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Deadeyes Anterie
Crimson Ravens Talons RISE of LEGION
269
|
Posted - 2013.02.05 12:47:00 -
[1] - Quote
I've never experienced a tank camp from the mountain before, but it proved to be match breaking. I'm wondering what the general thoughts are on what could have been done to counter him?
I still can't believe how badly screwed we got at the end.
https://www.youtube.com/watch?v=Oar8vxI7V7w&feature=youtu.be |
Sir Meode
Seraphim Initiative. CRONOS.
317
|
Posted - 2013.02.05 12:51:00 -
[2] - Quote
Ahh scrubbery at its best. |
Repe Susi
Subdreddit Test Alliance Please Ignore
249
|
Posted - 2013.02.05 12:53:00 -
[3] - Quote
That is fantastic that you guys went hunting him. Too bad about that disconnect tho lol. |
Konohamaru Sarutobi
Ahrendee Mercenaries Legacy Rising
91
|
Posted - 2013.02.05 12:54:00 -
[4] - Quote
Deadeyes Anterie wrote:I've never experienced a tank camp from the mountain before, but it proved to be match breaking. I'm wondering what the general thoughts are on what could have been done to counter him? I still can't believe how badly screwed we got at the end. https://www.youtube.com/watch?v=Oar8vxI7V7w&feature=youtu.be
You can go there where the tank is. You just need to pass some seconds in the red line, but then you just go from behind, package granades with a nanohive and done. |
Deadeyes Anterie
Crimson Ravens Talons RISE of LEGION
269
|
Posted - 2013.02.05 12:55:00 -
[5] - Quote
Sir Meode wrote:Ahh scrubbery at its best.
I'm just curious how you would have handled the tank?
I have a feeling this won't be the last time I encounter this situation. With dropships, tanks, forge guns, and missiles not working when he is on the hill it seems like kind of a problem. |
Deadeyes Anterie
Crimson Ravens Talons RISE of LEGION
269
|
Posted - 2013.02.05 12:57:00 -
[6] - Quote
Konohamaru Sarutobi wrote:
You can go there where the tank is. You just need to pass some seconds in the red line, but then you just go from behind,
package granades with a nanohive and done.
We took a LAV up behind him and started fragging him, he just drove off the mountain :(, decided at that point to just focus WP for the airstrike. |
Yagihige
Crux Special Tasks Group Gallente Federation
177
|
Posted - 2013.02.05 13:02:00 -
[7] - Quote
You sure there's no chance to hit him with a forge gun? |
Konohamaru Sarutobi
Ahrendee Mercenaries Legacy Rising
91
|
Posted - 2013.02.05 13:07:00 -
[8] - Quote
Deadeyes Anterie wrote:Konohamaru Sarutobi wrote:
You can go there where the tank is. You just need to pass some seconds in the red line, but then you just go from behind,
package granades with a nanohive and done.
We took a LAV up behind him and started fragging him, he just drove off the mountain :(, decided at that point to just focus WP for the airstrike.
If you know how he plays, just talk with some friend and wait for him down in the ground. Update your granade skills, it's very usefull. A "sniper tank" it's kinda easy to kill, because they need time to get speed so you can spam at least 4 granades. Just with 1 one friend you can spam I don't know, at least 6, 7. I don't know how much granades do you need to destroy a Madrugar for example, but with 5/6 package granades, you can destroy a madrugar with 5000 armor (more or less).
If he goes down, just talk with some friend to wait for him with a forge gun, or a rocket launcher, or more grandes.
1 vs 1 against a tank, it's more difficult, but it can be possible too. You can use remote explosives too. If he's sniping, just drop it close to him, then spam granades. You can try different ways. Keep trying.
Sorry for the english. See you.
PS: proximity explosives works too. |
Deadeyes Anterie
Crimson Ravens Talons RISE of LEGION
269
|
Posted - 2013.02.05 13:07:00 -
[9] - Quote
Yagihige wrote:You sure there's no chance to hit him with a forge gun?
His absurd height advantage means any forge heavies within range are fully exposed to his particle cannon. A few heavies tried it, they all ended up incinerated. Even if one did knock some shield off he could reverse and be out of range in about a second to recharge, then roll out and pop more guys. It seems really strange that the only way to kill the tank is to run through their redline. |
Deadeyes Anterie
Crimson Ravens Talons RISE of LEGION
269
|
Posted - 2013.02.05 13:11:00 -
[10] - Quote
Konohamaru Sarutobi wrote:Deadeyes Anterie wrote:Konohamaru Sarutobi wrote:
You can go there where the tank is. You just need to pass some seconds in the red line, but then you just go from behind,
package granades with a nanohive and done.
We took a LAV up behind him and started fragging him, he just drove off the mountain :(, decided at that point to just focus WP for the airstrike. If you know how he plays, just talk with some friend and wait for him down in the ground. Update your granade skills, it's very usefull. A "sniper tank" it's kinda easy to kill, because they need time to get speed so you can spam at least 4 granades. Just with 1 one friend you can spam I don't know, at least 6, 7. I don't know how much granades do you need to destroy a Madrugar for example, but with 5/6 package granades, you can destroy a madrugar with 5000 armor (more or less). If he goes down, just talk with some friend to wait for him with a forge gun, or a rocket launcher, or more grandes. 1 vs 1 against a tank, it's more difficult, but it can be possible too. You can use remote explosives too. If he's sniping, just drop it close to him, then spam granades. You can try different ways. Keep trying. Sorry for the english. See you. PS: proximity explosives works too.
