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Pvt Numnutz
We're OWL Exterminators
31
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Posted - 2013.02.11 02:44:00 -
[1] - Quote
Hello CCP, hello all. I am mainly directing this towards CCP Blam! as he is the vehicle designer of Dust 514.
ok so, Dropships, i love dropships, infact the only thing that i wanted to do in Dust was to fly. I was met with great frustration at first, however now i can fly 5 feet off the ground hauling nuts. This was no easy feat, and required many hours of grinding through ambush games so i could fly a dropship for that sweet 10 min before it was shot down. As most of you know, pilots are probably the most underpaid workforce in Dust currently. Though i don't really mind that, even if i don't get paid for my job i still love to do it. Anyway, as i have flown and crashed at LEAST 50 DS i thought i would come here to share my thoughts with CCP and the community about some minor changes to DS that I think would make it 100x better.
1.) A red and green light that would be inside the dropship next to the seats at the forward section of the ship and one or two at the aft section. The light would be on red normally, however when the pilot pushes say 'X' the light switches to green and a noise is made to signal the troops inside to GTFO! (i cant tell you how annoying it is when im trying to do my job and teammates wont get out when i want them to) this would really REALLY help dropship pilots communicate with the smurfs in the dropship that they would normally not be able to tell GTFO (Also for passangers that would look really cool!!!)
2.) I hear that it is already planned, but i would like to put it down anyway. FLARES! if anyone can run a starter swarm launcher kit then why cant i have atleast some way to defend my 428,000 isk investment? Please, i feel so helpless when i Afterburn away from swarms and feel like a badass only to have them 180 and slam into me regardless! (and maybe a noise when im getting locked?)
3.) For those who want a more....aggressive dropship. Some kind of missle pods that the pilot controls and not the gunners. make it highslot 4 missles and a long cooldowntime? sacrificing that tank for offensive capabilities?
4.) Its odd that dropships have to be deployed by other dropships. I read in the uprising article that the guristas deployed dropships form a freighter in orbit to extract people. so why cant i start in my dropship when i call it in? Balancing? i have lost a few dropships to those horrible...horrible heavy lifter dropships. Thats the worst way to lose your dropship. crashed before you could even fly :(
5.) JUST as an idea. Very costly to fit cloak gen for the dropship? would make getting around those pesky anti air turrets alot more efficient. However i wouldnt want to have my cloak run out infront of a turret, cause i has no shield tank! but thats balancing for you!
6.) really the last thing that i would say could really help the dropship is a large map with lots of players that will want to catch a ride instead of walking. im sure that your already working on said maps. It just really needs to be said, big maps so we underpaid flyboys can really take to the sky's!
CCP Blam! i watched your videos on Playstation store and really enjoyed them, and i got pretty excited to hear your favorite vehicle thus far is the dropship. Us pilots are hurting, and we could really use the first two suggestions right now, I still dont even care about getting paid, I just want to do my job better and have a fighting chance to bring that dropship home.
CCP i want to thank you for taking the time to listen to these gripes, i cant tell you how proud i am of your teams! I hope you get the time to listen to this humble underpaid pilots thoughts on how you can help us out. Again Thank You!!!!!!!!
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Pvt Numnutz
We're OWL Exterminators
31
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Posted - 2013.02.11 07:05:00 -
[2] - Quote
Thank you for your feed back everyone! First off, lightly salted, thank you for posting that the collisions need to be worked on. I can understand my dropship exploding when i crash head on into a building, but not when i tap a light post. I meant to include that but forgot so again thank you.
I am aware that this is in beta, and i cant tell you all how much i am looking foward to seeing where this game goes. The possibilities are endless. I sometimes cant sleep just thinking of new ways i can use my dropship for my team. So i understand that new maps WILL be added, and alot of them will be using multiple aspects of ideas put forth from players on these very fourms. Which leads me to your post Irish, the fact that they have already experimented with maps that are going to be built around dropships makes me drool and i am very excited to see what goodies they give the boys and girls of eve at this years fanfest!
