Pages: 1 2 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
CEOPyrex CloneA
The Unholy Legion Of DarkStar
55
|
Posted - 2013.02.27 12:46:00 -
[1] - Quote
Hello fellow chaps of the isk persuasion
I present to you an utter tank troll for your viewing delights - this will infuriate a number of you and for that i apologize but in the true spirit of trolling, hahah u ded
----> Kicking Dust Part 41 - TEAM TANK TROLL
Check out the channel for lots more videos:
CEO Pyrex's Youtube Channel of Dust 514 Eve Online and other great games
Dust 514 - How to Fit Stuff Video Series Dust 514 - TACTICS Video Series Dust 514 - Kicking Dust Video Series
|
BuRnEr himself
The Unholy Legion Of DarkStar
1
|
Posted - 2013.02.27 12:59:00 -
[2] - Quote
Evening all. |
|
CCP FoxFour
C C P C C P Alliance
778
|
Posted - 2013.02.27 13:10:00 -
[3] - Quote
That was a great video and awesome commentary. Thank you very much for sharing! :D |
|
Sir Meode
Seraphim Initiative. CRONOS.
320
|
Posted - 2013.02.27 13:44:00 -
[4] - Quote
Interesting viewing. Do you guy play mostly on US servers? |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2013.02.27 13:47:00 -
[5] - Quote
So you were getting steamrolled by a group of ORGANIZED INFANTRY and you decided to drop FOUR TANKS as a counter. And you conclude by saying that everyone will get a tank. For a First Person SHOOTER? World of TANKS?
Umm no if thats the way this game is going then theres the leave battle options and the second option of playing Fallout: Boston, Destiny, The Last of Us, etc. |
Don Von Hulio
UnReaL.
91
|
Posted - 2013.02.27 13:50:00 -
[6] - Quote
^Dude what? They had their tanks from the beginning of the match. The reason they won is because the other team started focusing on the tanks too much and failed to take them down in time.... then being red lined halfway into the match.
lol OP probably just ushered in either a Tank change, or alterations to AV. This will be interesting to see in the future.
Most likely limit how many tanks can be fielded.... but this could cause arguments/QQ threads about not being able to call their tanks in. XD
We shall see. |
Takahiro Kashuken
Intara Direct Action Caldari State
103
|
Posted - 2013.02.27 13:50:00 -
[7] - Quote
Tech Ohm Eaven wrote:So you were getting steamrolled by a group of ORGANIZED INFANTRY and you decided to drop FOUR TANKS as a counter. And you conclude by saying that everyone will get a tank. For a First Person SHOOTER? World of TANKS? Umm no if thats the way this game is going then theres the leave battle options and the second option of playing Fallout: Boston, Destiny, The Last of Us, etc.
Hm i find that rich considering ive seen Lotis drop a few tanks |
Pent'noir
Algintal Core Gallente Federation
64
|
Posted - 2013.02.27 13:50:00 -
[8] - Quote
Great vids, really liked the tactic playlist. The ant view with commentary was really nice. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2013.02.27 13:56:00 -
[9] - Quote
Takahiro Kashuken wrote:Tech Ohm Eaven wrote:So you were getting steamrolled by a group of ORGANIZED INFANTRY and you decided to drop FOUR TANKS as a counter. And you conclude by saying that everyone will get a tank. For a First Person SHOOTER? World of TANKS? Umm no if thats the way this game is going then theres the leave battle options and the second option of playing Fallout: Boston, Destiny, The Last of Us, etc. Hm i find that rich considering ive seen Lotis drop a few tanks
Well if you have video of FOUR tanks dropped by me then please share.?? |
Don Von Hulio
UnReaL.
91
|
Posted - 2013.02.27 14:07:00 -
[10] - Quote
Its implied from the 2nd an 3rd lines of your post. |
|
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2013.02.27 14:08:00 -
[11] - Quote
Don Von Hulio wrote:^Dude what? They had their tanks from the beginning of the match. The reason they won is because the other team started focusing on the tanks too much and failed to take them down in time.... then being red lined halfway into the match.
lol OP probably just ushered in either a Tank change, or alterations to AV. This will be interesting to see in the future.
