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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
suzisage
Mercenaries on Demand
18
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Posted - 2013.01.31 21:19:00 -
[1] - Quote
After playing the game for about 3 days now, the core gameplay feels like a mash-up of Call of Duty and Battlefield 3, leaning more towards Call of Duty. In matchmaking, there's little to no incentive for cohesive teamwork or cooperation. Not only that, but random spawnpoints in Ambush, which often separate me from my team, have forced me to play as a lone-wolf. Generally speaking, most every match feels like 2 teams of lone-wolves duking it out until the objective is met.
As for squads specifically, what is the point if being in a squad when you can't spawn together and work together? There seems to be little relevance in squads as a practical use.
So I'd like to discuss what could be done to encourage teamwork, from game mechanics and point rewards to more objective-based game modes. |
BMSTUBBY
KILL-EM-QUICK RISE of LEGION
95
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Posted - 2013.01.31 21:21:00 -
[2] - Quote
Soon Gäó |
IRuby Heart
DIOS EX.
330
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Posted - 2013.01.31 21:25:00 -
[3] - Quote
They need to implement a squad ambush, everyone is put into a squad of 4 whether by the game or making you're own. So essentially it will be 8 squads of 4 competing against each other. This is really the best way to promote people actively wanting to create squads and join corps, oh and getting a freakin mic. |
James-5955
Pink Fluffy Bounty Hunterz RISE of LEGION
151
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Posted - 2013.01.31 21:28:00 -
[4] - Quote
suzisage wrote:After playing the game for about 3 days now, the core gameplay feels like a mash-up of Call of Duty and Battlefield 3, leaning more towards Call of Duty. In matchmaking, there's little to no incentive for cohesive teamwork or cooperation. Not only that, but random spawnpoints in Ambush, which often separate me from my team, have forced me to play as a lone-wolf. Generally speaking, most every match feels like 2 teams of lone-wolves duking it out until the objective is met.
As for squads specifically, what is the point if being in a squad when you can't spawn together and work together? There seems to be little relevance in squads as a practical use.
So I'd like to discuss what could be done to encourage teamwork, from game mechanics and point rewards to more objective-based game modes.
About spawning with your team: Use drop uplinks.
I feel that the ability to set an order as a squad leader encourages teamwork. Set a defend order on one of your guys and have the squad stick around that one guy, all their actions will get bonus war points and will aid you in getting orbital strikes much faster. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2013.01.31 21:28:00 -
[5] - Quote
There are squad commands issued by squad leaders that yield extra war points (done from the map, or done with a wheel you bring up with R2 + R3) There are lots of equipment like repair tools to heal friendlies, nanite injectors to revive, nanohives to resupply teammates, drop uplinks to let teammates spawn on; all of these reward teamwork with points. Hacking objectives, vehicles, and installations is much faster with teammates, and you also get assist points for helping someone hack. |
arimal lavaren
L.O.T.I.S. Legacy Rising
186
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Posted - 2013.01.31 21:28:00 -
[6] - Quote
This is much more polite than what I was going to post.
Just look around Drop uplinks, repair tools and nanite injectors just to start plus voice comms, the distributed "TAC-NET", There is plenty around to encourage teamwork but it's not gong to be wrapped up and handed to you with a pretty bow. |
Travi Zyg
G I A N T
13
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Posted - 2013.01.31 21:33:00 -
[7] - Quote
I think everything about this game screams teamwork. ..if you need assistance understanding that or enforcing it then maybe its not for you. .. this isn't directed towards anyone specificl btw |
IRuby Heart
DIOS EX.
330
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Posted - 2013.01.31 21:37:00 -
[8] - Quote
Travi Zyg wrote:I think everything about this game screams teamwork. ..if you need assistance understanding that or enforcing it then maybe its not for you. .. this isn't directed towards anyone specificl btw
The game is designed for teamwork but nobody in pubs actually plays the game that way, it's everybody running and gunning lone wolf style or sniping behind the red line doing absolutely nothing. Nobody ever has a mic and no one proactively works with a squad. |
suzisage
Mercenaries on Demand
18
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Posted - 2013.01.31 21:38:00 -
[9] - Quote
James-5955 wrote:
About spawning with your team: Use drop uplinks.
