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DJINN leukoplast
Hellstorm Inc League of Infamy
288
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Posted - 2013.02.21 20:56:00 -
[1] - Quote
Was playing last night and there was a match where I was getting owned from almost halfway across the map by a MH-82 (or whatever it's called). I have never seen such range on a HMG before, it was as if I was going up against an AR, my health wasn't slowly dropping, but being depleted at an insta-kill rate. And it's not as if they had been firing for a long time and the accuracy was tightening, they just opened up and dropped me.
Range does need a slight tweak, but I think if they left it at that it would be tolerable. Although in CQC a decently speced heavy will likely win about 98% of the time, which can't be said for any other class (except perhaps a decent shotgunner, but even then they are still paper-thin). |
DJINN leukoplast
Hellstorm Inc League of Infamy
288
|
Posted - 2013.02.21 21:50:00 -
[2] - Quote
Lance 2ballzStrong wrote:
lol...you are the worst heavy troll out.
Shotgunners paper thin? Have you met Assault shotgunners with speed mods?
I'm still waiting on people to post 100-0 games using a heavy. I mean tanks can get 50+ kills, and they are fine, but heavies are OP, so getting 100+ kills should be a stroll in the park then.
Hey man keep up with the times, my views on heavies have changed a lot. But I still think a slight change in range is necessary (more precisely, sharpshooter, and/or other range increasing skills, should be a lot less effective for heavies). They are CQC beasts that instantly tear down anything in front of them, but they shouldn't have that ability for medium-long ranges too.
As for shotgunners, I was referring to the scout class. Never ran across an assault using a shotty yet (that I know of).
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DJINN leukoplast
Hellstorm Inc League of Infamy
288
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Posted - 2013.02.22 00:40:00 -
[3] - Quote
Kira Lannister wrote:Mobius Wyvern wrote:DUST Fiend wrote:Sorry guys. I've felt they were a bit too strong ever since this build started and I picked up my fat cannon, but I never really felt they were blatantly OP.
That changed last night though, as I finally upgraded to my Level 3 HMG (my SP are fairly spread out). Just a measly .8 extra damage, and that gun DESTROYS. It is literally a point and click weapon.
For the love of things that deserve love, can you please put a spool up timer on this thing, and increase the heat build up while you're at it? Damn. Spool up timer is a terrible idea. You won't find any smart TR player using the Mini-Chain Gun in Planetside 2 because you'll be on the ground before it finishes spinning up. Any weapon that doesn't fire immediately after you pull the trigger is completely useless no matter what else you do. Not the charge sniper rifle >:]
Or the assault forge or railgun. Heck even the swarms fit into the category of not instantly firing when the fire button is pressed. |
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