Most likely limit how many tanks can be fielded.... but this could cause arguments/QQ threads about not being able to call their tanks in. XD
We shall see.
Dude! defend tanks much?? From the video commentary " the enemy is no general rabble of riff raf, this is actually a group of the TOP RANKED CORP IN THE GAME"
The shooter is now WORLD OF TANKS....LOL!! |
Don Von Hulio
UnReaL.
91
|
Posted - 2013.02.27 14:21:00 -
[12] - Quote
Tech Ohm Eaven wrote:Don Von Hulio wrote:^Dude what? They had their tanks from the beginning of the match. The reason they won is because the other team started focusing on the tanks too much and failed to take them down in time.... then being red lined halfway into the match.
lol OP probably just ushered in either a Tank change, or alterations to AV. This will be interesting to see in the future.
Most likely limit how many tanks can be fielded.... but this could cause arguments/QQ threads about not being able to call their tanks in. XD
We shall see. Dude! defend tanks much?? From the video commentary " the enemy is no general rabble of riff raf, this is actually a group of the TOP RANKED CORP IN THE GAME" The shooter is now WORLD OF TANKS....LOL!!
So, i doubt the tanks would have lasted that long if the whole other side was all one corp. There is one squad and a half of PRO, then another squad of some corp ive never heard of. And whos to say those that were from PRO were the best that corp had to offer? One squad of a well known corp cant always carry a bunch of mindless blueberries, and just because the corp is "known" doesnt make everyone in that corp automatically amazing.
Things will be done to the tanks, and everything else in the game. This is still Beta. When the maps get bigger and allow more people, tanks will (should) find it harder to survive. What with the current range of Swarms and Forge Guns. Also, more people means they can be overran easier, if the opposing team decides to somewhat coordinate.
They lost the moment they were red lined. |
Takahiro Kashuken
Intara Direct Action Caldari State
103
|
Posted - 2013.02.27 14:23:00 -
[13] - Quote
Tech Ohm Eaven wrote:Takahiro Kashuken wrote:Tech Ohm Eaven wrote:So you were getting steamrolled by a group of ORGANIZED INFANTRY and you decided to drop FOUR TANKS as a counter. And you conclude by saying that everyone will get a tank. For a First Person SHOOTER? World of TANKS? Umm no if thats the way this game is going then theres the leave battle options and the second option of playing Fallout: Boston, Destiny, The Last of Us, etc. Hm i find that rich considering ive seen Lotis drop a few tanks Well if you have video of FOUR tanks dropped by me then please share.?? And also please show where I posted that everyone is going to have to use tanks to show good gungame? Otherwise shut up. Good day.
Butthurt detected |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
402
|
Posted - 2013.02.27 14:34:00 -
[14] - Quote
Takahiro Kashuken wrote:Tech Ohm Eaven wrote:Takahiro Kashuken wrote:Tech Ohm Eaven wrote:So you were getting steamrolled by a group of ORGANIZED INFANTRY and you decided to drop FOUR TANKS as a counter. And you conclude by saying that everyone will get a tank. For a First Person SHOOTER? World of TANKS? Umm no if thats the way this game is going then theres the leave battle options and the second option of playing Fallout: Boston, Destiny, The Last of Us, etc. Hm i find that rich considering ive seen Lotis drop a few tanks Well if you have video of FOUR tanks dropped by me then please share.?? And also please show where I posted that everyone is going to have to use tanks to show good gungame? Otherwise shut up. Good day. Boredom detected
Fixed. And I was here since April/May builds when swarms were broken then we got the E3 build better known as Tankers Paradise. Tanks??? Been there done that.......yawn.
Game needs fixing. Good day.
|
Takahiro Kashuken
Intara Direct Action Caldari State
103
|
Posted - 2013.02.27 14:45:00 -
[15] - Quote
Tech Ohm Eaven wrote:
Fixed. And I was here since April/May builds when swarms were broken then we got the E3 build better known as Tankers Paradise. Tanks??? Been there done that.......yawn.
Game needs fixing. Good day.