Thanks for the advice, I guess when a tank is that well protected that it takes 3-4x the people to take it down passing through the enemy red line it seems like a map problem. Most of the time you can ignore a really powerful tank and still have some hope of winning on other objectives. When the tank can target every objective at the same time from one location, and the only way to kill him is to come up behind him fully exposed (look what happened to the guy before me on the hill) it seems like a pretty big advantage for one side. |
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Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2013.02.05 13:13:00 -
[11] - Quote
It's the redline that causes this problem. Tank or infantry sniper makes no difference, to be getting kills in a "safe" area is a byproduct of **** poor map design. |
Konohamaru Sarutobi
Ahrendee Mercenaries Legacy Rising
91
|
Posted - 2013.02.05 13:15:00 -
[12] - Quote
Deadeyes Anterie wrote:Konohamaru Sarutobi wrote:Deadeyes Anterie wrote:Konohamaru Sarutobi wrote:
You can go there where the tank is. You just need to pass some seconds in the red line, but then you just go from behind,
package granades with a nanohive and done.
We took a LAV up behind him and started fragging him, he just drove off the mountain :(, decided at that point to just focus WP for the airstrike. If you know how he plays, just talk with some friend and wait for him down in the ground. Update your granade skills, it's very usefull. A "sniper tank" it's kinda easy to kill, because they need time to get speed so you can spam at least 4 granades. Just with 1 one friend you can spam I don't know, at least 6, 7. I don't know how much granades do you need to destroy a Madrugar for example, but with 5/6 package granades, you can destroy a madrugar with 5000 armor (more or less). If he goes down, just talk with some friend to wait for him with a forge gun, or a rocket launcher, or more grandes. 1 vs 1 against a tank, it's more difficult, but it can be possible too. You can use remote explosives too. If he's sniping, just drop it close to him, then spam granades. You can try different ways. Keep trying. Sorry for the english. See you. PS: proximity explosives works too. Thanks for the advice, I guess when a tank is that well protected that it takes 3-4x the people to take it down passing through the enemy red line it seems like a map problem. Most of the time you can ignore a really powerful tank and still have some hope of winning on other objectives. When the tank can target every objective at the same time from one location, and the only way to kill him is to come up behind him fully exposed (look what happened to the guy before me on the hill) it seems like a pretty big advantage for one side.
Well, you must think that he invests his sp and isk in tanks. Yeah, it's powerfull, but he takes more risk if he loses his tank. So, a 80 000 ISK suit can't kill easy a 500 000 ISK tank, I mean, it's not ok if you can do it with 1 granade. |
Konohamaru Sarutobi
Ahrendee Mercenaries Legacy Rising
91
|
Posted - 2013.02.05 13:16:00 -
[13] - Quote
Noc Tempre wrote:It's the redline that causes this problem. Tank or infantry sniper makes no difference, to be getting kills in a "safe" area is a byproduct of **** poor map design.
In this case, you can go where the tank is.
Edited: but yes, some maps have "interesting" red line designs |
Deadeyes Anterie
Crimson Ravens Talons RISE of LEGION
269
|
Posted - 2013.02.05 13:19:00 -
[14] - Quote
Konohamaru Sarutobi wrote:
Well, you must think that he invests his sp and isk in tanks. Yeah, it's powerfull, but he takes more risk if he loses his tank. So, a 80 000 ISK suit can't kill easy a 500 000 ISK tank, I mean, it's not ok if you can do it with 1 granade.
My issue is with the map, not with his tank. I have no issues with tanks on other maps, mostly because they can't shoot into every single objective while being well protected by the map at the same time. |
Needless Sacermendor
Red Fox Brigade
208
|
Posted - 2013.02.05 13:20:00 -
[15] - Quote
My only advice ... you're not going to kill a tank with that assault rifle !
You were there ... in range with cover ... you just needed some swarm skills ... advanced swarm with 2x enhanced damage mods fits on a type 1 suit with a militia cpu enhancer and an armor plate ... it's cheap, does a hella damage and 3 of them in a LAV would have popped any HAV currently fielded before he reached the bottom of that hill you watched him descend.
Also your OB could have hit him anywhere you wanted there was only one point along his route to under the MCC that he could have changed direction ... lead the target and it'll come down center mass ... especially on that sharp bend near the end where he had to slow down.
