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DUST Fiend
Immobile Infantry
1906
|
Posted - 2013.02.21 16:43:00 -
[1] - Quote
Sorry guys. I've felt they were a bit too strong ever since this build started and I picked up my fat cannon, but I never really felt they were blatantly OP.
That changed last night though, as I finally upgraded to my Level 3 HMG (my SP are fairly spread out). Just a measly .8 extra damage, and that gun DESTROYS. It is literally a point and click weapon.
For the love of things that deserve love, can you please put a spool up timer on this thing, and increase the heat build up while you're at it? Damn. |
Bendtner92
Imperfects Negative-Feedback
369
|
Posted - 2013.02.21 16:46:00 -
[2] - Quote
Owning noobs in militia gear does not make it OP.
Spool up no thanks.
Faster heat build-up, yes slightly faster. |
SIeepy Zan
Edimmu Warfighters Gallente Federation
34
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Posted - 2013.02.21 16:46:00 -
[3] - Quote
I don't think there has been any dispute on the HMG being ez mode
Heat up time really does need an increase though if anything. |
Knarf Black
Subdreddit Test Alliance Please Ignore
397
|
Posted - 2013.02.21 16:47:00 -
[4] - Quote
No need to fix it. Just give Scouts a bit of our once godly strafing speed back. |
DUST Fiend
Immobile Infantry
1906
|
Posted - 2013.02.21 16:49:00 -
[5] - Quote
SIeepy Zan wrote:I don't think there has been any dispute on the HMG being ez mode
Well most of that dispute is just because people are bad and don't want to change their tactics. But yea, these high level HMGs? Yea, they smoke. Something needs to change. |
CHICAGOCUBS4EVER
TeamPlayers
117
|
Posted - 2013.02.21 17:11:00 -
[6] - Quote
DUST Fiend wrote:SIeepy Zan wrote:I don't think there has been any dispute on the HMG being ez mode Well most of that dispute is just because people are bad and don't want to change their tactics. But yea, these high level HMGs? Yea, they smoke. Something needs to change.
those that properly fit their suits do not have issues with heavies...
in the eyes of the BPO Swami and underground militia gurus... yes its beast.
vs a properly outfitted player, each has their strengths and weaknesses
8 second reload still the ultimate weakness that trumps all the crying I've seen
that, being slow, inability to jump, the list goes on. |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2013.02.21 19:51:00 -
[7] - Quote
DUST Fiend wrote: It is literally a point and click weapon.
Same as every other weapon besides remote explosives and swarms...... |
Vin Vicious
Sinq Laison Gendarmes Gallente Federation
14
|
Posted - 2013.02.21 19:56:00 -
[8] - Quote
flux nade = soloable. |
Sloth9230
Reaper Galactic
244
|
Posted - 2013.02.21 19:56:00 -
[9] - Quote
https://www.youtube.com/watch?v=EitZRLt2G3w
They're beginner friendly weapons, that's it. Use them against people who know what they're doing and tell me it's OP. |
Val'herik Dorn
CrimeWave Syndicate
264
|
Posted - 2013.02.21 19:56:00 -
[10] - Quote
I really don't think they are OP i was chased around a corner in my Scout suit last night right into the waiting tender loving arms of a heavy and his MH-82. long story short i walked away with 33 armor and the heavy was a pile of squishy fat man on the ground.
so inside his optimal range in a wet paper bag with a shotgun i won. while he was shooting me mind you... |
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Zyrus Amalomyn
Militaires-Sans-Frontieres
29
|
Posted - 2013.02.21 20:19:00 -
[11] - Quote
Get a shotgun or sniper rifle. YOu will destroy Heavies.
They will a role that counters most Assault/AR lemmings, so they cry about it. This isn't COD. Get smarter, or die. |
Lance 2ballzStrong
SyNergy Gaming
642
|
Posted - 2013.02.21 20:32:00 -
[12] - Quote
lol spool up time... in that case give the shotgun a charge up time then...