Game needs fixing he says
Complains when OP drops 4 tanks to counter enemy
If enemy dont go AV to get rid of tanks then tough ****
He wants to be able to kill a tank with a milita AR because game is classed as first person shooter thus AR should pwn all
lol |
Beren Hurin
OMNI Endeavors
184
|
Posted - 2013.02.27 15:00:00 -
[16] - Quote
You said you lose your vehicle if you lose the round? Can others confirm this? |
Aighun
Zumari Force Projection Caldari State
667
|
Posted - 2013.02.27 15:16:00 -
[17] - Quote
Beren Hurin wrote:You said you lose your vehicle if you lose the round? Can others confirm this?
Not true. Currently if the tank is still alive at the end you keep it (possibly) no matter what.
I think you even get to keep it if it has been hacked by the enemy and they keep it alive... But that hasn't heppened to me for a while so am not sure. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
402
|
Posted - 2013.02.27 15:21:00 -
[18] - Quote
Takahiro Kashuken wrote:Tech Ohm Eaven wrote:
Fixed. And I was here since April/May builds when swarms were broken then we got the E3 build better known as Tankers Paradise. Tanks??? Been there done that.......yawn.
Game needs fixing. Good day.
Game needs fixing he says Complains when OP drops 4 tanks to counter enemy If enemy dont go AV to get rid of tanks then tough **** He wants to be able to kill a tank with a milita AR because game is classed as first person shooter thus AR should pwn all lol
Yes, yes since it takes four AV infantry with unlimited ammo to kill a Sagaris/Surya with unlimited ammo and it takes four infantry to drive a Sagaris/Surya.
Once those tanks are on the field then infantry AV is useless versus four good tanks. Trying to call in tanks as a counter to four deployed tanks is useless as the RDVs will just be shot down.
Its World of Tanks.
You have four tanks and 12 AR assaults killing 16 AV infantry with no AR assaults.
Tanks win. Build after build. |
Takahiro Kashuken
Intara Direct Action Caldari State
103
|
Posted - 2013.02.27 15:43:00 -
[19] - Quote
Tech Ohm Eaven wrote:Takahiro Kashuken wrote:Tech Ohm Eaven wrote:
Fixed. And I was here since April/May builds when swarms were broken then we got the E3 build better known as Tankers Paradise. Tanks??? Been there done that.......yawn.
Game needs fixing. Good day.
Game needs fixing he says Complains when OP drops 4 tanks to counter enemy If enemy dont go AV to get rid of tanks then tough **** He wants to be able to kill a tank with a milita AR because game is classed as first person shooter thus AR should pwn all lol Yes, yes since it takes four AV infantry with unlimited ammo to kill a Sagaris/Surya with unlimited ammo and it takes four infantry to drive a Sagaris/Surya. Once those tanks are on the field then infantry AV is useless versus four good tanks. Trying to call in tanks as a counter to four deployed tanks is useless as the RDVs will just be shot down. Its World of Tanks. You have four tanks and 12 AR assaults killing 16 AV infantry with no AR assaults. Tanks win. Build after build.
You must be bad then
Sagaris can get dropped easy, its the surya which will give problems
Plus depending on the map you can easy get to most tanks anyways even in a pub match
I basically soloed a sagaris with basic AV fit
Tanks this build are weak in comparision to a few builds back and are easily to solo |
Aighun
Zumari Force Projection Caldari State
667
|
Posted - 2013.02.27 15:46:00 -
[20] - Quote
Tech Ohm Eaven wrote: Yes, yes since it takes four AV infantry with unlimited ammo to kill a Sagaris/Surya with unlimited ammo and it takes four infantry to drive a Sagaris/Surya.
Once those tanks are on the field then infantry AV is useless versus four good tanks. Trying to call in tanks as a counter to four deployed tanks is useless as the RDVs will just be shot down.
Its World of Tanks.
You have four tanks and 12 AR assaults killing 16 AV infantry with no AR assaults.
Tanks win. Build after build.
The problem with this argument is that it usually is:
It takes 4 AV guys who have a few skill points invested in some AV weaponry maybe even up to a few advanced AV options that just decided to switch out to their back up AV fittings to try to take out a tank when they were losing
to kill a tank that someone has spent almost 2 months grinding to skill into. WHile that tank is being protected by infantry.
If you have someone who has invested as much SP into anti vehicle as a tank driver has invested into a tank then it usually only takes 2 or 3 guys to take the tank out.
