad like players simply farming sp etc etc |
Eris Ernaga
Super Smash Bros Friends United Seeking Influence and Notoriety
37
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Posted - 2013.03.01 12:31:00 -
[3] - Quote
Matobar wrote:So you want DUST to shamelessly copy Planetside 2. Seems legit.
no i was just giving people something to relate to... obviously |
Eris Ernaga
Super Smash Bros Friends United Seeking Influence and Notoriety
38
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Posted - 2013.03.02 03:53:00 -
[4] - Quote
Really hope I can get some more post for this, I feel CCP in visioned large scale warfare between 100s of mercs calling down instillations and hammering and hammering it out. I think this game mode would give players this vision letting them roll around large terrain with team 20 or more team mates. |
Eris Ernaga
Super Smash Bros Friends United Seeking Influence and Notoriety
38
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Posted - 2013.03.02 04:14:00 -
[5] - Quote
Thank you I just feel like this shouldn't be a classic FPS it's supposed to be original jump outside the box ya know test ideas if they don't work pull them atleast you tried. Making ambush and then ambush oms just shows the lack of creativity I really hope they do something out there this game mode is one of them. |
Eris Ernaga
Super Smash Bros Friends United Seeking Influence and Notoriety
40
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Posted - 2013.03.02 04:48:00 -
[6] - Quote
Vitoka79 from SVK wrote:A 24/7 battle?I thought this game is about win or lose a battle(which affects the FW),not fighting endlessly without an outcom.This concept works in Planetside 2 or it would work in shooters like COD.If u wanna run and gun all day long without an outcom,try one of those.
COD is nothing like what is suggested here and i think planet side isn't endless your flawed from the start. I mean games could end after large amounts of time I am open to feedback and suggestion. Here is an idea though CCP plans to implement 100 player fights on larger maps however I don't think the games will be endless. The current four squad system will turn to six and sooner coming is the game matches taking place as 24 v 24. For all those who will bash this thread/idea know your gonna look bad when at least part of this idea becomes a reality.
I don't like playing in a box of a game honestly you might admire merc quarters at first however it's like being tricked into thinking bronze is diamond. After a week or two you realize just how simple the merc quarters is and that you are not deploying to far out planets you are simply queuing a game and being put in a game match with a label. 24/7 games would be fun it would allow players to ride around undisturbed until they either ran out of fitting, ran out of isk to make more fits, or had to go because of real life or in game problems.
Honestly guys let's try and expand this idea not just shoot it down before it's even off the ground some of the greatest games what if you had shut them down before they even got off the ground? Obviously you would be enjoying less one fun game. |
Eris Ernaga
Super Smash Bros Friends United Seeking Influence and Notoriety
40
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Posted - 2013.03.02 06:15:00 -
[7] - Quote
Pent'noir wrote:I like long matches and would be happy to see one that takes an hour or so. Or even a game mode that does not end until a side captures all the objectives, which could last for many hours. I'd like it and have said it many times. Although, instant sp/isk for wp would be needed. I would be rather upset if i played a match for an hour then got disconnected and lost all that sp/isk and i'd probably of dug myself a nice hole with how much isk i spent on the match.
well said d/cs return all suits and vehicles spent however you wouldn't earn your kills and isk sp so that said yes a insta pay out on d/c would be nice. For sp farming fix you could add security status players who afkd would loose status if they reached enough negative status they would be kicked if they didn't deply in enough time they would be kicked as regular. |
Eris Ernaga
Super Smash Bros Friends United Seeking Influence and Notoriety
41
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Posted - 2013.03.02 06:52:00 -
[8] - Quote
Here are some more ideas
Multiple MCC's around each base hackable points around the map (non redzones) where enemies and allies can control installations these installations will rep mcc shield shoot at mcc send out armor repair drones for mcc. Instillations built into structures near hackable points if points are hacked base will turn into a active gun shooting enemy that approach. |
Eris Ernaga
Super Smash Bros Friends United Seeking Influence and Notoriety
41
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Posted - 2013.03.02 07:52:00 -
[9] - Quote
Pent'noir wrote:that sounds cool and having a repper would make the game nice and long. Also a side could make a comeback if they held onto a repper long enough.