I will say that i dislike the idea of ejector seats. The trolls that fly dropships could eject them out into the red zone, or at incorrect times. However these arguments are, well, arguable. The real problem i see is that our passangers, the ones who give our job meaning, will feel as though they have no control. Why would i trust getting in this dropship if i cant control when to jump out? This is why i feel the red light green light + noise would be more balanced. Let the players make the jump themselves, But you put on the green light to tell them your over the DZ. Sometimes passangers cant see cause of the blastdoors and it emphasizes teamwork!
I created this thread to really show CCP Blam! what us dust pilots of new eden think and to give positive feed back to the Dev's so we can help them make our dropships the best they can be. So please give some ideas and feed back about ideas, but lets do this creatively. I dont want to see people saying they should get rid of forge guns or swarms, I want to see some good ideas from pilots and ground troops alike to fix some of the problems with dropships. Because if he ever does visit this page i want him to see some good feedback to help him do his job and let the content start flowing to us! thanks again!
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Pvt Numnutz
We're OWL Exterminators
31
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Posted - 2013.02.11 08:37:00 -
[3] - Quote
Madd greazy, i do agree that the dropships should have higher hp or some more low slots to fit some armor repair ( if your using caldari) I agree that we arent getting what we pay for and that saddens me :(
The reason they go out of control when you hit 0 HP is purely for epicness. Tanks will also explode when their armor hits 0 after being on fire. Its simply to make that epic shot of the dropship dying in glorious flames! Though if your dropship does catch fire and your not in a position to land that second, then your dropship is gone. Do you think maybe a fire suppression system in a low slot would help? Ive been considering the possibilities of some kind of modual that would put out fires so we might have a chance to land and repair. But what do you think?
I do agree that it would be nice if people inside the dropship could repair it, however would that possibly make the dropship too OP? imagine a team of 4 people repairing and no one can shoot it down? I think that if people can shoot out it should be balanced, no forge gun sniping platform. Only when the drop doors are open and the passengers are vulnerable should you be able to shoot out, simply to defend yourself getting on and off the battlefield. |
Pvt Numnutz
We're OWL Exterminators
31
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Posted - 2013.02.11 19:07:00 -
[4] - Quote
Mcbob, i too have noticed that my dropships arent exploding for bumps that would have normally killed it. Im very excited to have these new collisions already in the game!
Yes pilots do need to get paid. I agree that they should get paid for MCRU spawns but how else would you pay them with out making it a total spam tool? Irish syn had a really great idea for a way to manage this. if they implement the red light green light idea, then you would get points for when people jump out when the light is green! brilliant! of course for balance, the light would only go on for say 5-8 seconds and would have a "cooldown" of 10 seconds or something, just so you cant spam WP. I would say figuring out how to pay pilots is the biggest challenge with the dropship. |
Pvt Numnutz
We're OWL Exterminators
31
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Posted - 2013.02.12 01:24:00 -
[5] - Quote
The idea of a "flight school" is something i wish i had when i was learning to fly. It was really frustrating learning the new flight controls while having a battle rage around you.
Sklhlds i really like the idea you had with the FG shot going through the dropship and missing, that would be a very cool moment indeed.
I would say we are among the most creative, seeing as how we dont get paid. Though we pilot the most customizeable vehicle in the game, so we have that edge to work with.
Irish i like the idea of what you were saying about the dropbays, however i think that skill of being able to literally being able to throw your troops ( with proper coordination) onto the objective is a skill that pilots need to learn them selves. |
Pvt Numnutz
We're OWL Exterminators
31
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Posted - 2013.02.12 19:45:00 -
[6] - Quote
It would only make sense that the medium vehicle would be an armored personnel carrier. I would be excited to see one of those. Yes CCP Blam did also mention mech's in the the future. However this thread should be for discussing dropship related issues plz :)
On a large map that would be big enough for dropships to fly for a while im sure people would call down their own cars and what not to get around if they didnt want to get on a dropship. My primary concern is making the dropship a more viable and versitile vehicle without making it super OP and having people whine about it everyday. |
Pvt Numnutz
We're OWL Exterminators
31
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Posted - 2013.02.13 20:53:00 -
[7] - Quote
Yes the original idea for the red green light system was for the random blues in my dropship, however even with a good squad it would come in handy. Instead of jamming up coms or having that second delay with Bluetooth and people jumping out 2 seconds after you wanted them to. You could just hit the light and then they all know. I really like the view from the inside of the dropship and how you can look around inside, if you can look around and see your squad imagine how cool it would be to just be waiting for the green light, it lights up and boom your out with the rest of your squad.