And if the tank has no support, no infantry to flank and kill the AV guys, then the battle could go either way.
But in your equation above, it is the 12 assault guys that are doing the work for the tank drivers. It just doesn't make any sense to have your entire team switch out to AV. Never go full AV if all you have are militia and advanced AV fittings. If you don't have any AV specialists and you run into a few squads that specialize in running tanks of course you are going to be screwed. Because you don't have a counter to what the enemy is bringing to the fight.
|
|
Volgair
Tritan-Industries Legacy Rising
200
|
Posted - 2013.02.27 15:50:00 -
[21] - Quote
Fantastic commentary, but i don't fully agree with every thing you've said... Actually that's only partially true, at one point or another i have said all the same things myself but in a different context.
Here is what i will say to amplify the presented information: - HAV are to weak to advance a point with competent dedicated AV, Dedicated AV is weaker to the advance of ground units. Use well fit HAV as a force multiplier for ground units.
- Next I am firmly of the opinion that against a good team you cannot use a HAV the way it was used in the video. Case in point sitting and camping. Against good AV and enemy HAV's, a blaster tank not in near constant motion is effectively expensive fodder. Rail tanks can get away with it because of the range advantage. (On the subject of rail tanks, If there were no red line and we had bigger maps it would be possible to flank a rail tank granting them a much softer advantage. I am patently waiting for that day to come.)
My issues with the Video: - I'll start with my greatest grievance with the video. Its a pub stomp. Never use a pub stomp to prove a point. You cannot complain about blueberries being simple minded on one thread, then pat yourself on the back for redlining them using the HAV equivalent of proto gear in the next. Honestly to prove anything you need to give example of two teams of the same relative skill. The two militia tanks for example did not last long even when accompanied by your two corp mates Segaris.
- Not every member of large well known corps will be good players. (This is probably even more true in DUST then it is in EVE.)
- Lastly, while it is true that the HAV's power is impressive against limp-wristed disorganized teams, its a little weak when used in corp matches. This video is showcasing a well fit vehicle being used against unprepared foe's. CCP may well continue their war path of heavy handed nerfs making HAV's useless in the high end (just like the Drop Ship) if people use this video and videos like it as leverage to prove an exacerbated point. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
402
|
Posted - 2013.02.27 15:59:00 -
[22] - Quote
Volgair wrote:Fantastic commentary, but i don't fully agree with every thing you've said... Actually that's only partially true, at one point or another i have said all the same things myself but in a different context.
Here is what i will say to amplify the presented information: - HAV are to weak to advance a point with competent dedicated AV, Dedicated AV is weaker to the advance of ground units. Use well fit HAV as a force multiplier for ground units.
- Next I am firmly of the opinion that against a good team you cannot use a HAV the way it was used in the video. Case in point sitting and camping. Against good AV and enemy HAV's, a blaster tank not in near constant motion is effectively expensive fodder. Rail tanks can get away with it because of the range advantage. (On the subject of rail tanks, If there were no red line and we had bigger maps it would be possible to flank a rail tank granting them a much softer advantage. I am patently waiting for that day to come.)
My issues with the Video: - I'll start with my greatest grievance with the video. Its a pub stomp. Never use a pub stomp to prove a point. You cannot complain about blueberries being simple minded on one thread, then pat yourself on the back for redlining them using the HAV equivalent of proto gear in the next. Honestly to prove anything you need to give example of two teams of the same level relative skill. The two militia tanks for example did not last long even when accompanied by your two corp mates Segaris.
- Not every member of large well known corps will be good players. (This is probably even more true in DUST then it is in EVE.)
- Lastly, while it is true that the HAV's power is impressive against limp-wristed disorganized teams, its a little weak when used in corp matches. This video is showcasing a well fit vehicle being used against unprepared foe's. CCP may well continue their war path of heavy handed nerfs making HAV's useless in the high end (just like the Drop Ship) if people use this video and videos like it as leverage to prove an exacerbated point.
When dropships were going 100 and 0. The problem is the player counts are too small and the maps too limited. What we need are tank buffs!! and larger player counts and maps to counter them.