I feel that the ability to set an order as a squad leader encourages teamwork. Set a defend order on one of your guys and have the squad stick around that one guy, all their actions will get bonus war points and will aid you in getting orbital strikes much faster.
I'm not about to drop ISK on something that people in my squad aren't guaranteed to use.
KAGEHOSHI Horned Wolf wrote:There are squad commands issued by squad leaders that yield extra war points (done from the map, or done with a wheel you bring up with R2 + R3) There are lots of equipment like repair tools to heal friendlies, nanite injectors to revive, nanohives to resupply teammates, drop uplinks to let teammates spawn on; all of these reward teamwork with points. Hacking objectives, vehicles, and installations is much faster with teammates, and you also get assist points for helping someone hack.
I will admit I have not used squad commands. But do players get any war points for following squad commands? Because most players seem to reside with the idea of "Kill the enemy until there's no more enemy to kill."
I play Artificier most of the time, so I am always looking for guys to revive and heal. However, I rarely see anyone doing the same, and I've only been revived one time ever (and was shortly killed afterwards because the medic didn't clear the area).
I know how to play cooperatively, but there seems to be a lack of willingness from many to cooperate.
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suzisage
Mercenaries on Demand
18
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Posted - 2013.01.31 21:38:00 -
[10] - Quote
IRuby Heart wrote:Travi Zyg wrote:I think everything about this game screams teamwork. ..if you need assistance understanding that or enforcing it then maybe its not for you. .. this isn't directed towards anyone specificl btw The game is designed for teamwork but nobody in pubs actually plays the game that way, it's everybody running and gunning lone wolf style or sniping behind the red line doing absolutely nothing. Nobody ever has a mic and no one proactively works with a squad.
Anyone else find it strange that team chat is OFF on default? |
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arimal lavaren
L.O.T.I.S. Legacy Rising
186
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Posted - 2013.01.31 21:42:00 -
[11] - Quote
suzisage wrote:James-5955 wrote:
About spawning with your team: Use drop uplinks.
I feel that the ability to set an order as a squad leader encourages teamwork. Set a defend order on one of your guys and have the squad stick around that one guy, all their actions will get bonus war points and will aid you in getting orbital strikes much faster.
I'm not about to drop ISK on something that people in my squad aren't guaranteed to use. KAGEHOSHI Horned Wolf wrote:There are squad commands issued by squad leaders that yield extra war points (done from the map, or done with a wheel you bring up with R2 + R3) There are lots of equipment like repair tools to heal friendlies, nanite injectors to revive, nanohives to resupply teammates, drop uplinks to let teammates spawn on; all of these reward teamwork with points. Hacking objectives, vehicles, and installations is much faster with teammates, and you also get assist points for helping someone hack. I will admit I have not used squad commands. But do players get any war points for following squad commands? Because most players seem to reside with the idea of "Kill the enemy until there's no more enemy to kill." I play Artificier most of the time, so I am always looking for guys to revive and heal. However, I rarely see anyone doing the same, and I've only been revived one time ever (and was shortly killed afterwards because the medic didn't clear the area). I know how to play cooperatively, but there seems to be a lack of willingness from many to cooperate.
Then please apply to a decent corp, there are plenty willing to take a real team player. You can't expect much from the inexperienced, under informed and all together noob-ish state of the player base this last week.
a good way to learn the ropes of Dust's team play is to add the channel LFSquad hook up with some random dudes from the chat and start from there. |
suzisage
Mercenaries on Demand
18
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Posted - 2013.01.31 21:44:00 -
[12] - Quote
arimal lavaren wrote:
Then please apply to a decent corp, there are plenty willing to take a real team player. You can't expect much from the inexperienced, under informed and all together noob-ish state of the player base this last week.
I have my own corp, which specifically requires members to be teamplayers.
https://forums.dust514.com/default.aspx?g=posts&t=54645&find=unread
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Iron Wolf Saber
BetaMax.
2867
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Posted - 2013.01.31 21:45:00 -
[13] - Quote
cough... survival time. |
suzisage
Mercenaries on Demand
18
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Posted - 2013.01.31 21:46:00 -
[14] - Quote
Iron Wolf Saber wrote:cough... survival time.
