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ReGnYuM LEGENDof DEI
Bragian Order Amarr Empire
6
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Posted - 2013.03.01 00:53:00 -
[1] - Quote
Firstly, I just like to say that the SLAYER Role exist in DUST 514. Regardless of, if CCP wanted it or not. As of right now, the Slayer is a legitimate role in both corp battles and public lobbies. In order to further promote this role, I believe CCP give WP Bonuses to effective players in this field. For example, Support players when they Rep a player receive the Repair WP. Furthermore, if that said person healed gets a kill the support player also receive a another WP bonus. The Slayer should be no different, if they complete a task that further benefits their team then there should be no reason why they can't be further rewarded.
Ok just to make sure there is no confusion I am going to briefly outline the slayer role in both Ambush and Skirmish. Hopefully, this will explain why Slayer is the one of the most important roles if not the most Important in DUST 514.
Slayer Role in Ambush -Kill as many clones as fast as possible. -Focus on AV and Support players for easy kills -Protect AV and support players from enemy slayers
Slayer Role in Skirmish -Kill as many clones as fast as possible. -Focus on AV and Support players for easy kills -Protect AV and support players from enemy slayers -Open up pathways to objectives by killing -Hacking the objective -Protect objective
So here are a couple WP bonus I think A slayer should receive:
1.) Multiple kill feed bonus
a.) Double kill - Player who kills two players in span of 3 secs or less will receive 10+ WP
b.)Triple Kill -Player who kills three players in span of 3 secs or less for each kill will receive 20+WP
c.) Multi Kill -Player who kills four or more players in span of 3 secs or less for each kill will receive 25+WP
2.) Killing Sprees
a.) Five Kills without dying= +50 WP
b.)Ten Kills without dying= +100 WP
c.)twenty Kills without dying= +200 WP
The slayer role is important role on the battlefield, and there is no reason why players who preform well in this roles should not get a War point bonus. So CCP, please put these bonuses in!
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BobThe843CakeMan
BurgezzE.T.F Orion Empire
133
|
Posted - 2013.03.01 00:56:00 -
[2] - Quote
ReGnYuM LEGENDof DEI wrote:Firstly, I just like to say that the SLAYER Role exist in DUST 514. Regardless of, if CCP wanted it or not. As of right now, the Slayer is a legitimate role in both corp battles and public lobbies. In order to further promote this role, I believe CCP give WP Bonuses to effective players in this field. For example, Support players when they Rep a player receive the Repair WP. Furthermore, if that said person healed gets a kill the support player also receive a another WP bonus. The Slayer should be no different, if they complete a task that further benefits their team then there should be no reason why they can't be further rewarded.
Ok just to make sure there is no confusion I am going to briefly outline the slayer role in both Ambush and Skirmish. Hopefully, this will explain why Slayer is the one of the most important roles if not the most Important in DUST 514.
Slayer Role in Ambush -Kill as many clones as fast as possible. -Focus on AV and Support players for easy kills -Protect AV and support players from enemy slayers
Slayer Role in Skirmish -Kill as many clones as fast as possible. -Focus on AV and Support players for easy kills -Protect AV and support players from enemy slayers -Open up pathways to objectives by killing -Hacking the objective -Protect objective
So here are a couple WP bonus I think A slayer should receive:
1.) Multiple kill feed bonus
a.) Double kill - Player who kills two players in span of 3 secs or less will receive 10+ WP
b.)Triple Kill -Player who kills three players in span of 3 secs or less for each kill will receive 20+WP
c.) Multi Kill -Player who kills four or more players in span of 3 secs or less for each kill will receive 25+WP
2.) Killing Sprees
a.) Five Kills without dying= +50 WP
b.)Ten Kills without dying= +100 WP
c.)twenty Kills without dying= +200 WP
The slayer role is important role on the battlefield, and there is no reason why players who preform well in this roles should not get a War point bonus. So CCP, please put these bonuses in!
If they do this then i would like extra points for slaying the slayer. :D.
|
Icy Tiger
Universal Allies Inc.
1029
|
Posted - 2013.03.01 00:56:00 -
[3] - Quote
stfu grunt, you'll get enough to keep you alive, nothing more. |
Sextus Hardcock
Pink Fluffy Bounty Hunterz RISE of LEGION
63
|
Posted - 2013.03.01 00:57:00 -
[4] - Quote
It smells like fish in here.
I think its a cod |
Mithridates VI
The Southern Legion
205
|
Posted - 2013.03.01 00:57:00 -
[5] - Quote
Rewarding multiple kills seems reasonable and doesn't really disadvantage anyone. I'm sure people could quite happily get multi-kill/killing spree while being medic/pilot, etc. |
ReGnYuM LEGENDof DEI
Bragian Order Amarr Empire
8
|
Posted - 2013.03.01 00:59:00 -
[6] - Quote
Sextus Hardcock wrote:It smells like fish in here.
I think its a cod
Really so CODs the only game that rewards multi kills.
