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Thread Statistics | Show CCP posts - 2 post(s) |
JL3Eleven
Pink Fluffy Bounty Hunterz RISE of LEGION
131
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Posted - 2013.02.05 15:12:00 -
[31] - Quote
Needless Sacermendor wrote:My only advice ... you're not going to kill a tank with that assault rifle !
You were there ... in range with cover ... you just needed some swarm skills ... advanced swarm with 2x enhanced damage mods fits on a type 1 suit with a militia cpu enhancer and an armor plate ... it's cheap, does a hella damage and 3 of them in a LAV would have popped any HAV currently fielded before he reached the bottom of that hill you watched him descend.
Also your OB could have hit him anywhere you wanted there was only one point along his route to under the MCC that he could have changed direction ... lead the target and it'll come down center mass ... especially on that sharp bend near the end where he had to slow down.
Good job posting this HAV sniper position ... now they'll all be up there ... saving grace is we also see how to attack ... just need the right tools for the job !
For the record I was in his squad with my advanced swarm laucher with mods and yet they were unable to reach him. After several reloads I gave up to focus on WP for an OB. Its bad enuff to have snipers up there let alone tanks. |
JL3Eleven
Pink Fluffy Bounty Hunterz RISE of LEGION
131
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Posted - 2013.02.05 15:17:00 -
[32] - Quote
GM Vegas wrote:That was some good stuff! .. Damn downtime! :p
Not really it was a boring unbalanced map mared by loser tank snipers at unreachable places. And yes damn downtime because we got the orbital finally.
You need a Testical Level upgrade for some of these players. |
Sir Meode
Seraphim Initiative. CRONOS.
317
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Posted - 2013.02.05 15:20:00 -
[33] - Quote
Deadeyes Anterie wrote:Sir Meode wrote:Ahh scrubbery at its best. I'm just curious how you would have handled the tank? I have a feeling this won't be the last time I encounter this situation. With dropships, tanks, forge guns, and missiles not working when he is on the hill it seems like kind of a problem.
Another tank or an OB. You could always get up there with AV and do it the old fashioned way though. |
Sleepy Zan
Internal Error. Negative-Feedback
2047
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Posted - 2013.02.05 15:29:00 -
[34] - Quote
I've been waiting for someone to do this, wonder how many kills you can get with a tank from up there. I't seems pretty awkward and vulnerable though. |
SSBBW Amber
Church of the Unforgiven
26
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Posted - 2013.02.05 15:37:00 -
[35] - Quote
Swarm Launcher, get the lock, then aim straight up in the air and fire, the missiles will fly up then come down on his head. Have had similar situations and this seems to work since missiles tend to always hit terrain if the target is partially hidden. |
slap26
Pink Fluffy Bounty Hunterz RISE of LEGION
462
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Posted - 2013.02.05 15:41:00 -
[36] - Quote
Another tank would have tore him up, particularly because for some reason dust tanks don't have any gun depression, so he would have to pull forward giving the opposing tanker a clean shot while he would have to deal with cover. |
Deadeyes Anterie
Crimson Ravens Talons RISE of LEGION
269
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Posted - 2013.02.05 15:49:00 -
[37] - Quote
slap26 wrote:Another tank would have tore him up, particularly because for some reason dust tanks don't have any gun depression, so he would have to pull forward giving the opposing tanker a clean shot while he would have to deal with cover.
So it's possible to get a tank through the redline? I'm not a tank driver, but I do know they tend to be pretty damn slow uphill. The LAV took about 12 seconds to get through the redline, then again I did spin out a bit. |
slap26
Pink Fluffy Bounty Hunterz RISE of LEGION
462
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Posted - 2013.02.05 15:54:00 -
[38] - Quote
Deadeyes Anterie wrote:slap26 wrote:Another tank would have tore him up, particularly because for some reason dust tanks don't have any gun depression, so he would have to pull forward giving the opposing tanker a clean shot while he would have to deal with cover. So it's possible to get a tank through the redline? I'm not a tank driver, but I do know they tend to be pretty damn slow uphill. The LAV took about 12 seconds to get through the redline, then again I did spin out a bit.
I wouldn't drive a tank up there just hit him with a rail from a distance, he would need to pull out over the edge of the cliff to get a shot down on you, but you can aim up at him |
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CCP Eterne
C C P C C P Alliance
758
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Posted - 2013.02.05 15:58:00 -
[39] - Quote
I have removed a few homophobic comments from this thread. |
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Deadeyes Anterie
Crimson Ravens Talons RISE of LEGION
269
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Posted - 2013.02.05 16:00:00 -
[40] - Quote
Makes sense Slap, I didn't really think about how he would actually be at a disadvantage in a tank fight because he can't naturally aim below the tank, well he could still retreat I suppose so nobody wins, but then you have him suppressed from coming back out to shoot. Guess it's about time I start training some tank skills. |
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Zekain Kade
BetaMax.
