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The Dragon Ascendant
Celtic Anarchy
101
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Posted - 2013.01.27 12:12:00 -
[31] - Quote
This is fantastic. I don't pretend to fully understand all the technical terms and in-universe shorthand used in these articles, but it's still pretty amazing. I can only imagine how things like this will escalate even further once Dust is fully intergrated. It's gona be insane. |
Schazla
WarRavens
159
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Posted - 2013.01.27 12:57:00 -
[32] - Quote
DAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAM! |
fred orpaul
Tritan-Industries Legacy Rising
213
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Posted - 2013.01.27 13:09:00 -
[33] - Quote
ok I'm gonna try to translate this into dust.
Imagine dust on a planetary scale, tho travel from one battle field to another can only be done through certain routes (gates in eve). The exception to this rule would be super havs super dropships and black ops lavs and tanks(dreadnoughts/carriers blackops ships) they could travel hundreds of miles in seconds as long as they have some one to set up a beacon where they want to go.
These supers are broken into two categories with two tiers each:
The super tanks(dreadnoughts/titans) have around a million HP and have giant rail turrets that hit for 10+k a shot, but track so slowly that they can only hit tanks occasionally and really cant hit infantry but decimate even the hardiest of installations in no time.
the largest of these super tanks can not only teleport hundred of miles but send entire squads to the beacons.
the super dropships(carriers/super carriers) would only be capable of fielding masive numbers of drones but these drones could take out super tanks if not dealt with and are only limited in their ability to destroy infantry and tanks by their limited AI(IE easy to take out but deadly damage and speed)
these suppers would cost in dust any where from 500mil to billions of isk and tmust be manufactured in a process that takes months and holding a territory uncontested for months before that(or having friends that can make them and are willing to sell) |
fred orpaul
Tritan-Industries Legacy Rising
213
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Posted - 2013.01.27 13:36:00 -
[34] - Quote
ok so what happened in the battle was one of these multi billion isk super tanks(titan) was sending squads into a fight in NPC controlled territory(corp match although not for a faction) against other players but instead of selecting bridge(send squad) the pilot selected jump sending this very strong but vulnerable ship into the middle of an enemy fleet.
now normally in low sec there is nothing to keep a titan from jumping right back out so I can only guess that the jump depleted its cap(its a resource that regenerates like shield think of it like the cooldown timers on tank modules or a cooldown time on the turrets) this can take a really long time to regen.
So to protect this ship CFC jumped in every ship it could get it hands on in short notice, the other side wanting to turn a small victory into a large one did the same. Add to this that this happened in low sec where every on with a grudge or desire to get on titan kill mail could get to it and you have almost a third more non alined players in the fray.
The end result? 3261 pilots in that fight 280 ships lost(not counting the vultures) more then half a trillion isk worth of ships and gear lost. Thats about 50bil isk dust equivalent near as I can figure. oh and TiDi(Time dilation a slow down in time on eve servers to prevent server collapse and continued smooth, if slow, combat) was at 99% (battle was occurring at 1% of normal speed) |
fred orpaul
Tritan-Industries Legacy Rising
213
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Posted - 2013.01.27 13:41:00 -
[35] - Quote
This sort of battle was only possible recently in eve history, so here's to hoping that in 5-10 years time we dusters will have epic stories like this to tell.
I look forward to facing you all in future battles the scale and complexity of which we can only imagine. |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
363
|
Posted - 2013.01.27 13:46:00 -
[36] - Quote
The screencaps are nuts, and the damages boggle the mind. |
jchappyj
SCRAP IRON BATTALION
0
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Posted - 2013.01.27 14:49:00 -
[37] - Quote
considering the numbers involved its quite amazing that there isnt more dead. i guess the fact it happened in lo sec space helps because bubbles couldnt be put up, meaning everything that was 'tackled' had to be actually focus pointed by a hictor.
from the jabber pings i saw, it might be the last time DBRB gets to FC the goon cap fleets :) bit of a shame really cause we were really looking forward to baiting him again in the AU TZ. oh well |
SoLJae
ZionTCD Legacy Rising
351
|
Posted - 2013.01.27 15:14:00 -
[38] - Quote
fred orpaul wrote:This sort of battle was only possible recently in eve history, so here's to hoping that in 5-10 years time we dusters will have epic stories like this to tell.
I look forward to facing you all in future battles the scale and complexity of which we can only imagine.
Wow, thanks for breaking it down for us Dusters, Fred.
My mind was blown over this...I understand why you dudes are so addicted to EVE online a little better now.
