Pages: [1] 2 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2013.01.29 13:36:00 -
[1] - Quote
So read PS2s roadmap thing and tbh this is communication CCP http://themittani.com/features/ps2-examining-roadmap shows ppl what they can expect in the coming months and what u have planned
Currently we have none of that DUST, we have to be constantly speculating wtf ur planning to do next build etc because u dont communicate
Anyone else thinks CCP should show us a roadmap of what they have planned so we can get an idea of what their plans and thought process is for the coming months? |
Kleanur Guy
SyNergy Gaming
154
|
Posted - 2013.01.29 13:40:00 -
[2] - Quote
Yup sounds good to me. Spill the beans CCP! |
Cyn Bruin
Imperfects Negative-Feedback
653
|
Posted - 2013.01.29 13:46:00 -
[3] - Quote
It would be nice if they just showed us a general idea of what they want the game to look like in 2 years (and confirm that the PS4 is a big part of future content). I understand their reticence to broadcast their 6-24 month plans because they are subject to large changes.
|
Calroon DeVil
Internal Error. Negative-Feedback
12
|
Posted - 2013.01.29 14:10:00 -
[4] - Quote
Still amazed that in 2013 99% of the companies don't realize how important regular communication is. It's worth more than you think and so easy to do. Pure lazyness... think about it. |
dust badger
BetaMax.
283
|
Posted - 2013.01.29 14:13:00 -
[5] - Quote
we have been asking for more ever since the closed beta started, and we have the weekly bug updates and stuff, one step at a time ;) |
Noraa Anderson
Nox Aeterna Security
184
|
Posted - 2013.01.29 14:16:00 -
[6] - Quote
I would kill for complete developer transparency here. |
Sylvana Nightwind
Expert Intervention Caldari State
60
|
Posted - 2013.01.29 14:20:00 -
[7] - Quote
Look for the end of Fanfest 2012 DUST 514 presentation panel. CCP Jian showed the roadmap of all the things even including 2013 bits. And also, CCP is very well known to not reveal plans even for EVE that much ahead. And look - EVE is alive for 10 years now.
I trust CCP to do the right thing and they showed they are listening to us. :)
Also, wanna bet 50% of those things SOE promised will not be delivered at all in time? You never promise things that far ahead :) |
Takahiro Kashuken
Intara Direct Action Caldari State
102
|
Posted - 2013.01.29 14:22:00 -
[8] - Quote
Thats not a roadmap
Thats something thrown together to keep ppl quiet if anything, a few things in that roadmap should have been fixed and sorted out well into its beta and not well after retail release
Plus if they dont do what they say they would do according to that 'roadmap' then ppl will get pissy anyways
Speculation and rumors are more fun plus it doesnt hype the playerbase over one thing to then not see it implemneted so you have an even more angry playerbase |
Parson Atreides
Ahrendee Mercenaries Legacy Rising
131
|
Posted - 2013.01.29 14:30:00 -
[9] - Quote
With the benefit of hindsight, we can make our own roadmap of the past 8 months or so (for whatever good it does us). It goes a little something like this:
June: E3 Beta Access Invites. Adjustments to the SP system
July: Remove Skirmish 1.0 Adjustments to the SP system
August: Skirmish 2.0 Augustments to the SP system
September: Ladders! Add maps Adjustments to the SP system
October: Player Corps Take away maps Adjustments to the SP system
November:
December: Stability fixes Adjustments to the SP system
January: Merge with Tranquility Open Beta Adjustments to the SP system
|
3 bird
DUST University Ivy League
86
|
Posted - 2013.01.29 14:45:00 -
[10] - Quote
Spotting a trend here.... All the months are in bold |
|
Cyn Bruin
Imperfects Negative-Feedback
653
|
Posted - 2013.01.29 14:51:00 -
[11] - Quote
Parson Atreides wrote:With the benefit of hindsight, we can make our own roadmap of the past 8 months or so (for whatever good it does us). It goes a little something like this:
June: E3 Beta Access Invites. Adjustments to the SP system
July: Remove Skirmish 1.0 Adjustments to the SP system
August: Skirmish 2.0 Augustments to the SP system
September: Ladders! Add maps Adjustments to the SP system
October: Player Corps Take away maps Adjustments to the SP system
November:
December: Stability fixes Adjustments to the SP system
January: Merge with Tranquility Open Beta Adjustments to the SP system
Before June: No Skill Cap, x4 SP gain, Craterlake Map with Rush type gameplay |
dust badger
BetaMax.