931
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Posted - 2013.02.05 16:06:00 -
[41] - Quote
slap26 wrote:Another tank would have tore him up, particularly because for some reason dust tanks don't have any gun depression, so he would have to pull forward giving the opposing tanker a clean shot while he would have to deal with cover. He could just blast the other tank as it's being dropped off. He can see the entire map, remember?
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Sir Meode
Seraphim Initiative. CRONOS.
317
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Posted - 2013.02.05 16:14:00 -
[42] - Quote
Zekain Kade wrote:slap26 wrote:Another tank would have tore him up, particularly because for some reason dust tanks don't have any gun depression, so he would have to pull forward giving the opposing tanker a clean shot while he would have to deal with cover. He could just blast the other tank as it's being dropped off. He can see the entire map, remember?
Even railguns have a range, it would be possible to drop a tank under the friendly MCC and be quite safe |
Deadeyes Anterie
Crimson Ravens Talons RISE of LEGION
269
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Posted - 2013.02.05 16:14:00 -
[43] - Quote
Zekain Kade wrote:
He could just blast the other tank as it's being dropped off. He can see the entire map, remember?
I think if you called the tank in your own redline you would be pretty safe. He could hit all of the map that was being contested, however there were some building in the northern spawn that would probably be relatively safe to bring it in at. Still a big time suck to deal with him. I think tank on the ridge is a dominant strategy for the map, even if it is dealt with you are taking more soldiers off the active objective battlefield.
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DJINN Marauder
Hellstorm Inc League of Infamy
254
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Posted - 2013.02.05 16:48:00 -
[44] - Quote
Lol. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
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Posted - 2013.02.05 17:09:00 -
[45] - Quote
To be honest when you got that side you can abuse swarm launchers and deny any enemy vehicle support at all. Played with him once in the older build and his catching phrase was: "theres no mountain which my tank cant climb yo". |
Needless Sacermendor
Red Fox Brigade
208
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Posted - 2013.02.05 17:53:00 -
[46] - Quote
JL3Eleven wrote:Needless Sacermendor wrote:My only advice ... you're not going to kill a tank with that assault rifle !
You were there ... in range with cover ... you just needed some swarm skills ... advanced swarm with 2x enhanced damage mods fits on a type 1 suit with a militia cpu enhancer and an armor plate ... it's cheap, does a hella damage and 3 of them in a LAV would have popped any HAV currently fielded before he reached the bottom of that hill you watched him descend.
Also your OB could have hit him anywhere you wanted there was only one point along his route to under the MCC that he could have changed direction ... lead the target and it'll come down center mass ... especially on that sharp bend near the end where he had to slow down.
Good job posting this HAV sniper position ... now they'll all be up there ... saving grace is we also see how to attack ... just need the right tools for the job ! For the record I was in his squad with my advanced swarm laucher with mods and yet they were unable to reach him. After several reloads I gave up to focus on WP for an OB. Its bad enuff to have snipers up there let alone tanks. Understandably ... that's why he's gone up there ... to be out of range of most AV.
But what do you do if your assault rifle is out of range of a target ... use cover to close the range.
If you had the proper AV fit your squad should have made sure you were in that LAV before they went hunting ... I've only met 2 HAVs so far this build that I couldn't solo with that fitting and some good tactics. Though I guess Bad Fury is on US servers as I've never really seen him.
Not trying to put anyone down, coming across that situation for the first time we could have had trouble aswell. Cheers for opening the discussion and prompting solutions. |
IRuby Heart
DIOS EX.
330
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Posted - 2013.02.05 18:23:00 -
[47] - Quote
Good Lord, what have my eyes just witnessed? |
James Thraxton
The Exemplars
73
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Posted - 2013.02.05 18:43:00 -
[48] - Quote
all perfectly legitimate. actually, i wonder if developers are gonna smooth that ramp and the mountain top, seems like its already half prepped to be an objective location |
Sobriety Denied
Universal Allies Inc.
432
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Posted - 2013.02.05 18:47:00 -
[49] - Quote
Deadeyes Anterie wrote:Sir Meode wrote:Ahh scrubbery at its best. I'm just curious how you would have handled the tank? I have a feeling this won't be the last time I encounter this situation. With dropships, tanks, forge guns, and missiles not working when he is on the hill it seems like kind of a problem. he's probably referring to the tank camper lol |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1593
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Posted - 2013.02.05 18:48:00 -
[50] - Quote
Wait until I get my proto scout suit, skill into kinetic catalyzers and sneak into the red zone with a surprise-butt-sex swarm launcher. |
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Sobriety Denied
Universal Allies Inc.
