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suzisage
Mercenaries on Demand
18
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Posted - 2013.01.31 21:19:00 -
[1] - Quote
After playing the game for about 3 days now, the core gameplay feels like a mash-up of Call of Duty and Battlefield 3, leaning more towards Call of Duty. In matchmaking, there's little to no incentive for cohesive teamwork or cooperation. Not only that, but random spawnpoints in Ambush, which often separate me from my team, have forced me to play as a lone-wolf. Generally speaking, most every match feels like 2 teams of lone-wolves duking it out until the objective is met.
As for squads specifically, what is the point if being in a squad when you can't spawn together and work together? There seems to be little relevance in squads as a practical use.
So I'd like to discuss what could be done to encourage teamwork, from game mechanics and point rewards to more objective-based game modes. |
suzisage
Mercenaries on Demand
18
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Posted - 2013.01.31 21:38:00 -
[2] - Quote
James-5955 wrote:
About spawning with your team: Use drop uplinks.
I feel that the ability to set an order as a squad leader encourages teamwork. Set a defend order on one of your guys and have the squad stick around that one guy, all their actions will get bonus war points and will aid you in getting orbital strikes much faster.
I'm not about to drop ISK on something that people in my squad aren't guaranteed to use.
KAGEHOSHI Horned Wolf wrote:There are squad commands issued by squad leaders that yield extra war points (done from the map, or done with a wheel you bring up with R2 + R3) There are lots of equipment like repair tools to heal friendlies, nanite injectors to revive, nanohives to resupply teammates, drop uplinks to let teammates spawn on; all of these reward teamwork with points. Hacking objectives, vehicles, and installations is much faster with teammates, and you also get assist points for helping someone hack.
I will admit I have not used squad commands. But do players get any war points for following squad commands? Because most players seem to reside with the idea of "Kill the enemy until there's no more enemy to kill."
I play Artificier most of the time, so I am always looking for guys to revive and heal. However, I rarely see anyone doing the same, and I've only been revived one time ever (and was shortly killed afterwards because the medic didn't clear the area).
I know how to play cooperatively, but there seems to be a lack of willingness from many to cooperate.
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suzisage
Mercenaries on Demand
18
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Posted - 2013.01.31 21:38:00 -
[3] - Quote
IRuby Heart wrote:Travi Zyg wrote:I think everything about this game screams teamwork. ..if you need assistance understanding that or enforcing it then maybe its not for you. .. this isn't directed towards anyone specificl btw The game is designed for teamwork but nobody in pubs actually plays the game that way, it's everybody running and gunning lone wolf style or sniping behind the red line doing absolutely nothing. Nobody ever has a mic and no one proactively works with a squad.
Anyone else find it strange that team chat is OFF on default? |
suzisage
Mercenaries on Demand
18
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Posted - 2013.01.31 21:44:00 -
[4] - Quote
arimal lavaren wrote:
Then please apply to a decent corp, there are plenty willing to take a real team player. You can't expect much from the inexperienced, under informed and all together noob-ish state of the player base this last week.
I have my own corp, which specifically requires members to be teamplayers.
https://forums.dust514.com/default.aspx?g=posts&t=54645&find=unread
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suzisage
Mercenaries on Demand
18
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Posted - 2013.01.31 21:46:00 -
[5] - Quote
Iron Wolf Saber wrote:cough... survival time.
Ummm... what? |
suzisage
Mercenaries on Demand
18
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Posted - 2013.01.31 22:17:00 -
[6] - Quote
Vanda-Kon wrote:i am the biggest lone wolf team player there is..... that said, non team players may not have experienced team rewards in real life. this transfer is a big ask. goes for all team shooters. you will be frustrated. unless you join a select few of maniacal mofos.
I fail to see how sticking together and watching each others' backs is "a big ask."
I've logged about 500 hours on Battlefield 3, and although there wasn't teamwork all the time, there was a general level of cooperation that I've come to expect, and Dust 514 so far does not meet that standard. If this is how the game will continue to be, fine, I will go back to BF3. But don't expect CCP to be happy about losing a customer. |
suzisage
Mercenaries on Demand
18
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Posted - 2013.01.31 22:22:00 -
[7] - Quote
James-5955 wrote: Then find a corp to join and play with like minded players in your squad instead of randoms.
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suzisage
Mercenaries on Demand
18
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Posted - 2013.01.31 22:26:00 -
[8] - Quote
James-5955 wrote:
Then why is it an issue? O.o
Let me redirect you to the OP. If you can't understand why it is an issue, then you lack the reading comprehension and logically the intelligence to post here.
suzisage wrote:After playing the game for about 3 days now, the core gameplay feels like a mash-up of Call of Duty and Battlefield 3, leaning more towards Call of Duty. In matchmaking, there's little to no incentive for cohesive teamwork or cooperation. Not only that, but random spawnpoints in Ambush, which often separate me from my team, have forced me to play as a lone-wolf. Generally speaking, most every match feels like 2 teams of lone-wolves duking it out until the objective is met.
As for squads specifically, what is the point if being in a squad when you can't spawn together and work together? There seems to be little relevance in squads as a practical use.