283
|
Posted - 2013.01.29 14:51:00 -
[12] - Quote
Parson Atreides wrote:
July: Remove Skirmish 1.0
Worst thing they ever did
R.I.P Skirmish 1.0 |
Boomer Dues Mortis
D3ath D3alers RISE of LEGION
40
|
Posted - 2013.01.29 15:16:00 -
[13] - Quote
dust badger wrote:Parson Atreides wrote:
July: Remove Skirmish 1.0
Worst thing they ever did R.I.P Skirmish 1.0
I hope they bring it back that game mode was extremely fun. |
Maximus Stryker
Villore Sec Ops Gallente Federation
393
|
Posted - 2013.01.29 15:20:00 -
[14] - Quote
Stay Tuned, we will likely get alot of answers: http://fanfest.eveonline.com/en/default
|
Noraa Anderson
Nox Aeterna Security
184
|
Posted - 2013.01.29 15:53:00 -
[15] - Quote
April.. So far away... Must exert.. every.. ounce of.. patience... Crap, can't do it, can't wait that long for some solid information.
|
I HateMyFace
BetaMax.
13
|
Posted - 2013.01.29 15:57:00 -
[16] - Quote
I think we should relax and let ccp do their jobs while we enjoy this rad game they are letting us test |
Lord Crases
PIE Inc. Praetoria Imperialis Excubitoris
19
|
Posted - 2013.01.29 16:34:00 -
[17] - Quote
I think OP needs to chill. CCP has been in in game channels and out forums and MIRC chats for months just shooting the ****. I have no idea where you get the idea we have no road map. I'm sorry it didn't come up when you goggled it but honestly if you haven't at lest tried to look for it or a CCP dev to talk to about it then you made your own hell.
|
NORIC verIV
DUST University Ivy League
34
|
Posted - 2013.01.29 17:00:00 -
[18] - Quote
Well we do know that ccp jian has said they intend to open the faucet by fanfest. |
Ner'Zul Nexhawk
Talos Incorporated
153
|
Posted - 2013.01.29 17:10:00 -
[19] - Quote
I have a feeling we will get a new build before Fanfest (April would probably be the latest, hope it doesn't go that far). Including such things as vegetation, graphics overhaul, potentially new weapons, the new build will be big and will keep you entertained before the Fanfest for sure. And I agree with the points made here, we already know some bits that are coming in 2013.
Moreover, even if you knew the roadmap for Dust for the next 2 years, what would it give you? Anticipation, but nothing more. So don't repine on the gods. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2013.01.29 17:25:00 -
[20] - Quote
The below is speculative based on informal discussions with developers, tweets, interviews, and blogs.
February Re-Introduce Faction Warfare Properly Add additional Tiles to the procedural maps Possibly begin Testing Mega Terrain Generator and Map Generator to assign Bring back Star Map Add non-consenting corp battle contracts. Improve corp functions add 3 new guns new sounds Increase squad size to 6 Increase team size to 18 another balance pass adjust Sp system again screw over UVT once more with corp uvts. Add vegetation.
April Survive Fan Fest....
May Survive hangover from Fan Fest...
Summer 2013 Complete FW integration and refine it Optimize Dust 514 Launch build of Dust 514 Add more tile sets for the map. Market Certificate System Adjust salvage system
Post launch 2013 Continue to add additional weapons, vehicles, suits, skills to get towards factional symmetry Continue to add additional tile sets for the terrain generator. Improve NPE experience Continued Bug fixes and balance passes. Measure player battle size and network and increase player count per battle if needed. Improvements to corporation system Introduce more guns. More suits. More vehicles.
