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Pvt Numnutz
We're OWL Exterminators
31
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Posted - 2013.02.11 02:44:00 -
[1] - Quote
Hello CCP, hello all. I am mainly directing this towards CCP Blam! as he is the vehicle designer of Dust 514.
ok so, Dropships, i love dropships, infact the only thing that i wanted to do in Dust was to fly. I was met with great frustration at first, however now i can fly 5 feet off the ground hauling nuts. This was no easy feat, and required many hours of grinding through ambush games so i could fly a dropship for that sweet 10 min before it was shot down. As most of you know, pilots are probably the most underpaid workforce in Dust currently. Though i don't really mind that, even if i don't get paid for my job i still love to do it. Anyway, as i have flown and crashed at LEAST 50 DS i thought i would come here to share my thoughts with CCP and the community about some minor changes to DS that I think would make it 100x better.
1.) A red and green light that would be inside the dropship next to the seats at the forward section of the ship and one or two at the aft section. The light would be on red normally, however when the pilot pushes say 'X' the light switches to green and a noise is made to signal the troops inside to GTFO! (i cant tell you how annoying it is when im trying to do my job and teammates wont get out when i want them to) this would really REALLY help dropship pilots communicate with the smurfs in the dropship that they would normally not be able to tell GTFO (Also for passangers that would look really cool!!!)
2.) I hear that it is already planned, but i would like to put it down anyway. FLARES! if anyone can run a starter swarm launcher kit then why cant i have atleast some way to defend my 428,000 isk investment? Please, i feel so helpless when i Afterburn away from swarms and feel like a badass only to have them 180 and slam into me regardless! (and maybe a noise when im getting locked?)
3.) For those who want a more....aggressive dropship. Some kind of missle pods that the pilot controls and not the gunners. make it highslot 4 missles and a long cooldowntime? sacrificing that tank for offensive capabilities?
4.) Its odd that dropships have to be deployed by other dropships. I read in the uprising article that the guristas deployed dropships form a freighter in orbit to extract people. so why cant i start in my dropship when i call it in? Balancing? i have lost a few dropships to those horrible...horrible heavy lifter dropships. Thats the worst way to lose your dropship. crashed before you could even fly :(
5.) JUST as an idea. Very costly to fit cloak gen for the dropship? would make getting around those pesky anti air turrets alot more efficient. However i wouldnt want to have my cloak run out infront of a turret, cause i has no shield tank! but thats balancing for you!
6.) really the last thing that i would say could really help the dropship is a large map with lots of players that will want to catch a ride instead of walking. im sure that your already working on said maps. It just really needs to be said, big maps so we underpaid flyboys can really take to the sky's!
CCP Blam! i watched your videos on Playstation store and really enjoyed them, and i got pretty excited to hear your favorite vehicle thus far is the dropship. Us pilots are hurting, and we could really use the first two suggestions right now, I still dont even care about getting paid, I just want to do my job better and have a fighting chance to bring that dropship home.
CCP i want to thank you for taking the time to listen to these gripes, i cant tell you how proud i am of your teams! I hope you get the time to listen to this humble underpaid pilots thoughts on how you can help us out. Again Thank You!!!!!!!!
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Lightly Salted
Lone Hire
7
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Posted - 2013.02.11 02:54:00 -
[2] - Quote
All of this. CCP must do all of this. +1
I would like to add two more things to your list:
1. Fix the collision damage for vehicles, especially dropships. Too many times have Iost a dropship by bumping into a small pillar or slightly elevated hill while landing. The collision damage is ridiculous. It's like I'm flying a glass egg.
2. Add an 'Eject All Passengers' option for pilots to trigger when close to the ground. That way, troll pilots can't throw them out while at max altitude, and stupid mercs don't camp spots inside the dropship while it's landed and vulnerable.
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Rachoi
HavoK Core
17
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Posted - 2013.02.11 03:05:00 -
[3] - Quote
All of those ideas are AMAZING!