Better yet, maybe this game should become more like COD
Last time I checked COD was more balanced then this game |
Sextus Hardcock
Pink Fluffy Bounty Hunterz RISE of LEGION
65
|
Posted - 2013.03.01 01:07:00 -
[7] - Quote
COD is balanced because all of the weapons are almost identical.
with CCP going for so much depth its going to take a while to balance it out.
Sorry, don't want to see multi-kill bonuses, would rather see incentives stay for a squad to work as a unit.
|
WyrmHero1945
IMPSwarm Negative-Feedback
19
|
Posted - 2013.03.01 01:11:00 -
[8] - Quote
I would like to see new WP from offensive actions like multikill, savior, avenger. Why not? Also, headshot. |
Lance 2ballzStrong
SyNergy Gaming
679
|
Posted - 2013.03.01 01:11:00 -
[9] - Quote
Here comes the CoD vs any other FPS arguments |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
50
|
Posted - 2013.03.01 01:12:00 -
[10] - Quote
I could get on board for a headshot bonus, but let the rest of them stay in the trashpile you found them in. |
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ReGnYuM LEGENDof DEI
Bragian Order Amarr Empire
9
|
Posted - 2013.03.01 01:14:00 -
[11] - Quote
Sextus Hardcock wrote:COD is balanced because all of the weapons are almost identical.
with CCP going for so much depth its going to take a while to balance it out.
Sorry, don't want to see multi-kill bonuses, would rather see incentives stay for a squad to work as a unit.
Firstly, all the weapons in cod are not identical. Play COD at the competitive level and you will understand that. Keep jumping on the Cod hate Ban wagon you think it makes your point.
I'm not going to even remark on that second point lol
Lastly, how does promoting role bonus WP system hurt squad play ??? If anything it promotes specializing, which... wait for... promotes squad play and is needed in corp battles |
Sextus Hardcock
Pink Fluffy Bounty Hunterz RISE of LEGION
67
|
Posted - 2013.03.01 01:25:00 -
[12] - Quote
ReGnYuM LEGENDof DEI wrote:Sextus Hardcock wrote:COD is balanced because all of the weapons are almost identical.
with CCP going for so much depth its going to take a while to balance it out.
Sorry, don't want to see multi-kill bonuses, would rather see incentives stay for a squad to work as a unit.
Firstly, all the weapons in cod are not identical. Play COD at the competitive level and you will understand that. Keep jumping on the Cod hate Ban wagon you think it makes your point. I'm not going to even remark on that second point lol Lastly, how does promoting role bonus WP system hurt squad play ??? If anything it promotes specializing, which... wait for... promotes squad play and is needed in corp battles
I bolded a key word for you, you seem to have missed it.
lol at your failure to comment on my second point.
getting WPs for kills is promoting roles. Why not rez streaks? Nanohive streaks? That's right, because its dumb. |
Coleman Gray
Coalition Of Goverments
56
|
Posted - 2013.03.01 01:29:00 -
[13] - Quote
Slayer is not a role, because you run and jump are you an athlete role? should we get points for moving so ar or jumping over so many obstacles? No because moving and killing should be done regardless of reward, no ones gonna stop killing people because theres only a 50WP reard where as if healing didnt reward no one would heal or barely anyone would, same for hacking ect |
Beren Hurin
OMNI Endeavors
196
|
Posted - 2013.03.01 01:31:00 -
[14] - Quote
Would it give bonuses to slayers in vehicles? IMO I think they get enough support points for their team that that might unbalance them. So I would support this if it didn't apply to tank drivers. |
Ghesh Tkall
DUST University Ivy League
1
|
Posted - 2013.03.01 02:03:00 -
[15] - Quote
ReGnYuM LEGENDof DEI wrote:Firstly, all the weapons in cod are not identical. Play COD at the competitive level and you will understand that. Keep jumping on the Cod hate Ban wagon you think it makes your point.
Cod? Competitive?! AHAHAHAHAHAHAHAHAHAHA THAT'S HILARIOUS!!!!!!!
Cod is about as competitive as watching paint dry! |
Belzeebub Santana
SVER True Blood Unclaimed.
414
|
Posted - 2013.03.01 02:04:00 -
[16] - Quote
I'm all for bonus points for the multi-kill and things like defending an objective and saving someone's life (savior) and head shots.
Kill streaks I can go without, have enough snipers already don't need to give extra incentive to camp.
I see going forward there to be a great variety to obtain WP.
|
aden slayer
ZionTCD Legacy Rising
407
|
Posted - 2013.03.01 02:06:00 -
[17] - Quote
Yes I need a better reward for being a slayer. |
dabest2evadoit7
Cyberdyne Systems and Technology The Revenant Order
41
|
Posted - 2013.03.01 02:15:00 -
[18] - Quote
ReGnYuM LEGENDof DEI wrote:Firstly, I just like to say that the SLAYER Role exist in DUST 514. Regardless of, if CCP wanted it or not. As of right now, the Slayer is a legitimate role in both corp battles and public lobbies. In order to further promote this role, I believe CCP give WP Bonuses to effective players in this field. For example, Support players when they Rep a player receive the Repair WP. Furthermore, if that said person healed gets a kill the support player also receive a another WP bonus. The Slayer should be no different, if they complete a task that further benefits their team then there should be no reason why they can't be further rewarded.