You know, since the HMG is suppose to be CQC, and the shotgun is also CQC...
If there's a spool up time for HMG, then increase range, and reduce spread. |
Muramasa Armads
ZionTCD Legacy Rising
4
|
Posted - 2013.02.21 20:45:00 -
[13] - Quote
I used to think they were slightly over powered, but lately I have been going up against really talented assault players and they have been giving me fits as a HMG user even at close range. I have started to die quite a bit lately and it does seem that if the Heavy class does go up against advanced or prototype drop suit users that it does struggle a lot even in close quarters. I could be struggling because IGÇÖm still using the Type-II Heavy drop suit and MH-82 HMG which does puts me at a disadvantage against players with better weapons and drop suits. But in every build I have been in the Heavy class does tend to depreciate over time and become less useful compared to the other classes.
The one Nerf Heavies do need though is the burn up mechanism. ItGÇÖs ridiculous that if somebody gets HMG Operation level 3 and uses just the advanced HMGGÇÖs that they never have to worry about burning up. A Heavy should not be allowed to literally hold the trigger down from start to finish of their magazine and not burn up. I would be in full support of this Nerf because it would separate who actually is good with HMGGÇÖs and who is the idiot just holding down the trigger. I also would like to point out that if CCP finally gives us stacking penalties for power modules then that can help really decide which weapons are OP and which ones arenGÇÖt. The ability to stack power modules cannot be underestimated and itGÇÖs the first thing CCP should address before they start nerfing weapons again.
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Arbor Viridanus
Sanmatar Kelkoons Minmatar Republic
196
|
Posted - 2013.02.21 20:50:00 -
[14] - Quote
DUST Fiend wrote:Sorry guys. I've felt they were a bit too strong ever since this build started and I picked up my fat cannon, but I never really felt they were blatantly OP.
That changed last night though, as I finally upgraded to my Level 3 HMG (my SP are fairly spread out). Just a measly .8 extra damage, and that gun DESTROYS. It is literally a point and click weapon.
For the love of things that deserve love, can you please put a spool up timer on this thing, and increase the heat build up while you're at it? Damn.
Recommending that CCP nerf an Advanced or Prototype weapon when it destroys Militia or Standard armor is not how you balance a game. |
DJINN leukoplast
Hellstorm Inc League of Infamy
288
|
Posted - 2013.02.21 20:56:00 -
[15] - Quote
Was playing last night and there was a match where I was getting owned from almost halfway across the map by a MH-82 (or whatever it's called). I have never seen such range on a HMG before, it was as if I was going up against an AR, my health wasn't slowly dropping, but being depleted at an insta-kill rate. And it's not as if they had been firing for a long time and the accuracy was tightening, they just opened up and dropped me.
Range does need a slight tweak, but I think if they left it at that it would be tolerable. Although in CQC a decently speced heavy will likely win about 98% of the time, which can't be said for any other class (except perhaps a decent shotgunner, but even then they are still paper-thin). |
Lance 2ballzStrong
SyNergy Gaming
642
|
Posted - 2013.02.21 21:12:00 -
[16] - Quote
DJINN leukoplast wrote:Was playing last night and there was a match where I was getting owned from almost halfway across the map by a MH-82 (or whatever it's called). I have never seen such range on a HMG before, it was as if I was going up against an AR, my health wasn't slowly dropping, but being depleted at an insta-kill rate. And it's not as if they had been firing for a long time and the accuracy was tightening, they just opened up and dropped me.
Range does need a slight tweak, but I think if they left it at that it would be tolerable. Although in CQC a decently speced heavy will likely win about 98% of the time, which can't be said for any other class (except perhaps a decent shotgunner, but even then they are still paper-thin).
lol...you are the worst heavy troll out.
Shotgunners paper thin? Have you met Assault shotgunners with speed mods?
