Pages: 1 2 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
oicu8
SVER True Blood Unclaimed.
6
|
Posted - 2013.02.16 23:16:00 -
[1] - Quote
Playing Dust is great. some things need improvement. I noticed that when your reloading your gun and you try to run, it stops the reload. Causing a big problem in firefights. Can we get this fixed? We can Jump and reload but not Run and Reload... Please vote your thoughts.
NO and keeping it like it is, YES to allow players to run and reload at the same time...
Thanks
I VOTE YES, FIX RELOAD AND RUN AT THE SAME TIME! |
Coleman Gray
Coalition Of Goverments
47
|
Posted - 2013.02.16 23:19:00 -
[2] - Quote
I think we need a trial run or something, definatley something that needs to be tried..if it doesn't go well it is a BETA things can be added and taken away? |
Thumb Green
Kang Lo Directorate Gallente Federation
21
|
Posted - 2013.02.17 02:47:00 -
[3] - Quote
Yes.
There's absolutely no reason we shouldn't be able to reload while running. I can't count (by now everyone here should know I just can't count) the times I'd take off running after the reload animation was finished only to realize that I wasn't actually done reloading and now I've got no ammo in my clip and a guy shooting at me. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.02.17 03:21:00 -
[4] - Quote
YES
Supposedly coming, though its been since July since they said it was coming. https://forums.dust514.com/default.aspx?g=posts&m=323290#post323290 "[REQUEST] Reloading while running - This planned for in future updates"
There is no reason why it shouldn't happen. Its physically possible, especially with the muscle memory of an immortal merc that has thousands of lives worth of muscle experience and enhancements, though should be a bit slower than a stationary reload. Games like BF3 and Killzone 2 and 3 proved that it doesn't ruin gameplay, or cause balance issues either. This is one of those things people always complain about when its proposed, but no one actually will have a problem with once implemented.
Also, the reloading animation is out of sync with the actual reload completion; this is a major thing that messes up reloading for new players. |
Brutus Caligula
Circle of Huskarl Minmatar Republic
1
|
Posted - 2013.02.17 03:58:00 -
[5] - Quote
If people haven't figure out how to reload on the run, thousands of years in the future, we are a sorry species. |
Barnabas Wrex
Tritan-Industries Legacy Rising
148
|
Posted - 2013.02.17 05:11:00 -
[6] - Quote
Brutus Caligula wrote:If people haven't figure out how to reload on the run, thousands of years in the future, we are a sorry species.
We also haven't figured out how to get out of our suits once we get home. |
Arrant Leet
Planetary Response Organisation Test Friends Please Ignore
28
|
Posted - 2013.02.17 05:13:00 -
[7] - Quote
YES. This is a feature that made KZ 2/3 run so fluidly. It doesn't matter in COD because the reload times are quick and you can start running before it's even over and you still GET the reload. I'm sick of getting screwed in crazy situations because I started to sprint during the last .001 seconds of my reload animation. |
Arron Rift
Commando Perkone Caldari State
73
|
Posted - 2013.02.17 06:25:00 -
[8] - Quote
YES |
RINON114
B.S.A.A.
14
|
Posted - 2013.02.17 07:05:00 -
[9] - Quote
I don't know about this, I think the sitting still and reloading gives you something more tactical to think about. Do I reload here in the middle of this open plain with a possible sniper shot only a second away or do I sprint for cover and hope nobody sees me so I can reload in safety?