Ok just to make sure there is no confusion I am going to briefly outline the slayer role in both Ambush and Skirmish. Hopefully, this will explain why Slayer is the one of the most important roles if not the most Important in DUST 514.
Slayer Role in Ambush -Kill as many clones as fast as possible. -Focus on AV and Support players for easy kills -Protect AV and support players from enemy slayers
Slayer Role in Skirmish -Kill as many clones as fast as possible. -Focus on AV and Support players for easy kills -Protect AV and support players from enemy slayers -Open up pathways to objectives by killing -Hacking the objective -Protect objective
So here are a couple WP bonus I think A slayer should receive:
1.) Multiple kill feed bonus
a.) Double kill - Player who kills two players in span of 3 secs or less will receive 10+ WP
b.)Triple Kill -Player who kills three players in span of 3 secs or less for each kill will receive 20+WP
c.) Multi Kill -Player who kills four or more players in span of 3 secs or less for each kill will receive 25+WP
2.) Killing Sprees
a.) Five Kills without dying= +50 WP
b.)Ten Kills without dying= +100 WP
c.)twenty Kills without dying= +200 WP
The slayer role is important role on the battlefield, and there is no reason why players who preform well in this roles should not get a War point bonus. So CCP, please put these bonuses in!
I am for this, all day. Love the idea. |
Heimdallr69
Imperfects Negative-Feedback
136
|
Posted - 2013.03.01 02:27:00 -
[19] - Quote
Isnt COD one of the best sellers of all time? |
Mavado V Noriega
SyNergy Gaming
2300
|
Posted - 2013.03.01 02:27:00 -
[20] - Quote
sorry but no reg |
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Sextus Hardcock
Pink Fluffy Bounty Hunterz RISE of LEGION
72
|
Posted - 2013.03.01 02:28:00 -
[21] - Quote
Heimdallr69 wrote:Isnt COD one of the best sellers of all time?
So is Mac Donalds. |
Heimdallr69
Imperfects Negative-Feedback
136
|
Posted - 2013.03.01 02:30:00 -
[22] - Quote
Sextus Hardcock wrote:Heimdallr69 wrote:Isnt COD one of the best sellers of all time? So is Mac Donalds. So a cheeseburger is a hmg |
Leither Yiltron
KILL-EM-QUICK RISE of LEGION
417
|
Posted - 2013.03.01 02:31:00 -
[23] - Quote
Killing is already one of the most efficient ways to earn war points. There's no reason to throw more points in that direction and simply deny valuable support contributions the ISK they deserve under the current public match rewards algorithm. |
Gunner Nightingale
Internal Error. Negative-Feedback
259
|
Posted - 2013.03.01 02:31:00 -
[24] - Quote
Well seeing as the point of ambush is to slay i concur.
Also again support roles are meaningless if they dont have slayers to support and last i checked slayers are what clear entrenched areas for support players to hack objectives (at least if they are playing their roles right)
Im all for additional revenues of WP as long as they adjust the WP requirement for OBs to balance it out.
Also multi-kill bonuses and kill streak bonuses are would be available to support players as well just in the same way a slayer can carry a inj/rep tool/hive etc and get points by using it.
The difference is a support player is more likely to earn support points while a slayer is likely to get slayer points.
Fact is one hand washes the other and right now in 8v8 6-7 slayers with 1 support can wreck shop. The ratio works pretty much 3 slayers to 1 support can pretty much wreak havoc. If the 4 man slayer squad manages their equipment slots they can run around without a primary support and utterly decimate, thats been proven enough.
Slayers should be rewarded. The only question is how it might effect SL commissions as i leech enough off of the frago when i put it on you slayers already.
But killing is an important aspect to and essential function and should have a bonus to it if done in quick succession or without dying(by dying i mean statistical death).
Like i said though before make sure you adjust WP for OB's to compensate.