I'm still waiting on people to post 100-0 games using a heavy. I mean tanks can get 50+ kills, and they are fine, but heavies are OP, so getting 100+ kills should be a stroll in the park then. |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
|
Posted - 2013.02.21 21:18:00 -
[17] - Quote
How about a stop to all these nerf threads. I rather like the idea of speeding up scouts to jumpy rabbits, giving heavies insane amounts of HP, making Assaults more versatile by giving a general stats buff, and making logis have more CPU/PG and slots.
Nerfing everything slowly degrades a game to the point where everything feels like shooting wet rubber bullets. Instead, give every player his own extreme to chose from and use that to balance.
Heavies were fun with 1600eHP. But scouts wasted them through insane strafe speed back in the May/June build. Assaults were well rounded. Logis have always been ok, but I say, instead of nerfing something, BUFF the other things.
Nerf mentality is less fun than making everything more high energy and intense! |
stormtroopin
Cygnus Tactical Operations
51
|
Posted - 2013.02.21 21:28:00 -
[18] - Quote
Val'herik Dorn wrote:I really don't think they are OP i was chased around a corner in my Scout suit last night right into the waiting tender loving arms of a heavy and his MH-82. long story short i walked away with 33 armor and the heavy was a pile of squishy fat man on the ground.
so inside his optimal range in a wet paper bag with a shotgun i won. while he was shooting me mind you... your story doesn't help prove the statement 'they are not OP' if you don't tell what skills/mods you have, or what skills the heavy had. For all we know you could've been in a proto suit and he could be rocking some milita crap fat suit and still got you down to 33 armor with a close range advantage. |
stormtroopin
Cygnus Tactical Operations
51
|
Posted - 2013.02.21 21:29:00 -
[19] - Quote
J'Jor Da'Wg wrote:How about a stop to all these nerf threads. I rather like the idea of speeding up scouts to jumpy rabbits, giving heavies insane amounts of HP, making Assaults more versatile by giving a general stats buff, and making logis have more CPU/PG and slots.
Nerfing everything slowly degrades a game to the point where everything feels like shooting wet rubber bullets. Instead, give every player his own extreme to chose from and use that to balance.
Heavies were fun with 1600eHP. But scouts wasted them through insane strafe speed back in the May/June build. Assaults were well rounded. Logis have always been ok, but I say, instead of nerfing something, BUFF the other things.
Nerf mentality is less fun than making everything more high energy and intense! lol the assaults weren't really "well rounded".. they just had a pre-nerf AR, and still got stomped by god mode HP heavies and too fast to hit scouts. we don't need to take a step backward |
Ima Leet
Imperfects Negative-Feedback
321
|
Posted - 2013.02.21 21:48:00 -
[20] - Quote
IMO just increase bullet spread at range, these things shoot like an AR at range. its a freaking gatling gun that sprays.. lol if it is a true CQC like you all say then you all will not have a problem spreading the bullets the further out they go. HMG need to have its cone of bullets widen and spread the further out it goes. not stay like a laser rifle. |
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DJINN leukoplast
Hellstorm Inc League of Infamy
288
|
Posted - 2013.02.21 21:50:00 -
[21] - Quote
Lance 2ballzStrong wrote:
lol...you are the worst heavy troll out.
Shotgunners paper thin? Have you met Assault shotgunners with speed mods?
I'm still waiting on people to post 100-0 games using a heavy. I mean tanks can get 50+ kills, and they are fine, but heavies are OP, so getting 100+ kills should be a stroll in the park then.
Hey man keep up with the times, my views on heavies have changed a lot. But I still think a slight change in range is necessary (more precisely, sharpshooter, and/or other range increasing skills, should be a lot less effective for heavies). They are CQC beasts that instantly tear down anything in front of them, but they shouldn't have that ability for medium-long ranges too.
As for shotgunners, I was referring to the scout class. Never ran across an assault using a shotty yet (that I know of).
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Kain Spero
Imperfects Negative-Feedback
907
|
Posted - 2013.02.21 21:51:00 -
[22] - Quote
DUST Fiend wrote:Sorry guys. I've felt they were a bit too strong ever since this build started and I picked up my fat cannon, but I never really felt they were blatantly OP.