Winter 2013 Improve NPE experience Continue to add additional weapons, vehicles, suits, skills to get towards factional symmetry Launch First Expansion PVE Rogue Drone Infestation Game mode. Continue to add additional tile sets for the terrain generator. Arena Mode with new game modes, match settings, rules, and betting and likely spectator mode. MTACs Magma Planets Measure player battle size and network and increase player count per battle if needed. Improvements to corporation system Introduce more guns. More suits. More vehicles.
Summer 2014 Continue to add additional weapons, vehicles, suits, skills to get towards factional symmetry Launch Second Expansion Take into consideration of planetary attributes such as gravity, pressure, and temperature and turn them into game mechaics Launch PS4 client Open up Null sec space. Refine Arena mode with more game types and rules. Begin iterating or creating Conquest mode. Continue to add additional tile sets for the terrain generator. Introduce Alliance mechanics to Dust 514. Possibly introduce another planet type and vehicle support with it. Measure player battle size and network and increase player count per battle if needed. Begin allowing eve players the manufacture of dust 514 goods. Improvements to corporation system Improve NPE experience Introduce more guns. More suits. More vehicles.
Winter 2014 Launch Third Expansion Begin frame work for dust 514 side industry. Continue to add additional weapons, vehicles, suits, skills to get towards factional symmetry Improve NPE experience Introduce Privately Owned bases and allow corp roled people to build and design bases using preset tiles. Continue to add additional tile sets for the terrain generator. Possibly introduce another planet type and vehicle support. Continue to add additional weapons, vehicles, suits, skills to get towards factional symmetry. Introduce controllable and build-able MCCs Version 2.0 Graphics using new techniques learned from unreal engine 4. Improvements to corporation system Introduce more guns. More suits. More vehicles.
2015 and beyond Launch Expansions 4-20 Continue to add additional tile sets for the terrain generator. Achieve Factional Symmetrical answers it not done by then. All planet types included Incursion PVE modes PVE missions against bases or other npc hostiles Standings System Exploration Zones Player buildable Facilities of all sorts Market Corporate owned War barges Being able to posses eve online items, as well as steal them Improvements to corporation system PC client? Retire the PS3 client when paying player base using said hardware falls too low to justify support. Take fuller advantage of PS4 client once PS3 client retires. Introduce more guns. More suits. More vehicles.
As noted all subject to change, adapt, alter, and cancel.
In comparison to PS2s road map I am extremely pissed off about PS2's map as it offers no real solution to what is wrong at the heart of the game. AKA 'why win?' |
|
Moonracer2000
Subdreddit Test Alliance Please Ignore
313
|
Posted - 2013.01.29 18:47:00 -
[21] - Quote
Iron Wolf Saber wrote:The below is speculative based on informal discussions with developers, tweets, interviews, and blogs. ...
I think this is part of the problem. Every once in a while someone comes out and seems to have about 90% more of an idea of what is going on. If CCP are communicating even half of what you said outside the forums how come we can't get a sticky post from the Developers about this stuff?
Something vague like "This is what we are trying to accomplish in the next six months" and just being upfront that not everything will be done in that time.
|
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2013.01.29 19:02:00 -
[22] - Quote
Moonracer2000 wrote:Iron Wolf Saber wrote:The below is speculative based on informal discussions with developers, tweets, interviews, and blogs. ...
I think this is part of the problem. Every once in a while someone comes out and seems to have about 90% more of an idea of what is going on. If CCP are communicating even half of what you said outside the forums how come we can't get a sticky post from the Developers about this stuff? Something vague like "This is what we are trying to accomplish in the next six months" and just being upfront that not everything will be done in that time.
Like I said though road map is written in mud in a hurricane.
Corporation features (at any level) was originally slated 2013 Summer and Launch Day Winter 2012.
Guess how much foot stomping cause those two to swap?
Also I only represent the IRC community at most.
There are other outlets of information from Twitter, Blogsphere, and casts and its really up to the community to raise awareness of each of these. |
Ghost-33
ShootBreakStab
108
|
Posted - 2013.01.29 20:05:00 -
[23] - Quote
"--First up for the random features, player-made decals. An approval process is almost a given, so donGÇÖt get your hopes up for a giant pen!s as your outfit logo."