So I'd like to discuss what could be done to encourage teamwork, from game mechanics and point rewards to more objective-based game modes. |
suzisage
Mercenaries on Demand
18
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Posted - 2013.01.31 22:29:00 -
[9] - Quote
arimal lavaren wrote:Yes you said that already but two people do not a team make. I'm wondering how much teamwork you can really expect from your presumably future corp mates when you can not identify the most basic opportunities for cooperation.
I am of course looking for more members.
And I already stated that I myself am a team-player.
suzisage wrote: I play Artificier most of the time, so I am always looking for guys to revive and heal. However, I rarely see anyone doing the same, and I've only been revived one time ever (and was shortly killed afterwards because the medic didn't clear the area).
So I have no idea what the hell you're trying to say.
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suzisage
Mercenaries on Demand
18
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Posted - 2013.01.31 22:37:00 -
[10] - Quote
Illendar Cortharis wrote:This has and always will be a problem because the most popular online shooters emphasize solo play rather than team work. In most people's mind they want the top KDR ever (hence the peni- er Leaderboards).
Meanwhile the people who get the game are the ones getting the WPs (ie Medics and Logistics). Soon enough the lower tier run and gunners will find themselves on the low end of the game unless they're willing to adapt to team mechanics.
I understand that no game will have the perfect framework for playing as a team.
However, that's besides the point, which is, how can teamwork be encouraged for a more enjoyable game experience.
With all that said, I agree with you on Medics and Logistics topping the leaderboards. |
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suzisage
Mercenaries on Demand
18
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Posted - 2013.01.31 22:54:00 -
[11] - Quote
James-5955 wrote:
You're expecting teamwork from random players in FPS games. That is a big mistake.
It may be a mistake to expect teamwork from random people, but I don't see why I can't make comments on the lack of teamwork or ask the devs to encourage teamwork.
James-5955 wrote:I asked why it's an issue because if they were team oriented players it wouldn't be an issue. Ambush is just a flawed mode if you're looking to be organized, it's TDM, the spawns are random unless you drop an uplink. If you want to really work as a team then you should be playing skirmish, IMHO.
My corp members are team-players. However, they are not on all the time and not available at my beck and call. So if I'm going to play with randoms, I would like there to be incentives to cooperate.
Even in skirmish, there are players who just follow the instinct of "Kill everything that moves" instead of going for the objectives.
James-5955 wrote:As others have pointed out, there's more to come so just wait. Tough it out and get some more members, I'm glad to be in an active corp where there's always a squad to join.
I'm not expecting an immediate change, of course. And I hopefully I am helping the game by starting discussion on how to improve teamwork in the game. |
suzisage
Mercenaries on Demand
18
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Posted - 2013.01.31 22:56:00 -
[12] - Quote
Kira Lannister wrote:Not getting curb stomped is good motivation.
Unfortunately, many people lack common-sense. It's a dreadful epidemic, really.
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suzisage
Mercenaries on Demand
18
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Posted - 2013.01.31 22:57:00 -
[13] - Quote
Illendar Cortharis wrote:
But twitchy shooters have caused people to forget how to wait. INSTANT ACTION, ALL THE TIME. There have been countless times where I've run to a downed team member (on my squad or not) only for them to re-spawn the nanosecond I reach them.
Until the concept of 'you need medics' and 'you need to wait for medics' is ingrained in players heads, then things are going to keep going poorly.
I have the same problem, and I think this is a sign that there is both a lack of willingness to cooperate and distrust even among players on the same team.
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suzisage
Mercenaries on Demand
18
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Posted - 2013.02.01 19:10:00 -
[14] - Quote
Vanda-Kon wrote:it's a big ask because some people don't think that way, even though they should. It's just not in their mental framework, for whatever reason.
You make it sound like these people are sociopaths.
I can accept that people don't help team mates from the bottom of their hearts, but the fact remains that a team of players, random or in a corp, win together and lose together. Interdependence is reality, not an opinion.
Vanda-Kon wrote:Besides, sticking together is overrated, so are the use of mics.
I'm extremely joyful that you're not a developer.
Octavian Vetiver wrote:How to put this. CCP does not do linear forced gameplay normally. They prefer the sandbox method with a bunch of a sand and some walls in place. Anything that happens generally goes within reason. Since it's a CCP product, and not Sony or some other company then the game is going to be designed around giving players the tools to do things with. Corp building and managing is one of them. So they're not going to make gameplay that forces players to actually work as a team. The design of the game encourages it, but it's not going to be forced.
The dark cloud wrote:teamwork cant be forced by the game. Its the people who need to have the will to work as a team. Dont ask what the team can do for you. You should ask yourself what you can do for the team instead. If you have the cod mentality (i dont need a team, im a beast) then stop playing right now. Lonewolfing wont get you anywhere on this game.
I'm not saying people should be forced to work together. I am saying that teamwork should be encouraged and rewarded, because as it stands now I think there is a lack of teamwork and incentives for it. |
suzisage
Mercenaries on Demand
18
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Posted - 2013.02.01 19:27:00 -
[15] - Quote
Pays 2 Win wrote:Always remember there is no I in TEAM. But there is an M and an E which means ME. So make sure you take care of you and yourself only otherwise TEAM will end up being MEAT! PS: This phrase is copyright by Pays 2 Win and all his/her other alts
Ahhh, but E comes before M, spelling "EM", which is short for THEM, meaning working with THEM as a TEAM is still important. |
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