Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1594
|
Posted - 2013.02.02 00:42:00 -
[31] - Quote
Coleus Rattus wrote:Zion Shad wrote:
This is base on the Bounty Hunting system in EVE, so yes it goes with the lore just fine and since you die more in DUST, players can make a far amount of ISK if they kill you more than once.
Wait, isn't the bounty paid by the guy who's set it? So his expenses would grow drastically if the bounty isn't paid once, for one kill, but for every kill! I don't think anyone would set up a bounty on someone, if the fugitive could just trololol the hard earned ISK away by playing as a pacifist, dying at every opportunity... especially as he can do it without any cost to himself, thanks to the free starter fittings... Also, would suicides reward the wanted player?
Unlikely to work like that. In Eve online, I don't think rookie ships count towards the bounty gains. This forces the capsuleer to die in more expensive ships to clear the bounty off his head. And since the payment of the bounty is based on 20% of the value of the wreck plus implants lost, the player will have to die a lot to clear out that bounty... which is painful given the cost of each loss. Imagine a merc having to die dozens of times in expensive gear. |
JohnDS Wolf
Exit Wound Heavy Industries
10
|
Posted - 2013.02.02 04:04:00 -
[32] - Quote
Zion Shad wrote:
You miss this part or did you just read my title and felt that it was enough to open your mouth?
i'm hurt, i gave you my Honest opinion and you attack me so blantently. i WANT a bounty system in Dust but i don't think it would work for Dust it self. you have to randomly be put in the same room as the person for the bounty for one so there is luck envoled. and even then, you might be working WITH him. so there gose your chance for getting the bounty in the first place.
in EvE, EVERYONE had a chance to clame the bounty, so it works there. In Dust....not so much. plus, who put a bounty on a faceless massproduced merc. they only do what they are paid to do, and they are immortal. |
DeathStalker Synchro
D3ath D3alers RISE of LEGION
24
|
Posted - 2013.02.02 05:11:00 -
[33] - Quote
Virex Staz wrote:+1
As long as the bounty is only paid out when equipment is destroyed, and is less than the value of the equipment, I don't see a problem with this.
Fred puts a 1 mill ISK bounty on Bob; this goes into Fred's bounty "pot". Bob goes into a match in a 100K suit. Jane kills Bob. John the logi revives Bob; no payout for Jane :-( Maurice kills Bob, who then bleeds out; 100K of gear is destroyed Maurice gets 20K out of the 1 mill bounty pot.
I was going to suggest this same idea. This would be the best way to do so. It's fun, rewarding, and works completely with Dust. I hope CCP sees this or has already thought of this. What would be nice is if there was a small icon next to their shields/armor (when you aim at them) to indicate there's a bounty out for them. Man, if they did this, there would be a lot of people throwing matches because they were chasing down bounties. |
Lonnar
Doomheim
1
|
Posted - 2013.02.02 05:47:00 -
[34] - Quote
+1
I certainly like this idea. I do however see a small problem. If a player with a Bounty is marked, wouldn't that make him a prime target? Everyone and his aunt will be after that poor sucker and he's going to feel the heat real fast.
The player with a bounty is going to get wrecked ... several times over, and in quick succession until the bounty runs out. It'll cause his stock of Dropsuit fittings to fall rapidly in a short space of time. His game performance will also suffer in a few ways. Be depleting his stock of fittings, he might be reduced to going out in lower powered gear, thus increasing his chances of death AND lowering the amount of bounty his killers receive (since the amount of ISK received is related to the total value of his gear). On a more personal level, his morale might drop, he might rage quit or simply stop playing for a while. This will hurt the success of his current team that he's been deployed with. And to cap it all off, the poor sucker is going to have to pay a whole lot more money just to get his gear back (unless he's using blueprints ... then it's a different story).
