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Gunner Nightingale
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Posted - 2013.03.01 02:31:00 -
[1] - Quote
Well seeing as the point of ambush is to slay i concur.
Also again support roles are meaningless if they dont have slayers to support and last i checked slayers are what clear entrenched areas for support players to hack objectives (at least if they are playing their roles right)
Im all for additional revenues of WP as long as they adjust the WP requirement for OBs to balance it out.
Also multi-kill bonuses and kill streak bonuses are would be available to support players as well just in the same way a slayer can carry a inj/rep tool/hive etc and get points by using it.
The difference is a support player is more likely to earn support points while a slayer is likely to get slayer points.
Fact is one hand washes the other and right now in 8v8 6-7 slayers with 1 support can wreck shop. The ratio works pretty much 3 slayers to 1 support can pretty much wreak havoc. If the 4 man slayer squad manages their equipment slots they can run around without a primary support and utterly decimate, thats been proven enough.
Slayers should be rewarded. The only question is how it might effect SL commissions as i leech enough off of the frago when i put it on you slayers already.
But killing is an important aspect to and essential function and should have a bonus to it if done in quick succession or without dying(by dying i mean statistical death).
Like i said though before make sure you adjust WP for OB's to compensate.
Oh and for ppl thinking this is to get some sort of edge, its not like we're asking for the broken KZ3 ribbon system. Or killstreak bonuses like an tactical nuke (oh wait ). Moreover every shooter gives recognition for a difficult series of killing accomplishments from goldeneye, halo, cod, bf uc, kz, cs, gr, TC/RS, if i have to spell out these abbreviations for you then really not my target audience i guess. |
Gunner Nightingale
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Posted - 2013.03.01 02:37:00 -
[2] - Quote
Leither Yiltron wrote:Killing is already one of the most efficient ways to earn war points. There's no reason to throw more points in that direction and simply deny valuable support contributions the ISK they deserve under the current public match rewards algorithm.
Ugh based on regs WP suggestions that kind of rewards arent going to outstrip my rev/rez/rep/kill potential.
Also you can always put a cap on it like there is on support WPs now.
If you earn the same X WP in Y time then there is a Z timeout. Perhaps it should be a bit tighter with the slay bonus since the bonuses will occur with less frequency id imagine. Well except in Regs case and a few others in his league spread throughout the corps. |
Gunner Nightingale
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259
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Posted - 2013.03.01 02:59:00 -
[3] - Quote
ReGnYuM LEGENDof DEI wrote:Sextus Hardcock wrote:We don't need to add ammo to the Nerf HMG!!!11one1! camp.
Slayer is one role of many, how rapidly you drop targets shouldn't factor into a further bonus in WP unless you want to do the same to the other roles (quick hacking, quick rezzing, multiple spawns on your DUL, multiple resupplies on your Hive etc...) Once again you prove how little you understand this game, Four roles, SLAYER SUPPORT AV VEHICLE it gets deeper, but not the way his guy is trying to insinuate
And using these roles its clear to see that support players get bonuses related to their function, the WPs they get are an additional stream for doing something other than killing.
Slayers should get a bonus for their (Role function) Killing in quick succesion and with minimal clone loss
AV/Vehicle bonuses could be somthing else but i dont know how.
Again these bonuses are not exclusive to the role, A logi can get support bonuses and still get kill bonuses and vice versa. |
Gunner Nightingale
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259
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Posted - 2013.03.01 03:10:00 -
[4] - Quote
Sloth9230 wrote:Gunner Nightingale wrote: And using these roles its clear to see that support players get bonuses related to their function, the WPs they get are an additional stream for doing something other than killing.
Slayers should get a bonus for their (Role function) Killing in quick succesion and with minimal clone loss
AV/Vehicle bonuses could be somthing else but i dont know how.
Again these bonuses are not exclusive to the role, A logi can get support bonuses and still get kill bonuses and vice versa.
Except that it's not an additional stream, it's their main source of WPs. For a support players, any kills they get are the bonus.
Speak for yourself thank you. Good support players can slay as effectively support. In fact the BEST support players know how to support in a manner that rarely if ever stops them from outputting DPS. |
Gunner Nightingale
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259
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Posted - 2013.03.01 03:27:00 -
[5] - Quote
Sloth9230 wrote:Gunner Nightingale wrote:Sloth9230 wrote:Gunner Nightingale wrote: And using these roles its clear to see that support players get bonuses related to their function, the WPs they get are an additional stream for doing something other than killing.
Slayers should get a bonus for their (Role function) Killing in quick succesion and with minimal clone loss
AV/Vehicle bonuses could be somthing else but i dont know how.