I read the report on the mittani.com, too...freakin awesome!
|
Noraa Anderson
Nox Aeterna Security
184
|
Posted - 2013.01.27 17:10:00 -
[39] - Quote
Some day one of us will kitten things up horribly and then all madness would break loose I wonder if Dust will ever feature extended battles that can go on for hours like this. |
Karl Koekwaus
Tronhadar Free Guard Minmatar Republic
30
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Posted - 2013.01.27 17:16:00 -
[40] - Quote
It was not the biggest fight in EVE history, but it's in the Top 10 I think.
http://eve-kill.net/?a=kill_related&kll_id=8890466 also called "the battle of Uemon" after the system it took place in, was the biggest Supercapital Fight in eve and took place almost 2 years ago.
Nice picture of the chaos in Asakai: http://i.imgur.com/xXhcWOy.png |
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Iron Wolf Saber
BetaMax.
2867
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Posted - 2013.01.27 17:23:00 -
[41] - Quote
Jotun Hiem wrote:Drado Arona wrote:RuckingFetard wrote:Y'know what would be interesting? Getting to participate in those massive battles as mercs Eve online: "Hey guys, they're shooting missiles at us from the planet. it seems they've captured the infrastructural down there and are attempting some kind of sicking attempt at destroying us." Dust514: "huehuehuehuehuehuehuehuehuehuehuehuehuehuehuehue." Eve online: "Fire the doomsday" Suddenly the doomsday apparatus has a whole the size of a city block punched into it. "Aw..." ... "Fire the other one." I know it wouldn't happen, but that would be hilarious. And no, I have no idea how EvE ships actually work. The game was too slow for me to be seriously interested in.
You must have missed that one interview,
Doomsdays if ever bought into orbital strike will destroy planets surface entirely, thus not only ending the match early but destroying EVERYTHING on that map including all the buildings and infrastructure. You wont be even able to go back to fight/use the land as its going to require terraforming to fix. |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
412
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Posted - 2013.01.27 17:28:00 -
[42] - Quote
Iron Wolf Saber wrote:
You must have missed that one interview,
Doomsdays if ever bought into orbital strike will destroy planets surface entirely, thus not only ending the match early but destroying EVERYTHING on that map including all the buildings and infrastructure. You wont be even able to go back to fight/use the land as its going to require terraforming to fix.
I meant that a piece of planetside artillery punched a hole into the doomsday weapon before they could get a shot off.
So they decided to fire the other one. Sucks to be the Dusters. |
Moonracer2000
Subdreddit Test Alliance Please Ignore
313
|
Posted - 2013.01.27 18:03:00 -
[43] - Quote
This sounds amazing and horrible. Lets also put this into Dust perspective in another way (correct me if I'm off):
You set up a corp match, only there is no player limit so both teams invite all of their friends. Pretty soon instead of 8v8 there are 400 players on each team and the only way to make this work is to slow down time 99%. That means if you jump it will take a couple minutes before you land. And there are so many players and vehicles on the map you can't really move around anyway.
So this sounds dreadfully boring and simultaneously extremely stressful. Can people that have fought in EVE at 99% time dilation chime in what the actual experience is like? |
Noraa Anderson
Nox Aeterna Security
184
|
Posted - 2013.01.27 19:37:00 -
[44] - Quote
It doesn't work that way, does it? I thought play speed is still the same (aside from aggregated framerate or lag) it's just a case of the timeframe changing in proportion to the usual speed. |
Eskel Bondfree
DUST University Ivy League
76
|
Posted - 2013.01.27 21:37:00 -
[45] - Quote
Time Dilation basically puts the whole graphics engine into slow motion, while the user interface remains at normal speed. If TiDi slowed down time by a factor of two, all ships would appear to move at half speed on the screen, all weapons would fire half as often per minute, all animations would play at half speed etc. It also means that the whole battle would take twice as long to finish. Of course this isn't feasible for an FPS. It only works in Eve because the only thing you really do during combat is issuing comands to your ship (like 'orbit this ship', 'fire this weapon at that target' etc.), then watch the actions play out. It doesn't really matter at what speed you see the action play. And because you're in a huge fight with hundreds or even thousands of ships, there's always something blowing up somewhere, so you don't get bored that quickly. Also, people are shooting at your multi million space ship, this pretty much guarantees your attention. |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2013.01.27 21:39:00 -
[46] - Quote
Incoming intel leak :
Quote:(9:36:27 PM) [email protected]/3171d91f: Well! Last night sure was a thing. Here's a detailed report on what and how it went down from both our side and the PL side: http://themittani.com/news/asakai-aftermath-all-over-cobalt-moon with an important note from Shadoo at the end. We've been long overdue for a serious welp and Goons Are Bad At EVE. Really goddamned bad. We're making some changes up top to prevent our entire strategic strength from being fed into a pointless meatgrinder after a fat-fingered fuckup, but from what I can tell basically everyone (except me lolololol) had a grand old time, and it was good for everyone to collectively Get It Out Of Their Systems (tm). As Shadoo notes, this was a completely pointless fight with no strategic implications whatsoever. Reimbursements are going out. *** This was a broadcast from the_mittani to all-all at 2013-01-27 21:36:27.202155 EVE, replies are not monitored ***
The guys who lost titans etc have already been reimburst the cost of their losses and are now buying new ones. I love mittens. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
324
|
Posted - 2013.01.27 21:57:00 -
[47] - Quote
I don't think this has been linked here yet, but PL has a pretty good video of the fight in semi-real time here: http://youtu.be/yTQHv0FrgrE
Might be interesting to anyone who doesn't play eve and is curious about these large fleet battles.