That changed last night though, as I finally upgraded to my Level 3 HMG (my SP are fairly spread out). Just a measly .8 extra damage, and that gun DESTROYS. It is literally a point and click weapon.
For the love of things that deserve love, can you please put a spool up timer on this thing, and increase the heat build up while you're at it? Damn.
I have to agree. Using the HMG is boring. I
'll only accept a spool up timer if I can pre-spool and walk around with it making a terrifying noise. I think the main thing to do would be to just increase the spread and making crouching tighten the spread to what it is now standing. Don't decrease the range the bullets travel. |
Rynx Sinfar
Subdreddit Test Alliance Please Ignore
186
|
Posted - 2013.02.21 21:53:00 -
[23] - Quote
If an animal jumps into a meat grinder it speaks more about the animal than the meat grinder.
In Team Fortress 2 if I played heavy and someone charged at me they generally stopped after the first time. If the player is smart enough to not play 1 on 1 with a Heavy in close range which they specialize in I generally only hurt them even with Complex Damage mods. People generally get confused that if they think they are gonna die that somehow charging more into the Heavy's range will either help their odds or injure me more before they die. It just means I'm done with you faster. |
Disturbingly Bored
Universal Allies Inc.
93
|
Posted - 2013.02.21 21:55:00 -
[24] - Quote
I'm fine with them nerfing range or spool up or heat.
I personally don't think it's that over-powered, but I'm sick of it being flavor of the month. A minor nerf may fix that.
Get out of my fat suit all you trend-chasing hangers-on! |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2013.02.21 23:21:00 -
[25] - Quote
DUST Fiend wrote:Sorry guys. I've felt they were a bit too strong ever since this build started and I picked up my fat cannon, but I never really felt they were blatantly OP.
That changed last night though, as I finally upgraded to my Level 3 HMG (my SP are fairly spread out). Just a measly .8 extra damage, and that gun DESTROYS. It is literally a point and click weapon.
For the love of things that deserve love, can you please put a spool up timer on this thing, and increase the heat build up while you're at it? Damn. Spool up timer is a terrible idea. You won't find any smart TR player using the Mini-Chain Gun in Planetside 2 because you'll be on the ground before it finishes spinning up. Any weapon that doesn't fire immediately after you pull the trigger is completely useless no matter what else you do. |
Kira Lannister
Hellstorm Inc League of Infamy
712
|
Posted - 2013.02.21 23:23:00 -
[26] - Quote
Mobius Wyvern wrote:DUST Fiend wrote:Sorry guys. I've felt they were a bit too strong ever since this build started and I picked up my fat cannon, but I never really felt they were blatantly OP.
That changed last night though, as I finally upgraded to my Level 3 HMG (my SP are fairly spread out). Just a measly .8 extra damage, and that gun DESTROYS. It is literally a point and click weapon.
For the love of things that deserve love, can you please put a spool up timer on this thing, and increase the heat build up while you're at it? Damn. Spool up timer is a terrible idea. You won't find any smart TR player using the Mini-Chain Gun in Planetside 2 because you'll be on the ground before it finishes spinning up. Any weapon that doesn't fire immediately after you pull the trigger is completely useless no matter what else you do.
Not the charge sniper rifle >:]
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Johnny Guilt
Algintal Core Gallente Federation
50
|
Posted - 2013.02.21 23:25:00 -
[27] - Quote
so is any automatic weapon you just hold down |
undeadsoldier90
UnReaL.
114
|
Posted - 2013.02.22 00:09:00 -
[28] - Quote
If the HMG really is easy mode use it against a good squad on an open map. Heat build up is insane right now basically non existant. Being a heavy myself I dont think they are OP at all. Use range dance with us and dont 1v1. Problem solved, also flux nades work good on us shield heavies. |
Rei Shepard
Spectre II
72
|
Posted - 2013.02.22 00:12:00 -
[29] - Quote
Mobius Wyvern wrote:DUST Fiend wrote:Sorry guys. I've felt they were a bit too strong ever since this build started and I picked up my fat cannon, but I never really felt they were blatantly OP.
