Salt Dog 76
Red Star.
8
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Posted - 2013.03.14 19:49:00 -
[1] - Quote
+1 love the idea of large scale battles, Biger maps with like multiple facitities, with installations and control points.
Would be even sweeter if a match could be setup, were your corp could choose a map, the size the amount of players 8v8 16v16 and so on, then fill the rest in as needed with randoms under mercenary-battle finder, you can pick your side. This would be awesome for corporation training nothing would have to be purchased because its for trianing only no isk wp, sp, no gear lost just holligrams basically. And has been asked for b4 but not at this level.
Some of my ideas.
Maybe ability to make your own defences as defender u pick were the instalations are placed, resupplies, bunkers, sniper towers etc. Move the MCC's to different spawn points, different game modes......
Like escort - (defenders defend a very slow moving tank/train,etc from point A to B), The attackers must destroy it b4 it makes it to B.
Capture the flag - steal a nullcannon computer chip from enemy base and return it to your base to gather points, game ends after 10 or whatever chips are returned. etc.
Conquer - (Defenders Corp) Picks a map, make there defences and have unlimited time to buy and place equipment and defences. Then a 5 to 10 minute timer b4 the battle begins to buy more installations, resupply, place HAV's, Lav's, Explosives, proximity mines, Bunkers, sniper towers, etc...and then place them all around a facility with a special item (like a fighter plane) in a Hanger/Bunker that the enemy must destroy. The Hanger/Bunker would have huge amount of HP and would be attackable by all weapons, rails, blasters, grenades, etc. (Attackers Corp) As the battle begins with the timer they have time to place installation's, vehicles and other equipment and there mission would be to destroy the hanger and then the fighter plane inside it to win, and if they dont they loose. I see this being cool because if the defenders just sit and do nothing the attackers can rail the Hanger/bunker to death over time so the defenders would have to mount a counter attack against the tank's/Dropships/Lav's Drones etc. And the Attackers would have to make sure to have some defences as well. Could be setup with or without a timer, and the option to allow mercenaries or not. There should be a installation cap for each team/a little less for the attacking corp but more cap room for vehicles. These would be epic vehicle battles from air and ground.
This would give corporations/alliences more CB games to play with different modes to learn strategies. |