yes ^_^ can you imagine 50 versus 50 player rolling through in 10 tanks 20 infantry and dropships deplyoing troops form over head? |
Eris Ernaga
Super Smash Bros Friends United Seeking Influence and Notoriety
41
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Posted - 2013.03.02 09:05:00 -
[10] - Quote
can we get some more feedback suggestions please? |
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Eris Ernaga
Super Smash Bros Friends United Seeking Influence and Notoriety
42
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Posted - 2013.03.02 09:47:00 -
[11] - Quote
usrevenge2 wrote:i really like this idea, if done well it could be awesome, but it would really depend on how it is done.
My problem is, one team would start winning, and just farm points no matter how you have the map layed out or objectives. the only way this would work is if everyone was on their own or on the alliance level with multi multi team battles, which would be awesome, but then again, a squad of alliance mates would join and dominate or dominate the solo players.
Maybe a never ending mode wouldn't be the answer, with dust's small player counts it would be worse off and easilly become lopsided.
Counterproposal, larger and longer game mode, where you call in turrets and other structures yourself, no nullcannons on the map at all, but player scan build them after a certain number of WP is earned for the team. large railguns could auto fire on the MCC if no enemy is in range, give us sensor towers which basically buff turrets ability to defend themselves and detect enemies, and maybe repair stations for vehicles and players.
Well I guess a 24/7 battle wouldnt do it then as you said one team of alliances, squads, and corporations could easily crush the opposing side. However squads can only be maxed at 4 members and players joining the game would be placed on a random team thus making not all players corporate players go to one side/team. Also red zone would protect teams from spawn camping and spawn killing, the fact that you have such a large map would mean that you couldn't constantly spawn kill. The reason for spawn killing is because of spawn points players spawn and are instantly killed they dont learn there lesson and try it over and over again. Large maps would offer more variety because you wouldn't have to hack objectives to win this would allow you to roam maps more freely. Engagements while still based on skill wouldn't turn into complete r*** fest and players would always be changing as some claim their sp and isk for war points. Player level would also be randomized I am sure out of 50 players on each team each team would find atleast 1/5th good players. |
Eris Ernaga
Super Smash Bros Friends United Seeking Influence and Notoriety
43
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Posted - 2013.03.02 09:59:00 -
[12] - Quote
Counterproposal, larger and longer game mode, where you call in turrets and other structures yourself, no nullcannons on the map at all, but player scan build them after a certain number of WP is earned for the team. large railguns could auto fire on the MCC if no enemy is in range, give us sensor towers which basically buff turrets ability to defend themselves and detect enemies, and maybe repair stations for vehicles and players.[/quote]
I love that idea a collective amount of war points and then instillation etc etc is called in. This would turn things into a team effort to collect war points and not just a purely kill based game as you said earning war points could still bring in orbitals, instillation's, maybe scans? I was wondering how we would stop orbital bombardment spam though obviously you'd have a few orbitals coming in every minute ha! Bunkers would be one way or underground fortresses under maps. |
Eris Ernaga
Super Smash Bros Friends United Seeking Influence and Notoriety
43
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Posted - 2013.03.03 05:36:00 -
[13] - Quote
Quote:I aint got a problem with big maps and huge ammount of players.I play this game because i know that we gona have this later on.You mentioned the 24/7 game mode(24/7 means endless for me),thas the idea i dont like.I'm up for long battles,ewen if they would last for two hours.
what you missed is that at each base for each team there is a structure that you can click on it it will allow you to turn in your war points for sp and isk this means you can play the game for as long as you like. This can be a 10 minute game to a 6 hour game it all depends on how many drop suits you can deploy and refit. It offers versatility for all players snipers, light weapons, vehicles, everyone will like this mode hope you can take in the turning in wp system. |
Eris Ernaga
Super Smash Bros Friends United Seeking Influence and Notoriety
43
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Posted - 2013.03.03 05:37:00 -
[14] - Quote
Mortal Maximus wrote:Based on your suggestive idea, i mean what happens if like you want to leave the game or something? o.O
once again as i said you can turn into wps at your base this will pay you your sp isk and salvage and eject you from the battlefield. |
Eris Ernaga
Super Smash Bros Friends United Seeking Influence and Notoriety
43
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Posted - 2013.03.03 05:38:00 -
[15] - Quote
Sp farming wouldn't be a problem because you would still have to put int as much time as someone who was playing skirmish to earn those war points it would still cost suits and vehicles. Only plus side is that you wouldn't have to reload skirmishes everyone 30 minutes you could stay in a constant match.
