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Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1594
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Posted - 2013.02.01 07:55:00 -
[1] - Quote
Hard to think how this would work when DUST mercs die on a daily basis. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1594
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Posted - 2013.02.01 08:05:00 -
[2] - Quote
@Ragmesesis
What the frakk are you talking about? Are you high or just trolling? The New Eden galaxy has seen countless players ganked nonstop for the past 10 years straight and not one player was reported to have committed real world violence or a single suicide just because of what happened in Eve Online. There is no evidence of such things ever happening. At least to my knowledge and I have been playing Eve Online for nearly 7 years. I have heard everything and seen everything.
This is because every new player is quickly conditioned to accept the harsh reality of New Eden: adapt or die. If you come here expecting everyone to act nice we will do everything in our power to prove you wrong. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1594
|
Posted - 2013.02.02 00:37:00 -
[3] - Quote
Virex Staz wrote:+1
As long as the bounty is only paid out when equipment is destroyed, and is less than the value of the equipment, I don't see a problem with this.
Fred puts a 1 mill ISK bounty on Bob; this goes into Fred's bounty "pot". Bob goes into a match in a 100K suit. Jane kills Bob. John the logi revives Bob; no payout for Jane :-( Maurice kills Bob, who then bleeds out; 100K of gear is destroyed Maurice gets 20K out of the 1 mill bounty pot.
Exactly how it works in Eve right now. The old bounty system was just too exploitable in Eve. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1594
|
Posted - 2013.02.02 00:42:00 -
[4] - Quote
Coleus Rattus wrote:Zion Shad wrote:
This is base on the Bounty Hunting system in EVE, so yes it goes with the lore just fine and since you die more in DUST, players can make a far amount of ISK if they kill you more than once.
Wait, isn't the bounty paid by the guy who's set it? So his expenses would grow drastically if the bounty isn't paid once, for one kill, but for every kill! I don't think anyone would set up a bounty on someone, if the fugitive could just trololol the hard earned ISK away by playing as a pacifist, dying at every opportunity... especially as he can do it without any cost to himself, thanks to the free starter fittings... Also, would suicides reward the wanted player?
Unlikely to work like that. In Eve online, I don't think rookie ships count towards the bounty gains. This forces the capsuleer to die in more expensive ships to clear the bounty off his head. And since the payment of the bounty is based on 20% of the value of the wreck plus implants lost, the player will have to die a lot to clear out that bounty... which is painful given the cost of each loss. Imagine a merc having to die dozens of times in expensive gear. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1594
|
Posted - 2013.02.02 18:55:00 -
[5] - Quote
Ragmesesis wrote:Maken Tosch wrote:@Ragmesesis
What the frakk are you talking about? Are you high or just trolling? The New Eden galaxy has seen countless players ganked nonstop for the past 10 years straight and not one player was reported to have committed real world violence or a single suicide just because of what happened in Eve Online. There is no evidence of such things ever happening. At least to my knowledge and I have been playing Eve Online for nearly 7 years. I have heard everything and seen everything.
This is because every new player is quickly conditioned to accept the harsh reality of New Eden: adapt or die. If you come here expecting everyone to act nice we will do everything in our power to prove you wrong. i dont have problem admiting im new in eve in any way but im a hardcore online gaming for more than 10 years i know and i saw first hand what gank brings in many many games just search what gank can bring google it there are a million sad stories
And yet not a single one of those cases are tied to Eve Online or Dust. Therefore your point is moot (valid, but moot). As for that happening to other games, that is a small minority as Lonnar mentioned because I don't see any news about those cases posted on the 6 o'clock news or even on CNN for that matter. Hell, even the infamous Jack Thompson (that wack job of an anti-gaming lawyer/advocate) didn't seem to bring it up as often if he did at all.
Yes, it is sad that players do kill themselves or commit other forms of violence in response to what happened in a game, but let's look at it closely.
For starters, no one would ever do that to anyone or to themselves unless they were already mentally disturbed to begin with. In that case, they should not be playing any game that allows for high level asshatery like Eve Online encourages. It's like that one case I read years ago about this one grown man who had suicidal tendencies as he was chatting with people on a certain Instant Message channel (back was AIM and MSN Messenger were popular) whose main topic was just basically a chat room full of A-holes. It was a channel that predated the likes of 4Chan or Something Aweful forums. And this guy was on that channel. He then posted a live feed from his room in which he committed suicide in front of the viewers. Most of the viewers thought he was joking and decided to push him further by posting comments like "Go ahead, kill yourself" "DO IT, I DARE YOU!" etc. etc. etc. Only a few of the viewers noticed he was actually serious and tried to tell everyone in the channel to stop and call the police while some tried to convince him to stop. It was too late.
After the media posted the story, a lot of readers didn't feel sympathetic to the guy. For one, why was he in a chat channel that was full of ass hats to begin with? He was not there looking for help. He was there asking for a reason to kill himself. Looking for that one "push" to finally make him go off the cliff. I know it is saddening, but I later learned that such a man was just looking for that kind of trouble and there was nothing anyone could have done to stop it. If the chat channel didn't exist he probably would have found the motivation to kill himself from elsewhere. It was inevitable. The man was disturbed from the start.
Again, Eve Online has no record of such players... surprisingly after 10 years running under such a cruel climate. Even if someone does try to commit suicide, New Eden isn't the kind of culture that tries to encourage it. Players will rally to help that person. |
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