Whelp, that decides it. I am never going to play PS 2 |
Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2013.01.29 20:11:00 -
[24] - Quote
CCP might approve that. They put the giant ***** made of space junk a player made on the eve news page you see on login. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2013.01.29 20:32:00 -
[25] - Quote
Eve Online Allaince Logos
Mercenary Colation http://eve-history.net/wiki/images/Mc_card_logo_c.jpg
TEST Alliance http://b.vimeocdn.com/ps/220/042/2200428_300.jpg
Pandemic Legion http://killboard.nullisecunda.com/img/alliances/PandemicLegion.png
Against All Authroties http://image.eveonline.com/Alliance/288377808_128.png
a few custom logos |
KrankyPenguin
Digital Mercs
1
|
Posted - 2013.01.29 21:36:00 -
[26] - Quote
Aw man! They are gonna switch the game over to the PS4? I didn't know about that. I wasn't planning on buying the next console until the price drops. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2013.01.29 23:07:00 -
[27] - Quote
KrankyPenguin wrote:Aw man! They are gonna switch the game over to the PS4? I didn't know about that. I wasn't planning on buying the next console until the price drops.
Don't worry about having to buy on day 1, the number of active mercs needs to fall below the 1% magical mark for retiring the ps3 console client. So it may be a year or two afterwards. After all the ps2 was still being pumping out of factories up until 2012 December. |
Zat Earthshatter
Osmon Surveillance Caldari State
304
|
Posted - 2013.01.29 23:19:00 -
[28] - Quote
From the sound of it, their IRC channel is their main method of communication - it seems the Forums are mostly a player feeback and chat tool, which is fine by me considering current in-game chat isn't nearly as good as it can be.
Iron Wolf's roadmap sounds like something CCP would do - IIRC it took about the same amount of time for EVE Online to introduce null space and full industry. Following that roadmap, DUST seems set to act like a bubble blown inside another bubble - do what its predecessor did at about the same speed, and eventually fill the space that it's set in without bursting the "mother" bubble Even if it's a little slow, that's exactly how this kind of game needs to go - nobody's done anything like this before, so they're making sure it's done right.
EDIT: that means that, right now, we're likely in an "experimental" design phase, where CCP is testing different paradigms to see which fits better before using it as a groundwork - likely how we wound up with such a vastly different Skirmish than originally designed. That is different than technical work and bug-squashing, which is work that continues from the beginning of programming until the end of time.
RE-EDIT: If CCP has a detailed roadmap, I'd expect it to be revealed at FanFest if they choose to release it. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2013.01.30 00:21:00 -
[29] - Quote
Zat Earthshatter wrote:From the sound of it, their IRC channel is their main method of communication - it seems the Forums are mostly a player feeback and chat tool, which is fine by me considering current in-game chat isn't nearly as good as it can be.
Iron Wolf's roadmap sounds like something CCP would do - IIRC it took about the same amount of time for EVE Online to introduce null space and full industry. Following that roadmap, DUST seems set to act like a bubble blown inside another bubble - do what its predecessor did at about the same speed, and eventually fill the space that it's set in without bursting the "mother" bubble Even if it's a little slow, that's exactly how this kind of game needs to go - nobody's done anything like this before, so they're making sure it's done right.
EDIT: that means that, right now, we're likely in an "experimental" design phase, where CCP is testing different paradigms to see which fits better before using it as a groundwork - likely how we wound up with such a vastly different Skirmish than originally designed. That is different than technical work and bug-squashing, which is work that continues from the beginning of programming until the end of time.
IRC is their informal means of communication. Informal enough that we had a developer sniped for accidentally speaking about things that should be unheard and I refuse to repeat what is said so would that red laser dot on my forehead please go away? |
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2013.01.30 01:06:00 -
[30] - Quote
A roadmap is long overdue.
There seems to be an excuse meme among the longtime CCP fanboi that it's not needed or impossible.
Sony clearly shows its not only possible but a key part of their customer communications and development process.
Do better CCP. |
|
|
|
|
Pages: [1] 2 3 :: one page |
First page | Previous page | Next page | Last page |