Good job posting this HAV sniper position ... now they'll all be up there ... saving grace is we also see how to attack ... just need the right tools for the job ! |
Deadeyes Anterie
Crimson Ravens Talons RISE of LEGION
269
|
Posted - 2013.02.05 13:21:00 -
[16] - Quote
Konohamaru Sarutobi wrote:Noc Tempre wrote:It's the redline that causes this problem. Tank or infantry sniper makes no difference, to be getting kills in a "safe" area is a byproduct of **** poor map design. In this case, you can go where the tank is. Edited: but yes, some maps have "interesting" red line designs
I don't think it's possible to get a tank up there for the northern team. (20 sec climing that hill would be really close) Having a tank on that mountain will at the very least draw 2-3 players off the battlefield to deal with it, and in the meantime wreck havok on all the objectives. If only one team can take advantage of that it seems a bit unfair. |
Snagman 313
Carbon 7
41
|
Posted - 2013.02.05 13:22:00 -
[17] - Quote
I used to deal with this quite a bit during the pre missle nerf days. My own way of dealing with them is to load a militia armour tank with a Lg rail turret and just hit him from across the map. Either you'll destroy him (unlikely) or you'll drive him back into cover or out of his position, the latter is preferable as the tanker will usually expose himself as he then comes to hunt you down.
In such a situation it's imperative that you are AV armed and some of your team is as well and on comms. Mainly because there is a good chance he is a better tanker than you are if you are in this situation. So hit him a bit with your cheap tank then about halfway through the slog BAIL, I cannot stress this enough if you are an AV skilled player at all leave the tank he will keep shooting it. The enemy players who tend to use the above tactic usually follow this trend and the tank also gives you some handy cover for you to finish him off from.
Also before people ask why I used Armour tanks in the pre missile nerf days, simple I'm a heavy with lot's of sp in armour more for them to chew through, and now it's even more useful.
I hope this helps you a bit,
Snag |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2013.02.05 13:24:00 -
[18] - Quote
Snagman 313 wrote:I used to deal with this quite a bit during the pre missle nerf days. My own way of dealing with them is to load a militia armour tank with a Lg rail turret and just hit him from across the map. Either you'll destroy him (unlikely) or you'll drive him back into cover or out of his position, the latter is preferable as the tanker will usually expose himself as he then comes to hunt you down.
In such a situation it's imperative that you are AV armed and some of your team is as well and on comms. Mainly because there is a good chance he is a better tanker than you are if you are in this situation. So hit him a bit with your cheap tank then about halfway through the slog BAIL, I cannot stress this enough if you are an AV skilled player at all leave the tank he will keep shooting it. The enemy players who tend to use the above tactic usually follow this trend and the tank also give you some handy cover.
Also before people ask why I used Armour tanks in the pre missile nerf days, simple I'm a heavy with lot's of sp in armour more for them to chew through, and now it's even more useful.
I hope this helps you a bit,
Snag
If you don't have a good tank you will get one shot by those rails. |
Deadeyes Anterie
Crimson Ravens Talons RISE of LEGION
269
|
Posted - 2013.02.05 13:25:00 -
[19] - Quote
Snagman 313 wrote:I used to deal with this quite a bit during the pre missle nerf days. My own way of dealing with them is to load a militia armour tank with a Lg rail turret and just hit him from across the map. Either you'll destroy him (unlikely) or you'll drive him back into cover or out of his position, the latter is preferable as the tanker will usually expose himself as he then comes to hunt you down.
In such a situation it's imperative that you are AV armed and some of your team is as well and on comms. Mainly because there is a good chance he is a better tanker than you are if you are in this situation. So hit him a bit with your cheap tank then about halfway through the slog BAIL, I cannot stress this enough if you are an AV skilled player at all leave the tank he will keep shooting it. The enemy players who tend to use the above tactic usually follow this trend and the tank also gives you some handy cover for you to finish him off from.
Also before people ask why I used Armour tanks in the pre missile nerf days, simple I'm a heavy with lot's of sp in armour more for them to chew through, and now it's even more useful.
I hope this helps you a bit,
Snag
In retrospect we should have had some kind of Anti-Armor waiting below in case he fled the hill. It was the first time dealing with the situation and it was a bit sloppy. Thanks for the good advice. We had a nanohive, and all had AV nades he would have been down at about the same speed as if we were AV Heavies. The hole in our plan was him fleeing. |
Brush Master
HavoK Core
163
|
Posted - 2013.02.05 13:37:00 -
[20] - Quote
Bad Furry, Trolling with his tank since 2012 rofl. Know whats funny? he runs with militia level tanks (for now haha) with the highest powered guns lol. I've had good times both killing his tanks and running with him. Nice vid. I'm sure he will find this thread, if not I'll be sure to mention it. Good times |
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Deadeyes Anterie
Crimson Ravens Talons RISE of LEGION
269
|
Posted - 2013.02.05 13:40:00 -
[21] - Quote
Brush Master wrote:Bad Furry, Trolling with his tank since 2012 rofl. Know whats funny? he runs with militia level tanks (for now haha) with the highest powered guns lol. I've had good times both killing his tanks and running with him. Nice vid. I'm sure he will find this thread, if not I'll be sure to mention it. Good times
Yeah no Ill will towards the guy, I would have been a lot happier if we fried him a few seconds before downtime though |
TonythaTIGGA
Amat Al'Mawat Militia
10
|
Posted - 2013.02.05 13:40:00 -
[22] - Quote
facepalm*
I never should have introduced him to that....