With larger maps we can bring in four counter tanks far, far away from the enemy tanks and then proceed to do a strategic battle.
But if we had 128 versus 128 player counts on maps twenty times larger then yes buff the tanks health and speed and let it be ten tanks per side. |
Volgair
Tritan-Industries Legacy Rising
200
|
Posted - 2013.02.27 16:08:00 -
[23] - Quote
Tech Ohm Eaven wrote:Volgair wrote:Fantastic commentary, but i don't fully agree with every thing you've said... Actually that's only partially true, at one point or another i have said all the same things myself but in a different context.
Here is what i will say to amplify the presented information: - HAV are to weak to advance a point with competent dedicated AV, Dedicated AV is weaker to the advance of ground units. Use well fit HAV as a force multiplier for ground units.
- Next I am firmly of the opinion that against a good team you cannot use a HAV the way it was used in the video. Case in point sitting and camping. Against good AV and enemy HAV's, a blaster tank not in near constant motion is effectively expensive fodder. Rail tanks can get away with it because of the range advantage. (On the subject of rail tanks, If there were no red line and we had bigger maps it would be possible to flank a rail tank granting them a much softer advantage. I am patently waiting for that day to come.)
My issues with the Video: - I'll start with my greatest grievance with the video. Its a pub stomp. Never use a pub stomp to prove a point. You cannot complain about blueberries being simple minded on one thread, then pat yourself on the back for redlining them using the HAV equivalent of proto gear in the next. Honestly to prove anything you need to give example of two teams of the same level relative skill. The two militia tanks for example did not last long even when accompanied by your two corp mates Segaris.
- Not every member of large well known corps will be good players. (This is probably even more true in DUST then it is in EVE.)
- Lastly, while it is true that the HAV's power is impressive against limp-wristed disorganized teams, its a little weak when used in corp matches. This video is showcasing a well fit vehicle being used against unprepared foe's. CCP may well continue their war path of heavy handed nerfs making HAV's useless in the high end (just like the Drop Ship) if people use this video and videos like it as leverage to prove an exacerbated point. When dropships were going 100 and 0. The problem is the player counts are too small and the maps too limited. What we need are tank buffs!! and larger player counts and maps to counter them. With larger maps we can bring in four counter tanks far, far away from the enemy tanks and then proceed to do a strategic battle. But if we had 128 versus 128 player counts on maps twenty times larger then yes buff the tanks health and speed and let it be ten tanks per side.
As great as the 30km map and larger player count would be, it's unlikely that the PS3 will be able to handle that amount of stress. We will see, I honestly hope the PS3 can, and does sooner rather then later. |
Necrodermis
GunFall Mobilization Covert Intervention
461
|
Posted - 2013.02.27 16:47:00 -
[24] - Quote
Tech Ohm Eaven wrote: So you were getting steamrolled by a group of ORGANIZED INFANTRY and you decided to drop FOUR TANKS as a counter. And you conclude by saying that everyone will get a tank. For a First Person SHOOTER? World of TANKS?
Umm no if thats the way this game is going then theres the leave battle options and the second option of playing Fallout: Boston, Destiny, The Last of Us, etc.
once aircraft become available it will just become MAG so i don't know why you are getting that upset now. |
Volgair
Tritan-Industries Legacy Rising
200
|
Posted - 2013.02.27 17:02:00 -
[25] - Quote
Necrodermis wrote:Tech Ohm Eaven wrote: So you were getting steamrolled by a group of ORGANIZED INFANTRY and you decided to drop FOUR TANKS as a counter. And you conclude by saying that everyone will get a tank. For a First Person SHOOTER? World of TANKS?
Umm no if thats the way this game is going then theres the leave battle options and the second option of playing Fallout: Boston, Destiny, The Last of Us, etc.
once aircraft become available it will just become MAG so i don't know why you are getting that upset now.