Oh and for ppl thinking this is to get some sort of edge, its not like we're asking for the broken KZ3 ribbon system. Or killstreak bonuses like an tactical nuke (oh wait ). Moreover every shooter gives recognition for a difficult series of killing accomplishments from goldeneye, halo, cod, bf uc, kz, cs, gr, TC/RS, if i have to spell out these abbreviations for you then really not my target audience i guess. |
Sloth9230
Reaper Galactic
279
|
Posted - 2013.03.01 02:31:00 -
[25] - Quote
Heimdallr69 wrote:Sextus Hardcock wrote:Heimdallr69 wrote:Isnt COD one of the best sellers of all time? So is Mac Donalds. So a cheeseburger is a hmg More like Chicken Nuggets |
Heimdallr69
Imperfects Negative-Feedback
136
|
Posted - 2013.03.01 02:34:00 -
[26] - Quote
Sloth9230 wrote:Heimdallr69 wrote:Sextus Hardcock wrote:Heimdallr69 wrote:Isnt COD one of the best sellers of all time? So is Mac Donalds. So a cheeseburger is a hmg More like Chicken Nuggets Thats the bullets |
Xender17
Oblivion S.G.X
5
|
Posted - 2013.03.01 02:34:00 -
[27] - Quote
If wishes were fishes the sea would be full. |
Ghesh Tkall
DUST University Ivy League
2
|
Posted - 2013.03.01 02:36:00 -
[28] - Quote
Gunner Nightingale wrote:Oh and for ppl thinking this is to get some sort of edge, its not like we're asking for the broken KZ3 ribbon system. Or killstreak bonuses like an tactical nuke (oh wait ). Moreover every shooter gives recognition for a difficult series of killing accomplishments from goldeneye, halo, cod, bf uc, kz, cs, gr, TC/RS, if i have to spell out these abbreviations for you then really not my target audience i guess.
Wait, when the hell did CS give rewards for killing sprees?! |
Buster Friently
Rosen Association
34
|
Posted - 2013.03.01 02:37:00 -
[29] - Quote
Alaika Arbosa wrote:I could get on board for a headshot bonus, but let the rest of them stay in the trashpile you found them in.
Headshot bonus already exists - you kill your target faster. |
Gunner Nightingale
Internal Error. Negative-Feedback
259
|
Posted - 2013.03.01 02:37:00 -
[30] - Quote
Leither Yiltron wrote:Killing is already one of the most efficient ways to earn war points. There's no reason to throw more points in that direction and simply deny valuable support contributions the ISK they deserve under the current public match rewards algorithm.
Ugh based on regs WP suggestions that kind of rewards arent going to outstrip my rev/rez/rep/kill potential.
Also you can always put a cap on it like there is on support WPs now.
If you earn the same X WP in Y time then there is a Z timeout. Perhaps it should be a bit tighter with the slay bonus since the bonuses will occur with less frequency id imagine. Well except in Regs case and a few others in his league spread throughout the corps. |
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Sloth9230
Reaper Galactic
279
|
Posted - 2013.03.01 02:37:00 -
[31] - Quote
Heimdallr69 wrote:Sloth9230 wrote:Heimdallr69 wrote:Sextus Hardcock wrote:Heimdallr69 wrote:Isnt COD one of the best sellers of all time? So is Mac Donalds. So a cheeseburger is a hmg More like Chicken Nuggets Thats the bullets Cheese burgers firing nuggets? |
Ghesh Tkall
DUST University Ivy League
3
|
Posted - 2013.03.01 02:38:00 -
[32] - Quote
Buster Friently wrote:Alaika Arbosa wrote:I could get on board for a headshot bonus, but let the rest of them stay in the trashpile you found them in. Headshot bonus already exists - you kill your target faster.
You also forgot the fact that headshotted enemies can't be stuck with nanite injectors... |
Sextus Hardcock
Pink Fluffy Bounty Hunterz RISE of LEGION
72
|
Posted - 2013.03.01 02:40:00 -
[33] - Quote
We don't need to add ammo to the Nerf HMG!!!11one1! camp.
Slayer is one role of many, how rapidly you drop targets shouldn't factor into a further bonus in WP unless you want to do the same to the other roles (quick hacking, quick rezzing, multiple spawns on your DUL, multiple resupplies on your Hive etc...) |
Sloth9230
Reaper Galactic
279
|
Posted - 2013.03.01 02:40:00 -
[34] - Quote
I wouldn't mind extra WP for killing two people with a grenade, but they should probably do something about spawn camping first XD |
ReGnYuM LEGENDof DEI
Bragian Order Amarr Empire
15
|
Posted - 2013.03.01 02:45:00 -
[35] - Quote
Sextus Hardcock wrote:ReGnYuM LEGENDof DEI wrote:Sextus Hardcock wrote:COD is balanced because all of the weapons are almost identical.
with CCP going for so much depth its going to take a while to balance it out.
Sorry, don't want to see multi-kill bonuses, would rather see incentives stay for a squad to work as a unit.
Firstly, all the weapons in cod are not identical. Play COD at the competitive level and you will understand that. Keep jumping on the Cod hate Ban wagon you think it makes your point. I'm not going to even remark on that second point lol Lastly, how does promoting role bonus WP system hurt squad play ??? If anything it promotes specializing, which... wait for... promotes squad play and is needed in corp battles I bolded a key word for you, you seem to have missed it. lol at your failure to comment on my second point. getting WPs for kills is promoting roles. Why not rez streaks? Nanohive streaks? That's right, because its dumb.
Ok if you think it is almost then your still wrong.
Ok let me clearly explain it for you because you clearly do not understand how it works. When you specialize, you become more effective at your role. However when you specialize , you then become weaker to your natural hard counters. Therefore, you need players to fill in those caps.... that creates squad play
For example, I'm solely a anti-infantry player. Therefore, I also have either a tanker or AV player in squad to deal with vehicle threats. Because I alone, can't not take out a tank.