But then again ... maybe this'll just add to the risk of having Bounties ... |
Zion Shad
ZionTCD Legacy Rising
1620
|
Posted - 2013.02.02 14:01:00 -
[35] - Quote
JohnDS Wolf wrote:Zion Shad wrote:
You miss this part or did you just read my title and felt that it was enough to open your mouth?
i'm hurt, i gave you my Honest opinion and you attack me so blantently. i WANT a bounty system in Dust but i don't think it would work for Dust it self. you have to randomly be put in the same room as the person for the bounty for one so there is luck envoled. and even then, you might be working WITH him. so there gose your chance for getting the bounty in the first place. in EvE, EVERYONE had a chance to clame the bounty, so it works there. In Dust....not so much. plus, who put a bounty on a faceless massproduced merc. they only do what they are paid to do, and they are immortal.
Sorry for coming down on you hard, but your argument was not based on what I had written and your argument right now shows a lack of understanding of how this mechanic works. also EVE Pilots are just as immortal.
Lest say someone from Imp Kills you or Trolls you and you want to get back at them in some way.
You would then search their name in-game under People & places
You then press X on their name to bring up the menu of how you want to interact (such as Info, add contact, send message and so on)
An option would be there that says GÇ£ADD BOUNTYGÇ¥ so you click it and ADD say 1 Mill ISK
Now a GÇ£WANTEDGÇ¥ sign is placed on the person that is selected profile Pic. So when he enters a match, ANY Players within that match will see this on his Pic and know if they kill him, they will earn extra ISK. (You know that Huge Screen in the War Barge that shows everyone in the match)
During the Match he will have some sort of a mark next to his Health Bar to attract a little more attention on him in order to invoke more Death upon him. This in turn will mess with his KDR, cost loss in SP that he could earn total for that match, loss in fittings and loss in ISK. The Community extracts your revenge for you.
For Players who kill him in any random PUB match, they will earn say 25% of his total gear (Dropsuit, Modules, Weapons and Equipment) within that life (and while we are at it how about they can gain some of that gear in salvage).
So if he is wearing a total of 100k in gear that means the person who kills him once will earn an additional 25k to their end total of the match (Thats a good ammount when PUB matches only pay around 250k). That 25K will come out of the bounty knocking it down from 1 mill to 999,975 ISK. Each time he is killed the same thing happens until the Bounty is completely gone. |
Ragmesesis
The Lusitans
6
|
Posted - 2013.02.02 14:28:00 -
[36] - Quote
Maken Tosch wrote:@Ragmesesis
What the frakk are you talking about? Are you high or just trolling? The New Eden galaxy has seen countless players ganked nonstop for the past 10 years straight and not one player was reported to have committed real world violence or a single suicide just because of what happened in Eve Online. There is no evidence of such things ever happening. At least to my knowledge and I have been playing Eve Online for nearly 7 years. I have heard everything and seen everything.
This is because every new player is quickly conditioned to accept the harsh reality of New Eden: adapt or die. If you come here expecting everyone to act nice we will do everything in our power to prove you wrong. i dont have problem admiting im new in eve in any way but im a hardcore online gaming for more than 10 years i know and i saw first hand what gank brings in many many games just search what gank can bring google it there are a million sad stories
|
JohnDS Wolf
Exit Wound Heavy Industries
10
|
Posted - 2013.02.02 16:58:00 -
[37] - Quote
Zion Shad wrote:
Sorry for coming down on you hard, but your argument was not based on what I had written and your argument right now shows a lack of understanding of how this mechanic works. also EVE Pilots are just as immortal.
Lest say someone from Imp Kills you or Trolls you and you want to get back at them in some way.
You would then search their name in-game under People & places
You then press X on their name to bring up the menu of how you want to interact (such as Info, add contact, send message and so on)
An option would be there that says GÇ£ADD BOUNTYGÇ¥ so you click it and ADD say 1 Mill ISK
Now a GÇ£WANTEDGÇ¥ sign is placed on the person that is selected profile Pic. So when he enters a match, ANY Players within that match will see this on his Pic and know if they kill him, they will earn extra ISK. (You know that Huge Screen in the War Barge that shows everyone in the match)
During the Match he will have some sort of a mark next to his Health Bar to attract a little more attention on him in order to invoke more Death upon him. This in turn will mess with his KDR, cost loss in SP that he could earn total for that match, loss in fittings and loss in ISK. The Community extracts your revenge for you.