I can understand why most of you would not like to see a dropship with pilot operated weapons, and yes maybe we should wait for a gunship class. Thought if they are gonna make those missile or gun mods for the gunship anyway, then why cant the dropship equip them too? maybe we have to sacrifice our shields or maybe we can only fit the light versions on that dont really do anything anyway.
Shouper of BHD, I do like a good buffer tank, however i like to go fast so i can only really fit two Azotopic |
Pvt Numnutz
We're OWL Exterminators
31
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Posted - 2013.02.15 02:41:00 -
[8] - Quote
Sheilds dont make you go slower. I only fly the glorious caldari dropships, try putting an afterburner on your ship and behold the glory of speed tanking! |
Pvt Numnutz
We're OWL Exterminators
31
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Posted - 2013.02.18 23:48:00 -
[9] - Quote
Raz, thank you for your thoughts and ideas. i hope that CCP blam can take the time to tell us if he will consider implementing the Light system. The bay doors dont open on our command (yet) they only open when you near the ground. Having the points based on passenger time might actually hinder what dropship pilots are meant to do, they might try and just fly around with people to farm WP. Im still with Irish Syn's idea, if they implement the light system then you could get say +25 when people jump out when you turn the light to green.
Gunships would be a very good feature, you might be interested in this concept art. Fighter? Gunship? i dunno but it looks fun! Im sure that CCP has had alot of concept and ideas for the other ariel vehicles, a gunship would be right at home in this universe. I think the Gunship should be pretty deadly to vehicles and the chin mounted auto cannon would be deadly against infantry, however it should be relatively frail compared to its dropship counterpart, cant take much sustained fire, but can dish it out 2x as much.
Jack, you can also get WP from crushing enemies with your dropship, i actually got a double kill by doing this, and was awarded alot more that game then i usually get flying around in skirmish |
Pvt Numnutz
We're OWL Exterminators
31
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Posted - 2013.02.22 12:51:00 -
[10] - Quote
Ok first off, RINON i really really like what you said there, when you drop your troops you get like 30-45 seconds of "drop" points for any kills or hacks made by passangers. like +25 or something maybe lower to prevent spam. And soldiers get +25 "shock" trooper points for any kills in that same timeframe. That sounds like a really nice WP system thats based on troops in dropship and where you put them. Very good idea sir +1 to you!
Second, WOAH!!! i had no idea that the devs were looking at my post that intently! Thank you Lonnar for posting this! And to everyone for giving ideas to make dropships the best dropships of any game! im very excited to see what parts of this thread they include in their future update (plz lights and flares!) and super excited pilots got a word in for the weekly.
Lonnar, welcome to the club mate! haha Glad to hear you have taken to the skies! What i think we were saying about a "successful drop" is getting all the troops on the ground exactly (or close) to where they need to be to attack a position, objective or base. I also agree with what your saying about getting WP for spawning with an unlimited spawn MCRU. Just to be devils advocate, you do have to give up alot of PG and CPU which could be used to better defend or outfit your dropship, question is, is it enough to make the WP you get fair? this will have to be debated further.... I agree it is too easy when you advance further into piloting and fitting, would have been nice when i was a rookie, but now i would just get too much too easy. Also this would make pilots want to keep their passangers in the ship instead of doing their job of transportation. I find that this would actually hinder the advancement of the dropship pilot and turn him into a greedy WP farmer. I would have agreed with you a few days ago about adding a chin gun. However i have thought about it since i posted a similar idea about pilot weapons on this forum. I dont think a chin gun would work with the current controls, It would be too hard to help my gunners get good angles, aim the turret, scan for rails, tanks and forges, watch for air traffic and extract/insert troops when needed. Like the points for just having troops in your ship, adding a gun for the pilot would have pilots trying to use their DROPship like a GUNship. we just need to wait for the gunship I completely share your concerns with keep the dropship "fair and balanced" (were gonna do a better job than fox news) I dont want to see 7 dropships in one match either. I want the dropship to be a fierce beast to master, but effective when the pilots really care about their fit and job. Piloting is its own skill set in new eden, good pilots will be in demand when we dustbunnies sprawl into the galaxy, and i want that skill to really mean something to your corp, and more importantly to yourself.