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Deadeyes Anterie
Crimson Ravens Talons RISE of LEGION
269
|
Posted - 2013.02.05 13:41:00 -
[23] - Quote
Deadeyes Anterie wrote:Brush Master wrote:Bad Furry, Trolling with his tank since 2012 rofl. Know whats funny? he runs with militia level tanks (for now haha) with the highest powered guns lol. I've had good times both killing his tanks and running with him. Nice vid. I'm sure he will find this thread, if not I'll be sure to mention it. Good times
Yeah no Ill will towards the guy, I would have been a lot happier if we fried him a few seconds before downtime though
His team all owe him that victory that's for sure. |
Brush Master
HavoK Core
163
|
Posted - 2013.02.05 13:58:00 -
[24] - Quote
btw, what device did you use to record the video. |
Deadeyes Anterie
Crimson Ravens Talons RISE of LEGION
269
|
Posted - 2013.02.05 14:06:00 -
[25] - Quote
hauppauge hd pvr
It broke about 4 months in, they replace it with a new one (I paid shipping) but was still happy. I can only record in 720p though because I have a cheap TV. It would look better if you had a real 1080p HD TV.
It's nice for recording and really easy on the PC since it does all the processing in unit. |
Snagman 313
Carbon 7
41
|
Posted - 2013.02.05 14:47:00 -
[26] - Quote
Noc Tempre wrote:Snagman 313 wrote:I used to deal with this quite a bit during the pre missle nerf days. My own way of dealing with them is to load a militia armour tank with a Lg rail turret and just hit him from across the map. Either you'll destroy him (unlikely) or you'll drive him back into cover or out of his position, the latter is preferable as the tanker will usually expose himself as he then comes to hunt you down.
In such a situation it's imperative that you are AV armed and some of your team is as well and on comms. Mainly because there is a good chance he is a better tanker than you are if you are in this situation. So hit him a bit with your cheap tank then about halfway through the slog BAIL, I cannot stress this enough if you are an AV skilled player at all leave the tank he will keep shooting it. The enemy players who tend to use the above tactic usually follow this trend and the tank also give you some handy cover.
Also before people ask why I used Armour tanks in the pre missile nerf days, simple I'm a heavy with lot's of sp in armour more for them to chew through, and now it's even more useful.
I hope this helps you a bit,
Snag If you don't have a good tank you will get one shot by those rails.
If the rails are not on my side I destroy them, just SOP.
It doesn't always help out our team but it removes the enemies chance of using them as well and gives me a chance to use my 'rubbish' militia tanks.
regards
Snag |
Snagman 313
Carbon 7
41
|
Posted - 2013.02.05 14:50:00 -
[27] - Quote
Deadeyes Anterie wrote:Snagman 313 wrote:I used to deal with this quite a bit during the pre missle nerf days. My own way of dealing with them is to load a militia armour tank with a Lg rail turret and just hit him from across the map. Either you'll destroy him (unlikely) or you'll drive him back into cover or out of his position, the latter is preferable as the tanker will usually expose himself as he then comes to hunt you down.
In such a situation it's imperative that you are AV armed and some of your team is as well and on comms. Mainly because there is a good chance he is a better tanker than you are if you are in this situation. So hit him a bit with your cheap tank then about halfway through the slog BAIL, I cannot stress this enough if you are an AV skilled player at all leave the tank he will keep shooting it. The enemy players who tend to use the above tactic usually follow this trend and the tank also gives you some handy cover for you to finish him off from.
Also before people ask why I used Armour tanks in the pre missile nerf days, simple I'm a heavy with lot's of sp in armour more for them to chew through, and now it's even more useful.
I hope this helps you a bit,
Snag In retrospect we should have had some kind of Anti-Armor waiting below in case he fled the hill. It was the first time dealing with the situation and it was a bit sloppy. Thanks for the good advice. We had a nanohive, and all had AV nades he would have been down at about the same speed as if we were AV Heavies. The hole in our plan was him fleeing.
Well the game has a harsh learning curve and now you are a lot better equipped to deal with it next time. I'm glad that I could help if only a bit. As a wise man once said 'Experience is only something you get AFTER you need it'.
All the best lads!!
Snag |
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GM Vegas
Game Masters C C P Alliance
308
|
Posted - 2013.02.05 14:56:00 -
[28] - Quote
That was some good stuff! .. Damn downtime! :p |
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Richard Sebire
Osmon Surveillance Caldari State
7
|
Posted - 2013.02.05 14:59:00 -
[29] - Quote
What map is this red line exploit on? Which corner? |
SCAT mania
Seraphim Initiative. CRONOS.
76
|
Posted - 2013.02.05 15:06:00 -
[30] - Quote
Richard Sebire wrote:What map is this red line exploit on? Which corner? would this be called an exploit or just good strategy? its not like it was impossible for both teams to get up there. |
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JL3Eleven
Pink Fluffy Bounty Hunterz RISE of LEGION
131
|
Posted - 2013.02.05 15:12:00 -
[31] - Quote
Needless Sacermendor wrote:My only advice ... you're not going to kill a tank with that assault rifle !