For Players who kill him in any random PUB match, they will earn say 25% of his total gear (Dropsuit, Modules, Weapons and Equipment) within that life (and while we are at it how about they can gain some of that gear in salvage).
So if he is wearing a total of 100k in gear that means the person who kills him once will earn an additional 25k to their end total of the match (Thats a good ammount when PUB matches only pay around 250k). That 25K will come out of the bounty knocking it down from 1 mill to 999,975 ISK. Each time he is killed the same thing happens until the Bounty is completely gone.
ok, now i'm PISSED. You are BLANTANTLY and PERPOUSFULY ignoring what i say in my posts. i said that it can not WORK in Pub matches because the team that the Target is on can not Claim the bounty. yah, that's totaly fair. |
Lonnar
Doomheim
1
|
Posted - 2013.02.02 17:57:00 -
[38] - Quote
Ragmesesis wrote:Zion Shad wrote:I would like to add the ability to place a bounty on players. Once a bouny is placed have it show a $ in green over their head so that any who shoot them in a Pub match will get a bonus to their ISK reward. EDIT: It will bring a new breed of PUB Bounty Hunters and with it should come a Bounty Kill Board showing the Top Bounty hunters. If this idea was already up please link. Thank you do you really want that??? to make gank at others do you really know gamming history to even ask that there has been suicides and violence because of genk in other games like in WOW first of i think thats also a crime its called bulling but on a game if they do that ccp will be tryed to get sue because on openly bulling lolol and to be honest long term view i see many corps shutting down because they are gank at (and yes i call gank because thats not a bounty hunters think thats a gank thing) people said to me they are immortals proud and etc... if they are that they would not go down and do things like that that idea is a low point for me and for waht the results will make i think its a bad idea this bulling boad it will cause nothing but trouble
That shows a certain lack of understanding of the situation as a whole. The people you describe are a small minority of the gaming community, and people with real world mental issues, and probably shouldn't be playing a game like EVE or DUST when the concept of bounties and ganging up on others is a common and even encouraged to some degree. Also keep in mind that some games might even play on a self-enforced honor system. That is to say that, for example, I see a player with a bounty being attacked by one of my teammates, I will let the fight rage without interfering. If the one with the bounty wins, then I walk in a mop up the kill, if my teammate wins then he claims the bounty with no outside help from me.
If a Bounty system is introduced, then that will be part of the risk involved in playing this game. The risk of getting a bounty and becoming a target for other players to claim that bounty. I might even go so far as to assume that CCP might even implement a base of rules or criteria in order to actually place a bounty on a player. Like for example you could only place a bounty on someone who's made a certain number of kills in the last, say 5 games. If they've done less than that number then you can't place a bounty. For those who don't want a bounty then they can simply keep track of the kills they score and make sure they don't pass the bounty line. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1594
|
Posted - 2013.02.02 18:55:00 -
[39] - Quote
Ragmesesis wrote:Maken Tosch wrote:@Ragmesesis
What the frakk are you talking about? Are you high or just trolling? The New Eden galaxy has seen countless players ganked nonstop for the past 10 years straight and not one player was reported to have committed real world violence or a single suicide just because of what happened in Eve Online. There is no evidence of such things ever happening. At least to my knowledge and I have been playing Eve Online for nearly 7 years. I have heard everything and seen everything.
This is because every new player is quickly conditioned to accept the harsh reality of New Eden: adapt or die. If you come here expecting everyone to act nice we will do everything in our power to prove you wrong. i dont have problem admiting im new in eve in any way but im a hardcore online gaming for more than 10 years i know and i saw first hand what gank brings in many many games just search what gank can bring google it there are a million sad stories
And yet not a single one of those cases are tied to Eve Online or Dust. Therefore your point is moot (valid, but moot). As for that happening to other games, that is a small minority as Lonnar mentioned because I don't see any news about those cases posted on the 6 o'clock news or even on CNN for that matter. Hell, even the infamous Jack Thompson (that wack job of an anti-gaming lawyer/advocate) didn't seem to bring it up as often if he did at all.
