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madd greazy
OSG Planetary Operations Covert Intervention
27
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Posted - 2013.02.11 08:21:00 -
[1] - Quote
Also dropships need alot higher hp, i find it a little rediculous that the dropships base cost is higher than a tank but a lowly trained forge gunner can two shot you and your going down in a deathspin.
Also dropships, like other vehicles should still be able to be controlled while on fire and at low hp, every other vehicle in the game can be fully controlled until it blows up, why does the dropship go into an uncontrollable deathspin as soon as it hits 0, then the resulting crash to the ground destroys it.
Dropships should have the ability to land and fix their ships or at least have the non gunner passengers able to use remote repair tools on the dropship they are riding in. Also being able to use main weapons while riding as a passenger in the dropship would be an obvious addition, It was in the E3 video. just saying. |
madd greazy
OSG Planetary Operations Covert Intervention
27
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Posted - 2013.02.11 11:11:00 -
[2] - Quote
Pvt Numnutz wrote:Madd greazy, i do agree that the dropships should have higher hp or some more low slots to fit some armor repair ( if your using caldari) I agree that we arent getting what we pay for and that saddens me :(
The reason they go out of control when you hit 0 HP is purely for epicness. Tanks will also explode when their armor hits 0 after being on fire. Its simply to make that epic shot of the dropship dying in glorious flames! Though if your dropship does catch fire and your not in a position to land that second, then your dropship is gone. Do you think maybe a fire suppression system in a low slot would help? Ive been considering the possibilities of some kind of modual that would put out fires so we might have a chance to land and repair. But what do you think?
I do agree that it would be nice if people inside the dropship could repair it, however would that possibly make the dropship too OP? imagine a team of 4 people repairing and no one can shoot it down? I think that if people can shoot out it should be balanced, no forge gun sniping platform. Only when the drop doors are open and the passengers are vulnerable should you be able to shoot out, simply to defend yourself getting on and off the battlefield.
I like the basics of everything you said +1 for you good sir!
Also i have thoughts of your idea of the no forge guns on the dropship, although it would still be fairly hard to aim unless your pilot sat very still and would then become an easy target for the enemy. Maybe allowing the occupants the ability to shoot out but make the open hangar doors button (square i think) actually able to operate in flight. That way you could leave the doors closed and keep your occupants safe until you think it would be a good time to open up the doors and bring down the rain.
Maybe have some sort overide, that while riding passenger in a dropship heavy weapons will be unusable. but i dont think a forge gun from a dropship would be any more overpowered than a long range railgun tanker with good aim.
Allowing passengers to fire from and repair the dropship in flight may just be the only change needed to have the dropship become an actual asset rather than just a commodity on the battlefield.
Also repairs in flight would not necessarily cause a dropship to be too OP, a couple well timed hits from a squad or even random blueberries with militia swarms would be all it takes. Instead of having an "epic" fall from the sky to a fiery explosion. The dropship could maybe have reduced or impaired vehicle control while below 30% armor, and have the dropship just explode in mid air when hp hits 0, that way if the pilot is flying solo he has a chance to land and repair before he gets destroyed, or if he has passengers they can perform in flight repairs to keep the dropship active.
In this situation WP for repairs on vehicles will have to be given for passengers repairing in flight, that way logies will actually have a reason to stick around for the pilots sake. |
madd greazy
OSG Planetary Operations Covert Intervention
27
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Posted - 2013.02.13 11:29:00 -
[3] - Quote
i still think that allowing passengers to fire in flight would not make the drop ship OP. it would only give it a upgrade on what's currently set up. also repairs in flight should be allowed as well
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madd greazy
OSG Planetary Operations Covert Intervention
27
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Posted - 2013.02.17 11:36:00 -
[4] - Quote
This game is EVE based, technically there shouldn't be many or any dividing lines. I personally think vehicles need to have capacitors and capacitor modules so that shield boosting/armor repping can be done like it is in EVE, which to means seems to make alot more sense than what dust has. |
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