That changed last night though, as I finally upgraded to my Level 3 HMG (my SP are fairly spread out). Just a measly .8 extra damage, and that gun DESTROYS. It is literally a point and click weapon.
For the love of things that deserve love, can you please put a spool up timer on this thing, and increase the heat build up while you're at it? Damn. Spool up timer is a terrible idea. You won't find any smart TR player using the Mini-Chain Gun in Planetside 2 because you'll be on the ground before it finishes spinning up. Any weapon that doesn't fire immediately after you pull the trigger is completely useless no matter what else you do.
Yeah but PS2's TTK on all weapons is absurdly short and noone is running around with Neon Tags trough walls, so its a bad comparison to it. |
Rasputin La'Gar
Tritan-Industries Legacy Rising
28
|
Posted - 2013.02.22 00:13:00 -
[30] - Quote
Honestly I am kind of tired seeing the part of the red corona and suddenly it says I was killed by a boundless hmg But instead of nerfing the next thing, how about denerfing assault dropsuits |
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Lance 2ballzStrong
SyNergy Gaming
642
|
Posted - 2013.02.22 00:26:00 -
[31] - Quote
Ima Leet wrote:IMO just increase bullet spread at range, these things shoot like an AR at range. its a freaking gatling gun that sprays.. lol if it is a true CQC like you all say then you all will not have a problem spreading the bullets the further out they go. HMG need to have its cone of bullets widen and spread the further out it goes. not stay like a laser rifle.
Increase bullet spread at range, and decrease it for CQC. |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
413
|
Posted - 2013.02.22 00:37:00 -
[32] - Quote
Rasputin La'Gar wrote:Honestly I am kind of tired seeing the part of the red corona and suddenly it says I was killed by a boundless hmg But instead of nerfing the next thing, how about denerfing assault dropsuits Because once you fit shield modules, the HMG suddenly begins to suck. |
DJINN leukoplast
Hellstorm Inc League of Infamy
288
|
Posted - 2013.02.22 00:40:00 -
[33] - Quote
Kira Lannister wrote:Mobius Wyvern wrote:DUST Fiend wrote:Sorry guys. I've felt they were a bit too strong ever since this build started and I picked up my fat cannon, but I never really felt they were blatantly OP.
That changed last night though, as I finally upgraded to my Level 3 HMG (my SP are fairly spread out). Just a measly .8 extra damage, and that gun DESTROYS. It is literally a point and click weapon.
For the love of things that deserve love, can you please put a spool up timer on this thing, and increase the heat build up while you're at it? Damn. Spool up timer is a terrible idea. You won't find any smart TR player using the Mini-Chain Gun in Planetside 2 because you'll be on the ground before it finishes spinning up. Any weapon that doesn't fire immediately after you pull the trigger is completely useless no matter what else you do. Not the charge sniper rifle >:]
Or the assault forge or railgun. Heck even the swarms fit into the category of not instantly firing when the fire button is pressed. |
Israckcatarac
Opus Arcana Orion Empire
3
|
Posted - 2013.02.22 00:42:00 -
[34] - Quote
DUST Fiend wrote:Sorry guys. I've felt they were a bit too strong ever since this build started and I picked up my fat cannon, but I never really felt they were blatantly OP.
That changed last night though, as I finally upgraded to my Level 3 HMG (my SP are fairly spread out). Just a measly .8 extra damage, and that gun DESTROYS. It is literally a point and click weapon.
For the love of things that deserve love, can you please put a spool up timer on this thing, and increase the heat build up while you're at it? Damn.