The other side to this coin is that it would give everybody a much fairer chance of fighting back and winning against an attacker. You are out of bullets after killing a dude and some other red drops in front of you, what do you do? Switching to a sidearm might be okay but it would be better and safer to sprint away whilst reloading your main gun then turn around and try to outshoot the attacker, right? |
Rudolph Of Swabia
Paladin Survey Force Amarr Empire
3
|
Posted - 2013.02.17 09:13:00 -
[10] - Quote
I've been playing tons of Battlefield 3 recently where you can sprint and reload and when I play Dust every time I start reloading I sprint and it cancels it :(
Also when I'm done reloading my AR is it really necessary to give it a few taps? I keep accidentally assuming the reload animation is finished and I sprint to an enemy to start firing where I then realize that I'm out of ammo... |
|
HUGO SHTIGLETZ
RestlessSpirits
16
|
Posted - 2013.02.17 09:35:00 -
[11] - Quote
Rudolph Of Swabia wrote:I've been playing tons of Battlefield 3 recently where you can sprint and reload and when I play Dust every time I start reloading I sprint and it cancels it :(
Also when I'm done reloading my AR is it really necessary to give it a few taps? I keep accidentally assuming the reload animation is finished and I sprint to an enemy to start firing where I then realize that I'm out of ammo... great game i dont care what people say about it i just love it... and about reloading, ya me too. im pretty used to doing it now after killzone 2/3 and bf3. |
Hexen Trickster
The Southern Legion
10
|
Posted - 2013.02.17 11:08:00 -
[12] - Quote
Im saying no.. shotgunners reloading while they sprint.. anti tank mercs reloading while they sprint HMG heavys reloading while they run away from you.. the only good time to kill them
This is just asking for trouble |
Kelshaw Xu
ZionTCD Legacy Rising
65
|
Posted - 2013.02.17 11:12:00 -
[13] - Quote
Hexen Trickster wrote:Im saying no.. shotgunners reloading while they sprint.. anti tank mercs reloading while they sprint HMG heavys reloading while they run away from you.. the only good time to kill them
This is just asking for trouble
reasons i also say no. I spent SP to Light Weapon Rapid reload to III and it works. |
Panther Alpha
Kirkinen Risk Control Caldari State
44
|
Posted - 2013.02.17 11:28:00 -
[14] - Quote
Hexen Trickster wrote:Im saying no.. shotgunners reloading while they sprint.. anti tank mercs reloading while they sprint HMG heavys reloading while they run away from you.. the only good time to kill them
This is just asking for trouble
Also sprinting into cover when you see a heavy, and then try to flank them by sprinting to their blind side, is a good tactic. "Useless if you can't reload when sprinting"
I don't know how many times i sprinted into cover to avoid a heavy, just to come across a scout with a shotgun, and get kill in a couple of shots, just because i didn't have the "opportunity" to reload.
I say YES to this. |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2013.02.17 11:32:00 -
[15] - Quote
i would only do this if moving and firing at all will make the gun move around a lot. |
Eris Ernaga
Super Smash Bros Friends United Seeking Influence and Notoriety
26
|
Posted - 2013.02.17 11:44:00 -
[16] - Quote
Well I saw some "No" replies come up in this thread that I think I can fix, its mainly to the guy who said who wants a heavy to reload while he runs away same with forge gunners its the best time to kill them. Well obviously reloading while standing still would be easier over running and trying to cram a clip in to the chamber. So how about reducing running time by a small fraction and reducing reload time by a fraction it would also make the player bob around. Also heavys are naturally slow so if they ran and reloaded they wouldn't get very far. Situations can be versatile and while I don't think running and reloading is actually something versatile it is something convenient for players. |
Delirium Inferno
Chernova Industries
34
|
Posted - 2013.02.17 11:44:00 -
[17] - Quote
I vote NO.
It removes a risk vs reward factor. Do you want to run away and risk bumping into someone with a small clip? Or do you want to attempt to reload risking that your pursuer may catch up to you? Makes the game more fun IMO.
EDIT: If they want to make it a skill that perhaps you can get at Level 5 Reload then perhaps I'd be open to that. |
G Torq
ALTA B2O
88
|
Posted - 2013.02.17 11:56:00 -
[18] - Quote
Voted: NO
Hexen Trickster wrote:Im saying no.. shotgunners reloading while they sprint.. anti tank mercs reloading while they sprint HMG heavys reloading while they run away from you.. the only good time to kill them
This is just asking for trouble
|
The Black Art
Pro Hic Immortalis RISE of LEGION
9
|
Posted - 2013.02.17 12:04:00 -
[19] - Quote
No. |
Alex Bradshaw
Carbon 7
3
|
Posted - 2013.02.17 23:45:00 -
[20] - Quote
No, run and reload would look silly |
|
Mobius Wyvern
BetaMax.