Again these bonuses are not exclusive to the role, A logi can get support bonuses and still get kill bonuses and vice versa.
Except that it's not an additional stream, it's their main source of WPs. For a support players, any kills they get are the bonus. Speak for yourself thank you. Good support players can slay as effectively support. In fact the BEST support players know how to support in a manner that rarely if ever stops them from outputting DPS. Maybe you shouldn't hold everyone else to your standard? The average logi either supports, or seems to think they're just another random assault. Seeing someone who does both jobs efficiently is a rare thing, and those people are already rewarded properly.
Why shouldnt i hold everyone to my standard.
Ive been told repeatedly i use noob gear. I mean MD, triage hives, injector and gauged hives its not rocket science. It's just about problem solving. You say most players either support or slay as a logi then the logical question becomes how can i create a fit that allows me to do both effectively.
The obvious answer becomes create fits that allow me to slay while PASSIVELY REPPING, do that and the whole role opens up and you can dual function without breaks, its like using potions in FF to heal while still running damage dealing commands. Cmon people do I need to write a book too? |
Gunner Nightingale
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259
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Posted - 2013.03.01 03:53:00 -
[6] - Quote
Sloth9230 wrote:ReGnYuM LEGENDof DEI wrote:
So here are a couple WP bonus I think A slayer should receive:
1.) Multiple kill feed bonus
a.) Double kill - Player who kills two players in span of 3 secs or less will receive 10+ WP
b.)Triple Kill -Player who kills three players in span of 3 secs or less for each kill will receive 20+WP
c.) Multi Kill -Player who kills four or more players in span of 3 secs or less for each kill will receive 25+WP
2.) Killing Sprees
a.) Five Kills without dying= +50 WP
b.)Ten Kills without dying= +100 WP
c.)twenty Kills without dying= +200 WP
Multi-kills should be rewarded, but I don't think killing sprees should. The reward for killing sprees is that you don't lose that fitting. Gunner Nightingale wrote: Cmon people do I need to write a book too? Books are nice, I would read it. As for why you shouldn't hold other people to your standard: Because we never use the elite as a measuring stick, we use average people. Like I said, the average Logi either does one or the other.
Man you're doing wonders for my ego, maybe my corp trolls me too much but id hardly put myself in the leet category of player im at best above avg thats why i play support
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Gunner Nightingale
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259
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Posted - 2013.03.01 04:05:00 -
[7] - Quote
Sloth9230 wrote:Sextus Hardcock wrote:Or perhaps we could just summerize this post easily
"Derp I is good at an anti-infantry role and so anti-infantry should get more WPs"
how about a little gold star on your helmet when your KDR goes to 10 I'd prefer a "team order" that marks him as the primary target and gives bonus WP to whoever ends his streak
Me too i think it should be a bounty system that gives bonus isk. The better you do in your role the more bounty on your head for the person who puts an end to your "hot streak."
It puts a greater risk/reward element over your head, adds even more pressure on the top players in the match and gives everyone an incentive to hunt down the player. Granted it shouldnt be something that alerts everyone to the persons presence. But should function like a golden glow or somthing when you scan them. I actually think thats a great idea.
Oh oh and maybe it also gives you a piece of their fit as guaranteed salvage, maybe the whole fitting though im sure that might **** people off if their fittings are being given away on a single death but idk something like that. |
Gunner Nightingale
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259
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Posted - 2013.03.01 04:21:00 -
[8] - Quote
Vel'sar Altruin wrote:I skipped all the pages so sorry if this was already mentioned, but Battlefield 3 has an interesting mechnic where if you get an assist you get points proportional to the amount of damage you dealt.
Example being you do 99% of the damage but someone else gets that last shot, you would get 99 points instead of 100 for a kill, while the other person got the full 100.
Not what we're really talking about and theres actually a few threads dedicated to exactly what you are talking about. thanks though anyway |
Gunner Nightingale
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259
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Posted - 2013.03.01 04:35:00 -
[9] - Quote
Hagintora wrote:Gunner Nightingale wrote:Oh oh and maybe it also gives you a piece of their fit as guaranteed salvage, maybe the whole fitting though im sure that might **** people off if their fittings are being given away on a single death but idk something like that. Why would it **** anybody off? You've already lost that fit when you die. You already have to pay to replace it, so it's not like anybody is giving up anything more than they already do for a normal death.
Because some ppl are very particular about keeping their fitting specs a secret, and if you can obtain the exact modules you use it may erk some people then again i say its the fault of a person who lost a fit with stuff that they dont want other people to know about.
This mentality really applies to tankers though. If this bounty system did every go live i think it should give the fit in terms of shell and weapon but not modules.
I know this is off the original topic but what you guys think? |
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