Yes, it is sad that players do kill themselves or commit other forms of violence in response to what happened in a game, but let's look at it closely.
For starters, no one would ever do that to anyone or to themselves unless they were already mentally disturbed to begin with. In that case, they should not be playing any game that allows for high level asshatery like Eve Online encourages. It's like that one case I read years ago about this one grown man who had suicidal tendencies as he was chatting with people on a certain Instant Message channel (back was AIM and MSN Messenger were popular) whose main topic was just basically a chat room full of A-holes. It was a channel that predated the likes of 4Chan or Something Aweful forums. And this guy was on that channel. He then posted a live feed from his room in which he committed suicide in front of the viewers. Most of the viewers thought he was joking and decided to push him further by posting comments like "Go ahead, kill yourself" "DO IT, I DARE YOU!" etc. etc. etc. Only a few of the viewers noticed he was actually serious and tried to tell everyone in the channel to stop and call the police while some tried to convince him to stop. It was too late.
After the media posted the story, a lot of readers didn't feel sympathetic to the guy. For one, why was he in a chat channel that was full of ass hats to begin with? He was not there looking for help. He was there asking for a reason to kill himself. Looking for that one "push" to finally make him go off the cliff. I know it is saddening, but I later learned that such a man was just looking for that kind of trouble and there was nothing anyone could have done to stop it. If the chat channel didn't exist he probably would have found the motivation to kill himself from elsewhere. It was inevitable. The man was disturbed from the start.
Again, Eve Online has no record of such players... surprisingly after 10 years running under such a cruel climate. Even if someone does try to commit suicide, New Eden isn't the kind of culture that tries to encourage it. Players will rally to help that person. |
Leon Angelus
Coalition Of Goverments
0
|
Posted - 2013.02.03 15:40:00 -
[40] - Quote
Bounties are a great idea, like a player with a vendetta or a company can offer a bounty that company can take to hunt them down. Then the bounty hunters should be able to be put in a game with their target. Bounty hunters get more money and points for killing a target, and the target can get more points ect for taking out one of his hunters. Maybe some info on who put the bounty on him in the first place. |
|
Zion Shad
ZionTCD Legacy Rising
1620
|
Posted - 2013.02.03 17:35:00 -
[41] - Quote
JohnDS Wolf wrote:
ok, now i'm PISSED. You are BLANTANTLY and PERPOUSFULY ignoring what i say in my posts. i said that it can not WORK in Pub matches because the team that the Target is on can not Claim the bounty. yah, that's totaly fair.
With the system there will be plenty of Bounty's most of the time on Both sides, so yes its fair and if not then it is luck of the draw. |
Deranged Disaster
Seraphim Initiative. CRONOS.
65
|
Posted - 2013.02.03 18:20:00 -
[42] - Quote
I put some thought into it and it seemed a little bit too easy and without a risk, so my opinion on that bounty system would be this: while in the match, you can go to a section that shows you the current bounties, the money you'll get and the money you will lose in case you don't make it, then, you may accept the bounty and if you don't make it happen by the end of the match you lose the money you gave to accept the bounty. That way, it won't be just free money and it will be somewhat risky. It will also keep a balance between experienced and beginner players, so that a clone wearing full militia won't get 50 million out of a bounty within his first game without even knowing it. |
Ragmesesis
The Lusitans
6
|
Posted - 2013.02.04 10:33:00 -
[43] - Quote
Lonnar wrote:Ragmesesis wrote:Zion Shad wrote:I would like to add the ability to place a bounty on players. Once a bouny is placed have it show a $ in green over their head so that any who shoot them in a Pub match will get a bonus to their ISK reward. EDIT: It will bring a new breed of PUB Bounty Hunters and with it should come a Bounty Kill Board showing the Top Bounty hunters. If this idea was already up please link. Thank you do you really want that??? to make gank at others do you really know gamming history to even ask that there has been suicides and violence because of genk in other games like in WOW first of i think thats also a crime its called bulling but on a game if they do that ccp will be tryed to get sue because on openly bulling lolol and to be honest long term view i see many corps shutting down because they are gank at (and yes i call gank because thats not a bounty hunters think thats a gank thing) people said to me they