1216
|
Posted - 2013.02.17 23:50:00 -
[21] - Quote
oicu8 wrote:Playing Dust is great. some things need improvement. I noticed that when your reloading your gun and you try to run, it stops the reload. Causing a big problem in firefights. Can we get this fixed? We can Jump and reload but not Run and Reload... Please vote your thoughts.
NO and keeping it like it is, YES to allow players to run and reload at the same time...
Thanks
I VOTE YES, FIX RELOAD AND RUN AT THE SAME TIME! I would only support this if the reload done while sprinting had a longer time attached to it. You shouldn't be able to run full-out and perform rapid reloads. |
Shijima Kuraimaru
WarRavens
168
|
Posted - 2013.02.18 02:21:00 -
[22] - Quote
Funny. I run and reload all the time. It only cancels out if I sprint. You people must have bugged games. |
J Lav
Lost-Legion
28
|
Posted - 2013.02.18 02:50:00 -
[23] - Quote
No
Not required, forces thought when relocating, positively affects pace, and realistically would affect the speed of your sprinting, slowing you to a standard run anyway. |
oicu8
SVER True Blood Unclaimed.
6
|
Posted - 2013.02.26 09:33:00 -
[24] - Quote
Has anyone here play MAG??? that was the best run and gun game. Run and gun is the best ideas for dust here. People who vote no might not.of.played a real run and gun game where cover.is not always an option.... Reload on the run while jumping might look stupid but u can bet ur ass it will save ur dropsuits... I was just trying to get opinions on this since no one really brought up the issue... Thanks all for walking and reloading..... 0ICU8 |
Kazio De Vihura
Ostrakon Agency Gallente Federation
5
|
Posted - 2013.02.26 11:00:00 -
[25] - Quote
No |
Talruum Tezztarozza
Seituoda Taskforce Command Caldari State
74
|
Posted - 2013.02.26 11:33:00 -
[26] - Quote
NO |
RoundEy3
Condotta Rouvenor Gallente Federation
6
|
Posted - 2013.02.26 13:56:00 -
[27] - Quote
NO It punishes the impatient and unthinking which out weighs the cons. |
DeathhtaeD
Dust-Cloud
16
|
Posted - 2013.02.26 14:28:00 -
[28] - Quote
Yes...! |
Soraya Xel
Gentlemen's Foreign Legion Gentlemen's Agreement
6
|
Posted - 2013.02.26 17:01:00 -
[29] - Quote
YES please. Especially since the reload animation will often appear finished, but not "count", wasting both your reload time, and leaving you horribly unprepared. |
Val'herik Dorn
CrimeWave Syndicate
274
|
Posted - 2013.02.26 17:39:00 -
[30] - Quote
NO.
We already reload and run. Our normal movement speed is running we dont walk around the battlefield at a saunter. Well heavies do but they are fat armorplated doods.
What you want is reloading while sprinting. Where you are putting all of yohr effort into sprinting as fast as you possibly can
They are not the same thing. Reloading and sprinting are different in almost every game because its silly.
So no no a thousand times no. Reloading and sprintint should not happen simultaneously. |
|
Professormohawk
Stasis Military Support
22
|
Posted - 2013.02.26 17:59:00 -
[31] - Quote
YES dont let heavies run and reload. they arent that dexterity to do it i feel. |
T3chnomanc3r
Ultramarine Corp
0
|
Posted - 2013.03.13 19:34:00 -
[32] - Quote
Yes for all light & sidearms.
I say do whatever the real world practice is in combat. For sure it's common to reload on the run for pistols and other small magazine weapons with slight time penalty since it's a simple mag swap. Of course real world is also not forced to auto-reload or second guess if they got the mag in... ;)
Heavy weapons surely would never be done on the run because of the more complicated steps involved, this would include swarm launchers.