Edit: Correction, the video was linked on our forums by PL but it was actually taken by a DND pilot. This is how the battle started and escalated. It went on for something like 6 hours, with the server so overloaded that time was reduced to anywhere from 1/10th to 1/100th of normal.
Another edit: Here's a better version of the same video. Apparently the first one that was uploaded was in a format that youtube didn't like and introduced some artifacts. http://youtu.be/TLqb-m1ZZUA |
Pje2512
The Vanguardians Orion Empire
0
|
Posted - 2013.01.27 22:04:00 -
[48] - Quote
What was the point of fighting when we could just sit down and watch the explosions.... |
Noraa Anderson
Nox Aeterna Security
184
|
Posted - 2013.01.27 22:13:00 -
[49] - Quote
Pje2512 wrote:What was the point of fighting when we could just sit down and watch the explosions....
Too bad we can't view any real time EVE space from on ground in Dust. |
Olav Grey-Mane
The Exemplars
58
|
Posted - 2013.01.27 22:15:00 -
[50] - Quote
WHOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT YYYYYYYYYYYYYYYYYYEEEEEEEEEEEEEEEEEEEAAAAAAAAAAAHHHHHHHHHHHHH!!!
Whoa, sorry for the excitement but this is what I love this game for. When they said Dust was directly connected to EVE in every aspect they meant it. Big war going on in EVE, look out dust, here comes some lag!!!
sure that's bad lol but that's so cool the ripples of the battle actually affected dust. Now if they connected it a bit more to the point were corps could be hired by EVE corp owners and send them to battle on a planet as they battle in the air and actually have a... a planetside 2 thing going were the battles not done till either corp wins in either dust or eve than this game will be the BEST GAME EVER!
Imagine fighting on the same planet for days than finally taking the planet! you get a massive sum of cash and you get a nice planet, after a few days and the corp building on the planet you must defend it! boom the landscape went from barren to more industrialized!
wow a little excited sorry lol. |
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Rohnan Senkusha
Seituoda Taskforce Command Caldari State
40
|
Posted - 2013.01.27 23:37:00 -
[51] - Quote
Kristoff Atruin wrote:I don't think this has been linked here yet, but PL has a pretty good video of the fight in semi-real time here: http://youtu.be/yTQHv0FrgrEMight be interesting to anyone who doesn't play eve and is curious about these large fleet battles. Edit: Correction, the video was linked on our forums by PL but it was actually taken by a DND pilot. This is how the battle started and escalated. It went on for something like 6 hours, with the server so overloaded that time was reduced to anywhere from 1/10th to 1/100th of normal.
whoa damn thats an awesome vid dude thanks |
fred orpaul
Tritan-Industries Legacy Rising
213
|
Posted - 2013.01.28 00:28:00 -
[52] - Quote
Noraa Anderson wrote:It doesn't work that way, does it? I thought play speed is still the same (aside from aggregated framerate or lag) it's just a case of the timeframe changing in proportion to the usual speed.
yes TiDi is a feature to prevent frame chug, disconnects, malfunctioning timers, all the things that made large fleet fights unstable and unplayable. Two years ago half the pilots would have never been able to connect to that system or have a black screen till death, or blown up before they could get to activate reps or even knew they were taking damage. TiDi just slows down all combat related events so they happen in sequence and tranq doesn't effectively get ddosed by its own players.