I rather like piloting Dropships, but they really are cost prohbitive at the moment... i definately agree with what you have about the being able to jet people out of the ship at low Alt., and the jump lights are a great idea that i cant help but want.
yes the AA flares are coming, but the idea of knowing if someone has signal would be a great thing, that way you can GTFO of the way fast as possible.
and giving the pilots a controlled way of fighting back is a great idea too, would make it so much more effective in fights in the air too, when you see an enemy Drop ship and want to chase him away a little.
and as for the maps.... man we are only in beta, i KNOW for a fact we've got much bigger maps and modes coming... like maybe a mode where an air drop from a Drop ship is the only easy way to make chaos >:D
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Cross Atu
Conspiratus Immortalis
775
|
Posted - 2013.02.11 03:18:00 -
[4] - Quote
I'm not a fly boy myself but I thank you for posting detailed feedback in a clear manner.
Cheers, Cross |
Nguruthos IX
Kameira Lodge Amarr Empire
24
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Posted - 2013.02.11 03:41:00 -
[5] - Quote
Rachoi wrote:All of those ideas are AMAZING!
I rather like piloting Dropships, but they really are cost prohbitive at the moment... i definately agree with what you have about the being able to jet people out of the ship at low Alt., and the jump lights are a great idea that i cant help but want.
yes the AA flares are coming, but the idea of knowing if someone has signal would be a great thing, that way you can GTFO of the way fast as possible.
and giving the pilots a controlled way of fighting back is a great idea too, would make it so much more effective in fights in the air too, when you see an enemy Drop ship and want to chase him away a little.
and as for the maps.... man we are only in beta, i KNOW for a fact we've got much bigger maps and modes coming... like maybe a mode where an air drop from a Drop ship is the only easy way to make chaos >:D
Could you explain to me what these flares are that are coming? |
Hellraiser Alpha
Universal Allies Inc.
27
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Posted - 2013.02.11 03:50:00 -
[6] - Quote
I'd like to add something slightly unrelated, yet totally relevant. Have the possibility of inertia dampeners for high altitude drops, like from the MCC. It could be a special shock Dropsuit so you'd have to spec in it, but I think it'd make for some interesting game mechanics. |
Irish Syn
Chernova Industries
123
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Posted - 2013.02.11 03:56:00 -
[7] - Quote
They are working on maps that will only be traversable via aerial vehicles. Here is a few screens they showed us at fanfest last year.
http://i1125.photobucket.com/albums/l590/sevxsev/dust.png
Too bad that is extremely far off right now. Regardless I'm with the OP - I will continue to fly regardless of how much the game incentivizes me not to, but CCP really needs to make some changes.
Hellraiser Alpha wrote:I'd like to add something slightly unrelated, yet totally relevant. Have the possibility of inertia dampeners for high altitude drops, like from the MCC. It could be a special shock Dropsuit so you'd have to spec in it, but I think it'd make for some interesting game mechanics. Not sure what you mean, we can already use inertia dampeners from high altitude drops. Heck, they don't even need to be that high - I can use inertia dampener when jumping off the ladder I just climbed up. This is another issue with dropships is people don't realize this. I was playing with a friend and told him to jump out and capture the base and he responded, "But won't I die?" And he's used the dampener before too when jumping out of the MCC, he just forgot it was always there. This needs to be made more clear. |
Hellraiser Alpha
Universal Allies Inc.
27
|
Posted - 2013.02.11 04:12:00 -
[8] - Quote
Irish Syn wrote: Not sure what you mean, we can already use inertia dampeners from high altitude drops. Heck, they don't even need to be that high - I can use inertia dampener when jumping off the ladder I just climbed up. This is another issue with dropships is people don't realize this. I was playing with a friend and told him to jump out and capture the base and he responded, "But won't I die?" And he's used the dampener before too when jumping out of the MCC, he just forgot it was always there. This needs to be made more clear.
Say what? |
Irish Syn
Chernova Industries
123
|
Posted - 2013.02.11 04:22:00 -
[9] - Quote
Hellraiser Alpha wrote:Irish Syn wrote: Not sure what you mean, we can already use inertia dampeners from high altitude drops. Heck, they don't even need to be that high - I can use inertia dampener when jumping off the ladder I just climbed up. This is another issue with dropships is people don't realize this. I was playing with a friend and told him to jump out and capture the base and he responded, "But won't I die?" And he's used the dampener before too when jumping out of the MCC, he just forgot it was always there. This needs to be made more clear.
Say what? Case in point.