Professormohawk wrote:YES dont let heavies run and reload. they arent that dexterity to do it i feel.
|
Paran Tadec
Imperfects Negative-Feedback
927
|
Posted - 2013.03.13 19:48:00 -
[33] - Quote
Terminology or GTFO |
Tyrin Tonious
Wraith Shadow Guards
6
|
Posted - 2013.03.13 19:54:00 -
[34] - Quote
I too also vote no. one reason is because there are skills books for reloading and the HVY's and what not.
WELL.... if they want to increase the reload time while reloading then, ok I'm down for it, make it take twice as long. Still gives us time to wipe that bastard hvy out and shotgunner |
Vermaak Doe
SVER True Blood Unclaimed.
455
|
Posted - 2013.03.13 19:58:00 -
[35] - Quote
Hell no if heavy weapons are excluded |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation Test Friends Please Ignore
153
|
Posted - 2013.03.13 20:06:00 -
[36] - Quote
No.
Sprinting is running as fast as you're able. If you're reloading while you run, you're not running as fast as you're able. Ergo, you can't reload while sprinting. QED |
ladwar
Dead Six Initiative
17
|
Posted - 2013.03.13 20:12:00 -
[37] - Quote
NO |
RoundEy3
Condotta Rouvenor Gallente Federation
10
|
Posted - 2013.03.13 20:14:00 -
[38] - Quote
Alan-Ibn-Xuan Al-Alasabe wrote:No.
Sprinting is running as fast as you're able. If you're reloading while you run, you're not running as fast as you're able. Ergo, you can't reload while sprinting. QED
Well said, It doesn't get more clear than that. |
Snaps Tremor
Red and Silver Hand Amarr Empire
44
|
Posted - 2013.03.13 20:22:00 -
[39] - Quote
I'd have to vote no, not for Dust, which is a little slower-paced than your ultra fast linear levelled Modern Warfare stuff. Needing to reload should probably come with a movement penalty so choosing WHEN to reload remains a tactical choice (do it now, or try to find cover first?) instead of a thoughtless button mash regardless of your situation.
That said, they really have to do something about the reload cancelling because nearly every 'trying Dust for the first time' video on Youtube has the person constantly cancelling their own reload due to instinctive sprinting the moment it looks like the animation is complete. It's a dumb feature that feels broken. |
bill the noon
PSU GHOST SYNDICATE
2
|
Posted - 2013.03.13 20:26:00 -
[40] - Quote
No Your arms are needed to run at full speed. Try running full speed without your arms pumping. But i agree with fixing the animation so you can run once the reload is complete in the animation as aposed to when the animation finishes. Its weird seeing your character finish putting the clip in but it gets nullified because you didnt wait for your arms to fall back to the noemal spot. |
|
RoundEy3
Condotta Rouvenor Gallente Federation
11
|
Posted - 2013.03.13 20:29:00 -
[41] - Quote
If they could make the game remember when the empty magazine has been dropped, when the new one has been loaded in, and when the catch release has been operated, then after any one of those points you could stop reloading to sprint again without having to do the whole animation all over again. You would pick up after the last step you completed. Rainbow Six 3 had this, I would guess it could be done in Dust. |
Django Quik
R.I.f.t
251
|
Posted - 2013.03.13 20:40:00 -
[42] - Quote
Alan-Ibn-Xuan Al-Alasabe wrote:No.
Sprinting is running as fast as you're able. If you're reloading while you run, you're not running as fast as you're able. Ergo, you can't reload while sprinting. QED
QFT.
We had this same nonsense with the throwing grenades at full sprint - you can do nothing else whilst running as fast as you possibly can. It makes absolutely no sense even in the future.
Also, if you make it like this, what is the point of having a running speed and a sprinting speed? You might as well just make it one speed and get rid of the other entirely. Dumb.
