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Lonnar
KILL-EM-QUICK RISE of LEGION
15
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Posted - 2013.02.11 19:51:00 -
[1] - Quote
For the first time in a long while, I find a thread with higher quality brainstorming rather than useless heated banter between people for and against the idea.
Personally I don't fly. For that matter I hardly use vehicles at all. I've had some pretty nasty (albeit funny) experiences with the stuff I call in.
I have however, noticed a number of threads with complaints about how the handling of LAVs, HAVs and DSs work, and I have to admit that your feedback has been the most constructive I've seen to date. If these changes to DS handling are actually implemented, I just might have a better reason to fly.
I'd like to make another suggestion however. You said it yourself that you had difficulty in learning the controls of DS flight. I would suggest then a training mode designed for vehicles. I've seen too many people loose a LAV and DS due to a poor grasp of control mechanics. I can understand if they're using Militia style models, but while a pilot or driver is off getting to grips with his new toy, the rest of the team is doing the heavy lifting without a member of the team. Practicing in-game will immediately throw the game off balance and it becomes X vs. X fight where X is the number of people not learning how to use a DS.
I'd also add that it's this exact problem that scares me away from learning how to properly use and maintain a vehicle.
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Lonnar
KILL-EM-QUICK RISE of LEGION
15
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Posted - 2013.02.12 02:46:00 -
[2] - Quote
Don Know wrote:"6.) Some larger maps would be nice but then if you needed squad transports for larger maps then you would need some kind of LAV that could carry like 8 guys." -Valkyness
Hey, since there is LAV and HAV, I say add MAV; infact, a APC (Armored personal carrier) for carrying units in large maps. Geared for Armour or shields than offence. (I guess for big maps, and if they added a new game type or something to make it useful)
Well ... they announced MTACS in last years FanFest ... and CCP Blam! hinted at Mechs in the future during one of the vehicle Dev Blogs. |
Lonnar
KILL-EM-QUICK RISE of LEGION
15
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Posted - 2013.02.13 02:21:00 -
[3] - Quote
Bojo The Mighty wrote:Irish Syn wrote:But of course the pilots are the most constructive group of people on the forum. We don't get kills or points or ISK, so everyone who is still flying is doing it purely for fun. No creep but... You sir are 2/3 wrong! Yes DS pilots don't get many if not any kills while piloting, but ISK and WP...I've made buttloads. Ever since Condor Squad started running some tight plans and squads, I've lost fewer DS and managed to get something in the range of 1500 WP a match. My gunners are getting around an average of 30 kills. And no I'm not talking about guys from the corp going for a good ol pub stomp, I'm talking just the guys over at Condor Squad. The ISK is only in good supply when the DS doesn't die. That's my mental rhyme to prevent me from going broke.
I'm not 100% sure, but I believe that the OP is talking about random fliers. Not the pilots who work in tandem with a drop team. I actually came across that one time. Playing a Skirmish match and we got dropped by a couple of guys from a dropship. Took me and my partner out cause we were caught off guard.
Well played to the team who did that. And kudos to the pilot for doing that despite the lack of a reward for letting people off at the right time and right spot. |
Lonnar
KILL-EM-QUICK RISE of LEGION
15
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Posted - 2013.02.22 08:27:00 -
[4] - Quote
CCP Cmdr Wang wrote:[FEEDBACK] Thoughts from a humble underpaid pilot - making the dropship more fun to fly. Update: collision models are being improved and new features for the dropship are being planned.
Check it out guys!!! Us dropship pilots are getting some love soon. Check this out. This thread has been mentioned in the Weekly update of Dev discussions.
On a side note, I'm glad to say that I have taken to the skies as a new pilot of DUST 514, and I am enjoying it immensely. As further feedback to this thread (as I have made a prior post before) I would like to point out a few things I've noticed.
The ideas I've been seeing about gaining WP for a successful drop are a little confusing (or maybe I just haven't read enough). What exactly consists of a successful drop? Is it having none of the guys killed within a certain time after they drop from the ship? Or do you get Hack Assist WP when the team you dropped gets the point you dropped them over?
I like the idea of getting WP in general for more than just having gunners shoot down random red dots. But I really don't know where to give them. Spawning in the CRU? But that's constant (relatively) The reason why Drop Uplinks give WP for each spawn is because there's a finite amount of clones that can come from them before they go offline. Getting WP for just keeping guys in the holding bay? Well, I agree that it would require some sort of cooldown much like the Rep Tool, but doesn't that seem a little TOO easy? Here's what I propose in terms of WP gain. Already the Dropships are little used and underpowered. Why not mount a chin gun? Nothing spectacular about it either. It could be as simple as something similar to an HMG or Assault Rifle. Now before you go on a rant about how OP that might sound ... consider what would need to be done in order to use that HMG/AR chin gun effectively. First off, if it's a HMG style gun, the wide spread of bullets makes for poor aim. It's designed to fill the air with a bullet storm. There are two ways to use this. In order to get the tightest spread and highest accuracy, you'd need to be close to the ground, but it you're high up in the air, then you'd have to stay still, leaving you open to Swarms and installations.So if you're high in the air, and constantly moving, the chances of you actually picking up a kill with that chin gun are small ... but still as decent as any normal gunner in your ship using a blaster. If it's an AR type gun, it might prove to be a bit more effective at making kills, but reduce it's effective range, or lower it's power to that of a Militia grade AR, or even lower if that's too strong. But the same handicap would apply. In order to make it of high powered use, you'd need to be close to the ground or standing still, both of which are undesirable traits when flying. This chin gun however, would be an excellent measure for ship-to-ship combat. Or at least it would provide an interesting distraction for enemy pilots, as the chin gun could rip through the holding bay and kill off passengers.
All in all I'm loving the Dropships, but there needs to be great care in where we tweak them in our favor or else we're going to have another "NERF THE DROPSHIPS" on our hands again ... and there's going to be way too many people in the skies. |
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