are immortals proud and etc... if they are that they would not go down and do things like that that idea is a low point for me and for waht the results will make i think its a bad idea this bulling boad it will cause nothing but trouble That shows a certain lack of understanding of the situation as a whole. The people you describe are a small minority of the gaming community, and people with real world mental issues, and probably shouldn't be playing a game like EVE or DUST when the concept of bounties and ganging up on others is a common and even encouraged to some degree. Also keep in mind that some games might even play on a self-enforced honor system. That is to say that, for example, I see a player with a bounty being attacked by one of my teammates, I will let the fight rage without interfering. If the one with the bounty wins, then I walk in a mop up the kill, if my teammate wins then he claims the bounty with no outside help from me. If a Bounty system is introduced, then that will be part of the risk involved in playing this game. The risk of getting a bounty and becoming a target for other players to claim that bounty. I might even go so far as to assume that CCP might even implement a base of rules or criteria in order to actually place a bounty on a player. Like for example you could only place a bounty on someone who's made a certain number of kills in the last, say 5 games. If they've done less than that number then you can't place a bounty. For those who don't want a bounty then they can simply keep track of the kills they score and make sure they don't pass the bounty line.
lolol do you not interfer in a normal game basis? because if you do i think your doing it wrong and losing games gank will allways be bulling even if you put rules
Quote:Maken Tosch And yet not a single one of those cases are tied to Eve Online or Dust. Therefore your point is moot (valid, but moot). As for that happening to other games, that is a small minority as Lonnar mentioned because I don't see any news about those cases posted on the 6 o'clock news or even on CNN for that matter. Hell, even the infamous Jack Thompson (that wack job of an anti-gaming lawyer/advocate) didn't seem to bring it up as often if he did at all.
Yes, it is sad that players do kill themselves or commit other forms of violence in response to what happened in a game, but let's look at it closely.
For starters, no one would ever do that to anyone or to themselves unless they were already mentally disturbed to begin with. In that case, they should not be playing any game that allows for high level asshatery like Eve Online encourages. It's like that one case I read years ago about this one grown man who had suicidal tendencies as he was chatting with people on a certain Instant Message channel (back was AIM and MSN Messenger were popular) whose main topic was just basically a chat room full of A-holes. It was a channel that predated the likes of 4Chan or Something Aweful forums. And this guy was on that channel. He then posted a live feed from his room in which he committed suicide in front of the viewers. Most of the viewers thought he was joking and decided to push him further by posting comments like "Go ahead, kill yourself" "DO IT, I DARE YOU!" etc. etc. etc. Only a few of the viewers noticed he was actually serious and tried to tell everyone in the channel to stop and call the police while some tried to convince him to stop. It was too late.
After the media posted the story, a lot of readers didn't feel sympathetic to the guy. For one, why was he in a chat channel that was full of ass hats to begin with? He was not there looking for help. He was there asking for a reason to kill himself. Looking for that one "push" to finally make him go off the cliff. I know it is saddening, but I later learned that such a man was just looking for that kind of trouble and there was nothing anyone could have done to stop it. If the chat channel didn't exist he probably would have found the motivation to kill himself from elsewhere. It was inevitable. The man was disturbed from the start.
Again, Eve Online has no record of such players... surprisingly after 10 years running under such a cruel climate. Even if someone does try to commit suicide, New Eden isn't the kind of culture that tries to encourage it. Players will rally to help that person. Because it was never an FPS man the worst kind of reactions in games are FPS people go balistic WOW i think it was because of the many users but FPS forget put a gank systems and we will see something happend but hey this is my opinio i deserve the right to hit but i bet being dust a free to pay game it will have many gamers allmost 1 for every ps3 mayby it will be the biggest FPS in ps3 and we will see if with so many users and a bounty system what can happen |
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |