Vaerana Myshtana
Bojo's School of the Trades
229
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Posted - 2013.02.28 20:04:00 -
[1] - Quote
Sentient Archon wrote:Dusters lack patience and I am guilty of the same. ... Maybe Eve can train me to be patient.
That it will.
Skill up in mining. Now THERE is patience.
To address your initial point, the two games are also based on different engines. EVE is based on Carbon (CCP's in-house engine) and Dust is based on Unreal.
I have heard (not confirmed) that early Dust plans were to use Carbon because it had a lot of the stuff already built in and they knew how it worked. Once they realized that the available consoles couldn't handle it, they switched to Unreal and that set the development of many of the features back.
In order to get around this, CCP opened a completely new development office in Shanghai (so not the same devs) to allow those people to focus on Dust without impacting EVE development. My guess is that a lot of the FPS basics worked just fine in-house, even on PS3 hardware.
Once they connected to Singularity, which was optimized for Carbon- all hell broke loose. Suddenly, things that worked fine in-house lagged, misapplied, etc. They spent most of a year fixing that (and killed Skirmish 1.0 in the process).
Once that seemed pretty stable, they ported it over to the big gun- Tranquility. TQ is a much larger server cluster, so they figured that with things mostly optimized on Sisi, moving to TQ would bring MOAR POWER (sorry, Tim Allen) to the party. Unfortunately, TQ is also a much more complex environment that is tied into things like 3,000 ship space battles.
They can Time Dilate space battles, but not FPS action. That must've created a whole other batch of headaches.
Meanwhile, the accountants are tapping CCP's senior management on the back, glaring at them, and saying "You told us this would be making money six months ago!"
I absolutely feel your pain, Mr. Archon. I really want Dust to be the game that they told us about. Maybe it's all those years of mining Veldspar talking, but I feel like they are doing pretty good for building the most complicated MMOFPSRPG ever attempted. If they had just made an FPS without any of the EVE tie-ins, it would probably be a lot smoother by now.
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Vaerana Myshtana
Bojo's School of the Trades
251
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Posted - 2013.03.01 22:08:00 -
[2] - Quote
Vrain Matari wrote:What i'm waiting for is the EVE core engine rewrite - when that gets done the result will be truly mindblowing - and at that point, i'm betting that EVE + PS4 DUST 514 will see our Viking developers, with gigantic melancholies and gigantic mirth, treading the jeweled thrones of the MMO and the FPS worlds under their sandaled feet. =)
I know that living in arctic climates can somewhat desensitive people to cold...
...but I think our Viking overlords have enough sense to wear boots in the snow. |