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fred orpaul
Tritan-Industries Legacy Rising
213
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Posted - 2013.01.27 13:09:00 -
[1] - Quote
ok I'm gonna try to translate this into dust.
Imagine dust on a planetary scale, tho travel from one battle field to another can only be done through certain routes (gates in eve). The exception to this rule would be super havs super dropships and black ops lavs and tanks(dreadnoughts/carriers blackops ships) they could travel hundreds of miles in seconds as long as they have some one to set up a beacon where they want to go.
These supers are broken into two categories with two tiers each:
The super tanks(dreadnoughts/titans) have around a million HP and have giant rail turrets that hit for 10+k a shot, but track so slowly that they can only hit tanks occasionally and really cant hit infantry but decimate even the hardiest of installations in no time.
the largest of these super tanks can not only teleport hundred of miles but send entire squads to the beacons.
the super dropships(carriers/super carriers) would only be capable of fielding masive numbers of drones but these drones could take out super tanks if not dealt with and are only limited in their ability to destroy infantry and tanks by their limited AI(IE easy to take out but deadly damage and speed)
these suppers would cost in dust any where from 500mil to billions of isk and tmust be manufactured in a process that takes months and holding a territory uncontested for months before that(or having friends that can make them and are willing to sell) |
fred orpaul
Tritan-Industries Legacy Rising
213
|
Posted - 2013.01.27 13:36:00 -
[2] - Quote
ok so what happened in the battle was one of these multi billion isk super tanks(titan) was sending squads into a fight in NPC controlled territory(corp match although not for a faction) against other players but instead of selecting bridge(send squad) the pilot selected jump sending this very strong but vulnerable ship into the middle of an enemy fleet.
now normally in low sec there is nothing to keep a titan from jumping right back out so I can only guess that the jump depleted its cap(its a resource that regenerates like shield think of it like the cooldown timers on tank modules or a cooldown time on the turrets) this can take a really long time to regen.
So to protect this ship CFC jumped in every ship it could get it hands on in short notice, the other side wanting to turn a small victory into a large one did the same. Add to this that this happened in low sec where every on with a grudge or desire to get on titan kill mail could get to it and you have almost a third more non alined players in the fray.
The end result? 3261 pilots in that fight 280 ships lost(not counting the vultures) more then half a trillion isk worth of ships and gear lost. Thats about 50bil isk dust equivalent near as I can figure. oh and TiDi(Time dilation a slow down in time on eve servers to prevent server collapse and continued smooth, if slow, combat) was at 99% (battle was occurring at 1% of normal speed) |
fred orpaul
Tritan-Industries Legacy Rising
213
|
Posted - 2013.01.27 13:41:00 -
[3] - Quote
This sort of battle was only possible recently in eve history, so here's to hoping that in 5-10 years time we dusters will have epic stories like this to tell.
I look forward to facing you all in future battles the scale and complexity of which we can only imagine. |
fred orpaul
Tritan-Industries Legacy Rising
213
|
Posted - 2013.01.28 00:28:00 -
[4] - Quote
Noraa Anderson wrote:It doesn't work that way, does it? I thought play speed is still the same (aside from aggregated framerate or lag) it's just a case of the timeframe changing in proportion to the usual speed.
yes TiDi is a feature to prevent frame chug, disconnects, malfunctioning timers, all the things that made large fleet fights unstable and unplayable. Two years ago half the pilots would have never been able to connect to that system or have a black screen till death, or blown up before they could get to activate reps or even knew they were taking damage. TiDi just slows down all combat related events so they happen in sequence and tranq doesn't effectively get ddosed by its own players.
I wouldn't expect dust to get TiDi just does work for a shooter but planet side 2 proves that large scale battle can be done in a FPS so Im sure we'll get some large scale fun soon(TM). |
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