A Slayers role is slaying IE killing people. Furthermore, I list why its important, so maybe you should read the thread before you post
Lastly, support already get bonus points for repairing in special situations. Why can't slayers |
IRuby Heart
DIOS EX.
359
|
Posted - 2013.03.01 02:45:00 -
[36] - Quote
I support this Idea. +1
-Ruby Heart |
ReGnYuM LEGENDof DEI
Bragian Order Amarr Empire
15
|
Posted - 2013.03.01 02:48:00 -
[37] - Quote
Sextus Hardcock wrote:We don't need to add ammo to the Nerf HMG!!!11one1! camp.
Slayer is one role of many, how rapidly you drop targets shouldn't factor into a further bonus in WP unless you want to do the same to the other roles (quick hacking, quick rezzing, multiple spawns on your DUL, multiple resupplies on your Hive etc...)
Once again you prove how little you understand this game,
Four roles,
SLAYER
SUPPORT
AV
VEHICLE
it gets deeper, but not the way his guy is trying to insinuate |
DJINN Marauder
Hellstorm Inc League of Infamy
257
|
Posted - 2013.03.01 02:52:00 -
[38] - Quote
I can stand by this idea because I'm a slayer as well.. But I honestly don't see the point. A few extra wp would be cool but its insanely easy to get perfect games (meaning you don't die)
The easiness to getting them isnt on par with rev/rep or any other roles. So they would have to increase the points in the other roles imo |
Disturbingly Bored
Universal Allies Inc.
99
|
Posted - 2013.03.01 02:58:00 -
[39] - Quote
ReGnYuM LEGENDof DEI wrote:Lastly, how does promoting role bonus WP system hurt squad play ??? If anything it promotes specializing, which... wait for... promotes squad play and is needed in corp battles
It promotes KDR hooeeerr-ing and lone wolf play. Essentially, reinforcing the standard bad behavior that already happens in pub matches.
People already play FPSes to go omgbeastmode, the rewards need to disproportionately favor sticking together like the rep/support bonuses and squad commands currently do...so that people actually do it.
Honestly, the only role that currently needs WP buffing is Dropship pilot.
Just my .02ISK. |
Sloth9230
Reaper Galactic
279
|
Posted - 2013.03.01 02:58:00 -
[40] - Quote
ReGnYuM LEGENDof DEI wrote:
Four roles,
SLAYER
SUPPORT
AV
VEHICLE
it gets deeper, but not the way his guy is trying to insinuate
Ughh... but isn't "slayer" just infantry? Their reward comes from the fact that aside from vehicles(tanks), they get the most kills. |
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Gunner Nightingale
Internal Error. Negative-Feedback
259
|
Posted - 2013.03.01 02:59:00 -
[41] - Quote
ReGnYuM LEGENDof DEI wrote:Sextus Hardcock wrote:We don't need to add ammo to the Nerf HMG!!!11one1! camp.
Slayer is one role of many, how rapidly you drop targets shouldn't factor into a further bonus in WP unless you want to do the same to the other roles (quick hacking, quick rezzing, multiple spawns on your DUL, multiple resupplies on your Hive etc...) Once again you prove how little you understand this game, Four roles, SLAYER SUPPORT AV VEHICLE it gets deeper, but not the way his guy is trying to insinuate
And using these roles its clear to see that support players get bonuses related to their function, the WPs they get are an additional stream for doing something other than killing.
Slayers should get a bonus for their (Role function) Killing in quick succesion and with minimal clone loss
AV/Vehicle bonuses could be somthing else but i dont know how.
Again these bonuses are not exclusive to the role, A logi can get support bonuses and still get kill bonuses and vice versa. |
Sloth9230
Reaper Galactic
279
|
Posted - 2013.03.01 03:06:00 -
[42] - Quote
Gunner Nightingale wrote: And using these roles its clear to see that support players get bonuses related to their function, the WPs they get are an additional stream for doing something other than killing.
Slayers should get a bonus for their (Role function) Killing in quick succesion and with minimal clone loss
AV/Vehicle bonuses could be somthing else but i dont know how.
Again these bonuses are not exclusive to the role, A logi can get support bonuses and still get kill bonuses and vice versa.
Except that it's not an additional stream, it's their main source of WPs. For a support players, any kills they get are the bonus. |
Gunner Nightingale
Internal Error. Negative-Feedback
259
|
Posted - 2013.03.01 03:10:00 -
[43] - Quote
Sloth9230 wrote:Gunner Nightingale wrote: And using these roles its clear to see that support players get bonuses related to their function, the WPs they get are an additional stream for doing something other than killing.
Slayers should get a bonus for their (Role function) Killing in quick succesion and with minimal clone loss
AV/Vehicle bonuses could be somthing else but i dont know how.
Again these bonuses are not exclusive to the role, A logi can get support bonuses and still get kill bonuses and vice versa.