I see your HAV and Fighter. Then raise you an MTAC. |
General Tiberius1
ZionTCD Legacy Rising
219
|
Posted - 2013.02.27 18:15:00 -
[26] - Quote
[quote=CEOPyrex CloneA]Hello fellow chaps of the isk persuasion
I present to you an utter tank troll for your viewing delights - this will infuriate a number of you and for that i apologize but in the true spirit of trolling, hahah u ded
----> Kicking Dust Part 41 - TEAM TANK TROLL
loved it, excellent points.
but in pub matches, it's basically you or your squad against the enemy team(and pray the rest of your team is semi-decent) there are few ways to have team-wide communication(mainly cause no one uses those already there) and people stick to there squads.
|
Veritas Vitae
Pink Fluffy Bounty Hunterz RISE of LEGION
34
|
Posted - 2013.02.27 18:25:00 -
[27] - Quote
PRO may be the largest known Dust corp, but it is nowhere near one of the best. I played a match on Line Harvest against 4 STB and 4 of some other corp, they dropped a combined 5 tanks in their initial wave, and lost the match horribly because they couldn't take letters while we held 3-4 of the consistently for the first 3rd of the match. 2 of the tanks died fast, and the next two died after a few chases to ic's swarms and AV nade spam. Only one lived, and he was hiding behind the redline for the whole match after his buddies got popped.
|
TheBLAZZED
VENGEANCE FOR HIRE
62
|
Posted - 2013.02.27 18:37:00 -
[28] - Quote
Veritas Vitae wrote:PRO may be the largest known Dust corp, but it is nowhere near one of the best. I played a match on Line Harvest against 4 STB and 4 of some other corp, they dropped a combined 5 tanks in their initial wave, and lost the match horribly because they couldn't take letters while we held 3-4 of the consistently for the first 3rd of the match. 2 of the tanks died fast, and the next two died after a few chases to ic's swarms and AV nade spam. Only one lived, and he was hiding behind the redline for the whole match after his buddies got popped.
Lmfao!
|
Volgair
Tritan-Industries Legacy Rising
201
|
Posted - 2013.02.27 19:14:00 -
[29] - Quote
TheBLAZZED wrote:Veritas Vitae wrote:PRO may be the largest known Dust corp, but it is nowhere near one of the best. I played a match on Line Harvest against 4 STB and 4 of some other corp, they dropped a combined 5 tanks in their initial wave, and lost the match horribly because they couldn't take letters while we held 3-4 of the consistently for the first 3rd of the match. 2 of the tanks died fast, and the next two died after a few chases to ic's swarms and AV nade spam. Only one lived, and he was hiding behind the redline for the whole match after his buddies got popped.
Lmfao!
You can laugh, but tanks without smart adequate ground support, Do not have the ability to push against good team. They are hardly out of balance. In fact they are a little weak in the mid and high ranges especially when you consider price-point. AV weapons in the hands of smart, informed and quality players are far and above the threat the HAV spam provides. |
Necrodermis
GunFall Mobilization Covert Intervention
461
|
Posted - 2013.02.27 19:18:00 -
[30] - Quote
Volgair wrote: I see your HAV and Fighter. Then raise you an MTAC.
and i will be seeing you in another 5-6 years. |
|
Volgair
Tritan-Industries Legacy Rising
201
|
Posted - 2013.02.27 19:36:00 -
[31] - Quote
Necrodermis wrote:Volgair wrote: I see your HAV and Fighter. Then raise you an MTAC.
and i will be seeing you in another 5-6 years.
Supposedly MTAC's are coming with the winter expansion. CCP said they were coming about 6 months after release at fanfest last year and I plan to hold them to the statement. |
Necrodermis
GunFall Mobilization Covert Intervention
461
|
Posted - 2013.02.27 19:40:00 -
[32] - Quote
Volgair wrote: Supposedly MTAC's are coming with the winter expansion. CCP said they were coming about 6 months after release at fanfest last year and I plan to hold them to the statement.
from all the promises they have made i wouldn't. they can't even get a match making formula right. |
nakaya indigene
ZionTCD Legacy Rising
43
|
Posted - 2013.02.27 19:40:00 -
[33] - Quote
so that is what adapt has been up to.. hes been speccing into a sagaris |
Breakin Stuff
Immobile Infantry
698
|
Posted - 2013.02.27 19:52:00 -
[34] - Quote
Tech Ohm Eaven wrote: Well if you have video of FOUR tanks dropped by me then please share.?? And also please show where I posted that everyone is going to have to use tanks to show good gungame?
Otherwise shut up. Good day.
