|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.01.27 15:14:00 -
[1] - Quote
I'm not sure I agree. While you're absolutely right in that there comes a point where you simply don't have the time left to drop an MCC with NULL cannons before its guns destroy your MCC, it's not a precisely known threshold. You can't be sure, sometimes, if you've crossed it. That makes for a pretty intense remainder of the fight, as you scramble to try and get the NULL cannons and pull out a win. Stuff like that makes good gameplay.
However, I do believe that unwinnable matches in a more general sense should be recognized. It is fairly common to be totally outmatched by the enemy team. I've had a decent number of games where, for example, I was the only one on the team with more kills than deaths. We pretty well lost all points right away and never got them back. Those matches are unwinnable. There's a massive disparity in player skill there, and nobody is really having a good time.
The game, in these cases, should enact a mercy rule. Similar to Battlefield games, if you lose all points (or shortly thereafter) the game should begin rapidly ending. If after a couple minutes of losing all points your team doesn't have a cap started, the NULL cannons should begin rapidly firing at the MCC, so that the match ends quickly and everyone can hopefully get into a battle where the teams are fair. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.01.29 06:16:00 -
[2] - Quote
Banjo Hero wrote:Mercy rule, shmercy shmule. If you're such a POG that you can't be arsed to play out that last minute or whatever of the game that you're losing, go ahead and quit out of it entirely, and get all the rewards you deserve for that battle - nothing - and then go play CoD.
I know this probably sounds kind of douchey. I'm really not trying to be that "lul, get gud" guy, trust me, I'm not. I do, however, think this is a bad idea, and from what I've learned in the past couple months or whatever about EVE, it really doesn't fit the whole New Eden vibe.
Yes, great advice, you're truly a hard core player and we're all POGs. As an aside, games are meant to be fun. People don't like playing games that aren't fun. Getting stomped by an enemy team and farmed by them isn't fun. That means that people who experience that too often will be more liable to stop playing the game, because -- you guessed it -- they aren't having enough fun.
The whole New Eden schtick isn't what you think it is. Empire space is safe and easy for most players in it, and the majority of people playing EVE call it their home. The ruthless areas of the game are separate entirely. Doesn't mean you'll never run into trouble in Empire, but it's uncommon, and you have to be flying something worth being blown up for it to happen to you.
In other words, EVE is not really a brutal, cutthroat game unless you make it that way for yourself. New people are insulated from it, and by the time they're approaching the point where they might end up a target (or elect to join the crazy parts of EVE where the magic happens) they're wiser about the game and understand what they're getting into, usually.
Dust should have a ruthless nullsec space without mercy rules or anything else. No holds barred, that's fine, that's EVE. But when the people playing Dust for the first time, who aren't familiar with the game, get faced off against stacked teams and get farmed, the odds of them being a long-term Dust player goes down. And that's bad for Dust and bad for the people who are long term players already. Unless your dream about Dust is for it to be played by a small group of people who jack off together over how hardcore the game is and how hardcore they are for playing it despite the fact that it has a lot of ****** features, maybe you should encourage to make Dust a thing that regular people will like to play as much as possible, and save the serious space business for the upper ends of the spectrum? |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.01.29 20:17:00 -
[3] - Quote
It is funny seeing people advocating against their own interests. Pro tip, you're not a mercenary first. You're some guy playing a game. So's everyone else. Maybe you see Dust as an important rite of manhood, and you need to maintain your eHonour by being a brave mercenary, but normal people don't care about any of that. What's important is getting into a match and having a good time. And that means not getting rolled, or rolling the other time, and being completely boned.
When your entire team has more deaths than wins, no, you don't have any chance of winning. As I doubt CCP will be able to ever prevent severe team imbalances from ever occurring, they need to make an effort to end matches that are clearly over within a reasonable amount of time, just like in Battlefield games. There's no reason for CCP to indulge your desire to redline and farm new players while imagining yourself to be awesome because you've finally broken 1 KDR. |
|
|
|