I got an Idea how about you stop chassing the Blueberrys and focus on the vet player's on the other team you will get a new prospective on your OP claim and you may just save a Blueberry's life. ( if you have spread your SP around like you said prepare to get chewed up and spit out.) |
Sloth9230
Reaper Galactic
244
|
Posted - 2013.02.22 01:02:00 -
[35] - Quote
I'm wondering why DUST Fiend hasn't reached the top of the leaderboards yet. |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
413
|
Posted - 2013.02.22 01:11:00 -
[36] - Quote
DJINN leukoplast wrote:Quote: Not the charge sniper rifle >:]
Or the assault forge or railgun. Heck even the swarms fit into the category of not instantly firing when the fire button is pressed. But none of those weapons rely on pure RoF to kill the target.
They are all also meant to engage enemies at extreme distances, where the higher RoF weapons can't reach them. |
Eris Ernaga
Super Smash Bros Friends United Seeking Influence and Notoriety
26
|
Posted - 2013.02.22 09:12:00 -
[37] - Quote
I have put almost no time into my heavy suit its been tanks tanks tank and I can tell you my heavy is still very strong. I can imagine if I actually kept up with my heavy suit and didn't spread my sp so much what I could do would be well... scary... No one likes their weapon getting nerfed but I hope better in game balance will come in the future. |
neausea 1987
Krullefor Organization Minmatar Republic
0
|
Posted - 2013.02.22 22:26:00 -
[38] - Quote
i think at the end of the day you need to stop this whole nerf deal and yes the hmg's need a lil more heat biuld up it's a chain gun now i fire real weapons and watch alot of tv,video,ect on weapons and you cant fire anything at that rate of fire without heat build up. now i think most of the (and i mean no disrespect) lower level players cry about these weapons when the game is about challenge not catering to lil babies i love trying to figure out how to defeat somebody.i have a setup for every situation and i have never had a problem taking somebody out at LEAST once whether they are in a millitia,adv,prototype,or even aurum type suit. i think some ppl just want this game to be easy and there's nothing challenging about that |
Coleman Gray
Coalition Of Goverments
47
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Posted - 2013.02.22 22:36:00 -
[39] - Quote
it eats low gear people alive, Advance and upwards it becomes abit of a struggle, why I changed from HMG to Gek, HMG definatley has more killing power ect but it falls short to often and it makes you feel to safe for your own good |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2013.02.23 02:04:00 -
[40] - Quote
My response to the concept of this thread is as follows.
Today I killed three Heavies while in my 100% bpo Logi suit.
While taking down three at once is a bit unusual taking out one in a stand up fight really is not. Until D514 I have not really played an fps since ~2004 and even then my gun game was not top of the heap. I did not use nades for these kills and on average I have more than 25% armor left when I'm done with these heavy sets.
Color me biased but I simply cannot fathom how something which is actually "OP'ed" could be (rather consistently) cover come by a mid range player in a free logi fit.... while they outnumber the medic.
Now clearly some players running heavy will simply steamroll me, but saying "Heavy is OP'ed when run by HowDidThatTaste or Alpha Omega Prime" is more than a bit silly all things considered. Maken and Nova can both cut a swath with Nova Knives but the knives are not OP.
0.02 ISK Cross |
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Illuminaughty-696
Omega Risk Control Services
203
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Posted - 2013.02.23 06:18:00 -
[41] - Quote
Sadly, after defending heavies since the beginning of the build, I have begun to agree. I'm also seeing a LOT more of them in every battle I play, squads of three to four of them rolling around in beast mode. Right now it seems you don't need any of the other classes, just a trio of heavies with an LAV to get them to and from the hot spots.
Edit:
Not sure what the fix is, or if it truly needs fixing, but if a squad of heavies trumps a squad of anything else nine times out of ten . . . I also acknowledge part of the problem is pub matches with crap blueberries who think this is a single player game. CCP needs to get us beyond these random pub matches or we'll never be able to balance anything properly. |
Hecarim Van Hohen
Tritan-Industries Legacy Rising
8
|
Posted - 2013.02.23 17:47:00 -
[42] - Quote
undeadsoldier90 wrote:If the HMG really is easy mode use it against a good squad on an open map. Heat build up is insane right now basically non existant. Being a heavy myself I dont think they are OP at all. Use range dance with us and dont 1v1. Problem solved, also flux nades work good on us shield heavies.