I smell tears. Delicious, delicious tears...
And i don't care about your gungame. I care about winning game. If I win the game because you aren't prepared for a swarm of tanks then it's awesome. If I win the game because you can't adapt to an HMG heavy backed by a logi...
I still win.
Gungame doesn't matter. What matters is how you best contribute to your team's victory. |
Necrodermis
GunFall Mobilization Covert Intervention
461
|
Posted - 2013.02.27 19:56:00 -
[35] - Quote
fit a sniper madrugar
damage mods maybe a plate to prevent an insta pop. sit back in the red zone and destroy every enemy tank with a few shots.
i have seen this happen before well known tank pilots got rolled by this glass cannon. |
Gelan Corbaine
BetaMax.
105
|
Posted - 2013.02.27 20:08:00 -
[36] - Quote
Assault Forges makes Tankers cry.... |
Breakin Stuff
Immobile Infantry
698
|
Posted - 2013.02.27 20:11:00 -
[37] - Quote
Gelan Corbaine wrote:Assault Forges makes Tankers cry....
tank tears = best tears
For best results Ishukone Assault Forges.
Usually takes 15 minutes from the time I pull the trigger for the forum post demanding forge gun nerfs to appear. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
404
|
Posted - 2013.02.27 20:19:00 -
[38] - Quote
Breakin Stuff wrote:Tech Ohm Eaven wrote: Well if you have video of FOUR tanks dropped by me then please share.?? And also please show where I posted that everyone is going to have to use tanks to show good gungame?
Otherwise shut up. Good day.
I smell tears. Delicious, delicious tears... And i don't care about your gungame. I care about winning game. If I win the game because you aren't prepared for a swarm of tanks then it's awesome. If I win the game because you can't adapt to an HMG heavy backed by a logi... I still win. Gungame doesn't matter. What matters is how you best contribute to your team's victory.
Please. Its boreing, BOREING playing around with vehicle fits.....yawn. And spending SP on AV forces you to play the game being forced on a certain path.
Logi and HMG??
I run solo just for kicks since I am waiting for six clone squads but anywho...... Option one is just kill both with a basic suit and basic HMG. Option two is four complex sidearm damage mods plus dual Calas MK-33.
The sad part is even a basic SMG and dual damage mods versus a heavy HMG and the SMG wins due to headshot bonus.
1X sidearm skills versus 3X heavy skills thats kind of sad but once folks level up the heavies are screwed.
Or my dual scambler pistol fit called: 007
|
Volgair
Tritan-Industries Legacy Rising
201
|
Posted - 2013.02.27 20:22:00 -
[39] - Quote
Breakin Stuff wrote:Gelan Corbaine wrote:Assault Forges makes Tankers cry.... tank tears = best tears For best results Ishukone Assault Forges. Usually takes 15 minutes from the time I pull the trigger for the forum post demanding forge gun nerfs to appear.
Forge guns are fine, its the Militia Forge that I have issues with. Nothing that requires no SP investment should be as powerful and cheap as it is. I am saying that as both a heavy and Tanker. Militia swarm is ok, maybe a little longer for a lock-on timer to further segregate it from its standard counter part. |
Breakin Stuff
Immobile Infantry
699
|
Posted - 2013.02.27 20:23:00 -
[40] - Quote
methinks the lady doth protest too much.
Solution: skill into AV and quit whining about tanks. I can 3-shot most gunnlogi and 5-shot madrugar.
waah tanks are bad.
Use the tools to correct the problem. |
|
Breakin Stuff
Immobile Infantry
699
|
Posted - 2013.02.27 20:35:00 -
[41] - Quote
Volgair wrote: Forge guns are fine, its the Militia Forge that I have issues with. Nothing that requires no SP investment should be as powerful and cheap as it is. I am saying that as both a FG heavy and Tanker. Militia swarm is ok, maybe a little longer for a lock-on timer to further segregate it from its standard counter part.
believe it or not, the militia forge gun, even at damn near maxed AV skill is insufficient to destroy anything bigger than a militia tank except when said tank is driven poorly. I have never killed a gunnlogi or madrugar with a militia forge that didn't sit there like it was a turret bunker unable to move with the turret fixated on killing the wrong targets with a militia forge. However, the proto forge guns don't have the problem with the assault rifle flattening.
i highly recommend not using the breach guns though. they are only viable if your target is an idiot that stared at an enemy drooling for a minute trying to figure out what to do. on second thought, if you're on the opposing team use the breach.