Ummm... what? |
arimal lavaren
L.O.T.I.S. Legacy Rising
186
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Posted - 2013.01.31 21:49:00 -
[15] - Quote
...Sigh, I tried. |
bolsh lee
Ahrendee Mercenaries Legacy Rising
35
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Posted - 2013.01.31 21:54:00 -
[16] - Quote
IMO you get to many warpoints for random kills you should get 10-20 for random kills and 60 for kills within so many meters from the objectives, deffensive objective or teamates..
I understand you can mark a player/point for deffense but the squad leader interface is a pain in the ass to mark a player or point ocontinuously throughout the match... Defense/protect points should be auto especially in pubs... This alone should increase teamwork |
DUST Fiend
Immobile Infantry
1904
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Posted - 2013.01.31 21:55:00 -
[17] - Quote
All I have to say, is if they still plan to do the Cruisader class or some kind of Commander class, the suit itself should act as an unlimited drop uplink for your squad only. |
Vanda-Kon
Feast On Skulls
66
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Posted - 2013.01.31 21:59:00 -
[18] - Quote
i am the biggest lone wolf team player there is..... that said, non team players may not have experienced team rewards in real life. this transfer is a big ask. goes for all team shooters. you will be frustrated. unless you join a select few of maniacal mofos. |
suzisage
Mercenaries on Demand
18
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Posted - 2013.01.31 22:17:00 -
[19] - Quote
Vanda-Kon wrote:i am the biggest lone wolf team player there is..... that said, non team players may not have experienced team rewards in real life. this transfer is a big ask. goes for all team shooters. you will be frustrated. unless you join a select few of maniacal mofos.
I fail to see how sticking together and watching each others' backs is "a big ask."
I've logged about 500 hours on Battlefield 3, and although there wasn't teamwork all the time, there was a general level of cooperation that I've come to expect, and Dust 514 so far does not meet that standard. If this is how the game will continue to be, fine, I will go back to BF3. But don't expect CCP to be happy about losing a customer. |
James-5955
Pink Fluffy Bounty Hunterz RISE of LEGION
151
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Posted - 2013.01.31 22:19:00 -
[20] - Quote
suzisage wrote:James-5955 wrote:
About spawning with your team: Use drop uplinks.
I feel that the ability to set an order as a squad leader encourages teamwork. Set a defend order on one of your guys and have the squad stick around that one guy, all their actions will get bonus war points and will aid you in getting orbital strikes much faster.
I'm not about to drop ISK on something that people in my squad aren't guaranteed to use.
Then find a corp to join and play with like minded players in your squad instead of randoms. Plus the regular drop uplink is dirt cheap. |
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suzisage
Mercenaries on Demand
18
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Posted - 2013.01.31 22:22:00 -
[21] - Quote
James-5955 wrote: Then find a corp to join and play with like minded players in your squad instead of randoms.
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James-5955
Pink Fluffy Bounty Hunterz RISE of LEGION
151
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Posted - 2013.01.31 22:23:00 -
[22] - Quote
suzisage wrote:James-5955 wrote: Then find a corp to join and play with like minded players in your squad instead of randoms.
Then why is it an issue? O.o |
suzisage
Mercenaries on Demand
18
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Posted - 2013.01.31 22:26:00 -
[23] - Quote
James-5955 wrote:
Then why is it an issue? O.o
Let me redirect you to the OP. If you can't understand why it is an issue, then you lack the reading comprehension and logically the intelligence to post here.
suzisage wrote:After playing the game for about 3 days now, the core gameplay feels like a mash-up of Call of Duty and Battlefield 3, leaning more towards Call of Duty. In matchmaking, there's little to no incentive for cohesive teamwork or cooperation. Not only that, but random spawnpoints in Ambush, which often separate me from my team, have forced me to play as a lone-wolf. Generally speaking, most every match feels like 2 teams of lone-wolves duking it out until the objective is met.
As for squads specifically, what is the point if being in a squad when you can't spawn together and work together? There seems to be little relevance in squads as a practical use.
So I'd like to discuss what could be done to encourage teamwork, from game mechanics and point rewards to more objective-based game modes. |
arimal lavaren
L.O.T.I.S. Legacy Rising
186
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Posted - 2013.01.31 22:26:00 -
[24] - Quote
Yes you said that already but two people do not a team make. I'm wondering how much teamwork you can really expect from your presumably future corp mates when you can not identify the most basic opportunities for cooperation. |
suzisage
Mercenaries on Demand
18
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Posted - 2013.01.31 22:29:00 -
[25] - Quote
arimal lavaren wrote:Yes you said that already but two people do not a team make. I'm wondering how much teamwork you can really expect from your presumably future corp mates when you can not identify the most basic opportunities for cooperation.