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Pvt Numnutz
We're OWL Exterminators
31
|
Posted - 2013.02.11 07:05:00 -
[10] - Quote
Thank you for your feed back everyone! First off, lightly salted, thank you for posting that the collisions need to be worked on. I can understand my dropship exploding when i crash head on into a building, but not when i tap a light post. I meant to include that but forgot so again thank you.
I am aware that this is in beta, and i cant tell you all how much i am looking foward to seeing where this game goes. The possibilities are endless. I sometimes cant sleep just thinking of new ways i can use my dropship for my team. So i understand that new maps WILL be added, and alot of them will be using multiple aspects of ideas put forth from players on these very fourms. Which leads me to your post Irish, the fact that they have already experimented with maps that are going to be built around dropships makes me drool and i am very excited to see what goodies they give the boys and girls of eve at this years fanfest!
I will say that i dislike the idea of ejector seats. The trolls that fly dropships could eject them out into the red zone, or at incorrect times. However these arguments are, well, arguable. The real problem i see is that our passangers, the ones who give our job meaning, will feel as though they have no control. Why would i trust getting in this dropship if i cant control when to jump out? This is why i feel the red light green light + noise would be more balanced. Let the players make the jump themselves, But you put on the green light to tell them your over the DZ. Sometimes passangers cant see cause of the blastdoors and it emphasizes teamwork!
I created this thread to really show CCP Blam! what us dust pilots of new eden think and to give positive feed back to the Dev's so we can help them make our dropships the best they can be. So please give some ideas and feed back about ideas, but lets do this creatively. I dont want to see people saying they should get rid of forge guns or swarms, I want to see some good ideas from pilots and ground troops alike to fix some of the problems with dropships. Because if he ever does visit this page i want him to see some good feedback to help him do his job and let the content start flowing to us! thanks again!
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dabest2evadoit7
Cyberdyne Systems and Technology The Revenant Order
35
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Posted - 2013.02.11 07:21:00 -
[11] - Quote
2.) I hear that it is already planned, but i would like to put it down anyway. FLARES! if anyone can run a starter swarm launcher kit then why cant i have atleast some way to defend my 428,000 isk investment? Please, i feel so helpless when i Afterburn away from swarms and feel like a badass only to have them 180 and slam into me regardless! (and maybe a noise when im getting locked?)
For this one to work it is absolutely necessary to have a noise when being lock and missiles are en route. Other wise we would not know when to deploy flares.
Other then that everything he said should be put in place. |
Irish Syn
Chernova Industries
123
|
Posted - 2013.02.11 07:26:00 -
[12] - Quote
For the passengers not wanting to eject, and not wanting to give an auto reject button to trolls, I propose an idea. Tagging onto Nummutz suggestion of a light that goes off telling everyone to get out, how about you award points if they actually do? Points for the dropship pilot and points for those who bailed. It would actually hit two birds with one stone because then dropship pilots could actually get points for, you know, dropping people.
As for swarm defenses, can't you shoot missiles down? I'm not entirely sure, but if so make it more obvious and better. The guns on your dropship would then really be more defensive than anything, but would require good teamwork between the pilot and the gunner. And you wouldn't even need a dedicated gunner, since the only time you'll be taking heat is when you are going to drop someone off. |
kyan west
D3ath D3alers RISE of LEGION
8
|
Posted - 2013.02.11 07:36:00 -
[13] - Quote
What we need is the ability to talk to our passengers, even if they don't have a mic or aren't in our squad. It could be like an intercom system for them to know then to GTFO. |
madd greazy
OSG Planetary Operations Covert Intervention
27
|
Posted - 2013.02.11 08:21:00 -
[14] - Quote
Also dropships need alot higher hp, i find it a little rediculous that the dropships base cost is higher than a tank but a lowly trained forge gunner can two shot you and your going down in a deathspin.
Also dropships, like other vehicles should still be able to be controlled while on fire and at low hp, every other vehicle in the game can be fully controlled until it blows up, why does the dropship go into an uncontrollable deathspin as soon as it hits 0, then the resulting crash to the ground destroys it.
