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Thread Statistics | Show CCP posts - 1 post(s) |
Breakin Stuff
Immobile Infantry
698
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Posted - 2013.02.27 19:52:00 -
[1] - Quote
Tech Ohm Eaven wrote: Well if you have video of FOUR tanks dropped by me then please share.?? And also please show where I posted that everyone is going to have to use tanks to show good gungame?
Otherwise shut up. Good day.
I smell tears. Delicious, delicious tears...
And i don't care about your gungame. I care about winning game. If I win the game because you aren't prepared for a swarm of tanks then it's awesome. If I win the game because you can't adapt to an HMG heavy backed by a logi...
I still win.
Gungame doesn't matter. What matters is how you best contribute to your team's victory. |
Breakin Stuff
Immobile Infantry
698
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Posted - 2013.02.27 20:11:00 -
[2] - Quote
Gelan Corbaine wrote:Assault Forges makes Tankers cry....
tank tears = best tears
For best results Ishukone Assault Forges.
Usually takes 15 minutes from the time I pull the trigger for the forum post demanding forge gun nerfs to appear. |
Breakin Stuff
Immobile Infantry
699
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Posted - 2013.02.27 20:23:00 -
[3] - Quote
methinks the lady doth protest too much.
Solution: skill into AV and quit whining about tanks. I can 3-shot most gunnlogi and 5-shot madrugar.
waah tanks are bad.
Use the tools to correct the problem. |
Breakin Stuff
Immobile Infantry
699
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Posted - 2013.02.27 20:35:00 -
[4] - Quote
Volgair wrote: Forge guns are fine, its the Militia Forge that I have issues with. Nothing that requires no SP investment should be as powerful and cheap as it is. I am saying that as both a FG heavy and Tanker. Militia swarm is ok, maybe a little longer for a lock-on timer to further segregate it from its standard counter part.
believe it or not, the militia forge gun, even at damn near maxed AV skill is insufficient to destroy anything bigger than a militia tank except when said tank is driven poorly. I have never killed a gunnlogi or madrugar with a militia forge that didn't sit there like it was a turret bunker unable to move with the turret fixated on killing the wrong targets with a militia forge. However, the proto forge guns don't have the problem with the assault rifle flattening.
i highly recommend not using the breach guns though. they are only viable if your target is an idiot that stared at an enemy drooling for a minute trying to figure out what to do. on second thought, if you're on the opposing team use the breach.
Dropships versus the forge guns is another ball of wax. dropships are probably able to survive dedicated AV attention, but the question is... what's the fit needed?
and I'm cool with militia forge guns blasting yard trash LAVs to scrap. |
Breakin Stuff
Immobile Infantry
699
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Posted - 2013.02.27 21:00:00 -
[5] - Quote
Volgair wrote:[quote=Breakin Stuff][quote=Volgair] I have used the weapon and have FG proficiency 1. It is plenty powerful and can kill any thing on the field. (Granted it takes a little more effort.) needless to say, it shouldn't. If you cant make it work for you that's a deficiency your going to have to deal with. I am of the opinion that people should have to invest the required SP on the weapon, and at a minimum isk for the standard variant. Assuming some one wants to do more then 2 hit LAV's.
assault forges actually work better for me. the hold-charge forges I suck with but for whatever reason I can flash pretty much everyone with assaults, except when I let infantry get too close.
but then I use the proto assault because I love watching tanks stop what they're doing to desperately leave the area when I hit them. |
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