You were there ... in range with cover ... you just needed some swarm skills ... advanced swarm with 2x enhanced damage mods fits on a type 1 suit with a militia cpu enhancer and an armor plate ... it's cheap, does a hella damage and 3 of them in a LAV would have popped any HAV currently fielded before he reached the bottom of that hill you watched him descend.
Also your OB could have hit him anywhere you wanted there was only one point along his route to under the MCC that he could have changed direction ... lead the target and it'll come down center mass ... especially on that sharp bend near the end where he had to slow down.
Good job posting this HAV sniper position ... now they'll all be up there ... saving grace is we also see how to attack ... just need the right tools for the job !
For the record I was in his squad with my advanced swarm laucher with mods and yet they were unable to reach him. After several reloads I gave up to focus on WP for an OB. Its bad enuff to have snipers up there let alone tanks. |
JL3Eleven
Pink Fluffy Bounty Hunterz RISE of LEGION
131
|
Posted - 2013.02.05 15:17:00 -
[32] - Quote
GM Vegas wrote:That was some good stuff! .. Damn downtime! :p
Not really it was a boring unbalanced map mared by loser tank snipers at unreachable places. And yes damn downtime because we got the orbital finally.
You need a Testical Level upgrade for some of these players. |
Sir Meode
Seraphim Initiative. CRONOS.
317
|
Posted - 2013.02.05 15:20:00 -
[33] - Quote
Deadeyes Anterie wrote:Sir Meode wrote:Ahh scrubbery at its best. I'm just curious how you would have handled the tank? I have a feeling this won't be the last time I encounter this situation. With dropships, tanks, forge guns, and missiles not working when he is on the hill it seems like kind of a problem.
Another tank or an OB. You could always get up there with AV and do it the old fashioned way though. |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2013.02.05 15:29:00 -
[34] - Quote
I've been waiting for someone to do this, wonder how many kills you can get with a tank from up there. I't seems pretty awkward and vulnerable though. |
SSBBW Amber
Church of the Unforgiven
26
|
Posted - 2013.02.05 15:37:00 -
[35] - Quote
Swarm Launcher, get the lock, then aim straight up in the air and fire, the missiles will fly up then come down on his head. Have had similar situations and this seems to work since missiles tend to always hit terrain if the target is partially hidden. |
slap26
Pink Fluffy Bounty Hunterz RISE of LEGION
462
|
Posted - 2013.02.05 15:41:00 -
[36] - Quote
Another tank would have tore him up, particularly because for some reason dust tanks don't have any gun depression, so he would have to pull forward giving the opposing tanker a clean shot while he would have to deal with cover. |
Deadeyes Anterie
Crimson Ravens Talons RISE of LEGION
269
|
Posted - 2013.02.05 15:49:00 -
[37] - Quote
slap26 wrote:Another tank would have tore him up, particularly because for some reason dust tanks don't have any gun depression, so he would have to pull forward giving the opposing tanker a clean shot while he would have to deal with cover.
So it's possible to get a tank through the redline? I'm not a tank driver, but I do know they tend to be pretty damn slow uphill. The LAV took about 12 seconds to get through the redline, then again I did spin out a bit. |
slap26
Pink Fluffy Bounty Hunterz RISE of LEGION
462
|
Posted - 2013.02.05 15:54:00 -
[38] - Quote
Deadeyes Anterie wrote:slap26 wrote:Another tank would have tore him up, particularly because for some reason dust tanks don't have any gun depression, so he would have to pull forward giving the opposing tanker a clean shot while he would have to deal with cover. So it's possible to get a tank through the redline? I'm not a tank driver, but I do know they tend to be pretty damn slow uphill. The LAV took about 12 seconds to get through the redline, then again I did spin out a bit.
I wouldn't drive a tank up there just hit him with a rail from a distance, he would need to pull out over the edge of the cliff to get a shot down on you, but you can aim up at him |
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CCP Eterne
C C P C C P Alliance
758
|
Posted - 2013.02.05 15:58:00 -
[39] - Quote
I have removed a few homophobic comments from this thread. |
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Deadeyes Anterie
Crimson Ravens Talons RISE of LEGION
269
|
Posted - 2013.02.05 16:00:00 -
[40] - Quote
Makes sense Slap, I didn't really think about how he would actually be at a disadvantage in a tank fight because he can't naturally aim below the tank, well he could still retreat I suppose so nobody wins, but then you have him suppressed from coming back out to shoot. Guess it's about time I start training some tank skills. |
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Zekain Kade
BetaMax.
931
|
Posted - 2013.02.05 16:06:00 -
[41] - Quote
slap26 wrote:Another tank would have tore him up, particularly because for some reason dust tanks don't have any gun depression, so he would have to pull forward giving the opposing tanker a clean shot while he would have to deal with cover. He could just blast the other tank as it's being dropped off. He can see the entire map, remember?
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Sir Meode
Seraphim Initiative. CRONOS.
