|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Volgair
Tritan-Industries Legacy Rising
200
|
Posted - 2013.02.27 15:50:00 -
[1] - Quote
Fantastic commentary, but i don't fully agree with every thing you've said... Actually that's only partially true, at one point or another i have said all the same things myself but in a different context.
Here is what i will say to amplify the presented information: - HAV are to weak to advance a point with competent dedicated AV, Dedicated AV is weaker to the advance of ground units. Use well fit HAV as a force multiplier for ground units.
- Next I am firmly of the opinion that against a good team you cannot use a HAV the way it was used in the video. Case in point sitting and camping. Against good AV and enemy HAV's, a blaster tank not in near constant motion is effectively expensive fodder. Rail tanks can get away with it because of the range advantage. (On the subject of rail tanks, If there were no red line and we had bigger maps it would be possible to flank a rail tank granting them a much softer advantage. I am patently waiting for that day to come.)
My issues with the Video: - I'll start with my greatest grievance with the video. Its a pub stomp. Never use a pub stomp to prove a point. You cannot complain about blueberries being simple minded on one thread, then pat yourself on the back for redlining them using the HAV equivalent of proto gear in the next. Honestly to prove anything you need to give example of two teams of the same relative skill. The two militia tanks for example did not last long even when accompanied by your two corp mates Segaris.
- Not every member of large well known corps will be good players. (This is probably even more true in DUST then it is in EVE.)
- Lastly, while it is true that the HAV's power is impressive against limp-wristed disorganized teams, its a little weak when used in corp matches. This video is showcasing a well fit vehicle being used against unprepared foe's. CCP may well continue their war path of heavy handed nerfs making HAV's useless in the high end (just like the Drop Ship) if people use this video and videos like it as leverage to prove an exacerbated point. |
Volgair
Tritan-Industries Legacy Rising
200
|
Posted - 2013.02.27 16:08:00 -
[2] - Quote
Tech Ohm Eaven wrote:Volgair wrote:Fantastic commentary, but i don't fully agree with every thing you've said... Actually that's only partially true, at one point or another i have said all the same things myself but in a different context.
Here is what i will say to amplify the presented information: - HAV are to weak to advance a point with competent dedicated AV, Dedicated AV is weaker to the advance of ground units. Use well fit HAV as a force multiplier for ground units.
- Next I am firmly of the opinion that against a good team you cannot use a HAV the way it was used in the video. Case in point sitting and camping. Against good AV and enemy HAV's, a blaster tank not in near constant motion is effectively expensive fodder. Rail tanks can get away with it because of the range advantage. (On the subject of rail tanks, If there were no red line and we had bigger maps it would be possible to flank a rail tank granting them a much softer advantage. I am patently waiting for that day to come.)
My issues with the Video: - I'll start with my greatest grievance with the video. Its a pub stomp. Never use a pub stomp to prove a point. You cannot complain about blueberries being simple minded on one thread, then pat yourself on the back for redlining them using the HAV equivalent of proto gear in the next. Honestly to prove anything you need to give example of two teams of the same level relative skill. The two militia tanks for example did not last long even when accompanied by your two corp mates Segaris.
- Not every member of large well known corps will be good players. (This is probably even more true in DUST then it is in EVE.)
- Lastly, while it is true that the HAV's power is impressive against limp-wristed disorganized teams, its a little weak when used in corp matches. This video is showcasing a well fit vehicle being used against unprepared foe's. CCP may well continue their war path of heavy handed nerfs making HAV's useless in the high end (just like the Drop Ship) if people use this video and videos like it as leverage to prove an exacerbated point. When dropships were going 100 and 0. The problem is the player counts are too small and the maps too limited. What we need are tank buffs!! and larger player counts and maps to counter them. With larger maps we can bring in four counter tanks far, far away from the enemy tanks and then proceed to do a strategic battle. But if we had 128 versus 128 player counts on maps twenty times larger then yes buff the tanks health and speed and let it be ten tanks per side.
As great as the 30km map and larger player count would be, it's unlikely that the PS3 will be able to handle that amount of stress. We will see, I honestly hope the PS3 can, and does sooner rather then later. |
Volgair
Tritan-Industries Legacy Rising
200
|
Posted - 2013.02.27 17:02:00 -
[3] - Quote
Necrodermis wrote:Tech Ohm Eaven wrote: So you were getting steamrolled by a group of ORGANIZED INFANTRY and you decided to drop FOUR TANKS as a counter. And you conclude by saying that everyone will get a tank. For a First Person SHOOTER? World of TANKS?
Umm no if thats the way this game is going then theres the leave battle options and the second option of playing Fallout: Boston, Destiny, The Last of Us, etc.
once aircraft become available it will just become MAG so i don't know why you are getting that upset now.