Except that it's not an additional stream, it's their main source of WPs. For a support players, any kills they get are the bonus.
Speak for yourself thank you. Good support players can slay as effectively support. In fact the BEST support players know how to support in a manner that rarely if ever stops them from outputting DPS. |
Sloth9230
Reaper Galactic
279
|
Posted - 2013.03.01 03:16:00 -
[44] - Quote
Gunner Nightingale wrote:Sloth9230 wrote:Gunner Nightingale wrote: And using these roles its clear to see that support players get bonuses related to their function, the WPs they get are an additional stream for doing something other than killing.
Slayers should get a bonus for their (Role function) Killing in quick succesion and with minimal clone loss
AV/Vehicle bonuses could be somthing else but i dont know how.
Again these bonuses are not exclusive to the role, A logi can get support bonuses and still get kill bonuses and vice versa.
Except that it's not an additional stream, it's their main source of WPs. For a support players, any kills they get are the bonus. Speak for yourself thank you. Good support players can slay as effectively support. In fact the BEST support players know how to support in a manner that rarely if ever stops them from outputting DPS. Maybe you shouldn't hold everyone else to your standard? The average Logi either supports, or seems to think they're an assault. Seeing someone who does both jobs efficiently is a rare thing, and those people are already rewarded properly. |
Gunner Nightingale
Internal Error. Negative-Feedback
259
|
Posted - 2013.03.01 03:27:00 -
[45] - Quote
Sloth9230 wrote:Gunner Nightingale wrote:Sloth9230 wrote:Gunner Nightingale wrote: And using these roles its clear to see that support players get bonuses related to their function, the WPs they get are an additional stream for doing something other than killing.
Slayers should get a bonus for their (Role function) Killing in quick succesion and with minimal clone loss
AV/Vehicle bonuses could be somthing else but i dont know how.
Again these bonuses are not exclusive to the role, A logi can get support bonuses and still get kill bonuses and vice versa.
Except that it's not an additional stream, it's their main source of WPs. For a support players, any kills they get are the bonus. Speak for yourself thank you. Good support players can slay as effectively support. In fact the BEST support players know how to support in a manner that rarely if ever stops them from outputting DPS. Maybe you shouldn't hold everyone else to your standard? The average logi either supports, or seems to think they're just another random assault. Seeing someone who does both jobs efficiently is a rare thing, and those people are already rewarded properly.
Why shouldnt i hold everyone to my standard.
Ive been told repeatedly i use noob gear. I mean MD, triage hives, injector and gauged hives its not rocket science. It's just about problem solving. You say most players either support or slay as a logi then the logical question becomes how can i create a fit that allows me to do both effectively.
The obvious answer becomes create fits that allow me to slay while PASSIVELY REPPING, do that and the whole role opens up and you can dual function without breaks, its like using potions in FF to heal while still running damage dealing commands. Cmon people do I need to write a book too? |
Sloth9230
Reaper Galactic
279
|
Posted - 2013.03.01 03:29:00 -
[46] - Quote
ReGnYuM LEGENDof DEI wrote:
So here are a couple WP bonus I think A slayer should receive:
1.) Multiple kill feed bonus
a.) Double kill - Player who kills two players in span of 3 secs or less will receive 10+ WP
b.)Triple Kill -Player who kills three players in span of 3 secs or less for each kill will receive 20+WP
c.) Multi Kill -Player who kills four or more players in span of 3 secs or less for each kill will receive 25+WP
2.) Killing Sprees
a.) Five Kills without dying= +50 WP
b.)Ten Kills without dying= +100 WP
c.)twenty Kills without dying= +200 WP
Multi-kills should be rewarded, but I don't think killing sprees should. The reward for killing sprees is that you don't lose that fitting.
Gunner Nightingale wrote: Cmon people do I need to write a book too? Books are nice, I would read it.
As for why you shouldn't hold other people to your standard: Because we never use the elite as a measuring stick, we use average people. Like I said, the average Logi either does one or the other. |
Sextus Hardcock
Pink Fluffy Bounty Hunterz RISE of LEGION
78
|
Posted - 2013.03.01 03:45:00 -
[47] - Quote
ReGnYuM LEGENDof DEI wrote:Sextus Hardcock wrote:We don't need to add ammo to the Nerf HMG!!!11one1! camp.
Slayer is one role of many, how rapidly you drop targets shouldn't factor into a further bonus in WP unless you want to do the same to the other roles (quick hacking, quick rezzing, multiple spawns on your DUL, multiple resupplies on your Hive etc...) Once again you prove how little you understand this game, Four roles, SLAYER SUPPORT AV VEHICLE it gets deeper, but not the way his guy is trying to insinuate
lol I understand more than you ever will.
Explain to me, why by your own logic, rapidly rezzing 3 guys in a row shouldn't get a wp bonus.