Dropships should have the ability to land and fix their ships or at least have the non gunner passengers able to use remote repair tools on the dropship they are riding in. Also being able to use main weapons while riding as a passenger in the dropship would be an obvious addition, It was in the E3 video. just saying. |
Pvt Numnutz
We're OWL Exterminators
31
|
Posted - 2013.02.11 08:37:00 -
[15] - Quote
Madd greazy, i do agree that the dropships should have higher hp or some more low slots to fit some armor repair ( if your using caldari) I agree that we arent getting what we pay for and that saddens me :(
The reason they go out of control when you hit 0 HP is purely for epicness. Tanks will also explode when their armor hits 0 after being on fire. Its simply to make that epic shot of the dropship dying in glorious flames! Though if your dropship does catch fire and your not in a position to land that second, then your dropship is gone. Do you think maybe a fire suppression system in a low slot would help? Ive been considering the possibilities of some kind of modual that would put out fires so we might have a chance to land and repair. But what do you think?
I do agree that it would be nice if people inside the dropship could repair it, however would that possibly make the dropship too OP? imagine a team of 4 people repairing and no one can shoot it down? I think that if people can shoot out it should be balanced, no forge gun sniping platform. Only when the drop doors are open and the passengers are vulnerable should you be able to shoot out, simply to defend yourself getting on and off the battlefield. |
madd greazy
OSG Planetary Operations Covert Intervention
27
|
Posted - 2013.02.11 11:11:00 -
[16] - Quote
Pvt Numnutz wrote:Madd greazy, i do agree that the dropships should have higher hp or some more low slots to fit some armor repair ( if your using caldari) I agree that we arent getting what we pay for and that saddens me :(
The reason they go out of control when you hit 0 HP is purely for epicness. Tanks will also explode when their armor hits 0 after being on fire. Its simply to make that epic shot of the dropship dying in glorious flames! Though if your dropship does catch fire and your not in a position to land that second, then your dropship is gone. Do you think maybe a fire suppression system in a low slot would help? Ive been considering the possibilities of some kind of modual that would put out fires so we might have a chance to land and repair. But what do you think?
I do agree that it would be nice if people inside the dropship could repair it, however would that possibly make the dropship too OP? imagine a team of 4 people repairing and no one can shoot it down? I think that if people can shoot out it should be balanced, no forge gun sniping platform. Only when the drop doors are open and the passengers are vulnerable should you be able to shoot out, simply to defend yourself getting on and off the battlefield.
I like the basics of everything you said +1 for you good sir!
Also i have thoughts of your idea of the no forge guns on the dropship, although it would still be fairly hard to aim unless your pilot sat very still and would then become an easy target for the enemy. Maybe allowing the occupants the ability to shoot out but make the open hangar doors button (square i think) actually able to operate in flight. That way you could leave the doors closed and keep your occupants safe until you think it would be a good time to open up the doors and bring down the rain.
Maybe have some sort overide, that while riding passenger in a dropship heavy weapons will be unusable. but i dont think a forge gun from a dropship would be any more overpowered than a long range railgun tanker with good aim.
Allowing passengers to fire from and repair the dropship in flight may just be the only change needed to have the dropship become an actual asset rather than just a commodity on the battlefield.
Also repairs in flight would not necessarily cause a dropship to be too OP, a couple well timed hits from a squad or even random blueberries with militia swarms would be all it takes. Instead of having an "epic" fall from the sky to a fiery explosion. The dropship could maybe have reduced or impaired vehicle control while below 30% armor, and have the dropship just explode in mid air when hp hits 0, that way if the pilot is flying solo he has a chance to land and repair before he gets destroyed, or if he has passengers they can perform in flight repairs to keep the dropship active.
In this situation WP for repairs on vehicles will have to be given for passengers repairing in flight, that way logies will actually have a reason to stick around for the pilots sake. |
ChromeBreaker
SVER True Blood Unclaimed.
197
|
Posted - 2013.02.11 12:14:00 -
[17] - Quote
I love flying drop-ships, but there is 0 (zero) incentive to do so. Pilots need WP for things...maybe for drops near/above enemies, people spawning at an on-board CRU. Some type of useable weapon would be nice (just a small blaster would be enough) On another note, a small max speed increase would be nice, along with a slight HP buff.
BUT THE MAIN THING!! dull down collision dmg!! I like to think im not a half bad pilot, but even the best pilot will slightly bump a building or lamp post occasionally... This shouldn't total the ship!!!! and im talking a tap, a slight drift into an object. Landing is laborious.