P.S. Let us pilots continue to help CCP in making them damn fine machines of war! CCP thank you for including info from this page in your development of the dropship, if you could maybe put a spoiler on here im sure many a pilot will sleep sound this night. Im very excited to hear more about this however you get it to us Keep up the amazing work! no matter what people say about rushing content, please take all the time you need to make this game incredible |
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Pvt Numnutz
We're OWL Exterminators
31
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Posted - 2013.03.01 01:31:00 -
[11] - Quote
Ser Chard wrote:Pvt Numnutz wrote:Sheilds dont make you go slower. I only fly the glorious caldari dropships, try putting an afterburner on your ship and behold the glory of speed tanking! Read this, decided to skill up and give it a try. Got in drop ship. Had fun with first use of booster. Uncontrollably flew into magically appearing vehicle dropper and exploded on second use. Not trying that again.
Yeah it takes some getting use to, but i find it invaluable to be able to get out of hot zones. Personally i use the song Strange behavior by Feed Me to get into the zone when i start up a game, if you other pilots listen to this song you get bonus points for doing a back flip when it drops! It is a very appropriate song for dropshipping!
now to business, I have thought long and hard about other things to help us dropship pilots and i might edit my OP to include these but for now i will just post them here for debate.
A slight buff to the shields or armor of the T1 dropship would be nice, as they are very vulnerable it makes it hard to extract people. Putting them in is easy, they can just jump out from the air, but getting down to get people out, thats another story. As they are so weak, i have made mine to be quite durable and have a bit of a bite to it as well. I can even chase down most starter swarm launchers which is nice. Forge gunners are still a problem, not because they can shoot me out of the sky easily, but because a milita forge gun can hit me for enough damage that i have to bug out. This is why i would ask for a slight buff so that milita FG wont be such a hassle to T1 dropships.
If a full squad were to enter my ship i would try and fly them to an objective, however it has been my experience that ground units know alot more about the current state of the battlefield more than i do as i am trying to fly around as fast as possible to avoid FG and railguns. Its almost impossible to know if they want me to fly to C or to B or maybe the mountains above A. So how does the squad leader tell this random dropship pilot where he wants to be deployed? I propose that when a squad leader enters the dropship he gets another command, a drop command or DZ marker that allows him to show the pilot where him and his troops want to be deployed. Maybe this could also help our current WP problem, if we drop them in the zone the specify we get points and they get into position, everybody wins!
Making our dropships more custom and giving us pilots the feel that this dropship truly is our own. Having a custom paint job would do wonders to show the blueberries that you are actually a pilot that means business. Having a menacing looking mouth akin to the spitfire in WW2 would probably make some of your enemies **** themselves. This would make a dropship pilot really fall in love with his ship to. As a friend and i were playing, he suggested that it would be really cool if i could have tally marks on my ship, to show how many foes this ship has crushed, and how many games it has survived. This is mainly for customization and personality. I think it would give us more reason to fly as well.
Prototype dropship? now hear me out, we all want a gunship, but it looks like it might be a ways away before we can actually see one in the skies of new eden. Though the dropship is mainly a transport, some people try to use it as a gunship but most are shot down. Pilots have discussed on this thread that having pilot weaponry would distract the dropship pilot from his duty, and that it would cause a lot of pilots to take to the skies just to use those weapons. I agree with these points. So here is what i propose, a "prototype" dropship that would have a buff to both base shield and armor, i only fly myron so im going to use myron as my example, 2000 base shields would be nice since this ship would basically run pilots into the ground as far as isk is concerned. Giving it a nice red and black color scheme would be awesome. And finally, missle pods for the pilot. Why would i say this you ask? simple. The skill requirements would be piloting 4-5 and race specific Dropship to 5. If a pilot were to tech that far into piloting and using dropships then he would know his job, the rockets would just be to provide a small amount of damage (as they would be hard to aim) and maybe do a little more damage to dropships so those who take the time to tech into it are rewarded with being the masters of the sky....well until they have to fight another prototype!
anyway long post ill let you digest what i have said here. I would love to read what my fellow pilots have to say on my ideas for the dropship!
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