Perhaps you should go back to Cowadoody where you belong, instead of trying to screw this game up.
thnx |
Sextus Hardcock
Pink Fluffy Bounty Hunterz RISE of LEGION
78
|
Posted - 2013.03.01 03:51:00 -
[48] - Quote
Or perhaps we could just summerize this post easily
"Derp I is good at an anti-infantry role and so anti-infantry should get more WPs"
how about a little gold star on your helmet when your KDR goes to 10 |
Gunner Nightingale
Internal Error. Negative-Feedback
259
|
Posted - 2013.03.01 03:53:00 -
[49] - Quote
Sloth9230 wrote:ReGnYuM LEGENDof DEI wrote:
So here are a couple WP bonus I think A slayer should receive:
1.) Multiple kill feed bonus
a.) Double kill - Player who kills two players in span of 3 secs or less will receive 10+ WP
b.)Triple Kill -Player who kills three players in span of 3 secs or less for each kill will receive 20+WP
c.) Multi Kill -Player who kills four or more players in span of 3 secs or less for each kill will receive 25+WP
2.) Killing Sprees
a.) Five Kills without dying= +50 WP
b.)Ten Kills without dying= +100 WP
c.)twenty Kills without dying= +200 WP
Multi-kills should be rewarded, but I don't think killing sprees should. The reward for killing sprees is that you don't lose that fitting. Gunner Nightingale wrote: Cmon people do I need to write a book too? Books are nice, I would read it. As for why you shouldn't hold other people to your standard: Because we never use the elite as a measuring stick, we use average people. Like I said, the average Logi either does one or the other.
Man you're doing wonders for my ego, maybe my corp trolls me too much but id hardly put myself in the leet category of player im at best above avg thats why i play support
|
Sloth9230
Reaper Galactic
279
|
Posted - 2013.03.01 03:54:00 -
[50] - Quote
Sextus Hardcock wrote:Or perhaps we could just summerize this post easily
"Derp I is good at an anti-infantry role and so anti-infantry should get more WPs"
how about a little gold star on your helmet when your KDR goes to 10 I'd prefer a "team order" that marks him as the primary target and gives bonus WP to whoever ends his streak |
|
Sloth9230
Reaper Galactic
279
|
Posted - 2013.03.01 03:56:00 -
[51] - Quote
Gunner Nightingale wrote:Man you're doing wonders for my ego, maybe my corp trolls me too much but id hardly put myself in the leet category of player im at best above avg thats why i play support lol, if you think I boost egos on the forums, you should see me on the field ... |
Gunner Nightingale
Internal Error. Negative-Feedback
259
|
Posted - 2013.03.01 04:05:00 -
[52] - Quote
Sloth9230 wrote:Sextus Hardcock wrote:Or perhaps we could just summerize this post easily
"Derp I is good at an anti-infantry role and so anti-infantry should get more WPs"
how about a little gold star on your helmet when your KDR goes to 10 I'd prefer a "team order" that marks him as the primary target and gives bonus WP to whoever ends his streak
Me too i think it should be a bounty system that gives bonus isk. The better you do in your role the more bounty on your head for the person who puts an end to your "hot streak."
It puts a greater risk/reward element over your head, adds even more pressure on the top players in the match and gives everyone an incentive to hunt down the player. Granted it shouldnt be something that alerts everyone to the persons presence. But should function like a golden glow or somthing when you scan them. I actually think thats a great idea.
Oh oh and maybe it also gives you a piece of their fit as guaranteed salvage, maybe the whole fitting though im sure that might **** people off if their fittings are being given away on a single death but idk something like that. |
Vel'sar Altruin
Shadow Company HQ
20
|
Posted - 2013.03.01 04:09:00 -
[53] - Quote
I skipped all the pages so sorry if this was already mentioned, but Battlefield 3 has an interesting mechnic where if you get an assist you get points proportional to the amount of damage you dealt.
Example being you do 99% of the damage but someone else gets that last shot, you would get 99 points instead of 100 for a kill, while the other person got the full 100.
|
Gunner Nightingale
Internal Error. Negative-Feedback
259
|
Posted - 2013.03.01 04:21:00 -
[54] - Quote
Vel'sar Altruin wrote:I skipped all the pages so sorry if this was already mentioned, but Battlefield 3 has an interesting mechnic where if you get an assist you get points proportional to the amount of damage you dealt.
Example being you do 99% of the damage but someone else gets that last shot, you would get 99 points instead of 100 for a kill, while the other person got the full 100.
Not what we're really talking about and theres actually a few threads dedicated to exactly what you are talking about. thanks though anyway |
Vel'sar Altruin
Shadow Company HQ
20
|
Posted - 2013.03.01 04:22:00 -
[55] - Quote
Gunner Nightingale wrote:Vel'sar Altruin wrote:I skipped all the pages so sorry if this was already mentioned, but Battlefield 3 has an interesting mechnic where if you get an assist you get points proportional to the amount of damage you dealt.
Example being you do 99% of the damage but someone else gets that last shot, you would get 99 points instead of 100 for a kill, while the other person got the full 100.