Most fun iv had in a drop ship getting a 3-0 by crushing people |
Scheneighnay McBob
Bojo's School of the Trades
1062
|
Posted - 2013.02.11 15:12:00 -
[18] - Quote
Support.
I also discovered something yesterday- dropships aren't super fragile anymore! I accidentally bumped into one of the "environmental" trucks, but took no damage. |
Pvt Numnutz
We're OWL Exterminators
31
|
Posted - 2013.02.11 19:07:00 -
[19] - Quote
Mcbob, i too have noticed that my dropships arent exploding for bumps that would have normally killed it. Im very excited to have these new collisions already in the game!
Yes pilots do need to get paid. I agree that they should get paid for MCRU spawns but how else would you pay them with out making it a total spam tool? Irish syn had a really great idea for a way to manage this. if they implement the red light green light idea, then you would get points for when people jump out when the light is green! brilliant! of course for balance, the light would only go on for say 5-8 seconds and would have a "cooldown" of 10 seconds or something, just so you cant spam WP. I would say figuring out how to pay pilots is the biggest challenge with the dropship. |
Hellraiser Alpha
Universal Allies Inc.
27
|
Posted - 2013.02.11 19:26:00 -
[20] - Quote
Let me put it this way: four Heavy HMGs being able to fire out of a dropship equals total ownage. An unprecedented rain and reign of fire would ensue.
As for pilot SP. They deserve assists to anything and everything involved in their dropship. Turret kills, drops during the green light, etc. |
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Lonnar
KILL-EM-QUICK RISE of LEGION
15
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Posted - 2013.02.11 19:51:00 -
[21] - Quote
For the first time in a long while, I find a thread with higher quality brainstorming rather than useless heated banter between people for and against the idea.
Personally I don't fly. For that matter I hardly use vehicles at all. I've had some pretty nasty (albeit funny) experiences with the stuff I call in.
I have however, noticed a number of threads with complaints about how the handling of LAVs, HAVs and DSs work, and I have to admit that your feedback has been the most constructive I've seen to date. If these changes to DS handling are actually implemented, I just might have a better reason to fly.
I'd like to make another suggestion however. You said it yourself that you had difficulty in learning the controls of DS flight. I would suggest then a training mode designed for vehicles. I've seen too many people loose a LAV and DS due to a poor grasp of control mechanics. I can understand if they're using Militia style models, but while a pilot or driver is off getting to grips with his new toy, the rest of the team is doing the heavy lifting without a member of the team. Practicing in-game will immediately throw the game off balance and it becomes X vs. X fight where X is the number of people not learning how to use a DS.
I'd also add that it's this exact problem that scares me away from learning how to properly use and maintain a vehicle.
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Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2013.02.11 20:15:00 -
[22] - Quote
I take pride in the fact that my fellow pilots are one of the most constructive groups on the forum.
I've been wondering about the doors. How can anyone drop out of the ship with them closed?
Wouldn't it make more sense to have to open them for a mid-air drop? If so, then the doors opening would be a pretty strong signal that the pilot wants you to jump. Marking the area between the ground redzone and ship redzone in yellow would let passengers know when not to jump. The only downside I can see is that it would trap passengers if the pilot never opened the doors which could be bad if it were going down in flames.
Allowing passengers to shoot would be balanced as opening the doors also makes them vulnerable to attack. If I'm running empty it might even be beneficial to run with the doors open so a FG shot has a possibility of flying through an open bay. |
Irish Syn
Chernova Industries
123
|
Posted - 2013.02.11 23:25:00 -
[23] - Quote
Skihids wrote:I take pride in the fact that my fellow pilots are one of the most constructive groups on the forum.
I've been wondering about the doors. How can anyone drop out of the ship with them closed?
Wouldn't it make more sense to have to open them for a mid-air drop? If so, then the doors opening would be a pretty strong signal that the pilot wants you to jump. Marking the area between the ground redzone and ship redzone in yellow would let passengers know when not to jump. The only downside I can see is that it would trap passengers if the pilot never opened the doors which could be bad if it were going down in flames.