VOTE: NO
p.s. Also, voting threads are dumb and pointless. |
Banjo Hero
BurgezzE.T.F Orion Empire
53
|
Posted - 2013.03.13 21:01:00 -
[43] - Quote
No |
Coleman Gray
RED COLONIAL MARINES Covert Intervention
82
|
Posted - 2013.03.13 21:01:00 -
[44] - Quote
I say yes to run and reload! |
InsidiousN
KILL-EM-QUICK RISE of LEGION
9
|
Posted - 2013.03.13 21:06:00 -
[45] - Quote
A big huge YES, especially to balance out Scouts, who are supposed to be able to use our speed as an asset because we have such low HP. |
Covert Clay
IMPSwarm Negative-Feedback
1
|
Posted - 2013.03.13 21:33:00 -
[46] - Quote
I VOTE YES! BF3 has it and its a great game. |
Django Quik
R.I.f.t
253
|
Posted - 2013.03.13 23:33:00 -
[47] - Quote
This pointless vote thread currently lies at 14 yes, 19 no.
If the vote continues to support No, will all you fools stop banging on about being able to multitask whilst running as fast as you possibly can?
Please someone try reloading a gun whilst doing a 14 second 100m sprint - not happening. |
Cross Atu
Conspiratus Immortalis
818
|
Posted - 2013.03.13 23:40:00 -
[48] - Quote
oicu8 wrote:Playing Dust is great. some things need improvement. I noticed that when your reloading your gun and you try to run, it stops the reload. Causing a big problem in firefights. Can we get this fixed? We can Jump and reload but not Run and Reload... Please vote your thoughts.
NO and keeping it like it is, YES to allow players to run and reload at the same time...
Thanks
I VOTE YES, FIX RELOAD AND RUN AT THE SAME TIME!
It's already on the way
CCP wrote: [REQUEST] Reloading while running - This planned for in future updates
0.02 ISK Cross |
Django Quik
R.I.f.t
254
|
Posted - 2013.03.13 23:43:00 -
[49] - Quote
Cross Atu wrote:It's already on the way CCP wrote: [REQUEST] Reloading while running - This planned for in future updates
0.02 ISK Cross
Cross, that post was 6 months ago. It didn't happen and it still doesn't make sense. |
Cross Atu
Conspiratus Immortalis
818
|
Posted - 2013.03.13 23:52:00 -
[50] - Quote
Django Quik wrote:Cross Atu wrote:It's already on the way CCP wrote: [REQUEST] Reloading while running - This planned for in future updates
0.02 ISK Cross Cross, that post was 6 months ago. It didn't happen and it still doesn't make sense. I'm not commenting on how good the idea is or isn't, simply pointing out the data already on the forums.
To the best of my understanding all items within that dev thread are to be considered marked SOONtm unless/until specifically stated otherwise.
As such I fail to grasp the purpose of this thread, it seems to clutter the feedback forum to open threads asking CCP for something they stated was planned for sometime in the future (it's like threads asking for the battle suits or saying "CCP you MUST enable the secondary market NOW" et al)
CCP Frame wrote: Hello,
Please use search forum function first for any similar feedback/suggestions. If there is no thread already, please post 1 feedback/suggestion = 1 thread, so we can easily keep track of those. Making a list of feedback and suggestions may prove to be counter-productive as some important things may be overlooked.
Thank you!
It is my perception that this thread (when combined with the Dev response already on the subject) fits the spirit, if not all the literal particulars, of the above definition of counter productive.
Hopefully with the information provided it will be allowed to rest rather than continuing to clutter up the feedback forums.
0.02 ISK Cross |
|
Goric Rumis
Amarr Templars Amarr Empire
94
|
Posted - 2013.03.13 23:52:00 -
[51] - Quote
No sprint and reload.
And since you mentioned it, can we remove jump and reload? That's just silly. |
Gorgoth24Reborn
Machetes at Midnight Ghosts of Deep Space
0
|
Posted - 2013.03.14 21:40:00 -
[52] - Quote
No |
Prestor Moan
United Tactics
1
|
Posted - 2013.03.14 23:10:00 -
[53] - Quote
No! If you cant figure out how to reload your weapon as is your a sorry excuse in tactics |
|
|
|
Pages: 1 2 :: [one page] |