This ---^
I as a heavy user I wouldn't mind an increase in heat build up... |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2013.02.23 20:36:00 -
[43] - Quote
Illuminaughty-696 wrote:Sadly, after defending heavies since the beginning of the build, I have begun to agree. I'm also seeing a LOT more of them in every battle I play, squads of three to four of them rolling around in beast mode. Right now it seems you don't need any of the other classes, just a trio of heavies with an LAV to get them to and from the hot spots.
Edit:
Not sure what the fix is, or if it truly needs fixing, but if a squad of heavies trumps a squad of anything else nine times out of ten . . . I also acknowledge part of the problem is pub matches with crap blueberries who think this is a single player game. CCP needs to get us beyond these random pub matches or we'll never be able to balance anything properly.
Pub matches really are a big problem, 2-3 heavies in a pub (where blueberries will throw themselves like zergy little lemmings at the front of the trio over and over again can quickly end a match. However that's more of an issue with poor player skills (and perhaps a cry for better matchmaking) than it is a question of class balance.
In my prior post to this thread I mentioned taking out a group of three heavies while in my 100% logi fit, I did that by playing smart and approaching them from behind with a slight elevation advantage. It's a simple enough tactic that anyone with a militia AR could employ. If you really want to kill a group attack from behind, toss a nade, first uncooked the second cooked (so they both go off at the same time) and then open up on the group starting at chest/shoulder level so the kick from your fire tracks the weapon up to a headshot as you hold down fire while ADS.
Honestly if the map has a little spread to it, enough to cause groups of heavies to call in a LAV for mobility I am thrilled by seeing lots of players going heavy, and even more so if they run in groups. Why? Because I have a swarm launcher. Picking up 12 kills with 4 shots especially against groups composed of heavies, priceless
A heavy that forgoes the LAV ride and takes that slow jog through open ground is an easy kill for an AR with a couple points in sharpshooter to say nothing of a mass driver with high ground, or a laser rifle, or a a sniper.
Have a squad of 3 heavies on an objective? Counter them with a fire team of two, one with swarms the other with AR/driver/laser/sniper.
As an alternative run a QCQ scout with a shotgun (and if you really want to be effective use Flux nades but they're far from required. The militia shotgun will two shot any heavy currently in the game even without nades (as SP goes up this will become less true, but there are better shotguns out there ) and you can easily get two shots off on a heavy if you approach from something other than the front. Use a scout with shotty + two militia AP nades and you can finish heavies who are running shoulder to shoulder with 2-3 wide shots, meaning you not only kill the whole group at once but you don't have to get all that close to do it. Oh, and if you're feeling really spry in a scout suit it's quite possible to out strafe a heavy and kill him with only an SMG, doesn't work on groups but still...
Whole map crawling with heavies? Use a scout or logi to out hack them and then deploy remote explosives on the panel (which can be detonated from the bleed out screen) so even if you drop you can kill the ones trying to hack back the objective. You can also often move around them and not even fire a shot while both winning the match and getting more war points than they have (scout/logi suit + hacking skills + mobility skills + dropsuit command).
Don't have the above skills? Use comms to arrange fire teams of two and pull out those militia sniper rifles, select targets and focus fire on them, there are points in most maps where you're able to sniper camp two cannons and a heavies make fat slow targets.
Or hop in a militia tank and go to work on them. Or use squad tactics and deploy uplinks so you can move around them (running free fits and still out hacking and maneuvering them). Two players one with flux nades and one with AP nades can easily wipe a cluster of heavies. LAVs currently squish heavy suits with ease. A skilled dropship pilot can squish heavies too (tho that's more for the lutz ) Speaking of dropships they can place people (with uplinks) in the most interesting places, many of which an HMG cannot hit.
Combine any of the above with a squad who uses a logi and you can kill heavies while not even losing dropsuits or ISK.
Can a heavy with an HMG be effective? Yep. Are HMG heavies OP? Naw.
Cheers, Cross
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