Allowing passengers to shoot would be balanced as opening the doors also makes them vulnerable to attack. If I'm running empty it might even be beneficial to run with the doors open so a FG shot has a possibility of flying through an open bay. But of course the pilots are the most constructive group of people on the forum. We don't get kills or points or ISK, so everyone who is still flying is doing it purely for fun.
I do like your idea of closing the doors to protect your passenger, too many times my guys get hit by a sniper bullet as I'm moving them across - and I'm not exactly going slow, there are some good snipers in this game. Perhaps as a way t go about fixing the "trapped" thing they could simply make a little tweak to the design and instead of players jumping out the side they actually fall through a drop-panel type door on the floor whenever they want?
Also this brings up something I've been getting complaints on from my passengers, whenever I fly over a base and they drop their inertia carries with them and they end up way off target. We counter this by simply slowing down to a hover - which is very risky. Perhaps add some sort of thrust technology that shoots them to the ground quickly and on target? Only a suggestion to make things more convenient, I can see the other side though that thinks it should require that slow down to drop off troops (or great vector calculations on their part).
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Valkyness
HERBGROWERS
0
|
Posted - 2013.02.11 23:51:00 -
[24] - Quote
Pvt Numnutz wrote: 1.) A red and green light that would be inside the dropship next to the seats at the forward section of the ship and one or two at the aft section. The light would be on red normally, however when the pilot pushes say 'X' the light switches to green and a noise is made to signal the troops inside to GTFO! (i cant tell you how annoying it is when im trying to do my job and teammates wont get out when i want them to) this would really REALLY help dropship pilots communicate with the smurfs in the dropship that they would normally not be able to tell GTFO (Also for passangers that would look really cool!!!)
2.) I hear that it is already planned, but i would like to put it down anyway. FLARES! if anyone can run a starter swarm launcher kit then why cant i have atleast some way to defend my 428,000 isk investment? Please, i feel so helpless when i Afterburn away from swarms and feel like a badass only to have them 180 and slam into me regardless! (and maybe a noise when im getting locked?)
3.) For those who want a more....aggressive dropship. Some kind of missle pods that the pilot controls and not the gunners. make it highslot 4 missles and a long cooldowntime? sacrificing that tank for offensive capabilities?
4.) Its odd that dropships have to be deployed by other dropships. I read in the uprising article that the guristas deployed dropships form a freighter in orbit to extract people. so why cant i start in my dropship when i call it in? Balancing? i have lost a few dropships to those horrible...horrible heavy lifter dropships. Thats the worst way to lose your dropship. crashed before you could even fly :(
5.) JUST as an idea. Very costly to fit cloak gen for the dropship? would make getting around those pesky anti air turrets alot more efficient. However i wouldnt want to have my cloak run out infront of a turret, cause i has no shield tank! but thats balancing for you!
6.) really the last thing that i would say could really help the dropship is a large map with lots of players that will want to catch a ride instead of walking. im sure that your already working on said maps. It just really needs to be said, big maps so we underpaid flyboys can really take to the sky's!
So I like piloting transports and gunships in everything from arcade shooters to military simulators and DUST isnt an exception.
For my thoughts on it. 1.) Yeh that would be a great idea, squad with voice comms or a transport full of pubbers it would be a useful feature to have.
2.) Flares I dunno, ive tried escaping swarms and ive fired swarms and its hard enough shooting down a transport without any flares. But I do think they should at least get some form of countermeasure in a high slot. So you could either choose a shield booster, better against AAA, or flares which would be better against AA. I don't think you should be able to have both by default.
3.) Personally I dont believe there should be any kind of dropship like that, its the reason there is an aerial class of vehicle called a gunship. Dropships job is to insert troops quickly and safely. Its guns are simply for suppressing fire, its alot harder to use a swarm launcher on a dropship if your too close when you have a door gunner spitting bullets over your head. So for 3, lets wait for the fighters or maybe an actual gunship class.
4.) I really don't think this is an issue, ive lost tanks and all sorts to those damn dropships, the AI is just too damn stupid at the moment. As for the logical sense that a dropship isnt being transported in by a dropship, the dropships you get is just a low altitude squad carrier, not an pressurised transport that lugs tanks in and out of space.
5.) Don't really know about cloaky dropships, Sure it could be like shooting paper with an air rifle in exchange for the ability to cloak but I think it would increase the amount of ninjas constantly taking points you just got. Maybe you could do some effect with the cloak or something but overall I dunno if it would work out.
