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1. same thing every time. - in Technical Support/Bugs [original thread]
The first time i try to play, every night, game fails at the GO X button of the note/patch screen. After quit and start it works.
- by Riggs Prime - at 2013.07.28 05:40:00
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2. FREEZING!!!!!!!!!!! - in Technical Support/Bugs [original thread]
its getting hard to choose this game over some that i like less.
- by Riggs Prime - at 2013.06.27 16:20:00
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3. Disconnects Today - in Technical Support/Bugs [original thread]
yep me too did u guys get respec'ed?
- by Riggs Prime - at 2013.06.26 23:11:00
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4. Text Pad vs Chatpad controller extension. - in General Discussions [original thread]
How do these things effect driving speed?
- by Riggs Prime - at 2013.02.08 13:16:00
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5. The CRU - in Feedback/Requests [original thread]
i dont want turrets. just want a rethinkin of how clones "spawn" out of a CRU
- by Riggs Prime - at 2013.02.07 18:49:00
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6. The CRU - in Feedback/Requests [original thread]
1.) Clones spawning out of a CRU should have to leave the building, out of more then 1 exit. this would help with CRU camping, giveing to clones some cover and allowing them to build up a few mercs to push out of the area. The CRU would need to ha...
- by Riggs Prime - at 2013.02.07 18:08:00
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7. End skirmishes early if they reach a point where they cant be turned around AKA ... - in Feedback/Requests [original thread]
Tarquin Markel wrote: How about just a surrender mechanic? Half isk/sp pay out for surrendering team?
- by Riggs Prime - at 2013.01.27 17:22:00
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8. End skirmishes early if they reach a point where they cant be turned around AKA ... - in Feedback/Requests [original thread]
I would be ok with some kind of mercy rule. But it should be based solely on saving the MCC from complete destruction. At this point in the game the MCC is a worthless spawn point in the sky. I'm guessing this will change when game goes live.
- by Riggs Prime - at 2013.01.27 16:55:00
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9. Isk for Rez. - in Feedback/Requests [original thread]
After reading a few posts on lack of raises or people passing over others, lets put a option for isk rewards from the downed player. if u are spending 100k on a drop suit i would gladly set up a 10k isk offering to save that suit. this could be se...
- by Riggs Prime - at 2013.01.27 16:41:00
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10. Adv/Proto suits, higher bleed time? - in Feedback/Requests [original thread]
Id rather have a Mod for bleed out time. The higher tier suit have more spots for mods so we could equip the way we see fit.
- by Riggs Prime - at 2013.01.27 16:33:00
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11. Building blueprints - in Feedback/Requests [original thread]
eyes are no reason not to have a detailed map on the radar.
- by Riggs Prime - at 2013.01.27 16:15:00
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12. Building blueprints - in Feedback/Requests [original thread]
how about a peice of equipment that would show the layout of the area around you on the compass. or some sort of sonar blip that shows walls in the area.
- by Riggs Prime - at 2013.01.20 16:41:00
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13. headshot - instant death - in General Discussions [original thread]
Umbat Boki wrote: Gameplay wise it's ok. If you have skill to aim precisely, you should be awarded. Lore wise, it also seems ok. A dropsuite has less armor on helmet. Id like to see drop suit weak points be 1 shot kills. Why would a drop su...
- by Riggs Prime - at 2012.12.20 14:19:00
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14. headshot - instant death - in General Discussions [original thread]
Scout suit should take only one shot from a head shot, but heavy suits shouldnt. It would be cool if heavys got their "bell rung" after taking a sniper round to the head. Like a bluring effect for a few seconds. As well as damage of course.
- by Riggs Prime - at 2012.12.20 13:20:00
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15. Manned MCC turrets - in Feedback/Requests [original thread]
Being redlined sucks, we can all agree. The fact the you/me were over matched is one thing, but not haveing fun is another. To "assit" a team being redlined it be nice if the MCC had some short range Turrets to push back the red dots and give the ...
- by Riggs Prime - at 2012.11.16 16:41:00
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