432
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Posted - 2013.02.05 18:49:00 -
[51] - Quote
Brush Master wrote:Bad Furry, Trolling with his tank since 2012 rofl. Know whats funny? he runs with militia level tanks (for now haha) with the highest powered guns lol. I've had good times both killing his tanks and running with him. Nice vid. I'm sure he will find this thread, if not I'll be sure to mention it. Good times yea i miss gunning for him he was a riot, always good times and laughs with BF |
Sobriety Denied
Universal Allies Inc.
432
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Posted - 2013.02.05 18:51:00 -
[52] - Quote
SCAT mania wrote:Richard Sebire wrote:What map is this red line exploit on? Which corner? would this be called an exploit or just good strategy? its not like it was impossible for both teams to get up there. it's not, they just lacked the equipment and experience to take on Bad |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
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Posted - 2013.02.05 19:24:00 -
[53] - Quote
Take this with a huge grain of salt as my AV skills are really noobish. Anywho:
I seem to be haveing some luck with being real close to an enemy tank then calling in a free jeep and the enemy team shoots down the RDV and this then falls onto the enemy tank and it dies, the camping tankers die, the enemy team launches drama tantrums at each other, there are many QQ and the best part is I get hatemail about destroying a Gunnlogi or Madrugar.
And the best part is its 0 SP AV.
Just saying if that were my situation then I am tempted to call down a militia tank to drop onto Furrys tank and if its still alive then a single Dr. Lai Dai AV grenade and problem solved??
And others tell me Dr. Wyrkomi is a better prescription for those tank pests??
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Sir Meode
Seraphim Initiative. CRONOS.
317
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Posted - 2013.02.05 19:41:00 -
[54] - Quote
Sobriety Denied wrote:Deadeyes Anterie wrote:Sir Meode wrote:Ahh scrubbery at its best. I'm just curious how you would have handled the tank? I have a feeling this won't be the last time I encounter this situation. With dropships, tanks, forge guns, and missiles not working when he is on the hill it seems like kind of a problem. he's probably referring to the tank camper lol
I was talking about the tank yes :) |
Nova Knife
Seituoda Taskforce Command Caldari State
788
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Posted - 2013.02.05 20:40:00 -
[55] - Quote
Two words : "Remote Explosives"
A stationary tank is absolutely fodder to these. Train them. Use them.
A tank that is sitting still or 'circles' the map in a predictable pattern is very easy to lure in to a RE 'trap'. A set of 5 RE's will kill most tanks. Work with a partner and throw 10 (Or combine with proximity explosives) if you want to be really sure.
When a tank is in a spot like that, he'll just drive off the mountain if you start to damage him from behind, since you can't follow with most AV because you'd fall to your death. So, having a dude waiting at the bottom is an options.
The spot on the highest point of the map of manus peaks is not part of the redline for either team, so it's not exactly unreachable. Just tedious to get to sneakily.
But seriously. Remote Explosives. |
Ronan Elsword
Dead Six Initiative
15
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Posted - 2013.04.11 03:48:00 -
[56] - Quote
I tried forging a Hav that was up there once. Terrain made it nearly impossible to hit, and swarms just disappeared. Ended up scaring it off the mountain like you did but it was still annoying. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1064
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Posted - 2013.04.11 07:19:00 -
[57] - Quote
lol @ poor map design. Can't blame someone for using it. Just like you can't blame the 6 snipers camping all over that map at any given moment.
Really poor unbalanced map... and to a point, boring and slow as well. Encourages campy playstyles. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2502
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Posted - 2013.04.11 07:34:00 -
[58] - Quote
You can't really blame it on map design though, since DUST isn't a preschoolers FPS, and will have damn near infinite maps as time goes on. It's annoying, but terrain is used against your enemy in warfare. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1065
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Posted - 2013.04.11 07:47:00 -
[59] - Quote
DUST Fiend wrote:You can't really blame it on map design though, since DUST isn't a traditional FPS, and will have damn near infinite maps as time goes on. It's annoying, but terrain is used against your enemy in warfare.
Having a big mountain overlooking the WHOLE map, every objective, and can only be reached by ONE road easily, and it's even possible to look into spawning areas from there seems ok to you? It's a FPS first and foremost, and what makes ANY FPS good is its map design.
I hear what you're saying, but as it is, the map is not balanced, and it's hands down the most boring map in the game. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2502
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Posted - 2013.04.11 07:50:00 -
[60] - Quote
Lance 2ballzStrong wrote:I hear what you're saying, but as it is, the map is not balanced, and it's hands down the most boring map in the game.
I hate all the maps, personally. I've played them for a year now, lots of us have, maybe even you have. They're boring. But the point is that there will be so much variation, complaining about map imbalances will be a moot point (installation placement might be a different story) |
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