317
|
Posted - 2013.02.05 16:14:00 -
[42] - Quote
Zekain Kade wrote:slap26 wrote:Another tank would have tore him up, particularly because for some reason dust tanks don't have any gun depression, so he would have to pull forward giving the opposing tanker a clean shot while he would have to deal with cover. He could just blast the other tank as it's being dropped off. He can see the entire map, remember?
Even railguns have a range, it would be possible to drop a tank under the friendly MCC and be quite safe |
Deadeyes Anterie
Crimson Ravens Talons RISE of LEGION
269
|
Posted - 2013.02.05 16:14:00 -
[43] - Quote
Zekain Kade wrote:
He could just blast the other tank as it's being dropped off. He can see the entire map, remember?
I think if you called the tank in your own redline you would be pretty safe. He could hit all of the map that was being contested, however there were some building in the northern spawn that would probably be relatively safe to bring it in at. Still a big time suck to deal with him. I think tank on the ridge is a dominant strategy for the map, even if it is dealt with you are taking more soldiers off the active objective battlefield.
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DJINN Marauder
Hellstorm Inc League of Infamy
254
|
Posted - 2013.02.05 16:48:00 -
[44] - Quote
Lol. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2013.02.05 17:09:00 -
[45] - Quote
To be honest when you got that side you can abuse swarm launchers and deny any enemy vehicle support at all. Played with him once in the older build and his catching phrase was: "theres no mountain which my tank cant climb yo". |
Needless Sacermendor
Red Fox Brigade
208
|
Posted - 2013.02.05 17:53:00 -
[46] - Quote
JL3Eleven wrote:Needless Sacermendor wrote:My only advice ... you're not going to kill a tank with that assault rifle !
You were there ... in range with cover ... you just needed some swarm skills ... advanced swarm with 2x enhanced damage mods fits on a type 1 suit with a militia cpu enhancer and an armor plate ... it's cheap, does a hella damage and 3 of them in a LAV would have popped any HAV currently fielded before he reached the bottom of that hill you watched him descend.
Also your OB could have hit him anywhere you wanted there was only one point along his route to under the MCC that he could have changed direction ... lead the target and it'll come down center mass ... especially on that sharp bend near the end where he had to slow down.
Good job posting this HAV sniper position ... now they'll all be up there ... saving grace is we also see how to attack ... just need the right tools for the job ! For the record I was in his squad with my advanced swarm laucher with mods and yet they were unable to reach him. After several reloads I gave up to focus on WP for an OB. Its bad enuff to have snipers up there let alone tanks. Understandably ... that's why he's gone up there ... to be out of range of most AV.
But what do you do if your assault rifle is out of range of a target ... use cover to close the range.
If you had the proper AV fit your squad should have made sure you were in that LAV before they went hunting ... I've only met 2 HAVs so far this build that I couldn't solo with that fitting and some good tactics. Though I guess Bad Fury is on US servers as I've never really seen him.
Not trying to put anyone down, coming across that situation for the first time we could have had trouble aswell. Cheers for opening the discussion and prompting solutions. |
IRuby Heart
DIOS EX.
330
|
Posted - 2013.02.05 18:23:00 -
[47] - Quote
Good Lord, what have my eyes just witnessed? |
James Thraxton
The Exemplars
73
|
Posted - 2013.02.05 18:43:00 -
[48] - Quote
all perfectly legitimate. actually, i wonder if developers are gonna smooth that ramp and the mountain top, seems like its already half prepped to be an objective location |
Sobriety Denied
Universal Allies Inc.
432
|
Posted - 2013.02.05 18:47:00 -
[49] - Quote
Deadeyes Anterie wrote:Sir Meode wrote:Ahh scrubbery at its best. I'm just curious how you would have handled the tank? I have a feeling this won't be the last time I encounter this situation. With dropships, tanks, forge guns, and missiles not working when he is on the hill it seems like kind of a problem. he's probably referring to the tank camper lol |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1593
|
Posted - 2013.02.05 18:48:00 -
[50] - Quote
Wait until I get my proto scout suit, skill into kinetic catalyzers and sneak into the red zone with a surprise-butt-sex swarm launcher. |
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Sobriety Denied
Universal Allies Inc.
432
|
Posted - 2013.02.05 18:49:00 -
[51] - Quote
Brush Master wrote:Bad Furry, Trolling with his tank since 2012 rofl. Know whats funny? he runs with militia level tanks (for now haha) with the highest powered guns lol. I've had good times both killing his tanks and running with him. Nice vid. I'm sure he will find this thread, if not I'll be sure to mention it. Good times yea i miss gunning for him he was a riot, always good times and laughs with BF |
Sobriety Denied
Universal Allies Inc.
432
|
Posted - 2013.02.05 18:51:00 -
[52] - Quote
SCAT mania wrote:Richard Sebire wrote:What map is this red line exploit on? Which corner? would this be called an exploit or just good strategy? its not like it was impossible for both teams to get up there. it's not, they just lacked the equipment and experience to take on Bad |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2013.02.05 19:24:00 -
[53] - Quote
Take this with a huge grain of salt as my AV skills are really noobish. Anywho:
I seem to be haveing some luck with being real close to an enemy tank then calling in a free jeep and the enemy team shoots down the RDV and this then falls onto the enemy tank and it dies, the camping tankers die, the enemy team launches drama tantrums at each other, there are many QQ and the best part is I get hatemail about destroying a Gunnlogi or Madrugar.