Not what we're really talking about and theres actually a few threads dedicated to exactly what you are talking about. thanks though anyway
Meh I tried, I figured it would help for when the Slayer doesn't get the kill shot on his enemy so that would help with the more WP. |
Hagintora
Chatelain Rapid Response Gallente Federation
29
|
Posted - 2013.03.01 04:25:00 -
[56] - Quote
Gunner Nightingale wrote:Oh oh and maybe it also gives you a piece of their fit as guaranteed salvage, maybe the whole fitting though im sure that might **** people off if their fittings are being given away on a single death but idk something like that.
Why would it **** anybody off? You've already lost that fit when you die. You already have to pay to replace it, so it's not like anybody is giving up anything more than they already do for a normal death. |
Sloth9230
Reaper Galactic
279
|
Posted - 2013.03.01 04:30:00 -
[57] - Quote
Hagintora wrote:Gunner Nightingale wrote:Oh oh and maybe it also gives you a piece of their fit as guaranteed salvage, maybe the whole fitting though im sure that might **** people off if their fittings are being given away on a single death but idk something like that. Why would it **** anybody off? You've already lost that fit when you die. You already have to pay to replace it, so it's not like anybody is giving up anything more than they already do for a normal death. It would make more sense then our current salvage system, not that I mind the random finds |
Patoman Radiant
ZionTCD Legacy Rising
53
|
Posted - 2013.03.01 04:33:00 -
[58] - Quote
Er no, if you want more points be a good slayer.
This is about as missplaced as people whining about WP's from being a medic, I can get to the top 3 in free millita gear.
The trick is to....
not suck. |
Gunner Nightingale
Internal Error. Negative-Feedback
259
|
Posted - 2013.03.01 04:35:00 -
[59] - Quote
Hagintora wrote:Gunner Nightingale wrote:Oh oh and maybe it also gives you a piece of their fit as guaranteed salvage, maybe the whole fitting though im sure that might **** people off if their fittings are being given away on a single death but idk something like that. Why would it **** anybody off? You've already lost that fit when you die. You already have to pay to replace it, so it's not like anybody is giving up anything more than they already do for a normal death.
Because some ppl are very particular about keeping their fitting specs a secret, and if you can obtain the exact modules you use it may erk some people then again i say its the fault of a person who lost a fit with stuff that they dont want other people to know about.
This mentality really applies to tankers though. If this bounty system did every go live i think it should give the fit in terms of shell and weapon but not modules.
I know this is off the original topic but what you guys think? |
Hagintora
Chatelain Rapid Response Gallente Federation
30
|
Posted - 2013.03.01 04:41:00 -
[60] - Quote
Gunner Nightingale wrote:Because some ppl are very particular about keeping their fitting specs a secret, and if you can obtain the exact modules you use it may erk some people then again i say its the fault of a person who lost a fit with stuff that they dont want other people to know about.
This mentality really applies to tankers though. If this bounty system did every go live i think it should give the fit in terms of shell and weapon but not modules.
I know this is off the original topic but what you guys think?
I'm for anything that let's me get closer to be being a Bounty Hunter/Assassin, so it has my vote. And you're right, the "loot" from Bounty Kills should be kept to the basics. Just Suits/Shell and Weapons. |
|
Sloth9230
Reaper Galactic
283
|
Posted - 2013.03.01 04:43:00 -
[61] - Quote
Gunner Nightingale wrote:
Because some ppl are very particular about keeping their fitting specs a secret, and if you can obtain the exact modules you use it may erk some people then again i say its the fault of a person who lost a fit with stuff that they dont want other people to know about.
This mentality really applies to tankers though. If this bounty system did every go live i think it should give the fit in terms of shell and weapon but not modules.
I know this is off the original topic but what you guys think?
I'm all for the bounty system, and yeah, just suit/shell weapons. Everything else can kind of be guessed at, though it's still a guess. |
trollface dot jpg
Destined 4 Biomass
32
|
Posted - 2013.03.01 11:57:00 -
[62] - Quote
Belzeebub Santana wrote:I'm all for bonus points for the multi-kill and things like defending an objective and saving someone's life (savior) and head shots.
Kill streaks I can go without, have enough snipers already don't need to give extra incentive to camp.
I see going forward there to be a great variety to obtain WP.
Agreed 100%. Don't need killstreak rewards, but special accomplishment rewards are fine. Going 20/0 is far too easy, and adding incentive for people to be out trying to rack up kills instead of supporting the squad is ridiculous. Racking up kills isn't always supporting your squad.
Now maybe if it was 5 kills within 10~12 meters of a squad mate, 10 within 10~12, etc, but even that's pushing it. Killstreak rewards will do nothing but make CCP raise the WP needed for an OB since it would become that much easier to call them in.
Also, maybe have a higher WP bonus for getting a double, triple, or multi-kill with one shot, like a grenade or mass driver round.
As for AV, perhaps give a 20WP bonus for killing a swarmer or forge guner withing 5 seconds of them charging/locking on/firing their weapon. However AV still needs it's WP system fixed as well.... |
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