I am of course looking for more members.
And I already stated that I myself am a team-player.
suzisage wrote: I play Artificier most of the time, so I am always looking for guys to revive and heal. However, I rarely see anyone doing the same, and I've only been revived one time ever (and was shortly killed afterwards because the medic didn't clear the area).
So I have no idea what the hell you're trying to say.
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Illendar Cortharis
Digital Mercs
0
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Posted - 2013.01.31 22:31:00 -
[26] - Quote
This has and always will be a problem because the most popular online shooters emphasize solo play rather than team work. In most people's mind they want the top KDR ever (hence the peni- er Leaderboards).
Meanwhile the people who get the game are the ones getting the WPs (ie Medics and Logistics). Soon enough the lower tier run and gunners will find themselves on the low end of the game unless they're willing to adapt to team mechanics. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2013.01.31 22:32:00 -
[27] - Quote
suzisage wrote:Iron Wolf Saber wrote:cough... survival time. Ummm... what?
basically lone wolves that are bad at it, don't live that long. |
suzisage
Mercenaries on Demand
18
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Posted - 2013.01.31 22:37:00 -
[28] - Quote
Illendar Cortharis wrote:This has and always will be a problem because the most popular online shooters emphasize solo play rather than team work. In most people's mind they want the top KDR ever (hence the peni- er Leaderboards).
Meanwhile the people who get the game are the ones getting the WPs (ie Medics and Logistics). Soon enough the lower tier run and gunners will find themselves on the low end of the game unless they're willing to adapt to team mechanics.
I understand that no game will have the perfect framework for playing as a team.
However, that's besides the point, which is, how can teamwork be encouraged for a more enjoyable game experience.
With all that said, I agree with you on Medics and Logistics topping the leaderboards. |
James-5955
Pink Fluffy Bounty Hunterz RISE of LEGION
151
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Posted - 2013.01.31 22:39:00 -
[29] - Quote
suzisage wrote:James-5955 wrote:
Then why is it an issue? O.o
Let me redirect you to the OP. If you can't understand why it is an issue, then you lack the reading comprehension and logically the intelligence to post here. suzisage wrote:After playing the game for about 3 days now, the core gameplay feels like a mash-up of Call of Duty and Battlefield 3, leaning more towards Call of Duty. In matchmaking, there's little to no incentive for cohesive teamwork or cooperation. Not only that, but random spawnpoints in Ambush, which often separate me from my team, have forced me to play as a lone-wolf. Generally speaking, most every match feels like 2 teams of lone-wolves duking it out until the objective is met.
As for squads specifically, what is the point if being in a squad when you can't spawn together and work together? There seems to be little relevance in squads as a practical use.
So I'd like to discuss what could be done to encourage teamwork, from game mechanics and point rewards to more objective-based game modes.
Still.
You're expecting teamwork from random players in FPS games. That is a big mistake, I've never played an FPS game where I could consistently count on a random player to do something for the team, win, and for the love of god to cover my back when I'm taking objectives. When it comes to random players in pub matches, I can see how getting them to work as a team can be difficult... That's why if you're so into seeing teamwork and having people who work well with you, then your own corp should be doing what's necessary to make that happen.. like using drop uplinks, nanohives, injectors, and sticking as a group while having the squad leader issue orders.
I asked why it's an issue because if they were team oriented players it wouldn't be an issue. Ambush is just a flawed mode if you're looking to be organized, it's TDM, the spawns are random unless you drop an uplink. If you want to really work as a team then you should be playing skirmish, IMHO.
A corp with guys that have mics and want to win, shouldn't have problems working as a team in this state of beta...
I get the argument of how ambush is, but TDM in every shooter is basically like that. There's still incentive to stick with the team however so you can revive teammates and keep your clown count from dropping too quick.
As others have pointed out, there's more to come so just wait. Tough it out and get some more members, I'm glad to be in an active corp where there's always a squad to join. |
Kira Lannister
Hellstorm Inc League of Infamy
711
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Posted - 2013.01.31 22:40:00 -
[30] - Quote
Not getting curb stomped is good motivation. |
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