And the best part is its 0 SP AV.
Just saying if that were my situation then I am tempted to call down a militia tank to drop onto Furrys tank and if its still alive then a single Dr. Lai Dai AV grenade and problem solved??
And others tell me Dr. Wyrkomi is a better prescription for those tank pests??
|
Sir Meode
Seraphim Initiative. CRONOS.
317
|
Posted - 2013.02.05 19:41:00 -
[54] - Quote
Sobriety Denied wrote:Deadeyes Anterie wrote:Sir Meode wrote:Ahh scrubbery at its best. I'm just curious how you would have handled the tank? I have a feeling this won't be the last time I encounter this situation. With dropships, tanks, forge guns, and missiles not working when he is on the hill it seems like kind of a problem. he's probably referring to the tank camper lol
I was talking about the tank yes :) |
Nova Knife
Seituoda Taskforce Command Caldari State
788
|
Posted - 2013.02.05 20:40:00 -
[55] - Quote
Two words : "Remote Explosives"
A stationary tank is absolutely fodder to these. Train them. Use them.
A tank that is sitting still or 'circles' the map in a predictable pattern is very easy to lure in to a RE 'trap'. A set of 5 RE's will kill most tanks. Work with a partner and throw 10 (Or combine with proximity explosives) if you want to be really sure.
When a tank is in a spot like that, he'll just drive off the mountain if you start to damage him from behind, since you can't follow with most AV because you'd fall to your death. So, having a dude waiting at the bottom is an options.
The spot on the highest point of the map of manus peaks is not part of the redline for either team, so it's not exactly unreachable. Just tedious to get to sneakily.
But seriously. Remote Explosives. |
Ronan Elsword
Dead Six Initiative
15
|
Posted - 2013.04.11 03:48:00 -
[56] - Quote
I tried forging a Hav that was up there once. Terrain made it nearly impossible to hit, and swarms just disappeared. Ended up scaring it off the mountain like you did but it was still annoying. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1064
|
Posted - 2013.04.11 07:19:00 -
[57] - Quote
lol @ poor map design. Can't blame someone for using it. Just like you can't blame the 6 snipers camping all over that map at any given moment.
Really poor unbalanced map... and to a point, boring and slow as well. Encourages campy playstyles. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2502
|
Posted - 2013.04.11 07:34:00 -
[58] - Quote
You can't really blame it on map design though, since DUST isn't a preschoolers FPS, and will have damn near infinite maps as time goes on. It's annoying, but terrain is used against your enemy in warfare. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1065
|
Posted - 2013.04.11 07:47:00 -
[59] - Quote
DUST Fiend wrote:You can't really blame it on map design though, since DUST isn't a traditional FPS, and will have damn near infinite maps as time goes on. It's annoying, but terrain is used against your enemy in warfare.
Having a big mountain overlooking the WHOLE map, every objective, and can only be reached by ONE road easily, and it's even possible to look into spawning areas from there seems ok to you? It's a FPS first and foremost, and what makes ANY FPS good is its map design.
I hear what you're saying, but as it is, the map is not balanced, and it's hands down the most boring map in the game. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2502
|
Posted - 2013.04.11 07:50:00 -
[60] - Quote
Lance 2ballzStrong wrote:I hear what you're saying, but as it is, the map is not balanced, and it's hands down the most boring map in the game.
I hate all the maps, personally. I've played them for a year now, lots of us have, maybe even you have. They're boring. But the point is that there will be so much variation, complaining about map imbalances will be a moot point (installation placement might be a different story) |
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trollsroyce
Seraphim Initiative. CRONOS.
280
|
Posted - 2013.04.11 08:35:00 -
[61] - Quote
Lance 2ballzStrong wrote:DUST Fiend wrote:You can't really blame it on map design though, since DUST isn't a traditional FPS, and will have damn near infinite maps as time goes on. It's annoying, but terrain is used against your enemy in warfare. Having a big mountain overlooking the WHOLE map, every objective, and can only be reached by ONE road easily, and it's even possible to look into spawning areas from there seems ok to you? It's a FPS first and foremost, and what makes ANY FPS good is its map design. I hear what you're saying, but as it is, the map is not balanced, and it's hands down the most boring map in the game.
Its a rail tank and sniper map, spreaden your point of view from the assault rifle range and deal with it. |
BlG MAMA
PLAYSTATION4
47
|
Posted - 2013.04.11 08:36:00 -
[62] - Quote
when i get stuff like this i go into AFK mode
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Deadeyes Anterie
Ill Omens EoN.
401
|
Posted - 2013.04.11 08:47:00 -
[63] - Quote
This two month old thread is still alive!?!
Haha it's not really a problem, I've learned quite a few good ways to counter this in the last 2 months. |
trollsroyce
Seraphim Initiative. CRONOS.