I wouldn't expect dust to get TiDi just does work for a shooter but planet side 2 proves that large scale battle can be done in a FPS so Im sure we'll get some large scale fun soon(TM). |
TREY Trey
THE DOLLARS
33
|
Posted - 2013.01.28 00:41:00 -
[53] - Quote
So how did this battle effect dust gameplay wise? |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
324
|
Posted - 2013.01.28 01:12:00 -
[54] - Quote
People were saying it crashed Dust, but CCP confirmed that this wasn't the case. At the time it supposedly crashed Subdreddit had people actively playing matches, and they hadn't noticed a single problem all evening. |
Rayan Storm
ZionTCD Legacy Rising
358
|
Posted - 2013.01.28 01:45:00 -
[55] - Quote
...
Dear Lord.
.... |
IRuby Heart
DIOS EX.
330
|
Posted - 2013.01.28 01:57:00 -
[56] - Quote
fred orpaul wrote:ok so what happened in the battle was one of these multi billion isk super tanks(titan) was sending squads into a fight in NPC controlled territory(corp match although not for a faction) against other players but instead of selecting bridge(send squad) the pilot selected jump sending this very strong but vulnerable ship into the middle of an enemy fleet.
now normally in low sec there is nothing to keep a titan from jumping right back out so I can only guess that the jump depleted its cap(its a resource that regenerates like shield think of it like the cooldown timers on tank modules or a cooldown time on the turrets) this can take a really long time to regen.
So to protect this ship CFC jumped in every ship it could get it hands on in short notice, the other side wanting to turn a small victory into a large one did the same. Add to this that this happened in low sec where every on with a grudge or desire to get on titan kill mail could get to it and you have almost a third more non alined players in the fray.
The end result? 3261 pilots in that fight 280 ships lost(not counting the vultures) more then half a trillion isk worth of ships and gear lost. Thats about 50bil isk dust equivalent near as I can figure. oh and TiDi(Time dilation a slow down in time on eve servers to prevent server collapse and continued smooth, if slow, combat) was at 99% (battle was occurring at 1% of normal speed)
What happened to the pilot that jumped? |
gbghg
L.O.T.I.S. Legacy Rising
379
|
Posted - 2013.01.28 02:42:00 -
[57] - Quote
RuckingFetard wrote:Y'know what would be interesting? Getting to participate in those massive battles as mercs from this article: http://venturebeat.com/2013/01/22/dust-514-orbital-strike/
"To illustrate his point, Laurino teased a tantalizing feature that the team really wants to do with Dust 514. GÇ£Just to give you an example: A feature that isnGÇÖt coming this year but is something we want to do is ship boarding,GÇ¥ he said. GÇ£ItGÇÖd be conceivable to fit an Eve ship with a giant drill-type projectile that has a bunch of Dust mercenary clones embedded in it. And it shoots into the other ship and then you can raid their ship. That feature is closer than you might think GǪ IGÇÖll say itGÇÖs not this year, but itGÇÖs not five plus years [away], either.GÇ¥ |
Minmatar Slave 74136
Sanmatar Kelkoons Minmatar Republic
291
|
Posted - 2013.01.28 05:29:00 -
[58] - Quote
Iron Wolf Saber wrote: You must have missed that one interview,
Doomsdays if ever bought into orbital strike will destroy planets surface entirely, thus not only ending the match early but destroying EVERYTHING on that map including all the buildings and infrastructure. You wont be even able to go back to fight/use the land as its going to require terraforming to fix.
This.
Using the Doomsday Device is a good way to glass a wide area of the planet, and/or shroud it in a thousand year nuclear winter.
If you want to take a planet in a form worth having?
Well, that is where we come in.
|
Minmatar Slave 74136
Sanmatar Kelkoons Minmatar Republic
291
|
Posted - 2013.01.28 05:43:00 -
[59] - Quote
IRuby Heart wrote:
What happened to the pilot that jumped?
The opposition killed his Leviathan Class Titan if I read correctly, hehe.
Actual Goonswarm members here can relate the story better than I, but as I understand it DBRB has a habit of bonehead whoopsies from time to time.
How many Titans got killed in the end of all this?
BTW: To give you an idea of the size of a Titan, the Leviathan Class is 18 KILOMETERS long from bow to stern, with one pod pilot and a support crew numbering nearly one hundred thousand or so. |
Solaire Randash
Algintal Core Gallente Federation
3
|
Posted - 2013.01.29 00:34:00 -
[60] - Quote
Whats the difference between ships loss or killed in EVE? |
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