6.) Some larger maps would be nice but then if you needed squad transports for larger maps then you would need some kind of LAV that could carry like 8 guys.
Thats just my point of view on it all. |
Pvt Numnutz
We're OWL Exterminators
31
|
Posted - 2013.02.12 01:24:00 -
[25] - Quote
The idea of a "flight school" is something i wish i had when i was learning to fly. It was really frustrating learning the new flight controls while having a battle rage around you.
Sklhlds i really like the idea you had with the FG shot going through the dropship and missing, that would be a very cool moment indeed.
I would say we are among the most creative, seeing as how we dont get paid. Though we pilot the most customizeable vehicle in the game, so we have that edge to work with.
Irish i like the idea of what you were saying about the dropbays, however i think that skill of being able to literally being able to throw your troops ( with proper coordination) onto the objective is a skill that pilots need to learn them selves. |
Don Know
Me My Alts And I
9
|
Posted - 2013.02.12 01:37:00 -
[26] - Quote
4.) Its odd that dropships have to be deployed by other dropships. I read in the uprising article that the guristas deployed dropships form a freighter in orbit to extract people. so why cant i start in my dropship when i call it in? Balancing? i have lost a few dropships to those horrible...horrible heavy lifter dropships. Thats the worst way to lose your dropship. crashed before you could even fly :(
--------
All I can really say about RDV drivers is that their're drunk. Smash into a load of things only to fall onto you or your vehicle sometimes or just take forever to drop . (Soon...I know.)
I totally agree with most of what you say though. Would be nice to see some changes. (I use to fly a drop ship and squish snipers ) |
Don Know
Me My Alts And I
9
|
Posted - 2013.02.12 01:43:00 -
[27] - Quote
"6.) Some larger maps would be nice but then if you needed squad transports for larger maps then you would need some kind of LAV that could carry like 8 guys." -Valkyness
Hey, since there is LAV and HAV, I say add MAV; infact, a APC (Armored personal carrier) for carrying units in large maps. Geared for Armour or shields than offence. (I guess for big maps, and if they added a new game type or something to make it useful) |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2013.02.12 02:32:00 -
[28] - Quote
All vehicles come in from the War barge in orbit, and given the 15 second delivery the RDV's must have micro jump capability. I wouldn't mind a dropship bay on the MCC, but given its relatively small size I can't see it carrying all our tanks, jeeps, ships, and installations inside.
Most of the RDV's are running an old version of CPM though some have been recently upgraded to DOS 1.3. They are built with an ancient chipset that can't run anything more advanced because people fear they would go rogue and start killing us. Of course we have to accept the occasional vehicle loss and collision death as a result because they can't be programmed to avoid other aerial traffic. |
Lonnar
KILL-EM-QUICK RISE of LEGION
15
|
Posted - 2013.02.12 02:46:00 -
[29] - Quote
Don Know wrote:"6.) Some larger maps would be nice but then if you needed squad transports for larger maps then you would need some kind of LAV that could carry like 8 guys." -Valkyness
Hey, since there is LAV and HAV, I say add MAV; infact, a APC (Armored personal carrier) for carrying units in large maps. Geared for Armour or shields than offence. (I guess for big maps, and if they added a new game type or something to make it useful)
Well ... they announced MTACS in last years FanFest ... and CCP Blam! hinted at Mechs in the future during one of the vehicle Dev Blogs. |
Don Know
Me My Alts And I
9
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Posted - 2013.02.12 02:57:00 -
[30] - Quote
Lonnar wrote:Don Know wrote:"6.) Some larger maps would be nice but then if you needed squad transports for larger maps then you would need some kind of LAV that could carry like 8 guys." -Valkyness
Hey, since there is LAV and HAV, I say add MAV; infact, a APC (Armored personal carrier) for carrying units in large maps. Geared for Armour or shields than offence. (I guess for big maps, and if they added a new game type or something to make it useful) Well ... they announced MTACS in last years FanFest ... and CCP Blam! hinted at Mechs in the future during one of the vehicle Dev Blogs.
Yeah, I've heard. It could be a medium. Will be interesting on how it is going to be. I was just talking about transport. though. |
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