Dropships versus the forge guns is another ball of wax. dropships are probably able to survive dedicated AV attention, but the question is... what's the fit needed?
and I'm cool with militia forge guns blasting yard trash LAVs to scrap. |
Volgair
Tritan-Industries Legacy Rising
201
|
Posted - 2013.02.27 20:51:00 -
[42] - Quote
Breakin Stuff wrote:Volgair wrote:[quote=Breakin Stuff]
Forge guns are fine, its the Militia Forge that I have issues with. Nothing that requires no SP investment should be as powerful and cheap as it is. I am saying that as both a FG heavy and Tanker. Militia swarm is ok, maybe a little longer for a lock-on timer to further segregate it from its standard counter part. believe it or not, the militia forge gun, even at damn near maxed AV skill is insufficient to destroy anything bigger than a militia tank except when said tank is driven poorly. I have never killed a gunnlogi or madrugar with a militia forge that didn't sit there like it was a turret bunker unable to move with the turret fixated on killing the wrong targets with a militia forge. However, the proto forge guns don't have the problem with the assault rifle flattening. i highly recommend not using the breach guns though. they are only viable if your target is an idiot that stared at an enemy drooling for a minute trying to figure out what to do. on second thought, if you're on the opposing team use the breach. Dropships versus the forge guns is another ball of wax. dropships are probably able to survive dedicated AV attention, but the question is... what's the fit needed? and I'm cool with militia forge guns blasting yard trash LAVs to scrap.
I have used the weapon and have FG proficiency 1. It is plenty powerful and can kill any thing on the field. (Granted it takes a little more effort.) needless to say, it shouldn't. If you cant make it work for you that's a deficiency your going to have to deal with. I am of the opinion that people should have to invest the required SP on the weapon, and at a minimum isk for the standard variant. Assuming some one wants to do more then 2 hit LAV's. |
Breakin Stuff
Immobile Infantry
699
|
Posted - 2013.02.27 21:00:00 -
[43] - Quote
Volgair wrote:[quote=Breakin Stuff][quote=Volgair] I have used the weapon and have FG proficiency 1. It is plenty powerful and can kill any thing on the field. (Granted it takes a little more effort.) needless to say, it shouldn't. If you cant make it work for you that's a deficiency your going to have to deal with. I am of the opinion that people should have to invest the required SP on the weapon, and at a minimum isk for the standard variant. Assuming some one wants to do more then 2 hit LAV's.
assault forges actually work better for me. the hold-charge forges I suck with but for whatever reason I can flash pretty much everyone with assaults, except when I let infantry get too close.
but then I use the proto assault because I love watching tanks stop what they're doing to desperately leave the area when I hit them. |
Volgair
Tritan-Industries Legacy Rising
201
|
Posted - 2013.02.27 21:13:00 -
[44] - Quote
Breakin Stuff wrote:Volgair wrote:[quote=Breakin Stuff][quote=Volgair] I have used the weapon and have FG proficiency 1. It is plenty powerful and can kill any thing on the field. (Granted it takes a little more effort.) needless to say, it shouldn't. If you cant make it work for you that's a deficiency your going to have to deal with. I am of the opinion that people should have to invest the required SP on the weapon, and at a minimum isk for the standard variant. Assuming some one wants to do more then 2 hit LAV's. assault forges actually work better for me. the hold-charge forges I suck with but for whatever reason I can flash pretty much everyone with assaults, except when I let infantry get too close. but then I use the proto assault because I love watching tanks stop what they're doing to desperately leave the area when I hit them.
That's what i use as well, there are a few guys in my corp that prefer the ability to hold the charge so they can take cover, while they charge. I however use the higher DPS to scare HAV pilots. You would be amazed on how often they hit walls and outcropping's by freaking out after having been stripped of half their EHP in 3.2 seconds.
That doesn't mean I think the Militia forge should be as powerful as it is. |
|
|
|
Pages: 1 2 :: [one page] |