For other sp farming fixes suggestions will be taken ^_^ |
Eris Ernaga
Super Smash Bros Friends United Seeking Influence and Notoriety
46
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Posted - 2013.03.03 07:42:00 -
[16] - Quote
no don't let it die not until we get a dev post!!!! nooo we must grow it we must |
Eris Ernaga
Super Smash Bros Friends United Seeking Influence and Notoriety
46
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Posted - 2013.03.03 13:05:00 -
[17] - Quote
Yes games would reset at downtime would help maybe balance some more teams but as i said before plays can cash in war points at bases. |
Eris Ernaga
Super Smash Bros Friends United Seeking Influence and Notoriety
48
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Posted - 2013.03.04 09:55:00 -
[18] - Quote
any more comments the one we have are so suggestive and give great feedback. |
Eris Ernaga
Super Smash Bros Friends United Seeking Influence and Notoriety
48
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Posted - 2013.03.04 10:13:00 -
[19] - Quote
some more ideas
giant bubbles around both teams main bases making sure absolutely no spawn kill can happen if you know about the eve almost unbreakable bubbles you'll get the idea game resets every 4 hours to stop complete player stumping teams would be reset and 4 hour games are quite lengthy
read all comments it will help you get a better idea of what this thread about and the feedback that has been posted might help answer some questions. |
Eris Ernaga
Super Smash Bros Friends United Seeking Influence and Notoriety
48
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Posted - 2013.03.04 10:15:00 -
[20] - Quote
a who owns how much of the map shown right below the map and mcc health bars
would be factored by how far infantry has gone to the opossite side, how many hackable points (fortified bases) each team owns, and instillation and other structure control. |
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Eris Ernaga
Super Smash Bros Friends United Seeking Influence and Notoriety
51
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Posted - 2013.03.05 06:51:00 -
[21] - Quote
ha I had thought up a training simulator earlier |
Eris Ernaga
Super Smash Bros Friends United Seeking Influence and Notoriety
51
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Posted - 2013.03.06 05:07:00 -
[22] - Quote
any more feed back and ideas hope we can get a dev post? |
Eris Ernaga
Super Smash Bros Friends United Seeking Influence and Notoriety
51
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Posted - 2013.03.06 07:09:00 -
[23] - Quote
hehe ^_^ |
Eris Ernaga
Super Smash Bros Friends United Seeking Influence and Notoriety
52
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Posted - 2013.03.07 05:45:00 -
[24] - Quote
gazoooooo |
Eris Ernaga
Super Smash Bros Friends United Seeking Influence and Notoriety
52
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Posted - 2013.03.07 09:39:00 -
[25] - Quote
any more comments ? |
Eris Ernaga
Super Smash Bros Friends United Seeking Influence and Notoriety
53
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Posted - 2013.03.08 11:38:00 -
[26] - Quote
^_^ |
Eris Ernaga
Super Smash Bros Friends United Seeking Influence and Notoriety
56
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Posted - 2013.03.09 12:10:00 -
[27] - Quote
eeee |
Eris Ernaga
HAV Deployment Organization
66
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Posted - 2013.03.16 04:36:00 -
[28] - Quote
hey guys just wanna let you know we made it Devs have taken the idea but they needa work on their system so it can hold more players. |
Eris Ernaga
HAV Deployment Organization
66
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Posted - 2013.03.16 04:42:00 -
[29] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=63749&find=unread |
Eris Ernaga
Super Nerds
294
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Posted - 2013.07.13 06:49:00 -
[30] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=90889&find=unread |
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