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Fraceska
Opus Arcana Orion Empire
58
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Posted - 2013.03.06 17:24:00 -
[1] - Quote
A lot of it stems from nothing else to do, 2 game modes and no way to break up those teams. Really small maps so certain builds just dominate on them.
I believe that there needs to be a lone wolf mode in which no squads can join, a squad mode were only full squads can join, and an all comers game. EvE is an open sandbox but there are safe zones in which makes those high SP or PvPers very dangerous to get through thanks to CONCORD and the turrets in high sec. There is no buffer like that in Dust which will ruin customer experience and coming from the Service industry once you lose your customer base you will almost never get them back.
EvE is one of my favorite games of all time, but CCP needs to do something to address the balance issues and game modes quickly or they won't have a game worth getting passed beta with. Sure the hardcore dust players will remain and that the servers can be kept open with money from EvE, but as a company I don't see how they could justify keeping it open. And their continued silence about such things is worrisome. |
Fraceska
Opus Arcana Orion Empire
58
|
Posted - 2013.03.06 17:33:00 -
[2] - Quote
With self important bloggers and social media able to influence a much wider customer base those negative reviews can start to add up and seriously dent Dust's profitability. How can you attract more people to EvE and the lore when they play for a few days get highly annoyed and vow never to come back? Not good for business. |
Fraceska
Opus Arcana Orion Empire
59
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Posted - 2013.03.06 17:56:00 -
[3] - Quote
EvE was never like that the Aurum items were cosmetic only (last I played) and gave no discernible edge in any area. Could you imagine the backlash of having to train all that time for a T2 ship then they go a head and produce an Aurum model that can be used with T1 SP but comparable to the T2 variant?
Why then in Dust did they make the Aurum items so vital to play? Is it to give newer people without the SP to use the higher meta level with ISK but to get it one step sooner with Aurum? But then the Aurum items are simply devastating with those who have higher skills which would tip the balance out of favor of the new people. Unless you put in an SP cap at which point you can no longer use Aur items when the next higher tier of those with ISK can be used.
What drew me to Dust was its connections to EvE, but that won't be enough to hold me here if there is not more content added soon. Along with a more even playing field when there is a lot that could be done to improve game play. It has been the same small maps, same broken content for weeks. How much more can be tested beyond the stress test for the servers? |
Fraceska
Opus Arcana Orion Empire
59
|
Posted - 2013.03.06 18:02:00 -
[4] - Quote
Altina McAlterson wrote: If the AUR items are the same as ISK what advantage do more experienced players get from them?
It should be a way for new players to be able to compete with more experienced players on a more even footing without getting ruthlessly stomped. Or they can suck it up and play with what they got. Something needs to be done about it though or Dust won't have a player base that will compete with the last of this generations shooters or into the next gen systems.
If nothing new happens to Dust and once Defiance comes out in a few weeks I am out. Not even its connection to EvE will keep me around. And when it does launch I don't really see a reason to come back to it. |
Fraceska
Opus Arcana Orion Empire
59
|
Posted - 2013.03.06 18:35:00 -
[5] - Quote
Yes but they continue to get outclassed by those with higher SP anyway. Part of this game whether people want to acknowledge it or not, comes down to gear. EvE is no different. A well fitted T1 Frigate can more than take out a Cruiser. A group of well fitted and coordinated frigates can take out a battleship. What if they don't buy the Mercenary pack and get the free aurum? The tutorial is dreadful in what it explains and how the game works. How SP really effects what can and can't be used.
So you have a tier 3 weapon that you're using at tier 2 because of aurum and then you come across a player or a squad in proto gear and it doesn't matter anyway. |
Fraceska
Opus Arcana Orion Empire
59
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Posted - 2013.03.06 19:05:00 -
[6] - Quote
The big issue is how small maps are which allows certain builds to dominate along with tanks being the linchpin of any coordinated team. This is why they need to start expanding both maps and content or they will be losing players to new games as they come out. Both WoW and Rift has allowed new players a more even chance to reach the top and compete fairly which is why you see such high numbers for their subscriptions.
Where as you look at EvE and their reverse approach for giving almost no viable way for new people to truly matter keeps the game population low. 30k may be playing EvE at any given time on one server but you have that many and much more in WoW playing on just one of many servers. I can see the same thing happening in Dust much like it does with PlanetSide 2. The more experienced players with the best gear will completely dominate keeping the small core population content but rarely bringing in new customers.
It is a shame because the EvE universe is simply amazing. |
Fraceska
Opus Arcana Orion Empire
63
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Posted - 2013.03.06 19:27:00 -
[7] - Quote
When there are so many other games out there that don't require that and that puts you on an even footing right at the start of every match why play a game where you are negatively handicapped for being new or not putting real money into it? What appeal does Dust have to draw in new players? |
Fraceska
Opus Arcana Orion Empire
64
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Posted - 2013.03.06 19:41:00 -
[8] - Quote
Indeed it will open up playability. But the damage will have been done during the beta. What is so different about Dust that it can compete against the big names like CoD, Crysis and cross platform Halo. Beyond having to skill up to use items instead of just unlocking them. Connected to a larger setting. At street level how do you draw people to Dust. If you were a promoter what would you do/say to get others to come and play? |
Fraceska
Opus Arcana Orion Empire
66
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Posted - 2013.03.06 19:58:00 -
[9] - Quote
And of those who play a game only a tiny portion will ever visit that games forum. It is a proven fact that those who have negative opinions are more likely to be vocal about them than those who enjoy the game for what it is. This thread wasn't about what they should be doing as players, but what CCP could be looking into to address the issues that exist that will drive people away.
As unfortunate as it is the younger generation and even those of my generation do not want to have to learn to play a video game. They want to jump right in and have fun. To do with that with CoD, Halo, Crysis what have you and it doesn't require all the extra that Dust all but forces you to have. They can cater to a small core market much like EvE does or they can loosen it and appeal to a wider audience. Though if they try to appeal to the wider audience they risk alienating their core fan base. So in a situation like that what does a company do? |
Fraceska
Opus Arcana Orion Empire
66
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Posted - 2013.03.06 20:06:00 -
[10] - Quote
The problem can they fix it before their is a large exodus of new players that get tired of it out of frustration and of the experienced players who just get bored with it. |
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