I see your HAV and Fighter. Then raise you an MTAC. |
Volgair
Tritan-Industries Legacy Rising
201
|
Posted - 2013.02.27 19:14:00 -
[4] - Quote
TheBLAZZED wrote:Veritas Vitae wrote:PRO may be the largest known Dust corp, but it is nowhere near one of the best. I played a match on Line Harvest against 4 STB and 4 of some other corp, they dropped a combined 5 tanks in their initial wave, and lost the match horribly because they couldn't take letters while we held 3-4 of the consistently for the first 3rd of the match. 2 of the tanks died fast, and the next two died after a few chases to ic's swarms and AV nade spam. Only one lived, and he was hiding behind the redline for the whole match after his buddies got popped.
Lmfao!
You can laugh, but tanks without smart adequate ground support, Do not have the ability to push against good team. They are hardly out of balance. In fact they are a little weak in the mid and high ranges especially when you consider price-point. AV weapons in the hands of smart, informed and quality players are far and above the threat the HAV spam provides. |
Volgair
Tritan-Industries Legacy Rising
201
|
Posted - 2013.02.27 19:36:00 -
[5] - Quote
Necrodermis wrote:Volgair wrote: I see your HAV and Fighter. Then raise you an MTAC.
and i will be seeing you in another 5-6 years.
Supposedly MTAC's are coming with the winter expansion. CCP said they were coming about 6 months after release at fanfest last year and I plan to hold them to the statement. |
Volgair
Tritan-Industries Legacy Rising
201
|
Posted - 2013.02.27 20:22:00 -
[6] - Quote
Breakin Stuff wrote:Gelan Corbaine wrote:Assault Forges makes Tankers cry.... tank tears = best tears For best results Ishukone Assault Forges. Usually takes 15 minutes from the time I pull the trigger for the forum post demanding forge gun nerfs to appear.
Forge guns are fine, its the Militia Forge that I have issues with. Nothing that requires no SP investment should be as powerful and cheap as it is. I am saying that as both a heavy and Tanker. Militia swarm is ok, maybe a little longer for a lock-on timer to further segregate it from its standard counter part. |
Volgair
Tritan-Industries Legacy Rising
201
|
Posted - 2013.02.27 20:51:00 -
[7] - Quote
Breakin Stuff wrote:Volgair wrote:[quote=Breakin Stuff]
Forge guns are fine, its the Militia Forge that I have issues with. Nothing that requires no SP investment should be as powerful and cheap as it is. I am saying that as both a FG heavy and Tanker. Militia swarm is ok, maybe a little longer for a lock-on timer to further segregate it from its standard counter part. believe it or not, the militia forge gun, even at damn near maxed AV skill is insufficient to destroy anything bigger than a militia tank except when said tank is driven poorly. I have never killed a gunnlogi or madrugar with a militia forge that didn't sit there like it was a turret bunker unable to move with the turret fixated on killing the wrong targets with a militia forge. However, the proto forge guns don't have the problem with the assault rifle flattening. i highly recommend not using the breach guns though. they are only viable if your target is an idiot that stared at an enemy drooling for a minute trying to figure out what to do. on second thought, if you're on the opposing team use the breach. Dropships versus the forge guns is another ball of wax. dropships are probably able to survive dedicated AV attention, but the question is... what's the fit needed? and I'm cool with militia forge guns blasting yard trash LAVs to scrap.
I have used the weapon and have FG proficiency 1. It is plenty powerful and can kill any thing on the field. (Granted it takes a little more effort.) needless to say, it shouldn't. If you cant make it work for you that's a deficiency your going to have to deal with. I am of the opinion that people should have to invest the required SP on the weapon, and at a minimum isk for the standard variant. Assuming some one wants to do more then 2 hit LAV's. |
Volgair
Tritan-Industries Legacy Rising
201
|
Posted - 2013.02.27 21:13:00 -
[8] - Quote
Breakin Stuff wrote:Volgair wrote:[quote=Breakin Stuff][quote=Volgair] I have used the weapon and have FG proficiency 1. It is plenty powerful and can kill any thing on the field. (Granted it takes a little more effort.) needless to say, it shouldn't. If you cant make it work for you that's a deficiency your going to have to deal with. I am of the opinion that people should have to invest the required SP on the weapon, and at a minimum isk for the standard variant. Assuming some one wants to do more then 2 hit LAV's. assault forges actually work better for me. the hold-charge forges I suck with but for whatever reason I can flash pretty much everyone with assaults, except when I let infantry get too close. but then I use the proto assault because I love watching tanks stop what they're doing to desperately leave the area when I hit them.
That's what i use as well, there are a few guys in my corp that prefer the ability to hold the charge so they can take cover, while they charge. I however use the higher DPS to scare HAV pilots. You would be amazed on how often they hit walls and outcropping's by freaking out after having been stripped of half their EHP in 3.2 seconds.
That doesn't mean I think the Militia forge should be as powerful as it is. |
|
|
|