280
|
Posted - 2013.04.11 08:51:00 -
[64] - Quote
There's a rival necromancer at work here... Page 200 calls |
Nod Keras
SyNergy Gaming EoN.
65
|
Posted - 2013.04.11 09:49:00 -
[65] - Quote
Deadeyes Anterie wrote:I've never experienced a tank camp from the mountain before, but it proved to be match breaking. I'm wondering what the general thoughts are on what could have been done to counter him? I still can't believe how badly screwed we got at the end. https://www.youtube.com/watch?v=Oar8vxI7V7w&feature=youtu.be
dont use lav. get more closer with patience and sneaky. and then throw av nade.
http://youtu.be/NGa_FzVSiGI?t=5m4s |
Karl Koekwaus
Tronhadar Free Guard Minmatar Republic
48
|
Posted - 2013.04.11 10:28:00 -
[66] - Quote
I think the map is bad, tanks are fine.
Is this an exploit? No.
Is this a bad map? Yes.
fix the map and you wont have these weird rock climbing tank shenanigans.
Sometimes I really wonder how it is that all dust maps are inside these Mountain valleys, is there no flat land in dust were there are no ridges?
Were I live I can drive for an hour without seeing a single hill ^_^ |
Takahiro Kashuken
Red Star. EoN.
203
|
Posted - 2013.04.11 10:39:00 -
[67] - Quote
A sica lol
1 AV guy should have roasted him, nanohive launch nades at him at least or eve an FG ontop of B
If desperate get a rail tank at the back in your spawn where the buildings are and hit him from around ther job done |
Soozu
5o1st
53
|
Posted - 2013.04.11 11:35:00 -
[68] - Quote
C6 won't be accessible in the next build. |
Alldin Kan
Imperfects Negative-Feedback
178
|
Posted - 2013.04.11 14:47:00 -
[69] - Quote
Simple, either bring out another tank with a Compressed Particle Cannon with 2+damage mods or go behind the tank and hit it hard with a Proto Forge/Lai Dai AV. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1067
|
Posted - 2013.04.11 19:06:00 -
[70] - Quote
trollsroyce wrote:Lance 2ballzStrong wrote:DUST Fiend wrote:You can't really blame it on map design though, since DUST isn't a traditional FPS, and will have damn near infinite maps as time goes on. It's annoying, but terrain is used against your enemy in warfare. Having a big mountain overlooking the WHOLE map, every objective, and can only be reached by ONE road easily, and it's even possible to look into spawning areas from there seems ok to you? It's a FPS first and foremost, and what makes ANY FPS good is its map design. I hear what you're saying, but as it is, the map is not balanced, and it's hands down the most boring map in the game. Its a rail tank and sniper map, spreaden your point of view from the assault rifle range and deal with it.
... I don't even use an AR...
But your point of view as a sniper. I guess you love slow games, and boring ones since all you do is mountain snipe huh...
Yeeeaah I'm not gonna take any advice from you regarding how I should play. Mountain goats don't know anything but how to scale a mountain and hide there. |
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Bones McGavins
Sanmatar Kelkoons Minmatar Republic
54
|
Posted - 2013.04.11 19:43:00 -
[71] - Quote
I love all the silly posts explaining how to overcome it...
Yes, because something not being 100% unbeatable means it is good gameplay and balanced properly.
Look, if I in theory had a gun that fires as fast as an HMG and deals sniper damage with sniper range, it would be stupid. But you COULD still kill me. "Sneak up on me and shoot me in the head, throw a cooked nade" But it doesnt make it not stupid. Some of the mechanics of tanks, redlines and hills in this game are down right bad. They arent fun, and they arent balanced. It doesn't matter if its "possible" for the other team to overcome them. They are still terrible mechanics that will turn off 99% of potential players.
Can you, with a super coordinated squad, overcome it? Maybe. But probably not if they ALSO have a quality, coordinated squad on the ground, or in other tanks, specifically trying to stop you.
All the defense of tanks always involve a 1 tank versus 1 or 2 squad scenario. But once you factor in the tankers squad, or allied squads in the game, suddenly all the ways to overcome the cheap tactic don't work. Because while you try to sneak around with AV gear, setting up a nano to throw a bunch of nades at him, he has a sniper picking you off from a distance, or two proto assaults waiting near by to shoot your face. |
Spkr4theDead
Namtar Elite Gallente Federation
45
|
Posted - 2013.04.11 22:40:00 -
[72] - Quote
Yagihige wrote:You sure there's no chance to hit him with a forge gun? You obviously don't use forge guns. |
Baal Omniscient
L.O.T.I.S.
445
|
Posted - 2013.04.11 23:22:00 -
[73] - Quote
SCAT mania wrote:Richard Sebire wrote:What map is this red line exploit on? Which corner? would this be called an exploit or just good strategy? its not like it was impossible for both teams to get up there. It's a hill with only a single approach and no cover going up. It's exploitable, but not really an exploit. With the right squad set up you could hold that hill for hours as long as you had the ammo to do so. They have no choice but to run up that single narrow path with no cover if they plan to take the hill.
I'd personally like to see that section adjusted so that it a) isn't above the flight ceiling, and b) has at least one additional approach. |
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